Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 20:58:02 Player: sasha Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2462) 2462 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 6568 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 40 Met Data Miner 300 Cogmind --------- Core Integrity 420/700 Matter 264/300 Energy 240/240 System Corruption 6% Temperature Cool (9) Movement Core (1000) Ox19 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Core Analyzer > --- WEAPON (2) ------- High-powered Shock Rifle > --- INVENTORY (22) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Large Storage Unit Large Matter Pod (150) Enhanced Optical Array Enhanced Optical Array Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Hardened Heavy Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Minigun Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Large Storage Unit Large Matter Pod Enhanced Optical Array Enhanced Optical Array Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Hardened Heavy Armor Plating Improved EM Shotgun Improved Assault Rifle Gauss Rifle [Rating: 32] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 2 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 55 | 6 6 17 7 8 4 4 . 3 Power 4 | 1 . 1 1 . . 1 . . Engine 2 | 1 . 1 . . . . . . Core 2 | . . . 1 . . 1 . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 6 1 3 . . . . Treads 12 | 2 . 6 1 3 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 3 4 2 2 . . . . Device 3 | . . 2 1 . . . . . Storage 5 | 1 2 2 . . . . . . Processor 4 | . 1 . 1 2 . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 3 6 3 3 4 3 . 3 Energy Gun 9 | . . 1 . 1 1 3 . 3 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 12 | 2 1 3 3 1 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 2 1 . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . Parts Lost 25 | . . 10 2 2 3 6 . 2 Power 2 | . . . 1 . . 1 . . Propulsion 10 | . . 4 1 1 1 3 . . Utility 2 | . . 1 . 1 . . . . Weapon 11 | . . 5 . . 2 2 . 2 Highest Loss Streak 5 | . . 5 2 1 3 3 . 2 Average Slot Usage (%) 83 | . 98 97 99 98 93 76 53 60 Engine 4 | . 14 11 5 . . . . . Core 4 | . . . 2 7 7 7 7 7 Treads 15 | . 28 21 18 28 24 7 . . Device 2 | . . 5 9 4 . . . . Storage 23 | . 14 25 27 23 23 23 23 23 Processor 18 | . 12 11 18 17 23 23 23 23 Energy Gun 3 | . . 2 . 2 5 10 . 6 Ballistic Gun 8 | . 21 11 15 7 7 4 . . Launcher 2 | . 6 4 1 4 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 12 25 64 65 63 62 65 65 60 Greatest Support 80 | 40 40 40 40 80 80 60 3 3 Greatest Overweight (x) 21 | 3 . 3 1 1 . 21 21 19 Average Overweight (x) 2 | . . . 1 . . 3 18 18 Largest Inventory Capacity 22 | 6 10 22 22 22 22 22 22 22 Average Capacity 19 | 5 6 18 22 22 22 22 22 22 Most Carried 22 | 4 7 22 22 22 20 21 20 20 Average Carried 16 | 2 4 14 20 20 18 18 19 17 Final Capacity 22 | 6 10 22 22 22 22 22 22 22 Final Carried 22 | 2 6 22 22 20 18 18 20 17 Class Distribution -------------------- 74% | Hauler-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1993 | 260 145 809 287 179 212 41 . 60 Remotely . | . . . . . . . . . Salvage Created 2605 | . 330 1050 554 99 359 93 . 120 Parts 149 | . 28 62 20 9 16 5 . 9 Haulers Intercepted 5 | . 1 3 1 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . 10 15 . 10 Prevented 3 | . . . . . 2 . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 59 | . 7 19 8 3 16 2 . 4 Guns 39 | . 5 14 8 2 5 1 . 4 Cannons 1 | . . 1 . . . . . . AOE 18 | . 2 3 . 1 11 1 . . Classes Destroyed 12 | . 4 3 1 4 . . . . Worker 2 | . . . . 2 . . . . Builder 2 | . 1 1 . . . . . . Hauler 5 | . 1 3 1 . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . . . . 1 . . . . Watcher 6 | . 2 4 . . . . . . Swarmer 17 | . . . . 2 11 . . 4 Grunt 31 | . 7 12 7 . 5 . . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 5 1 . . . . . Programmer 3 | . . . . 1 . 2 . . Best Kill Streak 8 | . 4 4 4 3 8 1 . 3 Combat Bots Only 8 | . 2 3 3 2 8 1 . 3 Max Kills in Single Turn 3 | . 2 2 1 3 3 1 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . 1 1 . 1 3 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4167 | . 116 1547 660 287 743 407 . 407 Core 675 | . 30 300 65 47 77 61 . 95 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 88 25 88 . . . . . Volleys Fired 228 | . 39 93 32 14 22 15 . 13 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 160 | . 50 89 46 61 68 160 . 140 Shots Fired 422 | . 78 173 64 18 43 31 . 15 Gun 379 | . 71 149 64 14 35 31 . 15 Cannon 7 | . . 7 . . . . . . Launcher 36 | . 7 17 . 4 8 . . . Special . | . . . . . . . . . Kinetic 311 | . 