Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 02:03:33 Player: Jezoensis Result: Destroyed by as-98813 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (118) 590 Value Destroyed (3814) 3814 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (2995) 2995 TOTAL SCORE: 13899 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 133 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -68 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Long-range Tractor Beam Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Biocell Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer Improved Particle Charger > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S Enhanced Autogun > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Improved Medium Treads Improved Medium Treads Experimental Heat Sink Improved Terrain Scanner Zionite Weapon Casing Long-range Tractor Beam Zionite Laser-S Zionite Phaser-S Enhanced Autogun Enhanced Autogun Railgun Missile Launcher Shock Maul [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . Utility 5 | . . . 1 . . . 1 2 . . . . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 246 | 8 10 1 25 15 3 11 36 44 4 1 2 14 12 3 1 6 50 Power 11 | 1 1 . 1 . . 1 . 1 . . . . 1 . . . 5 Engine 5 | 1 1 . 1 . . 1 . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . 1 . . . 5 Propulsion 45 | 3 2 1 6 3 1 2 9 5 . . . 3 6 . . . 4 Treads 34 | . . . 3 2 1 2 8 5 . . . 3 6 . . . 4 Leg . | . . . . . . . . . . . . . . . . . . Wheel 11 | 3 2 1 3 1 . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 107 | 2 5 . 11 5 1 5 14 21 4 . . 6 2 3 1 4 23 Device 80 | 1 4 . 10 5 . 5 12 15 3 . . 3 2 2 1 3 14 Storage 6 | 1 1 . . . 1 . . 1 . . . . . . . . 2 Processor 6 | . . . 1 . . . 1 4 . . . . . . . . . Hackware 2 | . . . . . . . 1 1 . . . . . . . . . Protection 13 | . . . . . . . . . 1 . . 3 . 1 . 1 7 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 83 | 2 2 . 7 7 1 3 13 17 . 1 2 5 3 . . 2 18 Energy Gun 21 | 1 1 . 2 2 1 . 4 3 . . . . . . . . 7 Energy Cannon 6 | . . . 1 3 . 2 . . . . . . . . . . . Ballistic Gun 32 | 1 . . 2 1 . 1 5 7 . . 2 1 2 . . 1 9 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 2 . . . 2 . . . . 1 Special Weapon 5 | . . . 2 1 . . 2 . . . . . . . . . . Impact Weapon 13 | . . . . . . . 2 5 . 1 . 2 1 . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . . 2 1 . . . . 2 . . 2 8 Parts Lost 44 | . 1 . 1 5 . 3 . 3 . . . 1 . . . . 30 Power 3 | . 1 . . . . 1 . . . . . . . . . . 1 Propulsion 15 | . . . 1 3 . 2 . 2 . . . 1 . . . . 6 Utility 13 | . . . . 1 . . . 1 . . . . . . . . 11 Weapon 13 | . . . . 1 . . . . . . . . . . . . 12 Highest Loss Streak 18 | . 1 . 1 2 . 1 . 1 . . . 1 . . . . 18 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 98 | . 97 100 100 98 81 98 99 99 100 100 85 99 99 100 100 100 90 Engine 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 3 . . . . Reactor 1 | . . . . . . . . . . . . . 2 6 6 6 5 Treads 21 | . . . 7 16 22 32 25 22 23 23 23 22 26 26 26 26 23 Wheel 4 | . 28 28 25 15 11 . 1 . . . . . . . . . . Device 9 | . 11 14 11 10 11 9 8 7 7 7 7 7 12 12 13 13 11 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 8 Processor 18 | . . . 11 11 11 11 18 23 23 23 23 23 20 20 20 20 19 Hackware 1 | . . . . . . . . 5 . . . . . . . . . Protection 2 | . . . . . . . . . 7 7 7 6 6 6 6 5 2 Energy Gun 5 | . 12 14 8 4 4 8 8 8 . . . . . . . . 6 Energy Cannon 1 | . . . 1 9 . 4 9 . . . . . . . . . . Ballistic Gun 12 | . 