Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.30 @ 09:53:05 Player: Cipherpunk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (166) 830 Value Destroyed (6578) 6578 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2395) 2395 TOTAL SCORE: 14503 Bonus ------- High Alert Combat Kills 719 Follower Combat Kills 309 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 36/300 Energy 99/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Improved Thermal Shield Relay Coupler [Sentry] (18) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Hardened Heavy Armor Plating Relay Coupler [Grunt] Relay Coupler [Hunter] > --- WEAPON ----------- Flak Gun Flak Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Improved Launcher Guidance Computer Improved Thermal Shield Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Gauss Rifle Gauss Rifle Heavy Rocket Launcher Improved Datajack Axe [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 7 | . . . . 2 . . 1 2 . . 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 216 | 7 1 5 28 26 30 8 12 28 27 12 32 Power 21 | 1 . . 4 1 4 1 1 3 3 1 2 Engine 14 | 1 . . 4 1 . 1 . 3 1 1 2 Core 6 | . . . . . 4 . 1 . 1 . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 67 | 2 . 2 9 11 11 2 2 9 8 6 5 Treads 20 | . . . . 5 10 2 . . 1 2 . Leg 37 | 2 . 2 9 2 1 . . 5 7 4 5 Wheel 7 | . . . . 2 . . 1 4 . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . 2 . . 1 . . . . Utility 53 | 2 . 1 1 4 8 2 6 10 9 5 5 Device 16 | 1 . . . 1 4 . 1 1 6 . 2 Storage 6 | 1 . . 1 . 2 1 . 1 . . . Processor 9 | . . 1 . 1 . 1 1 . 1 2 2 Hackware 12 | . . . . . 1 . 4 5 . 1 1 Protection 10 | . . . . 2 1 . . 3 2 2 . Artifact . | . . . . . . . . . . . . Weapon 75 | 2 1 2 14 10 7 3 3 6 7 . 20 Energy Gun 8 | 2 . . 1 2 . . . 2 1 . . Energy Cannon 3 | . . 1 . 2 . . . . . . . Ballistic Gun 34 | . 1 1 7 1 4 3 1 2 4 . 10 Ballistic Cannon 3 | . . . . 1 1 . . . . . 1 Launcher 11 | . . . 3 2 2 . . . . . 4 Special Weapon 5 | . . . 3 . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . 2 . . . 1 1 . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 1 1 . 2 Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 97 | . . 1 7 9 9 1 12 8 20 2 28 Power 12 | . . . . . 2 1 2 2 2 . 3 Propulsion 38 | . . . 4 5 5 . 6 1 8 2 7 Utility 19 | . . 1 . 2 2 . . 3 5 . 6 Weapon 28 | . . . 3 2 . . 4 2 5 . 12 Highest Loss Streak 25 | . . 1 3 4 4 1 3 4 8 1 25 Average Slot Usage (%) 90 | . 100 87 98 91 98 98 71 80 90 94 80 Engine 5 | . 14 11 11 9 . 5 4 2 3 . 4 Core 2 | . . . . . 8 2 1 . 1 6 . Treads 11 | . . . . 14 34 36 8 . 1 6 . Leg 14 | . 28 37 42 10 . . . 5 19 14 18 Wheel 1 | . . . . 2 . . . 11 . . . Device 4 | . 14 2 . 2 5 . 4 1 8 13 11 Storage 8 | . 14 11 11 9 11 9 8 6 6 6 5 Processor 9 | . . 4 11 17 9 15 8 4 4 12 10 Hackware 7 | . . . . . 1 9 13 27 18 7 6 Protection 3 | . . . . 5 7 1 . 4 5 4 3 Energy Gun 1 | . 14 4 . 2 . . . 1 2 . . Ballistic Gun 12 | . 14 13 17 6 16 18 14 5 8 13 9 Special Weapon 1 | . . . 4 . . . 2 . . . . Slashing Weapon 1 | . . . . 1 . . . 1 6 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 14 14 15 45 55 54 59 64 62 63 79 89 Greatest Support 83 | 20 20 40 40 83 83 80 80 60 70 65 70 Greatest Overweight (x) 12 | 2 . . 