71 130 64 14 24 8 . . Thermal 13 | . . . . . . 11 . 2 Explosive 30 | . 7 11 . 4 8 . . . Electromagnetic 68 | . . 32 . . 11 12 . 13 Robot Hit Streak 32 | . 11 20 32 4 10 8 . 8 Robot Miss Streak 6 | . 4 4 1 2 3 2 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 Shots Hit Robots 293 | . 45 134 54 10 21 21 . 8 Core Hits 155 | . 22 58 23 10 30 7 . 5 Critical Hits 3 | . . . 1 1 . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5679 | . 565 2033 810 445 1358 287 . 181 Guns 3550 | . 346 1515 810 142 337 219 . 181 Cannons 90 | . . 90 . . . . . . Explosions 2039 | . 219 428 . 303 1021 68 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2793 | . 346 1215 810 142 184 96 . . Thermal 279 | . . . . 73 . 159 . 47 Explosive 1628 | . 219 158 . 230 1021 . . . Electromagnetic 979 | . . 660 . . 153 32 . 134 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 . 1 1 6 6 6 Average Corruption 3 | . . 1 . 1 1 3 6 6 Corruption Purged . | . . . . . . . . . Effects 52 | . . . . 1 3 11 33 4 Message Errors 16 | . . . . 1 3 1 8 3 Matter Fused 11 | . . . . . . 2 9 . Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 7 | . . . . . . 2 4 1 Data Loss (minor) 8 | . . . . . . 4 4 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 1 | . . . . . . 1 . . Targeting Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . 16 . 1 32 7 . . Projectiles . | . . . . . . . . . Explosions 56 | . . 16 . 1 32 7 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 233 | . . 66 . 56 91 20 . . Shots 8 | . . 4 . 1 2 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 467 | . 26 118 467 6 39 411 177 153 Average Temperature 68 | . 8 24 165 4 9 168 80 110 Received Heat Transfer 1173 | . 60 564 333 . 189 . . 27 Effects 2 | . . . 1 . . 1 . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . . 2 . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . Heat Transferred 335 | . . . . 100 . 161 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 346 | . 286 346 314 155 . . . . Initial 70 | . . 35 70 58 . . . . Average 148 | . 131 170 198 80 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 66 | 100 77 55 45 100 . . . . Level 1 33 | . 22 44 54 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 4 1 2 . . . . Investigation 3 | . 1 2 . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . 2 2 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 2 . . . . . . Communications Jammed 7 | . . 7 . . . . . . Distress Signals 7 | . . 7 . . . . . . Times Spotted 87 | . 13 30 10 5 15 2 . 12 Peak Tracking Total 8 | . 3 5 3 4 5 1 . 8 Tactical Retreats 5 | . . 3 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . 1 2 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 8 | . 1 1 . 6 . . . . Max in Single Turn 6 | . 1 1 . 6 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 11 | . 1 1 2 . 2 1 4 . Terminals 4 | . 1 1 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 2 6 5 . 6 1 27 . Successful 41 | . 1 2 4 . 6 1 27 . Failed 6 | . 1 4 1 . . . . . Catastrophic 3 | . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . 4 2 . . . . . Terminals 13 | . 2 6 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 41 | . 1 2 4 . 6 1 27 . Record 21 | . . 2 3 . 5 . 11 . Part Schematic 6 | . . . . . . . 6 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 2 | . . . . . 1 1 . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 1 . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 281 | . . . . . . . . 281 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5809 | 77 463 1386 497 517 632 838 1188 211 Spaces Moved 2050 | 44 206 590 157 281 353 276 125 18 Core 190 | 18 . . . . . 29 125 18 Treads 1860 | 26 206 590 157 281 353 247 . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 160 160 950 950 Average Speed 240 | 140 160 179 180 162 160 286 957 997 Slowest Speed 1100 | 200 160 220 180 180 160 1100 1100 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 46 51 15 12 56 51 78 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 184 | . 15 64 . 54 44 7 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 184 | . 15 64 . 54 44 7 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2565 | 61 268 754 310 329 379 304 126 34 Wait 148 | . 7 24 102 9 1 5 . . Move 2042 | 43 205 589 156 280 352 275 124 18 Hop . | . . . . . . . . . Pick Up 70 | 10 8 30 8 10 . 4 . . Fast Attach . | . . . . . . . . . Attach 40 | 6 1 13 6 5 2 4 . 3 Detach 3 | . . . 1 . . . 2 . Swap 15 | . 5 4 1 3 2 . . . Drop 19 | 2 3 1 4 8 . 1 . . Fire 228 | . 39 93 32 14 22 15 . 