14 14 11 7 . 8 7 10 23 18 1 17 19 20 20 19 9 Impact Weapon 1 | . . . . . . . . 2 . 3 7 4 . . . . . Naked Turns 9 | . . . . . . . . . . . . . . . . . 9 Heaviest Build 61 | 15 30 30 36 37 32 37 40 42 49 49 46 49 53 53 57 57 61 Greatest Support 120 | 26 26 20 36 26 16 60 60 70 70 70 70 70 88 88 88 88 120 Greatest Overweight (x) 2 | . 1 1 1 2 1 . 2 . . . . . . . . . 2 Average Overweight (x) . | . . 1 . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 9 14 14 13 14 14 14 14 14 14 15 14 14 15 15 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 15 12 15 15 15 15 14 15 15 15 15 15 15 15 3 Class Distribution -------------------- 43% | Skirmisher 16% | Scavenger-Skirmisher 15% | Scavenger-Mutant 10% | Assassin 7% | Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4724 | 220 344 25 484 89 151 163 477 699 245 50 . 207 385 320 83 16 766 Remotely 474 | . . . . . . . . 104 93 . . 49 . 175 . . 53 Salvage Created 5066 | 69 396 105 663 126 . 203 938 1017 147 . . 143 185 307 42 . 725 Parts 246 | 6 22 7 36 12 . 11 43 39 7 . . 11 8 6 . . 38 Haulers Intercepted 8 | . 2 . 3 . . . 2 1 . . . . . . . . . Recyclers Shooed 8 | 2 . . . 1 . . 1 3 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 9 . . 11 . 6 3 . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 90 | . 6 . 10 6 . 6 14 19 6 . . 5 3 3 1 . 11 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 67 | . 5 . 8 4 . 5 10 13 6 . . 1 3 3 1 . 8 Cannons 9 | . 1 . 1 2 . 1 4 . . . . . . . . . . AOE 9 | . . . . . . . . 4 . . . 4 . . . . 1 Classes Destroyed 16 | 1 4 1 3 1 . . . 2 . . . 1 . 1 . . 2 Worker 4 | . . . 2 . . . 1 1 . . . . . . . . . Builder 2 | . . 1 . . . . . 1 . . . . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . . . . . . Hauler 8 | . 2 . 3 . . . 2 1 . . . . . . . . . Recycler 7 | . 2 1 1 . . . 2 1 . . . . . . . . . Watcher 4 | . . . 1 . . . 1 2 . . . . . . . . . Swarmer 27 | . 3 . 3 4 . 3 3 1 6 . . 4 . . . . . Grunt 29 | . 3 . 3 1 . 3 4 10 . . . . 2 2 1 . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . . 4 . . . 7 2 . . . 1 1 . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . Hunter 3 | . . . . . . . . 3 . . . . . . . . . Programmer 3 | . . . . . . . . 3 . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 Packrat 2 | . . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . Golem 2 | . . . . . . . . . . . . . . . . . 2 Best Kill Streak 7 | 2 7 2 5 4 . 3 4 5 3 . . 3 1 3 1 . 5 Combat Bots Only 5 | . 2 . 3 4 . 3 3 4 3 . . 3 1 3 1 . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 2 2 . . 2 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . 2 . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 8306 | . 339 . 320 643 . 308 272 1069 261 . . 160 181 77 18 . 4658 Core 1331 | . 59 . 35 135 . 27 91 132 . . . . 10 . . . 842 Absorbed by Shields 378 | . . . . . . . . . . . . . . . . . 378 Redirected to Shielding 454 | . . . . . . . . . . . . . . 24 . . 430 Core Remaining (%) 78 | 100 . 76 . . . 50 83 . . . . 81 . . . . . Volleys Fired 330 | 16 33 3 42 28 . 15 47 56 9 . . 11 14 8 3 . 45 Largest 3 | 2 2 2 2 2 . 2 3 3 3 . . 3 3 3 3 . 3 Hottest 183 | 70 70 70 100 136 . 136 159 183 85 . . 85 85 85 85 . 145 Shots Fired 791 | 32 66 6 81 50 . 30 123 160 27 . . 19 40 24 9 . 124 Gun 675 | 32 54 6 68 15 . 24 87 155 27 . . 13 40 24 9 . 121 Cannon 86 | . 12 . 11 29 . 6 28 . . . . . . . . . . Launcher 14 | . . . . . . . . 5 . . . 6 . . . . 3 Special 16 | . . . 2 6 . . 