Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 10:30:36 Player: Jimothy Jimone Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (264) 264 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 719 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 249/300 Energy 125/125 System Corruption 0% Temperature Cool (12) Movement Core (250) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (8) ---- Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Ion Engine Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Autogun Autogun [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Weapon Autogun Ballistic Gun Autogun Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 5 6 4 Power 3 | . 2 1 Engine 2 | . 1 1 Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 3 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | 2 2 2 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 6 | 2 7 6 Power . | 1 1 . Propulsion . | . . . Utility 4 | . 4 5 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 6 | . 1 5 Power . | . . . Propulsion . | . . . Utility 5 | . . 5 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 84 | . 95 77 Engine 3 | . 2 4 Core 7 | . 8 7 Leg 16 | . 28 8 Storage 14 | . 14 14 Processor 13 | . 12 14 Ballistic Gun 16 | . 19 14 Launcher 2 | . . 4 Slashing Weapon 8 | . 8 8 Peak Build Rating 13 | 5 13 12 Average Rating 9 | 3 11 9 On Entrance 5 | . 5 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 16 | 7 16 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . . 4 Average Overweight (x) . | . . 2 Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 3 8 8 Average Carried 6 | 2 7 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 3 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 437 | 224 127 86 Remotely . | . . . Salvage Created 235 | . 127 108 Parts 18 | . 8 10 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 9 | . 2 7 Melee 3 | . . 3 Guns 5 | . 2 3 AOE 1 | . . 1 Classes Destroyed 3 | . 2 1 Watcher 2 | . 2 . Swarmer 5 | . . 5 Grunt 4 | . 2 2 Best Kill Streak 3 | . 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 89 | . 27 62 Missed 25 | . 14 11 Hits 64 | . 13 51 Projectile 64 | . 13 51 Critical Strikes 1 | . . 1 Damage Taken 808 | . 191 617 Core 252 | . 31 221 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 22 | . 12 10 Largest 2 | . 2 2 Hottest 46 | . 46 46 Shots Fired 33 | . 18 15 Gun 30 | . 18 12 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 30 | . 18 12 Thermal . | . . . Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 4 | . 4 2 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 27 | . 11 16 Core Hits 12 | . 5 7 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 20 | . 3 17 Impact . | . . . Slashing 20 | . 3 17 Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles 1 | . . 1 Follow-up Attacks . | . . . Damage Inflicted 731 | . 200 531 Guns 219 | . 121 98 Cannons . | . . . Explosions 177 | . . 177 Melee 335 | . 79 256 Ramming . | . . . Kinetic 219 | . 121 98 Thermal . | . . . Explosive 177 | . . 177 Electromagnetic . | . . . Impact . | . . . Slashing 335 | . 79 256 Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 27 | . . 27 Projectiles . | . . . Explosions . | . . . Melee 27 | . . 27 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 44 | . . 44 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 27 | . 27 12 Average Temperature 8 | . 9 5 Received Heat Transfer 312 | . 108 204 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 57 | . 57 51 Initial 1 | . . 1 Average 15 | . 23 12 Influence Increases 315 | . 124 191 Destroy 0b10 Robot/C 180 | . 40 140 Destroy 0b10 Robot/NC 10 | . 10 . Destroy Leader 44 | . 14 30 Disable Machine 30 | . 30 . Destroy Structure 21 | . . 21 Lose Combat Pursuer 30 | . 30 . Influence Decreases 265 | . 120 145 Entered New Map 3 | . . 3 Time Decay 231 | . 120 111 Lost Part 31 | . . 31 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 10 7 Peak Tracking Total 3 | . 3 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 676 | 41 260 375 Spaces Moved 341 | 27 172 142 Core 54 | 2 . 52 Treads . | . . . Legs 287 | 25 172 90 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 156 | 114 120 207 Slowest Speed 250 | 120 120 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 3 35 38 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 37 | . . 37 Melee . | . . . Projectile . | . . . AOE 37 | . . 37 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 415 | 34 205 176 Wait 2 | . . 2 Move 339 | 26 171 142 Hop . | . . . Pick Up 10 | 3 7 . Fast Attach 9 | 5 3 1 Attach 4 | . 1 3 Detach . | . . . Swap 3 | . 3 . Drop 6 | . 5 1 Fire 22 | . 12 10 Melee 20 | . 3 17 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 393 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 519 | -10/Mines | Core integrity fell below 50% 539 | -10/Mines | Core integrity fell below 20% 567 | -10/Mines | Lost 4 parts (1p1n2w) 677 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Mining Claw destroyed. U-05 Engineer builds a Wall. G-47 Trooper destroyed. U-05 Engineer builds a Wall. R-06 Scavenger collects Sml. Laser. U-05 Engineer lays Concrete. Acquired 30 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 15 matter. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. 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