Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.16 @ 05:40:20 Player: SuDmit Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (140) 700 Value Destroyed (6098) 6098 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (6137) 6137 TOTAL SCORE: 22555 Bonus ------- High Alert Combat Kills 560 Follower Combat Kills 715 Entered Garrisons 1400 Used RIF Installer 3500 Friendly Fire -38 Cogmind --------- Core Integrity 1279/1450 Matter 69/300 Energy 33/100 System Corruption 0% Temperature Warning (362) Movement Flying (215) Ox3 Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Q-thruster > --- UTILITY (16) ----- Improved Transmission Jammer Experimental Core Shielding Experimental Utility Shielding Experimental Focal Shield Dynamic Insulation System > --- WEAPON (2) ------- Nova Cannon Nova Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Improved Transmission Jammer Experimental Core Shielding Experimental Utility Shielding Experimental Focal Shield Dynamic Insulation System > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Field Propulsion Drive Improved Q-thruster Long-range Proton Cannon [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . . . . 2 . . . . . 2 . 2 . . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . 2 . . . . . . 2 . . . . . 2 . 2 . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 252 | 7 7 5 10 5 9 37 2 13 16 4 . 16 . 11 10 7 6 6 13 2 11 10 7 12 19 7 Power 27 | 1 1 . 1 . 1 2 . 1 3 . . 3 . 3 1 1 . . 1 . 1 3 . 1 2 1 Engine 7 | 1 1 . 1 . 1 1 . . . . . 1 . . . 1 . . . . . . . . . . Core 15 | . . . . . . 1 . 1 3 . . 2 . 2 1 . . . 1 . . 3 . 1 . . Reactor 5 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 1 Propulsion 80 | 2 1 2 3 . 4 16 1 3 8 1 . 5 . 6 3 4 3 . 1 . 3 2 2 4 4 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 75 | . . 2 3 . 4 16 1 3 8 1 . 5 . 6 3 4 3 . 1 . 1 2 2 4 4 2 Utility 85 | 1 3 1 4 2 4 16 1 3 . 1 . 4 . 2 4 2 2 5 6 2 5 1 2 6 8 . Device 33 | . 1 . 2 2 2 13 . 1 . . . 2 . 2 . . . . . . . . . 2 6 . Storage 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 13 | . 2 1 2 . 1 . . 1 . . . . . . . . . 4 . . . . . 2 . . Hackware 32 | . . . . . 1 2 . 1 . 1 . 2 . . 4 2 2 1 6 2 3 1 2 2 . . Protection 5 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 3 2 2 2 3 . 3 . 6 5 2 . 4 . . 2 . 1 1 5 . 2 4 3 1 5 4 Energy Gun 7 | 3 . . . . . . . 1 1 1 . . . . . . . . . . . . . . 1 . Energy Cannon 10 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 3 4 Ballistic Gun 16 | . . 2 2 3 . . . 1 3 1 . 3 . . . . 1 . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . . . . . 1 . . 1 . . . 3 . 1 2 2 . . . Launcher 6 | . . . . . . . . 4 1 . . . . . . . . . . . . . . . 1 . Special Weapon 7 | . . . . . . 1 . . . . . . . . 1 . . 1 2 . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . 3 1 1 . . . . . 1 . 1 . . . . . . . 1 8 1 Parts Lost 105 | . 1 3 . 2 3 6 . 6 7 . 2 5 . 2 4 1 6 1 2 5 3 6 14 11 9 6 Power 12 | . 1 . . . . 1 . 1 . . 1 1 . . . 1 . . 1 1 . . 1 1 1 1 Propulsion 37 | . . 2 . . 1 1 . 2 4 . . 3 . 2 1 . 3 . 1 2 1 1 4 3 2 4 Utility 31 | . . . . 1 . 2 . 1 . . . 1 . . 2 . 2 . . 2 1 3 7 7 2 . Weapon 25 | . . 1 . 1 2 2 . 2 3 . 1 . . . 1 . 1 1 . . 1 2 2 . 4 1 Highest Loss Streak 9 | . 1 2 . 1 1 3 . 2 3 . 2 4 . 