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Discovered new exit (range 11) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Utility x2 1059 | -9/Materials | Discovered new exit (range 5) 1120 | -9/Materials | Discovered new exit (range 15) 1261 | -9/Materials | Core integrity fell below 50% 1521 | -9/Materials | Discovered new exit (range 16) 1605 | -9/Materials | Lost 5 parts (3n2w) 1726 | -9/Materials | Build established: Hauler-Mutant 1927 | -9/Materials | Entered another Materials area 1927 | -8/Materials | Evolved 2 slots: Utility x2 2413 | -8/Materials | Discovered new exit (range 5) 2422 | -8/Materials | Identified exit to Factory 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Propulsion x2 2894 | -7/Factory | Discovered new exit (range 15) 2926 | -7/Factory | Identified exit to Lower Caves 2941 | -7/Factory | Entered Lower Caves 3037 | -7/Lower Caves | Destroyed 8 combat bots 3132 | -7/Lower Caves | Lost 3 parts (1n2w) 3348 | -7/Lower Caves | Discovered new exit (range 10) 3431 | -7/Lower Caves | Learned location of Extension (-6) 3431 | -7/Lower Caves | Learned Extension emergency access door positions 3431 | -7/Lower Caves | Learned Extension terminal intel 3431 | -7/Lower Caves | Learned Extension garrison access intel 3572 | -7/Lower Caves | Identified exit to Lower Caves 3573 | -7/Lower Caves | Entered another Lower Caves area 3573 | -7/Lower Caves | Spotted B-75 Beast 3805 | -7/Lower Caves | Lost 3 parts (1p2n) 4118 | -7/Lower Caves | Lost 3 parts (1n2w) 4345 | -7/Lower Caves | Discovered new exit (range 7) 4400 | -7/Lower Caves | Identified exit to Data Miner 4411 | -7/Lower Caves | Entered Data Miner 4411 | -7/Data Miner | Discovered new exit (range 6) 4545 | -7/Data Miner | Met Data Miner 4830 | -7/Data Miner | Learned location of Section 7 (-2) 4830 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5010 | -7/Data Miner | Received God Mode back door access code from Data Miner 5590 | -7/Data Miner | Identified exit to Proximity Caves 5599 | -7/Data Miner | Entered Proximity Caves 5762 | -6/Proximity Caves | Escorted by Enhanced Grunt 5810 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05617_ S-27 Virus destroyed. 05619_ Unknown Flight Unit fries itself beyond repair. 05622_ Lgt. Nuclear Core fries itself beyond repair. 05622_ Unknown Flight Unit fries itself beyond repair. 05623_ Hpw. Shock Rifle destroyed. 05624_ Lgt. Nuclear Core fries itself beyond repair. 05629_ Autogun fries itself beyond repair. 05630_ Unknown Flight Unit fries itself beyond repair. 05638_ Unknown Flight Unit fried. 05638_ S-27 Virus destroyed. 05645_ Autogun self-destruct mechanism malfunctions. 05649_ Unknown Flight Unit fries itself beyond repair. 05661_ V>ZIU&C7PYJPTN 05687_ OLM3D9F/1LROI6KVJZPA 2BH&9 #125 05714_ PFX2,ELMFFZA47AKBHSA6%2 MC JHSIIPDV 05762_ Enhanced Grunt: "Protecting LRC-V3." 05766_ System corrupted: Energy discharge (-74). 05800_ Enhanced Grunt destroyed. 05801_ Lgt. Treads fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????? ????????????? #????##????? | | ????????????????? ???????##### #???? ???? | | ?????????????????? ######## ??? ????? | | ???????????????????# #?? #??????? | | ????????????????????# ## #??????? | | ????????????????????# ????????? | | ????????????????????# [%% ????????????? | | ????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ????????????????????# ### #???????????????? | | ?????????????????? ???## #???????????????? | | ???????????????# ?????# ##???????????????? | | ??????????????# ???????# ## #?????????? ##???? | | ???????????? ?????????##### #???????## #???? | | ??????????# ???????????????# ##???? #???? | | ??????????##????????????????## ##?? #????? | | ???????????????????????????## ## #????? | | ??????????????????????????## s #????? | | ??????????????????????????# ### | | ?????????????????????????## ##????????? | | ?????????????????????????# ###???????????? | | ?????????????????????????## ####??????????? | | ?????????????????????????## #??????????? | | ??????????????????# #### ## #??????????? | | ??????????????????# @ #? #??????????? | | ?????????????????# s g#??????????? | | ????????????????# #### g %b% ?????? | | ??????????????# ?????## ## g!# ;# ???? | | ?????????????# ?????????# ##?# #####???????? | | ?????????????????????????# #???#####???????????? | | ?????????????????????????# ##???????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineThermalAnalyzer Manual? 0 Play Time 00:45:32 Cumulative 25.1 hours Start 2020.12.21 @ 18:19:13 End 2020.12.21 @ 20:58:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: faf7a0ef-0eac-4b68-95fc-d9c887e76dc3