Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 01:20:16 Player: Khanable Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (84) 420 Value Destroyed (2168) 2168 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 10101 Bonus ------- High Alert Combat Kills 233 Cogmind --------- Core Integrity 0/1600 Matter 227/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Cooled Antimatter Reactor Quantum Reactor Advanced Cooling System Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Heat Sink Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Axe > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Advanced Cooling System Precision Energy Filter Axe [Rating: 86] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Axe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . 2 2 2 2 Power 4 | . . . . 1 . . . . . . . 2 1 Propulsion 8 | . . 2 2 . . 1 . . . 1 1 . 1 Utility 6 | . . . . 1 . 1 2 . . 1 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 201 | 9 17 13 40 8 1 19 36 1 . 6 20 16 15 Power 38 | 2 2 1 8 3 . 3 7 . . 1 3 5 3 Engine 19 | 2 2 1 4 2 . 2 . . . 1 1 2 2 Core 15 | . . . 4 1 . 1 7 . . . 1 . 1 Reactor 4 | . . . . . . . . . . . 1 3 . Propulsion 84 | 4 8 9 18 1 . 6 8 . . 1 10 9 10 Treads . | . . . . . . . . . . . . . . Leg 8 | 2 5 . . . . . . . . . . . 1 Wheel 3 | 2 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 73 | . 2 9 18 1 . 6 8 . . 1 10 9 9 Utility 51 | 1 1 1 8 3 1 8 14 1 . 4 6 2 1 Device 22 | . 1 1 . 1 . 3 8 1 . . 5 2 . Storage 2 | 1 . . 1 . . . . . . . . . . Processor 6 | . . . . . . 3 2 . . 1 . . . Hackware 3 | . . . . 1 . . 1 . . . . . 1 Protection 18 | . . . 7 1 1 2 3 . . 3 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 6 2 6 1 . 2 7 . . . 1 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 9 | 1 4 . . . . . 4 . . . . . . Ballistic Cannon 3 | . 1 1 1 . . . . . . . . . . Launcher 7 | . 1 1 3 . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 7 | . . . 2 1 . 1 1 . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 1 . . 2 . . . 1 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . 10 Parts Lost 97 | . 5 4 13 . . 11 17 . . 2 20 17 8 Power 15 | . 1 1 1 . . 3 3 . . . 3 2 1 Propulsion 52 | . 3 2 7 . . 5 6 . . 2 10 12 5 Utility 21 | . 1 . 2 . . 3 6 . . . 6 3 . Weapon 9 | . . 1 3 . . . 2 . . . 1 . 2 Highest Loss Streak 20 | . 2 1 5 . . 7 17 . . 2 20 8 6 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 73 | . 83 95 88 88 92 76 63 82 82 70 69 42 5 Engine 6 | . 13 9 4 3 7 3 . . . 2 2 3 . Core 2 | . . . 4 7 7 6 5 5 5 5 3 . . Leg 4 | . 14 . . . . . . . . . . . . Flight 24 | . 1 42 50 46 46 36 27 35 35 26 24 23 2 Device 5 | . 7 10 1 7 7 6 8 11 11 10 8 2 . Storage 6 | . 14 11 9 7 7 3 . . . . . . . Processor 2 | . . . . . . 6 4 11 11 10 7 1 . Hackware 1 | . . . . 2 4 . 5 5 5 5 4 4 . Protection 3 | . . . 7 4 2 3 3 5 5 5 8 . . Ballistic Gun 7 | . 23 2 . . . . 2 . . . . . . Ballistic Cannon 1 | . 1 17 2 . . . . . . . . . . Slashing Weapon 3 | . . . 6 7 7 5 3 5 5 5 4 4 2 Peak Build Rating 86 | 6 8 15 32 39 37 46 55 45 45 59 86 69 22 Average Rating 25 | 4 6 9 26 33 35 39 36 44 45 45 66 48 9 On Entrance 30 | . 6 6 15 30 36 35 42 45 45 45 59 46 12 Naked Turns 95 | . . . . . . . . . . . . . 95 Heaviest Build 36 | 13 15 15 27 27 27 29 22 19 18 19 36 34 5 Greatest Support 60 | 26 26 19 29 29 27 32 24 24 24 31 60 60 11 Greatest Overweight (x) 4 | 2 4 1 1 . . . 3 . . . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 10 10 7 5 5 5 5 5 5 5 Most Carried 10 | 4 8 8 10 10 10 9 5 5 5 5 5 5 5 Average Carried 6 | 1 6 5 8 7 8 6 3 4 5 4 4 3 4 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 4 8 8 8 10 8 5 4 5 5 4 2 5 5 Class Distribution -------------------- 35% | Mutant 35% | Scavenger-Sprinter 17% | Sprinter 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Storage Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Matter Collected 2393 | 188 402 356 503 59 46 149 194 54 . 20 136 193 93 Remotely . | . . . . . . . . . . . . . . Salvage Created 3051 | . 790 377 562 59 97 419 109 . . . 176 309 153 Parts 170 | . 42 21 38 8 3 15 12 . . . 14 13 4 Haulers Intercepted 6 | . 2 1 2 . . . . . . . . . 1 Recyclers Shooed 6 | . 4 . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 62 | . 13 11 17 . 2 7 6 . . . 5 . 1 Melee 23 | . . . 10 . 2 6 . . . . 5 . . Guns 15 | . 13 . . . . . 2 . . . . . . Cannons 10 | . . 8 2 . . . . . . . . . . AOE 13 | . . 3 5 . . . 4 . . . . . 1 Classes Destroyed 13 | . 4 1 3 3 . 1 1 . . . . . . Worker 3 | . . . . . . . 1 . . . . 2 . Builder 1 | . . . . 1 . . . . . . . . . Hauler 6 | . 2 1 2 . . . . . . . . . 1 Recycler 9 | . 4 1 1 . . 1 . . . . . 2 . Operator 2 | . . . . 1 . 1 . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . Swarmer 30 | . 5 4 6 . . 4 6 . . . 5 . . Cutter 4 | . . . 3 . . . . . . . . . 1 Grunt 20 | . 8 6 3 . 2 1 . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . Sentry 4 | . . 1 3 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . Best Kill Streak 9 | . 4 9 5 3 2 6 4 . . . 3 3 1 Combat Bots Only 8 | . 3 8 5 . 2 5 4 . . . 3 . 1 Max Kills in Single Turn 4 | . 2 2 2 1 1 1 4 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . . . 4 . . . . . 1 Melee 1 | . . . 1 . 1 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 948 | . 110 65 114 . 20 122 137 5 . 20 138 81 136 Missed 375 | . 29 23 38 . 11 59 32 5 . 13 56 50 59 Damage Taken 10145 | 1 657 599 1101 . 75 909 1541 . . 117 2066 1093 1986 Core 3649 | 1 99 125 194 . 15 163 765 . . 46 267 358 1616 Absorbed by Shields 239 | . 199 . . . 5 . 35 . . . . . . Regen/Repaired (Parts) 64 | . . . 64 . . . . . . . . . . Core Remaining (%) 74 | 99 60 68 64 . 97 80 . . 23 96 79 75 . Volleys Fired 129 | . 79 28 14 . . . 8 . . . . . . Largest 2 | . 2 2 2 . . . 2 . . . . . . Hottest 74 | . 60 70 74 . . . 46 . . . . . . Shots Fired 234 | . 157 45 22 . . . 10 . . . . . . Gun 162 | . 154 1 . . . . 7 . . . . . . Cannon 56 | . 2 38 16 . . . . . . . . . . Launcher 16 | . 1 6 6 . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 193 | . 131 39 16 . . . 7 . . . . . . Thermal 25 | . 25 . . . . . . . . . . . . Explosive 16 | . 1 6 6 . . . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 14 | . 14 7 8 . . . 5 . . . . . . Robot Miss Streak 6 | . 6 2 2 . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 224 | . 102 24 44 3 5 23 7 . . . 8 6 2 Core Hits 114 | . 39 18 29 1 2 7 8 . . . 5 3 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 13 | . . 2 8 . . 2 . . . . 1 . . Blast 2 | . . 2 . . . . . . . . . . . Sever 11 | . . . 8 . . 2 . . . . 1 . . Melee Attacks 178 | . . . 40 3 5 41 8 . . 32 30 13 6 Impact 8 | . . . . . . 8 . . . . . . . Slashing 170 | . . . 40 3 5 33 8 . . 32 30 13 6 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 15 | . . . 3 2 1 2 1 . . . . 5 1 Combat Hostiles 3 | . . . 2 . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6310 | 3 1022 879 1516 200 257 1065 537 . . . 323 410 98 Guns 1069 | . 1004 . . . . . 65 . . . . . . Cannons 623 | . . 411 212 . . . . . . . . . . Explosions 1228 | . . 468 434 . . . 326 . . . . . . Melee 3369 | . . . 870 200 257 1065 146 . . . 323 410 98 Ramming 21 | 3 18 . . . . . . . . . . . . Kinetic 1485 | . 797 411 212 . . . 65 . . . . . . Thermal 507 | . 