1 2 1 5 1 1 5 3 4 9 9 4 4 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Average Slot Usage (%) 83 | . 96 81 85 86 69 89 92 91 98 100 96 87 100 99 99 95 94 97 89 82 72 72 63 28 25 35 Engine 2 | . 13 7 . . . 4 . . . . . . . . . 1 6 5 1 . . . . . . . Core 1 | . . . . . . . 7 5 7 7 5 4 6 6 6 . . . 3 4 . . 2 . . . Leg 2 | . 28 4 . . . . . . . . . . . . . . . . . . 2 . . . . . Flight 18 | . . 21 22 22 18 29 30 26 28 30 30 20 26 26 25 26 25 23 21 14 2 7 12 4 9 9 Device 4 | . 2 3 9 10 16 10 1 . . . . 6 6 5 5 . . . . . . . . 3 11 13 Storage 3 | . 14 14 11 11 9 4 7 . . . . . . . . . . . . . . . . . . . Processor 9 | . 8 10 20 22 18 10 7 14 15 8 7 6 6 6 6 6 6 21 13 5 5 5 5 6 . . Hackware 25 | . . . . . 3 19 23 29 30 36 38 38 40 40 40 46 42 33 41 52 54 45 32 12 . . Energy Gun 1 | . 15 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . 12 6 . . . . . . . . . . . . . . . . . . . . . . 1 2 Ballistic Gun 4 | . . 13 22 21 4 . . 1 10 14 13 8 13 13 2 . 1 4 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . 5 6 6 4 2 . 2 . 1 . . . Special Weapon 1 | . . . . . . 3 7 . . . . . . . 4 6 3 . 2 5 2 . 3 . . . Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Heaviest Build 43 | 13 17 15 8 10 10 16 17 17 15 12 12 16 16 16 21 20 20 20 19 9 24 15 27 8 28 43 Greatest Support 40 | 20 20 20 10 10 10 22 20 21 19 17 17 17 17 24 24 22 20 20 20 14 40 25 25 16 32 30 Greatest Overweight (x) 7 | . . 1 . . . . . . 1 . . 2 . . 6 . 1 . . . 3 1 3 . 7 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 8 8 6 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 1 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 2 5 Average Carried 4 | . 5 7 7 7 7 6 8 4 4 5 5 4 4 4 3 4 4 5 4 4 2 3 4 2 . 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 8 8 8 7 8 8 5 5 5 5 5 5 4 5 5 5 5 5 5 3 4 3 2 1 . Class Distribution -------------------- 24% | Hacker-Sprinter 23% | Mutant 11% | Wizard-Sprinter 11% | Botlord-Mutant 8% | Bothacker-Sprinter 4% | Sprinter 4% | Hacker-Scout 3% | Botlord-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scout | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Wizard-Sprinter | -7/Factory Wizard-Sprinter | -7/Garrison Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Garrison Bothacker-Sprinter | -6/Factory Bothacker-Sprinter | -6/Garrison Hacker-Sprinter | -5/Factory Botlord-Sprinter | -5/Garrison Botlord-Sprinter | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -4/Factory Bothacker-Sprinter | -4/Garrison Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Matter Collected 4667 | 152 183 118 244 99 137 176 . 258 562 . . 269 . 134 528 226 221 . 432 . 358 . 356 118 . 96 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4514 | . 530 141 486 359 166 . . 345 854 . . 372 . 143 403 209 75 . 219 . 115 . 57 . . 40 Parts 270 | . 45 5 30 30 5 . . 22 51 . . 23 . 7 26 5 5 . 6 . 5 . 4 . . 1 Haulers Intercepted 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Combat Hostiles Destroyed 124 | . 10 5 10 13 3 . . 9 24 . . 10 . 3 15 . 6 . 8 . 4 . 3 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guns 74 | . 4 3 10 13 3 . . 4 17 . . 10 . . 9 . 1 . . . . . . . . . Cannons 34 | . 6 2 . . . . . . . . . . . . 6 . 5 . 8 . 3 . 3 . . 1 AOE 14 | . . . . . . . . 4 7 . . . . 3 . . . . . . . . . . . . Classes Destroyed 15 | . 6 2 2 1 . . . . . . . . . 1 1 1 . . . . 