2 12 . . 8 6 2 3 12 Average Overweight (x) . | . . . . 1 . . 1 1 1 . 1 Largest Inventory Capacity 18 | 6 6 6 12 12 12 18 18 12 12 12 12 Average Capacity 11 | 5 6 6 11 12 12 12 11 10 12 12 12 Most Carried 13 | 2 6 6 12 12 12 13 13 12 12 12 12 Average Carried 10 | 1 4 5 11 11 11 11 9 7 11 11 10 Final Capacity 18 | 6 6 6 12 12 12 18 10 12 12 12 4 Final Carried 13 | 2 6 6 12 12 12 13 7 12 12 12 4 Class Distribution -------------------- 66% | Scavenger-Mutant 13% | Bothacker-Mutant 7% | Mutant 5% | Bothacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Matter Collected 5073 | 270 37 86 757 558 1076 185 364 565 367 290 518 Remotely 157 | 120 37 . . . . . . . . . . Salvage Created 6640 | 67 66 170 1021 860 1091 354 642 551 529 588 701 Parts 356 | 2 6 13 66 51 70 22 31 27 18 28 22 Haulers Intercepted 4 | . . . 3 1 . . . . . . . Recyclers Shooed 9 | . . . 1 4 . . 1 . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Combat Hostiles Destroyed 123 | . 4 3 19 17 32 7 6 6 9 6 14 Melee 3 | . . . . . . . . . 2 . 1 Guns 91 | . 4 2 16 10 23 7 5 6 7 6 5 Cannons 10 | . . 1 . 3 4 . . . . . 2 AOE 18 | . . . 3 3 5 . 1 . . . 6 Classes Destroyed 16 | 1 1 4 4 1 1 . 1 . . . 3 Worker 4 | . . . 1 1 . . . . . 1 1 Builder 5 | . . . 2 . . . 2 . . 1 . Tunneler 3 | . . . 1 . . . . 2 . . . Hauler 4 | . . . 3 1 . . . . . . . Recycler 12 | 1 . . 1 2 . 1 4 1 . 1 1 Mechanic 1 | . . . . . . . . . . . 1 Operator 8 | . . 1 2 1 . 2 1 . . 1 . Watcher 6 | . . 1 1 3 . . . . 1 . . Swarmer 26 | . 4 . 1 7 10 2 . . 2 . . Grunt 45 | . . 2 10 4 14 2 1 1 3 3 5 Brawler 2 | . . . . . . . . . . . 2 Duelist 3 | . . . . . 1 . . 1 . . 1 Protector 1 | . . . . . . . . . . . 1 Sentry 33 | . . 1 8 5 5 2 2 3 3 2 2 Hunter 10 | . . . . 1 2 1 2 . 1 1 2 Programmer 3 | . . . . . . . 1 1 . . 1 Best Kill Streak 8 | 1 4 2 7 5 5 8 3 2 3 4 5 Combat Bots Only 6 | . 4 2 5 4 5 6 2 2 3 3 4 Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 2 1 1 1 3 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . . 1 2 2 . 1 . . . 2 Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Damage Taken 14367 | . 176 111 1311 929 2201 286 1403 1163 2516 396 3875 Core 2811 | . 27 28 215 122 271 77 424 268 341 35 1003 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 50 | 100 89 . 39 . . 14 39 . . 24 . Volleys Fired 490 | 2 9 17 106 63 81 15 52 31 49 19 46 Largest 3 | 2 2 2 2 2 2 2 3 2 2 2 3 Hottest 138 | 90 70 88 123 79 69 56 84 138 138 56 124 Shots Fired 895 | 4 18 33 182 111 161 30 106 46 69 38 97 Gun 766 | 4 18 29 149 79 139 30 98 46 69 38 67 Cannon 72 | . . 4 . 30 17 . . . . . 21 Launcher 21 | . . . 5 2 5 . . . . . 9 Special 36 | . . . 28 . . . 8 . . . . Kinetic 736 | . 9 17 149 65 156 30 98 38 48 38 88 Thermal 115 | 2 9 16 28 31 . . . 8 21 . . Explosive 21 | . . . 5 2 5 . . . . . 9 Electromagnetic 15 | 2 . . . 13 . . . . . . . Robot Hit Streak 48 | 2 4 14 19 17 48 18 19 13 15 27 10 Robot Miss Streak 8 | 1 3 4 4 5 2 1 3 8 5 2 5 Penetration Max 1 | . . . . . 1 1 1 . . . . Secondary Targets 13 | . 3 . . 1 6 . . 1 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 1 . 