8 . . . . . . . . . . Kinetic 429 | 16 45 3 39 9 . 12 37 67 27 . . 13 40 24 9 . 88 Thermal 334 | 16 21 3 42 41 . 18 86 88 . . . . . . . . 19 Explosive 14 | . . . . . . . . 5 . . . 6 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Phasic 14 | . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 16 | 16 8 3 14 13 . 11 9 15 3 . . 2 7 10 4 . 8 Robot Miss Streak 6 | 2 3 3 3 1 . 2 2 3 3 . . 4 4 1 1 . 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . Secondary Targets 12 | . . . 1 1 . 1 . 3 2 . . . 1 2 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 1 . . . 1 1 . . 1 Shots Hit Robots 477 | 24 40 4 56 30 . 22 65 110 11 . . 7 22 19 6 . 61 Core Hits 212 | 3 14 3 24 8 . 10 29 49 8 . . 8 8 13 2 . 33 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . . 1 . . 1 Critical Strikes 26 | 1 3 . 7 . . . 3 8 . . . . . 1 . . 3 Burn 21 | 1 3 . 6 . . . 3 8 . . . . . . . . . Destroy 3 | . . . 1 . . . . . . . . . . 1 . . 1 Smash 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 31 | . . . . . . . 3 12 . 2 . 3 . . . 6 5 Impact 31 | . . . . . . . 3 12 . 2 . 3 . . . 6 5 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10495 | 309 566 49 869 562 . 343 1338 2709 241 . . 712 443 400 112 . 1842 Guns 7700 | 309 411 49 672 151 . 281 969 2189 241 . . 96 440 400 112 . 1380 Cannons 1192 | . 155 . 197 411 . 62 367 . . . . . . . . . . Explosions 1277 | . . . . . . . . 482 . . . 514 . . . . 281 Melee 283 | . . . . . . . . . . . . 102 . . . . 181 Ramming 43 | . . . . . . . 2 38 . . . . 3 . . . . Kinetic 4274 | 134 396 37 391 107 . 102 253 777 241 . . 96 440 400 112 . 788 Thermal 4336 | 175 170 12 478 455 . 241 1083 1412 . . . . . . . . 310 Explosive 1277 | . . . . . . . . 482 . . . 514 . . . . 281 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 283 | . . . . . . . . . . . . 102 . . . . 181 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 282 | . . . . . . . . . . . . . . . . . 282 Highest Corruption 5 | . . . . . . . . 4 4 4 4 4 . . . . 5 Average Corruption 3 | . . . . . . . . 2 4 4 4 4 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . . 19 9 7 3 11 . . . . 1 Message Errors 13 | . . . . . . . . 4 3 2 1 3 . . . . . Matter Fused 14 | . . . . . . . . 3 3 4 1 2 . . . . 1 Heat Flow Errors 4 | . . . . . . . . 2 1 1 . . . . . . . Energy Discharges 8 | . . . . . . . . 3 1 . 1 3 . . . . . Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . 2 . . . 1 . . . . . Data Loss (major) 2 | . . . . . . . . 1 1 . . . . . . . . Misfires 4 | . . . . . . . . 2 . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 249 | . 3 . . 16 . . 1 . . . . 115 . . . . 114 Projectiles 20 | . 3 . . 16 . . 1 . . . . . . . . . . Explosions 39 | . . . . . . . . . . . . 19 . . . . 20 Melee 190 | . . . . . . . . . . . . 96 . . . . 94 Knockbacks 3 | . 2 . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 2 | . 2 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . . 1 9 . . . . 1 . . . . Targets Rammed 12 | . . . . . . . 1 10 . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . Highest Temperature 266 | 110 71 18 48 207 . 164 251 247 266 243 . 2 60 57 28 . 164 Average Temperature 53 | 50 23 9 12 54 . 64 55 84 90 121 . 2 25 21 18 . 49 Received Heat Transfer 1946 | . 195 . 105 105 . 108 90 273 . . . . 66 36 9 . 959 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 16 | . . . . . . . . . . . . 14 . . . . 2 Robots Melted 3 | . . . 1 . . . . 2 . . . . . . . . . Combat Hostiles 3 | . . . 1 . . . . 