1 . . . . . Worker 3 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . Builder 3 | . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Hauler 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 7 | . 3 . 2 . . . . . . . . 1 . . 1 . . . . . . . . . . . Swarmer 63 | . 3 . 3 7 . . . 6 17 . . 7 . . 9 . 4 . 3 . . . 3 . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 42 | . 7 . 2 4 3 . . 3 7 . . 3 . 2 2 . 1 . 5 . 3 . . . . . Brawler 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Demolisher 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 4 3 2 . . 4 7 . . 6 . 5 9 1 4 . 4 . 1 . 2 . . 1 Combat Bots Only 9 | . 3 2 4 3 2 . . 4 7 . . 6 . 3 9 . 4 . 4 . 1 . 2 . . 1 Max Kills in Single Turn 5 | . 2 1 1 1 1 . . 3 3 . . 2 . 5 2 1 1 . 1 . 1 . 1 . . 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 3 . . . . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Damage Taken 11340 | . 316 410 359 162 592 491 . 559 755 40 224 253 . 208 589 97 480 173 230 178 368 477 1153 855 1462 909 Core 3597 | . 45 58 120 38 252 193 . 170 143 . 44 57 . 14 185 28 106 81 51 82 145 215 448 554 397 171 Absorbed by Shields 299 | . . . . . . 14 . . 32 . 18 . . . 72 . 2 . 16 . 35 . 110 . . . Redirected to Shielding 294 | . . . . . . . . . . . . . . . . . . . . . . 20 47 . 40 187 Regen/Repaired (Parts) 175 | . . . . . . . . . . . . . . 175 . . . . . . . . . . . . Core Remaining (%) 53 | 100 . 58 . 60 54 . . . . . 21 . . . . . 54 . 86 . . . 22 . 26 . Volleys Fired 539 | . 39 29 72 40 18 1 . 21 56 . . 24 . 5 56 15 27 8 42 9 29 7 20 1 10 10 Largest 2 | . 2 2 2 2 2 1 . 1 2 . . 2 . 2 2 1 2 2 1 1 1 1 1 1 1 2 Hottest 226 | . 120 120 40 40 43 5 . 55 80 . . 60 . 60 95 65 88 88 61 7 61 61 61 110 81 226 Shots Fired 818 | . 77 49 144 74 33 1 . 21 88 . . 48 . 10 76 15 33 15 42 9 29 7 20 1 10 16 Gun 524 | . 55 18 144 74 33 . . 20 77 . . 48 . 10 30 . 7 7 . . . . . . 1 . Cannon 217 | . 22 31 . . . . . . . . . . . . 40 8 19 7 25 . 18 6 18 1 6 16 Launcher 15 | . . . . . . . . 1 11 . . . . . . . . . . . . . . . 3 . Special 62 | . . . . . . 1 . . . . . . . . 6 7 7 1 17 9 11 1 2 . . . Kinetic 582 | . . 18 144 74 33 . . . 70 . . 48 . 10 70 8 26 14 25 . 18 6 18 . . . Thermal 117 | . 77 31 . . . . . . . . . . . . . . . . . . . . . . . 9 Explosive 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Electromagnetic 54 | . . . . . . . . 21 18 . . . . . . . . . . . . . . 1 7 7 Robot Hit Streak 40 | . 13 12 28 20 9 3 . 11 21 . . 40 . 5 15 8 16 3 17 5 18 2 7 5 13 20 Robot Miss Streak 5 | . 1 5 3 2 2 . . 1 3 . . 2 . 1 3 1 1 . 1 1 1 . 2 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 11 | . 1 . 1 3 1 . . . 2 . . . . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 . . . . . 1 . . . . . . . . . . . Shots Hit Robots 613 | . 59 27 118 55 25 3 . 18 66 . . 33 . 7 53 12 28 1 37 7 26 2 14 1 8 13 Core Hits 253 | . 25 12 39 26 10 . . 12 44 . . 15 . 6 22 2 7 . 12 . 5 . 9 1 4 2 Critical Kills 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 24 | . 2 . 2 . . . . . 3 . . . . . 2 . . . 8 . 2 . 4 . 1 . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . Blast 16 | . . . . . . . . . . . . . . . 2 . . . 8 . 2 . 4 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 10 | . . . . . . 3 . . . . . . . . . . . . . . . 