1 Shots Hit Robots 647 | 3 11 22 106 71 129 22 70 48 70 36 59 Core Hits 395 | 2 4 9 51 34 61 13 20 48 31 52 70 Critical Hits 9 | . . 1 1 2 2 . . . 1 . 2 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 6 | . . 1 1 1 2 . . . 1 . . Melee Attacks 31 | . . . . . . . . 2 20 4 5 Impact . | . . . . . . . . . . . . Slashing 26 | . . . . . . . . . 19 4 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15091 | 38 111 307 1924 1679 2979 608 1399 891 1378 966 2811 Guns 9900 | 38 111 226 1448 782 2086 436 1198 891 1039 754 891 Cannons 1496 | . . 81 . 571 337 . . . . . 507 Explosions 2877 | . . . 328 326 556 172 201 . . . 1294 Melee 669 | . . . . . . . . . 339 212 118 Ramming 5 | . . . 4 . . . . . . . 1 Kinetic 9994 | . 37 126 1448 699 2423 436 1198 739 736 754 1398 Thermal 1585 | 12 74 181 144 346 . 172 201 152 303 . . Explosive 2504 | . . . 328 326 556 . . . . . 1294 Electromagnetic 334 | 26 . . . 308 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 669 | . . . . . . . . . 339 212 118 Piercing . | . . . . . . . . . . . . Highest Corruption 30 | . . . 13 2 2 2 5 2 2 2 30 Average Corruption 4 | . . . 13 2 2 2 2 2 2 2 18 Corruption Purged . | . . . . . . . . . . . . Effects 109 | . . . 65 5 13 6 5 2 5 4 4 Message Errors 19 | . . . 9 1 3 2 1 1 2 . . Matter Fused 14 | . . . 13 . . . . . . . 1 Heat Flow Errors 13 | . . . 5 . 3 3 1 1 . . . Energy Discharges 16 | . . . 3 2 3 1 2 . 1 2 2 Parts Rejected 1 | . . . 1 . . . . . . . . Data Loss (minor) 8 | . . . 4 . 3 . . . . 1 . Data Loss (major) 2 | . . . 2 . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 Misdirections 5 | . . . 5 . . . . . . . . Targeting Errors 25 | . . . 18 2 1 . 1 . 2 1 . Weapon Failures 3 | . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 365 | . . . . 31 . 137 . . . 71 126 Projectiles 14 | . . . . 3 . . . . . . 11 Explosions 208 | . . . . 28 . 137 . . . . 43 Melee 143 | . . . . . . . . . . 71 72 Knockbacks 14 | . . . . 3 3 . . . . . 8 Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . 3 3 . . . . . 7 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 460 | . . . . . 37 126 43 . . . 254 Shots 12 | . . . . . 2 2 1 . . . 7 Rammed 3 | . . . . . . . 1 . . . 2 Targets Rammed 5 | . . . 2 . . . 1 . . . 2 Kicked 2 | . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 276 | 60 45 72 276 99 261 228 163 258 234 26 184 Average Temperature 50 | 30 20 27 37 21 87 94 31 111 72 9 73 Received Heat Transfer 2886 | . . 54 405 153 603 54 264 279 654 75 345 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 1 . 1 . . 1 2 1 . . Heat Transferred 3029 | 37 222 444 300 888 . 100 150 296 592 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Peak Influence 1241 | 5 114 145 513 476 1241 923 398 184 275 364 613 Average Influence 398 | . 71 98 264 350 897 785 320 116 209 206 372 Maximum Alert Level 4 | . . . 2 2 4 3 1 . 1 1 2 Low Security (%) 28 | 100 100 100 38 2 . . 3 100 40 49 20 Level 1 39 | . . . 45 63 4 . 96 . 60 50 33 Level 2 14 | . . . 15 34 20 32 . . . . 46 Level 3 12 | . . . . . 49 67 . . . . . Level 4 4 | . . . . . 25 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 34 | . . 1 7 2 . 4 2 7 . 