2 . . . . . . . . . Parts Melted 19 | . . . 4 . . 1 3 10 . . . . . . . . 1 Heat Transferred 9990 | 592 703 37 1517 851 . 555 2109 3219 . . . . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 445 | 15 320 11 445 266 . 140 306 333 . . . . 143 . . . . Initial 114 | . 9 1 3 114 . . 54 28 . . . . . . . . . Average 147 | 4 190 4 283 211 . 101 123 146 . . . . 37 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 . . . . . . . . . Low Security (%) 67 | 100 43 100 23 26 . 100 76 71 . . . . 100 . . . . Level 1 30 | . 56 . 58 73 . . 23 28 . . . . . . . . . Level 2 2 | . . . 18 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 2 . . . 2 9 . . . . 2 . . . . Investigation 6 | . 1 . 1 . . . . 4 . . . . . . . . . Extermination 3 | . . . . . . . . 3 . . . . . . . . . Reinforcement 8 | . 1 . 1 . . . 2 2 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 11 | . 3 . 2 . . . 1 5 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 185 | . 15 . 25 12 . 8 23 34 8 . . 7 5 3 1 . 44 Peak Tracking Total 38 | . 5 . 5 4 . 4 5 5 4 . . 3 2 3 1 . 38 Tactical Retreats 11 | . 1 . 5 1 . 1 1 2 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 6 | . . . . 1 . . 3 . . . . . . . . . 2 Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 36 | . 7 . 8 . 1 . 7 8 . . 2 . 3 . . . . Terminals 27 | . 6 . 7 . . . 7 4 . . . . 3 . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 113 | . 23 . 20 . 1 . 22 18 . . 18 . 11 . . . . Successful 72 | . 17 . 9 . 1 . 13 9 . . 18 . 5 . . . . Failed 39 | . 5 . 10 . . . 9 9 . . . . 6 . . . . Catastrophic 5 | . . . . . . . 3 1 . . . . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . Manual 50 | . 11 . 11 . 1 . 16 8 . . . . 3 . . . . Terminals 85 | . 22 . 19 . . . 22 11 . . . . 11 . . . . Fabricators 5 | . . . . . . . . 5 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 49 | . 12 . 4 . 1 . 9 2 . . 18 . 3 . . . . Part Schematic 11 | . . . . . . . 1 . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . Robot Analysis 7 | . 5 . 1 . . . 1 . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . . . 1 . . . 3 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . . . . . . Unreport Threat 5 | . 2 . 1 . . . 2 . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . . 2 . . . . . 1 . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . . . . . . Registered Components 2 | . . . . . . . . 1 . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 5 . 5 . . . 4 5 . . . . 2 . . . . Terminals 17 | . 4 . 4 . . . 4 3 . . . . 2 . . . . Track 3 | . 1 . 1 . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . Botnet 10 | . 2 . 2 . . . 2 2 . . . . 2 . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 2 . . . . . . . . . Tunnel 4 | . 1 . 1 . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 . 7 . . . 7 6 . . . . 3 . . . . Full Trace Events 4 | . 1 . 1 . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . 1 . . . 10 . . . . 15 . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 5 | . . 3 . . . . . 1 . . . 1 . . . . . Largest Group 3 | . . 3 3 . . . . 1 . . . 1 . . . . . Highest-Rated Group 96 | . . 40 40 . . . . 26 . . . 96 . . . . . Highest-Rated Ally 96 | . . 16 16 . . . . 26 . . . 96 . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks 67 | . . . 49 . . . . . . . . 18 . . . . . Total Damage 1107 | . . . 561 . . . . . . . . 546 . . . . . Kills 5 | . . . 3 . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 7 | . 5 . 1 . . . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . 1 1 . 2 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 9518 | 92 411 58 616 272 288 311 1325 1927 419 280 133 536 461 354 291 981 763 Spaces Moved 5461 | 34 310 47 448 133 245 153 687 1011 253 176 84 300 248 207 177 596 352 Core 64 | 10 . . . . . . . . . . . . . . . . 54 Treads 4058 | . . . . . . 153 555 1011 253 176 84 300 248 207 177 596 298 Legs . | . . . . . . . . . . . . . . . . . . Wheels 1339 | 24 310 47 448 133 245 . 132 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 86 105 115 160 130 152 155 155 155 155 155 160 160 160 50 Average Speed 143 | 77 90 95 93 119 115 160 154 156 155 155 155 158 159 160 160 160 147 Slowest Speed 160 | 90 105 95 105 130 115 160 160 160 155 155 155 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 51 14 50 34 65 32 65 34 58 42 70 65 9 38 48 84 61 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 8 | . 1 . 1 . . . . 2 . . . 1 . . . 3 . Known Exits Taken 4 | . . . . 1 . . . 1 . . . 1 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . . 1 . . . . . 2 . 1 . 1 1 1 . Spaces Dug 37 | . . . 2 6 . . 11 12 . 2 . 2 . . . 2 . Terrain Destroyed 135 | . . . 2 7 . . 11 32 1 2 . 43 3 1 . 2 31 Melee 21 | . . . . . . . 3 12 . 2 . 2 . . . 2 . Projectile 43 | . . . 2 7 . . 8 8 1 . . 1 3 1 . . 12 AOE 71 | . . . . . . . . 12 . . . 40 . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6427 | 65 374 55 560 180 252 190 841 1219 266 179 87 337 298 217 181 611 515 Wait 144 | . 6 . 20 1 . 5 35 47 . . . 6 1 . . . 23 Move 5444 | 33 309 46 447 132 244 152 686 1010 252 175 83 299 247 206 176 595 352 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 89 | 7 11 2 12 1 2 4 11 19 . 1 . 1 9 . . . 9 Fast Attach 49 | 5 1 . . 1 . 1 6 6 . . 2 2 6 . . 4 15 Attach 65 | 3 4 . 4 4 2 5 5 12 1 . . 1 6 . . . 18 Detach 26 | 1 3 . . 1 2 2 4 4 1 . . 1 1 . . . 6 Swap 132 | . 5 1 21 10 1 5 25 26 3 1 . 11 . 3 1 2 17 Drop 105 | . 2 3 14 2 1 1 18 17 . . 2 2 13 . 1 4 25 Fire 330 | 16 33 3 42 28 . 15 47 56 9 . . 11 14 8 3 . 45 Melee 31 | . . . . . . . 3 12 . 2 . 3 . . . 6 5 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . 1 10 . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Build established: Mutant 397 | -10/Materials | Central database locked down 504 | -10/Materials | Entered Mines 509 | -10/Mines | Discovered new exit (range 12) 526 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 562 | -10/Mines | Entered Materials 562 | -9/Materials | Accompanied by 3 allies 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 844 | -9/Materials | Build established: Scavenger-Mutant 897 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Discovered new exit (range 16) 1060 | -9/Materials | Discovered new exit (range 7) 1121 | -9/Materials | Central database locked down 1178 | -9/Materials | Entered Mines 1200 | -9/Mines | Met a Derelict bent on vengeance 1271 | -9/Mines | Identified exit to Exiles 1345 | -9/Mines | Assembled infested the area 1422 | -9/Mines | Discovered new exit (range 16) 1446 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1450 | -9/Mines | Entered Exiles 1467 | -9/Exiles | Discovered new exit (range 15) 1481 | -9/Exiles | Met 8R-AWN 1500 | -9/Exiles | Met EX-HEX 1583 | -9/Exiles | Met EX-BIN 1595 | -9/Exiles | Aligned with FarCom system 1596 | -9/Exiles | Given EX-Vault access code 1622 | -9/Exiles | Opened EX-Vault 1630 | -9/Exiles | Found YOLO Cannon 1654 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1686 | -9/Exiles | Met EX-DEC 1729 | -9/Exiles | Discovered new exit (range 10) 1738 | -9/Exiles | Left Exiles lab with YOLO Cannon 1738 | -9/Exiles | Entered Mines 2030 | -8/Mines | Discovered new exit (range 9) 2049 | -8/Mines | Entered Materials 2049 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2620 | -8/Materials | Build established: Scavenger-Skirmisher 3345 | -8/Materials | Discovered new exit (range 10) 3374 | -8/Materials | Entered Factory 3374 | -7/Factory | Evolved 2 slots: Utility x2 3758 | -7/Factory | Discovered new exit (range 15) 3759 | -7/Factory | Build established: Scavenger-Assassin 3982 | -7/Factory | Discovered new exit (range 12) 4069 | -7/Factory | Build established: Assassin 4337 | -7/Factory | Discovered new exit (range 17) 4409 | -7/Factory | Fabricated Railgun? 4409 | -7/Factory | Build established: Skirmisher 4794 | -7/Factory | Discovered new exit (range 16) 4874 | -7/Factory | Identified exit to Factory 5247 | -7/Factory | Identified exit to Lower Caves 5301 | -7/Factory | Entered Lower Caves 5363 | -7/Lower Caves | Learned Factory emergency access door positions 5698 | -7/Lower Caves | Discovered new exit (range 17) 5703 | -7/Lower Caves | Encountered a Warlord checkpoint 5720 | -7/Lower Caves | Entered another Lower Caves area 5775 | -7/Lower Caves | Learned Factory garrison access intel 5855 | -7/Lower Caves | Encountered a Warlord checkpoint 5957 | -7/Lower Caves | Discovered new exit (range 11) 6000 | -7/Lower Caves | Entered Data Miner 6000 | -7/Data Miner | Discovered new exit (range 7) 6028 | -7/Data Miner | Met Data Miner 6079 | -7/Data Miner | Received God Mode back door access code from Data Miner 6133 | -7/Data Miner | Entered Proximity Caves 6154 | -6/Proximity Caves | Build established: Assassin 6173 | -6/Proximity Caves | Learned location of Zion (-6) 6247 | -6/Proximity Caves | Escorted by Enhanced Grunt 6382 | -6/Proximity Caves | Spotted B-75 Beast 6492 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6539 | -6/Proximity Caves | Learned Factory security intel 6653 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6669 | -6/Proximity Caves | Entered Factory 6669 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6672 | -6/Factory | Loaded intel: 4 garrison access locations 6803 | -6/Factory | Identified exit to Lower Caves 7023 | -6/Factory | Build established: Skirmisher 7130 | -6/Factory | Entered Lower Caves 7424 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7468 | -6/Lower Caves | Encountered a Warlord checkpoint 7476 | -6/Lower Caves | Discovered new exit (range 5) 7484 | -6/Lower Caves | Entered another Lower Caves area 7553 | -6/Lower Caves | Learned Factory trap positions 7748 | -6/Lower Caves | Discovered new exit (range 18) 7775 | -6/Lower Caves | Entered Zion 7819 | -6/Zion | Given the Hacking Drone Bay 7819 | -6/Zion | Found Prototype Device 7819 | -6/Zion | Identified Hacking Drone Bay 7876 | -6/Zion | Found Prototype Device 7876 | -6/Zion | Identified Phasing AFG 7903 | -6/Zion | Discovered new exit (range 8) 8183 | -6/Zion | Received a hallucinogenic algorithm 8235 | -6/Zion | Rebuked by Imprinter 8447 | -6/Zion | Learned location of Quarantine (-3) 8710 | -6/Zion | Discovered new exit (range 16) 8750 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8756 | -6/Zion | Entered Deep Caves 8843 | -6/Deep Caves | Attacked by Z-Imprinter 8906 | -6/Deep Caves | Destroyed