7 . . . . Thermal 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12719 | . 860 394 953 449 316 . . 1084 1664 . . 859 . 606 1679 265 699 . 766 . 617 36 494 17 528 433 Guns 5260 | . 529 61 953 449 316 . . 333 1079 . . 859 . 159 447 . 75 . . . . . . . . . Cannons 5150 | . 331 333 . . . . . . . . . . . . 1232 265 624 . 766 . 617 36 459 7 47 433 Explosions 2264 | . . . . . . . . 751 585 . . . . 447 . . . . . . . . . . 481 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 45 | . . . . . . . . . . . . . . . . . . . . . . . 35 10 . . Kinetic 8291 | . . 61 953 449 316 . . . 973 . . 859 . 159 1679 265 699 . 766 . 617 36 459 . . . Thermal 2682 | . 860 333 . . . . . 723 86 . . . . 447 . . . . . . . . . . . 233 Explosive 481 | . . . . . . . . . . . . . . . . . . . . . . . . . 481 . Electromagnetic 1220 | . . . . . . . . 361 605 . . . . . . . . . . . . . . 7 47 200 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 1 . 1 1 1 1 . 4 4 2 11 11 . . . . 1 8 7 8 . Average Corruption 3 | . . . . . 1 1 . 1 1 1 1 . 4 2 1 8 11 . . . . 1 2 7 7 . Corruption Purged 5 | . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . 1 8 . 3 2 2 . . . 3 14 11 12 . . . . . 5 2 13 . Message Errors 26 | . . . . . 1 5 . . . 1 . . . . 6 2 3 . . . . . 3 . 5 . Matter Fused 17 | . . . . . . 1 . 1 1 . . . . . 2 2 3 . . . . . . 1 6 . Heat Flow Errors 6 | . . . . . . 1 . . . . . . . . . 1 2 . . . . . 1 . 1 . Energy Discharges 8 | . . . . . . . . . . . . . . 2 1 2 1 . . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . 1 . . . . . . . . 2 2 . . . . . . . . . . Data Loss (major) 6 | . . . . . . . . 1 . 1 . . . 1 . 2 . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Weapon Failures 3 | . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 381 | . . . . . . . . 188 2 . . . . 37 24 28 30 . 42 . 2 . . . . 28 Projectiles 154 | . . . . . . . . . . . . . . . 24 28 30 . 42 . 2 . . . . 28 Explosions 227 | . . . . . . . . 188 2 . . . . 37 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . . . . . . . . . 3 1 6 . 7 . 4 . 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . . . . . . 3 1 6 . 5 . 4 . 5 . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Self-Inflicted Damage 262 | . . . . . . . . 25 81 . . . . . . . . . . . . . 16 4 136 . Shots 10 | . . . . . . . . 1 7 . . . . . . . . . . . . . . . 2 . Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 545 | . 300 470 21 . 21 135 16 78 205 6 7 25 . 28 278 262 201 52 45 . 33 6 276 36 168 545 Average Temperature 90 | . 89 237 5 . 5 71 9 30 58 5 4 9 . 11 93 79 57 26 21 . 20 6 184 22 35 225 Received Heat Transfer 2417 | . 108 . 234 48 477 99 . 75 216 18 54 24 . 93 155 . 102 9 78 39 169 81 230 54 54 . Effects 13 | . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . 6 Shutdowns 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 Interference 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Matter Decay 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3977 | . 2178 703 . . . . . 550 24 . . . . 300 . . . . . . . . . . . 222 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Peak Influence 907 | . 182 99 718 591 737 705 247 731 727 543 464 470 43 669 907 518 627 388 466 335 292 153 235 228 495 233 Initial 412 | . . 59 . 236 195 287 202 139 68 330 334 210 28 26 412 412 319 284 72 211 193 132 67 114 106 161 Average 315 | . 