3 8 Investigation 4 | . . . . 1 . . . 1 . 1 1 Extermination 5 | . . . . . . . 1 2 . 1 1 Reinforcement 11 | . . 1 2 1 . 2 1 1 . 1 2 Assault 4 | . . . . . . 2 . . . . 2 Garrison 10 | . . . 5 . . . . 3 . . 2 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Distress Signals 8 | . . . 3 3 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 210 | . 6 6 36 30 44 14 15 13 12 7 27 Peak Tracking Total 9 | . 6 2 5 5 5 7 4 5 3 3 9 Tactical Retreats 21 | . 1 . 4 3 12 . 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Traps Triggered 10 | . . . 2 1 1 . . . 5 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Machines Disabled 22 | . . . 2 1 2 4 5 . 2 . 6 Max in Single Turn 4 | . . . 1 1 1 2 4 . 1 . 2 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 4 | . . . . . 2 . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Machines Accessed 23 | . 3 1 7 3 . . 3 2 . 1 3 Terminals 15 | . 2 1 7 2 . . 1 1 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . 1 . . 1 . Garrison Access 3 | . . . . 1 . . . 1 . . 1 Total Hacks 66 | . 8 2 18 13 . . 10 6 . 2 7 Successful 32 | . 3 . 9 5 . . 6 4 . 2 3 Failed 34 | . 5 2 9 8 . . 4 2 . . 4 Catastrophic 3 | . 1 . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 6 2 7 7 . . . 2 . . 2 Terminals 44 | . 6 2 18 10 . . 2 4 . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . . . . Recycling Units 6 | . 2 . . . . . . . . . 4 Scanalyzers 5 | . . . . . . . 3 . . 2 . Garrison Access 6 | . . . . 3 . . . 2 . . 1 Terminal Hacks 13 | . 1 . 7 2 . . 1 2 . . . Record 3 | . . . . . . . 1 2 . . . Part Schematic 1 | . . . 1 . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . 2 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 Process 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . . . 2 . . 2 . Insert Component 2 | . . . . . . . 1 . . 1 . Analyze 2 | . . . . . . . 1 . . 1 . Garrison Access Hacks 4 | . . . . 1 . . . 2 . . 1 Unlock Access 2 | . . . . 1 . . . 1 . . . Coupler Status 2 | . . . . . . . . 1 . . 1 Unauthorized Hacks 20 | . 6 . 5 9 . . . . . . . Terminals 6 | . 2 . 2 2 . . . . . . . Botnet 4 | . 1 . 2 1 . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 3 1 4 3 . . 3 1 . 1 2 Full Trace Events 3 | . . . . 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 1 . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 11 | . . . . . . . . . . . 11 Retrieved Matter 11 | . . . . . . . . . . . 11 Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 . Part Schematics Acquired 2 | . . . . . . . 1 . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Used RIF Installer 2 | . . . . . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . . . . 1 . . Robots Hacked 8 | . . . . . . . 4 2 1 . 1 Non-combat 1 | . . . . . . . 1 . . . . Combat 7 | . . . . . . . 3 2 1 . 1 Robot Hacks Applied 10 | . . . . . . . 5 2 1 . 2 parse_system 4 | . . . . . . . 2 1 . . 1 overload_power 1 | . . . . . . . 1 . . . . go_dormant 1 | . . . . . . . 1 . . . . formatsys_high 4 | . . . . . . . 1 1 1 . 1 Relay Couplers Released 20 | . . . . . 10 . . . 8 . 2 Machine Destruction 20 | . . . . . 10 . . . 8 . 2 Attached 7 | . . . . . 1 . 2 2 . 1 1 Robots Rewired 1 | . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Total Allies 13 | . . . 9 . . . 1 1 1 . 1 Largest Group 9 | . . . 9 . . . 1 1 1 . 1 Highest-Rated Group 80 | . . . 80 . . . 16 41 32 . 41 Highest-Rated Ally 41 | . . . 16 . . . 16 41 32 . 41 Total Orders 5 | . . . 3 2 . . . . . . . ROAM 3 | . . . 3 . . . . . . . . EXPLORE 2 | . . . . 2 . . . . . . . Ally Attacks 79 | . . . 52 . . . . 17 4 . 6 Total Damage 1266 | . . . 458 . . . . 661 68 . 79 Kills 20 | . . . 12 . . . . 6 1 . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Turns Passed 8311 | 68 174 214 1362 970 1499 454 964 617 955 520 514 Spaces Moved 3946 | 42 117 115 608 451 740 243 357 341 464 271 197 Core 109 | 8 . . . . . . 42 52 . . 7 Treads 1638 | . . . . 265 740 243 262 . 91 37 . Legs 1805 | 34 117 115 608 63 . . . 71 373 234 190 Wheels 341 | . . . . 120 . . 3 218 . . . Hover . | . . . . . . . . . . . . Flight 53 | . . . . 3 . . 50 . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 90 86 120 120 50 Average Speed 157 | 119 120 120 146 162 160 160 216 137 154 153 161 Slowest Speed 1010 | 150 120 120 180 1010 160 160 450 350 200 210 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . Exploration Rate (%) 30 | 4 35 9 75 52 73 25 12 8 62 4 6 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 16 | . . . 14 . . . . . . 2 . Terrain Destroyed 234 | . . . 46 10 20 48 34 . . 2 74 Melee 2 | . . . . . . . . . . 2 . Projectile 43 | . . . 15 2 3 3 6 . . . 14 AOE 189 | . . . 31 8 17 45 28 . . . 60 Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Fac Gar Fac Fac Total 5098 | 52 132 158 837 582 904 282 456 440 606 345 304 Wait 150 | . 2 14 44 10 11 1 21 11 11 12 13 Move 3933 | 41 116 114 607 450 738 242 356 340 462 270 197 Hop . | . . . . . . . . . . . . Pick Up 116 | 2 4 3 21 12 17 7 6 14 15 10 5 Fast Attach 96 | 7 . 5 5 15 11 2 3 16 14 9 9 Attach 57 | . . . 5 5 8 2 8 10 9 1 9 Detach 23 | . . . . 2 2 1 4 8 3 3 . Swap 63 | . 1 . 18 6 11 4 1 2 4 2 14 Drop 115 | . . 5 21 19 25 8 2 6 10 15 4 Fire 490 | 2 9 17 106 63 81 15 52 31 49 19 46 Melee 31 | . . . . . . . . 2 20 4 5 Ram 3 | . . . . . . . 1 . . . 2 Kick 2 | . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 11 | . . . 2 . . . . . 9 . . Rewire 8 | . . . 6 . . . 2 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 3) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x2 354 | -9/Materials | Build established: Mutant 377 | -9/Materials | Discovered new exit (range 10) 457 | -9/Materials | Entered Storage 465 | -9/Storage | Identified exit to Materials 865 | -9/Storage | Crushed by falling debris 865 | -9/Storage | System corruption reached 10% 896 | -9/Storage | Lost 3 parts (2n1w) 1100 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1292 | -9/Storage | Garrison activated, responded to threat 1527 | -9/Storage | Build established: Scavenger-Mutant 1580 | -9/Storage | Core integrity fell below 50% 1595 | -9/Storage | Garrison activated, responded to threat 1746 | -9/Storage | Garrison activated, responded to threat 1819 | -9/Storage | Entered Materials 1819 | -8/Materials | Evolved 2 slots: Utility x2 2067 | -8/Materials | Lost 4 