Z-Imprinter 8930 | -6/Deep Caves | Lost 5 parts (3u2w) 9020 | -6/Deep Caves | Found Prototype Protection 9020 | -6/Deep Caves | Identified Zio. Weapon Casing 9048 | -6/Deep Caves | Z-Facility disabled 9087 | -6/Deep Caves | Lost 3 parts (2u1w) 9109 | -6/Deep Caves | Found Zio. Weapon Casing 9316 | -6/Deep Caves | Discovered new exit (range 6) 9358 | -6/Deep Caves | Spotted as-61460 9384 | -6/Deep Caves | Exposed GOLEM chamber 9463 | -6/Deep Caves | Destroyed as-61460 9491 | -6/Deep Caves | Lost 18 parts (1p6n3u8w) 9494 | -6/Deep Caves | Triggered Deep Caves wall 9503 | -6/Deep Caves | Core integrity fell below 50% 9512 | -6/Deep Caves | Core integrity fell below 20% 9519 | -6/Deep Caves | Destroyed by as-98813 with Assembled Rifle Last Messages --------------- 09492_ Dropped Zio. Light DM Reactor. 09494_ The wall dematerializes. 09498_ A GOLEM Unit tumbles out of the Wall Chamber. 09499_ GOLEM Unit springs to life. 09500_ as-71460 GOLEM Unit beginning Prototype Leg integration. 09501_ Adv. Terrain Scan Processor destroyed. 09501_ System corrupted by crushing effect (+3). 09502_ A GOLEM Unit tumbles out of the Wall Chamber. 09504_ Imp. Terrain Scanner destroyed. 09504_ Visual Processing Unit destroyed. 09504_ System corrupted by crushing effect (+2). 09505_ GOLEM Unit springs to life. 09505_ as-80669 destroyed. 09506_ System corrupted: Matter fused (-9). 09506_ as-06493 GOLEM Unit beginning Prototype Leg integration. 09506_ as-69726 suffers critical hit (Smash). 09506_ as-69726 destroyed. 09507_ Knocked back. 09510_ Shock Maul destroyed. 09514_ as-56814 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ????????????????????????????????? ##??# | | ????" ??????????????????????????? ? | | ???# ???????????????????????? ?? | | ?"? ![ ???????????????????? # | | ? ? #???????????????? ?? | | ??? ??????#???????### ## | | ?? = ? ????#???#?#???# # | | ??? #??##??#??##?###? # | | ?? [ ###?#?????????###? | | ??? #?##???##########?## | | ? ? #?###### ###?###?## | | ?? ? [ ##??### ####???#?# | | ??#? = === = ##?### ####?#?## | | ?#?"" = hs [ #???## ##??#### | | ???"" * * ##?##? ###### | | ???" s ##?###### ## | | "?"" [ ####?##### ## | | ??" [ ##???#?## ## | | ?### ###?#??## | | "??" = ;####### # | | ?"?" *= * ;####;# ## | | ???" % a !!! ### ##? | | ?"?""" a a ! ######## ### | | ???" * = h aa @ #####?# #? | | "?""" ] aa ;######## ###?# ## | | ?""" a a aaa ##?###??####?###< # #### | | ??""" a a a #####?#########?########### | | "?"" a# # #???#?###?#??##???##?###### | | ??"" #### ## ## ###########?########?####?#? | | ???""" ###?## ## ####?#?##?#?######??###??###??? | | ????" ???#### #??##?#?#?####??###?#?###???#?? | | ????########??#?#?##??##???##################??#?# | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 800 Matter Stores 440 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 285 Jamming Range 14 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Adv. System Restoration Module | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Force Field | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisDynamicFlakker Manual? 0 Play Time 01:52:13 Cumulative 685.0 hours Start 2022.06.08 @ 00:05:45 End 2022.06.08 @ 02:03:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 225 Adventurer 125 Explorer 2 Win Type - Total 76 Types 65/4/4/1/1/0/0/0/1 Lore% 80 Gallery% 88 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0581677f-645a-449c-afce-8657e15f614c