86 87 427 447 434 438 232 314 432 453 355 175 31 299 712 467 481 329 345 279 202 115 151 119 259 204 Maximum Alert Level 3 | . . . 3 2 3 3 1 3 3 2 2 2 . 2 3 2 2 1 2 1 1 . 1 1 2 1 Low Security (%) 38 | 100 100 100 17 . 6 . . 19 22 . . 54 100 56 . . . 5 16 . 74 100 80 86 43 49 Level 1 27 | . . . 26 34 50 43 100 49 19 15 91 34 . 1 . . 45 94 37 100 25 . 19 13 35 50 Level 2 28 | . . . 46 65 29 56 . 29 34 84 8 10 . 41 36 100 54 . 46 . . . . . 20 . Level 3 5 | . . . 9 . 13 . . 2 23 . . . . . 63 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 4 . 1 4 . 4 . 1 . 2 . 2 . 4 . 2 . . . 6 . 2 3 1 Investigation 19 | . 1 . 1 . 1 3 . 4 . 1 . 1 . 1 . 2 . 1 . . . . . 1 1 1 Extermination 3 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . Reinforcement 7 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . 1 2 . Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . . . . . . 1 . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Distress Signals 11 | . . . 2 . 2 . . 1 . . . 3 . 1 . . . . . 1 . . . . 1 . Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . 13 . 12 . 3 . . Distress Signals 28 | . . . . . . . . . . . . . . . . . . . . 13 . 12 . 3 . . Times Spotted 555 | . 15 17 36 17 41 61 5 26 34 10 25 23 6 32 26 9 27 10 20 16 11 9 22 24 24 9 Peak Tracking Total 24 | . 4 6 8 5 15 9 5 8 8 6 24 7 6 11 7 3 8 7 4 11 2 6 14 16 11 6 Tactical Retreats 80 | . . 1 1 3 5 17 . 4 3 2 1 3 . 8 4 2 3 1 . 1 1 3 5 3 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Traps Triggered 47 | . 4 . . . 1 4 . 3 5 . 1 2 . 1 8 1 2 3 4 . 3 . 5 . . . Indirectly 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . 3 . 4 . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . 7 . . . . . 3 . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Machines Disabled 23 | . . . 1 . . . . 4 2 . . 1 . 4 2 . 1 . 2 . 1 . 1 . 4 . Max in Single Turn 4 | . . . . . . . . 2 2 . . 1 . 4 1 . 1 . 1 . 1 . 1 . 2 . Garrison Access 7 | . . . . . . 2 . 1 . 2 . . . . . . . 1 . . . 1 . . . . Garrison Relay 8 | . . . . . . . . . 1 . . . . . 2 . 1 . 2 . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Machines Accessed 140 | . 8 1 8 . 10 23 . 21 . 8 . 13 . 8 . 4 . 9 . 7 . 9 . 3 7 1 Terminals 87 | . 7 1 8 . 9 14 . 10 . 2 . 9 . 4 . 2 . 5 . 4 . 4 . 2 5 1 Fabricators 19 | . . . . . . 4 . 4 . 2 . 2 . 1 . 1 . 1 . 1 . 1 . . 2 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 9 | . 1 . . . 1 1 . 3 . 1 . 1 . . . . . 1 . . . . . . . . Scanalyzers 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access 21 | . . . . . . 3 . 3 . 3 . . . 2 . 1 . 2 . 2 . 4 . 1 . . Total Hacks 512 | . 32 3 32 . 36 77 . 76 . 24 . 54 . 44 . 12 . 34 . 33 . 34 . 6 10 5 Successful 355 | . 20 . 19 . 22 51 . 66 . 17 . 41 . 32 . 5 . 21 . 17 . 31 . 3 7 3 Failed 156 | . 12 3 13 . 14 26 . 9 . 7 . 13 . 12 . 7 . 13 . 16 . 3 . 3 3 2 Catastrophic 12 | . . . . . . 3 . 1 . . . 1 . . . . . 2 . 2 . . . . 2 1 Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 395 | . 31 1 34 . 31 62 . 47 . 19 . 42 . 34 . 11 . 24 . 30 . 15 . 4 6 4 Terminals 357 | . 29 3 32 . 34 53 . 45 . 8 . 42 . 23 . 6 . 25 . 21 . 21 . 3 7 5 Fabricators 64 | . . . . . . 13 . 13 . 6 . 7 . 6 . 2 . 4 . 6 . 4 . . 3 . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Recycling Units 26 | . 3 . . . 2 3 . 11 . 3 . 3 . . . . . 