207 300 . . . . . . . . . . . Explosive 928 | . . 168 434 . . . 326 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 277 | . . . . . . 277 . . . . . . . Slashing 3092 | . . . 870 200 257 788 146 . . . 323 410 98 Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 9 4 4 4 . 10 11 11 Average Corruption 6 | . . . . . . 5 4 4 4 . 10 8 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 29 | . . . . . . 7 6 3 . . 4 5 4 Message Errors 11 | . . . . . . 4 2 1 . . . 2 2 Matter Fused 6 | . . . . . . 2 . . . . 1 2 1 Heat Flow Errors 5 | . . . . . . 1 1 1 . . 2 . . Energy Discharges 2 | . . . . . . . 1 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 625 | . . 21 103 114 82 195 66 . . . . 44 . Projectiles . | . . . . . . . . . . . . . . Explosions 72 | . . 21 . . . . 51 . . . . . . Melee 553 | . . . 103 114 82 195 15 . . . . 44 . Knockbacks 6 | . . 6 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . 5 . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage 158 | 1 1 101 32 . . . 23 . . . . . . Shots 3 | . . 1 1 . . . 1 . . . . . . Rammed 3 | 1 2 . . . . . . . . . . . . Targets Rammed 7 | 1 6 . . . . . . . . . . . . Kicked 4 | . 4 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 340 | . 60 46 340 35 70 289 264 193 66 36 245 90 . Average Temperature 94 | . 16 14 122 17 25 128 134 51 38 21 69 30 . Received Heat Transfer 1125 | . 281 165 198 . 28 105 . . . 9 132 72 135 Effects 13 | . . . 8 . . 5 . . . . . . . Energy Bleed 6 | . . . 5 . . 1 . . . . . . . Interference 6 | . . . 2 . . 4 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . Impact Corruptions 3 | . . . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 725 | . 475 250 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Peak Influence 989 | . 206 689 989 464 350 630 272 . . 329 613 498 614 Initial 372 | . . 5 290 372 210 158 235 . . 86 172 344 214 Average 302 | . 70 365 629 415 269 413 246 . . 188 345 376 308 Maximum Alert Level 3 | . 1 2 3 2 1 2 1 . . 1 2 2 2 Low Security (%) 35 | 100 86 32 . . . 8 3 . . 55 32 . . Level 1 33 | . 13 22 12 26 100 26 96 . . 44 28 76 80 Level 2 22 | . . 44 47 73 . 64 . . . . 39 23 19 Level 3 7 | . . . 39 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 2 1 2 . . . . 2 2 1 3 Investigation 2 | . . . . . . . . . . . 2 . . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 12 | . 1 1 2 1 2 . . . . 2 . . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 3 | . . . 1 . . 1 . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Distress Signals 21 | . 4 1 4 . 1 2 . . . . 2 3 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 293 | . 29 32 51 3 6 28 11 2 . 14 38 29 50 Peak Tracking Total 19 | . 5 13 10 2 4 9 10 2 . 6 17 13 19 Tactical Retreats 45 | . 1 3 9 . . 8 1 . . 5 6 5 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 4 | . 1 . . . 1 . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 7 | . . 6 1 . . . . . . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 15 | . . . 2 2 4 3 . . . 2 1 1 . Terminals 8 | . . . 1 . 3 1 . . . 1 1 1 . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 . . . Total Hacks 29 | . . . 6 3 7 4 . . . 2 3 4 . Successful 16 | . . . 4 1 3 1 . . . 1 3 3 . Failed 13 | . . . 2 2 4 3 . . . 1 . 1 . Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . . . . 3 . Terminals 17 | . . . 2 . 6 1 . . . 1 3 4 . Fabricators 3 | . . . . 3 . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 2 . . . 1 . . . Terminal Hacks 11 | . . . 1 . 2 1 . . . 1 3 3 . Record 7 | . . . 1 . . . . . . . 3 3 . Open Door 2 | . . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 8 | . . . 2 1 1 2 . . . 1 1 . . Full Trace Events 2 | . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 5 | . . . . . . . 3 . . . 2 . . EXPLORE 3 | . . . . . . . 2 . . . 1 . . RETURN 2 | . . . . . . . 1 . . . 1 . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 7 | . . . . . . . 3 . . . 4 . . Drone Recoveries 5 | . . . . . . . 3 . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Turns Passed 4675 | 104 1285 223 891 84 92 356 283 122 9 370 235 308 313 Spaces Moved 7684 | 80 739 384 1645 282 281 875 507 375 43 899 471 578 525 Core 346 | 17 97 . . . . . 13 . . . . 1 218 Treads . | . . . . . . . . . . . . . . Legs 521 | 39 482 . . . . . . . . . . . . Wheels 137 | 24 113 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6680 | . 47 384 1645 282 281 875 494 375 43 899 471 577 307 Fastest Speed 17 | 50 90 31 21 20 20 17 20 20 20 20 20 19 25 Average Speed 37 | 108 137 33 23 20 20 22 26 20 20 24 24 29 44 Slowest Speed 280 | 190 280 114 106 21 20 27 200 20 20 26 110 150 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 81 | . . 3 35 . 3 8 2 1 . 11 10 1 7 Cave-ins Triggered 2 | . . . . . . . . . . . 1 1 . Exploration Rate (%) 30 | 5 74 31 75 9 41 28 14 65 10 25 16 18 17 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . . . . Spaces Dug 48 | . . . . . . . . . . 28 12 7 1 Terrain Destroyed 215 | . 9 87 40 . . . 31 . . 28 12 7 1 Melee 48 | . . . . . . . . . . 28 12 7 1 Projectile . | . . . . . . . . . . . . . . AOE 167 | . 9 87 40 . . . 31 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Acc Total 8845 | 93 874 428 2021 303 305 959 624 420 42 982 522 689 583 Wait 552 | . 1 3 272 1 . 20 43 45 . 50 6 72 39 Move 7522 | 80 738 377 1578 281 275 860 502 372 42 878 452 574 513 Hop 68 | . . 3 31 . 2 6 2 1 . 9 8 1 5 Pick Up 66 | 4 14 2 18 3 2 8 8 . . 1 1 4 1 Fast Attach 112 | 5 11 2 14 4 . 6 25 1 . 5 15 11 13 Attach 48 | 1 . 6 13 2 . 8 7 . . 1 4 4 2 Detach 25 | . . 1 5 3 . 3 2 1 . 3 1 4 2 Swap 41 | 3 6 5 13 2 1 5 4 . . . 1 1 . Drop 79 | . 19 1 23 4 2 2 15 . . 3 4 4 2 Fire 129 | . 79 28 14 . . . 8 . . . . . . Melee 178 | . . . 40 3 5 41 8 . . 32 30 13 6 Ram 2 | . 2 . . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . 18 . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 956 | -10/Materials | Discovered new exit (range 5) 993 | -10/Materials | Build established: Scavenger-Mutant 1372 | -10/Materials | Discovered new exit (range 10) 1390 | -10/Materials | Entered another Materials area 1390 | -9/Materials | Evolved 2 slots: Propulsion x2 1477 | -9/Materials | Discovered new exit (range 3) 1560 | -9/Materials | Destroyed 8 combat bots 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Evolved 2 slots: Propulsion x2 1721 | -8/Materials | Discovered new exit (range 12) 1772 | -8/Materials | Lost 5 parts (2n2u1w) 1817 | -8/Materials | Lost 3 parts (2n1w) 1841 | -8/Materials | Repaired Surge Thruster 2413 | -8/Materials | Search patrols dispatched 2499 | -8/Materials | Discovered new exit (range 15) 2504 | -8/Materials | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2575 | -7/Factory | Discovered new exit (range 13) 2586 | -7/Factory | Discovered new exit (range 9) 2588 | -7/Factory | Entered Storage 2674 | -7/Storage | Discovered new exit (range 13) 2680 | -7/Storage | Entered Factory 2680 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -6/Factory | Build established: Scavenger-Sprinter 2811 | -6/Factory | Lost 7 parts (1p3n3u) 2907 | -6/Factory | Lost 4 parts (2p2n) 2944 | -6/Factory | Discovered new exit (range 6) 3030 | -6/Factory | Search patrols dispatched 3036 | -6/Factory | Entered another Factory area 3036 | -5/Factory | Evolved 2 slots: Utility x2 3160 | -5/Factory | Core integrity fell below 50% 3217 | -5/Factory | Lost 17 parts (3p6n6u2w) 3301 | -5/Factory | Discovered new exit (range 22) 3319 | -5/Factory | Entered Upper Caves 3388 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3393 | -5/Upper Caves | Spotted B-75 Beast 3439 | -5/Upper Caves | Discovered new exit (range 9) 3441 | -5/Upper Caves | Entered another Upper Caves area 3448 | -5/Upper Caves | Discovered new exit (range 10) 3450 | -5/Upper Caves | Entered Factory 3450 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3464 | -4/Factory | Identified exit to Research 3820 | -4/Factory | Entered Research 3820 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4002 | -3/Research | Crushed by falling debris 4002 | -3/Research | System corruption reached 10% 4045 | -3/Research | Spotted B-86 Titan 4054 | -3/Research | Discovered new exit (range 5) 4055 | -3/Research | Entered another Research area 4055 | -2/Research | Evolved 2 slots: Power x2 4082 | -2/Research | Lost 20 parts (3p10n6u1w) 4131 | -2/Research | Spotted B-90 Cyclops 4250 | -2/Research | Lost 8 parts (1p6n1u) 4252 | -2/Research | Crushed by falling debris 4253 | -2/Research | System corruption reached 10% 4295 | -2/Research | Lost 6 parts (1p4n1u) 4343 | -2/Research | Search patrols dispatched 4359 | -2/Research | Discovered new exit (range 7) 4363 | -2/Research | Entered Access 4363 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 4557 | -1/Access | System corruption reached 10% 4598 | -1/Access | Core integrity fell below 50% 4601 | -1/Access | Lost 6 parts (1p3n2w) 4627 | -1/Access | Build established: Mutant 4645 | -1/Access | Core integrity fell below 20% 4676 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Adv. Surge Thruster severed. K-01 Serf collects debris. Acquired Adv. Surge Thruster. KGEYEYNO&UZEEVRP#W>OMNHYSDRFFIMV Penetrated by Slug. Slug penetrates Wall. ALERT: Security rotation in progress. Slug penetrates Wall. Penetrated by Slug. 0B8G,KW LQWJEIODW9E Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #??????????###############???????????????????? | | #??????????# != #???????????????????? | | #??????????# != #????????????????????? | | ############ ![ #????????????????????? | | + #????????????????????? | | ##### ###### #????????????????????? | | #???# #????# #????????????????????? | | #???# #????# #????????????????????? | | #???# #????# "" """ #????????????????????? | | #####???# #????# ""F""" #????????????????????? | | #???????# #????# """"" #????????????????????? | | #???????# #????# #????????????????????? | | #???????# #????# #????????????????????? | | #???????? ?????#######/########## #????????? | | #????????+????????# bg @ +????????? | | ??????????????????# gg #????????? | | ??????????????????# #????????? | | ??????????????????# w ?????????? | | ??????????????????# ?????????? | | ??????????????????# ??????????? | | ??????????????????# ??????????? | | ??????????????????# ########## ##??????????? | | ??????????????????# #??????????#???????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# s #??????????????????????? | | ??????????????????#ss #??????????????????????? | | ??????????????????? s #??????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 66 Melee Accuracy 14 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Denied? Challenges ------------ None Game ------ Seed DisruptionVampiricStatue Manual? 0 Play Time 02:01:47 Cumulative 18.9 hours Start 2024.08.11 @ 23:20:23 End 2024.08.12 @ 01:20:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ddcc810-bd89-46ee-a034-a4c332a76340