parts (2n1u1w) 2720 | -8/Materials | Discovered new exit (range 5) 2787 | -8/Materials | Identified exit to Garrison 2789 | -8/Materials | Entered Garrison 2860 | -8/Garrison | Triggered checkpoint 3024 | -8/Garrison | Triggered checkpoint 3106 | -8/Garrison | Triggered checkpoint 3153 | -8/Garrison | Lost 4 parts (1p2n1u) 3166 | -8/Garrison | Triggered checkpoint 3180 | -8/Garrison | Triggered checkpoint 3181 | -8/Garrison | Core integrity fell below 50% 3280 | -8/Garrison | Discovered new exit (range 10) 3346 | -8/Garrison | Triggered checkpoint 3590 | -8/Garrison | Discovered new exit (range 8) 3606 | -8/Garrison | Triggered checkpoint 3793 | -8/Garrison | Discovered new exit (range 10) 3822 | -8/Garrison | Installed Relay Interface Framework 3858 | -8/Garrison | Triggered checkpoint 4021 | -8/Garrison | Garrison Relay disabled 4229 | -8/Garrison | Garrison Relay disabled 4288 | -8/Garrison | Entered Materials 4418 | -8/Materials | Core integrity fell below 20% 4653 | -8/Materials | Build established: Bothacker-Mutant 4685 | -8/Materials | Discovered new exit (range 14) 4688 | -8/Materials | First assault squad dispatched 4742 | -8/Materials | Entered Factory 4742 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5168 | -7/Factory | Build established: Bothacker-Skirmisher 5356 | -7/Factory | Lost 3 parts (1p1n1w) 5387 | -7/Factory | Discovered new exit (range 15) 5439 | -7/Factory | Lost 3 parts (1n2w) 5446 | -7/Factory | Identified exit to Factory 5621 | -7/Factory | Build established: Bothacker-Mutant 5657 | -7/Factory | Core integrity fell below 50% 5706 | -7/Factory | Entered another Factory area 5706 | -6/Factory | Evolved 2 slots: Utility x2 5711 | -6/Factory | Lost 3 parts (1p1n1w) 6050 | -6/Factory | Garrison activated, responded to threat 6116 | -6/Factory | Lost 4 parts (1p3u) 6219 | -6/Factory | Lost 3 parts (1p2w) 6237 | -6/Factory | Build established: Scavenger-Mutant 6319 | -6/Factory | Identified exit to Garrison 6323 | -6/Factory | Entered Garrison 6391 | -6/Garrison | Garrison Relay disabled 6424 | -6/Garrison | Triggered checkpoint 6484 | -6/Garrison | Triggered checkpoint 6540 | -6/Garrison | Lost 3 parts (1u2w) 6558 | -6/Garrison | Triggered checkpoint 6599 | -6/Garrison | Lost 5 parts (1p1n1u2w) 6640 | -6/Garrison | Triggered checkpoint 6665 | -6/Garrison | Discovered new exit (range 15) 6687 | -6/Garrison | Core integrity fell below 50% 6724 | -6/Garrison | Lost 8 parts (1p4n2u1w) 6831 | -6/Garrison | Garrison Relay disabled 7233 | -6/Garrison | Discovered new exit (range 13) 7269 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 7278 | -6/Garrison | Entered Factory 7306 | -6/Factory | Spotted B-75 Beast 7412 | -6/Factory | Discovered new exit (range 3) 7798 | -6/Factory | Entered another Factory area 7798 | -5/Factory | Evolved 2 slots: Utility x2 8098 | -5/Factory | First assault squad dispatched 8158 | -5/Factory | Lost 3 parts (1n1u1w) 8222 | -5/Factory | Core integrity fell below 50% 8241 | -5/Factory | System corruption reached 10% 8278 | -5/Factory | Core integrity fell below 20% 8307 | -5/Factory | System corruption reached 30% 8312 | -5/Factory | Released all parts (3) 8312 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08297_ U-05 Engineer lays Concrete. 