1 . . . . . . . . Scanalyzers 4 | . . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . Garrison Access 58 | . . . . . . 7 . 6 . 7 . . . 12 . 4 . 4 . 6 . 9 . 3 . . Terminal Hacks 105 | . 10 . 4 . 7 11 . 21 . 1 . 19 . 7 . 1 . 6 . . . 13 . 1 3 1 Record 10 | . . . . . . . . . . . . . . . . . . . . . . 8 . . 1 1 Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis 13 | . 4 . 2 . 1 1 . 2 . . . 3 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Open DSF 5 | . . . . . . . . 2 . . . 1 . . . . . . . . . 1 . 1 . . Level Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Branch Access Points 8 | . 1 . 1 . 1 1 . 1 . . . 1 . . . . . 1 . . . 1 . . . . Emergency Access Points 3 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . Terminal Index 11 | . 1 . 1 . 1 2 . 1 . 1 . 1 . 1 . . . 1 . . . 1 . . . . Fabricator Index 4 | . . . . . . . . 1 . . . 1 . 1 . 1 . . . . . . . . . . Repair Station Index 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Garrison Index 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . . . . 1 . 4 . . . 5 . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Components 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . . . . . 1 1 . 2 . . . 3 . . . . . 1 . . . 1 . . . . Fabricator Hacks 8 | . . . . . . 1 . 4 . . . 1 . 1 . . . . . . . 1 . . . . Network Status 3 | . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . Build 5 | . . . . . . 1 . 3 . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 11 | . 1 . . . . 1 . 6 . 1 . 1 . . . . . 1 . . . . . . . . Recycle Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . Retrieve Matter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 26 | . . . . . . 3 . 4 . 3 . . . 2 . 1 . 3 . 3 . 6 . 1 . . Unlock Access 12 | . . . . . . 1 . 2 . 1 . . . 2 . 1 . 1 . 2 . 2 . . . . Seal Access 7 | . . . . . . 2 . 1 . 2 . . . . . . . 1 . . . 1 . . . . Coupler Status 7 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . 3 . 1 . . Unauthorized Hacks 203 | . 9 . 15 . 15 35 . 31 . 12 . 20 . 20 . 3 . 11 . 14 . 11 . 1 4 2 Terminals 126 | . 7 . 15 . 13 24 . 17 . 3 . 13 . 8 . 1 . 8 . 8 . 5 . . 2 2 Assimilate 10 | . . . 1 . 1 4 . 2 . . . 1 . 1 . . . . . . . . . . . . Botnet 65 | . 7 . 7 . 8 12 . 7 . 1 . 6 . 3 . 1 . 4 . 3 . 3 . . 2 1 Detonate 6 | . . . . . . . . 3 . . . . . 1 . . . . . 2 . . . . . . Disrupt 30 | . . . 5 . 3 6 . 4 . . . 5 . 2 . . . 2 . 2 . 1 . . . . Operators 15 | . . . 2 . 1 2 . 1 . 2 . 1 . 1 . . . 2 . 1 . 1 . . . 1 Fabricators 35 | . . . . . . 6 . 8 . 4 . 4 . 3 . . . 2 . 3 . 3 . . 2 . Report 10 | . . . . . . 1 . 2 . 2 . 1 . 1 . . . 1 . 1 . 1 . . . . Fabnet 16 | . . . . . . 4 . 3 . 1 . 2 . 1 . . . 1 . 1 . 1 . . 2 . Haulers 8 | . . . . . . 1 . 2 . 1 . 1 . 1 . . . . . 1 . 1 . . . . Download 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . . . 2 2 . 4 . 2 . 2 . . . . . . . . . . . . . . Reject 7 | . 1 . . . 1 1 . 2 . 1 . 1 . . . . . . . . . . . . . . Mask 7 | . 1 . . . 1 1 . 2 . 1 . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Extract 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access 25 | . . . . . . 2 . 1 . 3 . . . 9 . 2 . 1 . 3 . 3 . 1 . . Broadcast 9 | . . . . . . 1 . . . 1 . . . 1 . 1 . 1 . 1 . 2 . 1 . . Decoy 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Redirect 4 | . . . . . . . . . . 1 . . . 