08299_ R-10 Processor collects Sml. Matter Pod. 08299_ U-05 Engineer builds a Wall. 08299_ U-05 Engineer lays Concrete. 08300_ U-05 Engineer builds a Wall. 08300_ Slammed into P-70 Sage. 08304_ U-05 Engineer lays Concrete. 08304_ U-05 Engineer builds a Wall. 08305_ U-05 Engineer lays Concrete. 08306_ Lgt. Ion Engine destroyed. 08306_ U-05 Engineer builds a Wall. 08306_ Slammed into P-70 Sage. 08306_ U-05 Engineer lays Concrete. 08308_ The unstable cave ceiling collapses. 08308_ U-05 Engineer lays Concrete. 08311_ U-05 Engineer builds a Wall. 08311_ U-05 Engineer lays Concrete. 08312_ Released Adv. Targeting Computer. 08312_ Released Hcp. Storage Unit. 08312_ Released Relay Coupler [Hunter]. Map ----- +----------------------------------------------------+ | ???????????????????# """"# #?????????????? | | ???????????????????# """"# #?????????????? | | ???????????????????# """"# #?????????????? | | ???????????????????# """"# #?????????????? | | ???????????????????# """"# ##############? | | ???????????????????# # # #? | | ?????????????????############# # #? | | ????????????????# # # #? | | ????????????????# # # ## | | ????????????????# # "# | | ????????????????# # #? | | ????????????????# # # #? | | ????????????????# =+ #? | | ????????????????# #R !%# #? | | ????????????????# /= #? | | ????????????????# ![ #? | | ????????????????# #!! # #? | | ????????????????# # ##+#+#########? | | ????????????????#! ! ######## | | ?????????????????# # # * # | | ???????????????# # %/%=! + | | ?????????????????????# % [ # | | ?????????????????????### # u # | | ???????????????????????# uu######### #? | | ??????????????????????## % # # #? | | ??????????????????????## @ # # #?? | | ??????????????????????##!!%% # +?? | | ?????????????????????# # !p # # #??? | | ????????????????????# ## # # #??? | | ????????????????????##?# + # #???? | | ???????????????????????# #### # #???? | | ???????????????????????# #??? # #?????## | | ???????????????????????# #??? # ??????? | | ???????????????????????# #????#### ?????? | | ???????????????????????#ggg #???????# ?????? | | ??????????????????????## ??????? ????? | | ???????????????????????# ####???????# ???? | | ???????????????????????# ???????????######## ???? | | ???????????????????????# ??????????????????? ???? | | ???????????????????????#w????????????????????????? | | ????????????????????????k????????????????????????? | | ????????????????????????/????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 14 Launcher Accuracy 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Hrd. Heavy Armor Plating | -9/Storage | Hacked Remote Datajack | -7/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 root@ Challenges ------------ None Game ------ Seed RestorationRemoteWeb Manual? 0 Play Time 02:11:05 Cumulative 36.2 hours Start 2019.11.29 @ 22:01:30 End 2019.11.30 @ 09:53:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 38 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef415a89-ae4c-4ff1-aeb0-a4cdc81ff0e7