2 . . . . . 1 . . . . . . Reprogram 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watchers 7 | . . . . . . 1 . 1 . 1 . . . 1 . 1 . . . 1 . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 109 | . 8 1 8 . 9 18 . 13 . 6 . 11 . 7 . 4 . 5 . 6 . 6 . 2 4 1 Full Trace Events 14 | . . . 1 . 2 2 . 2 . 1 . . . . . 2 . 1 . . . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 206 | . . . . . . 67 . 139 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 2 . 1 . . . 1 . . . . . . . . . . . . 1 . Parts Built 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 234 | . . . . . . . . 95 . . . . . . . . . . . . . 139 . . . . Total Part Build Rating 23 | . . . . . . . . 5 . . . . . . . . . . . . . 18 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 28 | . . . . . . . . . . . . . . 28 . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycled Matter 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Retrieved Matter 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 10 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Used RIF Installer 7 | . . . . . . . . . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hotswap 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 47 | . . . . . . 3 . . . . . 3 . 2 6 4 6 2 6 7 3 . 3 2 . . Non-combat 6 | . . . . . . 1 . . . . . . . . . 2 . . . 3 . . . . . . Combat 41 | . . . . . . 2 . . . . . 3 . 2 6 2 6 2 6 4 3 . 3 2 . . Robot Hacks Applied 44 | . . . . . . 3 . . . . . . . . 3 5 4 1 12 8 6 . 2 . . . parse_system 6 | . . . . . . 3 . . . . . . . . 1 2 . . . . . . . . . . find_terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . block_reporting 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . map_route 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . relay_feed 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . find_shortcuts 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . disrupt_area 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . spike_heat 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . overload_power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . wipe_record 19 | . . . . . . . . . . . . . . . 1 . 4 . 10 2 2 . . . . . overwrite_iff 4 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . . . formatsys_high 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Relay Couplers Released 33 | . . . . . . . . . 3 . . . . . 8 . 4 . 10 . 4 . 4 . . . Machine Destruction 33 | . . . . . . . . . 3 . . . . . 8 . 4 . 10 . 4 . 4 . . . Attached 20 | . . . . . . . . . . . . . . . 3 1 2 . 6 1 3 . 2 2 . . Fabnet Peak Effective % 15 | . . . . . . . . . . . . 15 15 15 15 15 15 15 15 6 6 6 6 7 7 5 Autooverrided 18 | . . . . . . . . . . . . 3 . 2 3 2 2 1 2 . . . 1 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Total Allies 42 | . . 6 . . 1 7 1 1 . . . 3 . 4 3 2 2 2 3 1 1 . 3 2 . . Largest Group 6 | . . 6 6 . 1 4 1 1 . . . 2 . 1 1 1 1 1 2 1 1 . 1 1 . . Highest-Rated Group 116 | . . 110 110 . 10 116 31 26 . . . 29 . 29 12 41 34 49 85 47 48 . 47 56 . . Highest-Rated Ally 85 | . . 31 31 . 10 30 31 26 . . . 29 . 29 12 41 34 49 85 47 48 . 47 56 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 181 | . . 9 69 . . 16 3 . . . . 13 . 10 5 6 5 4 23 4 4 . 4 6 . . Total Damage 3559 | . . 109 918 . . 374 42 . . . . 148 . 90 48 136 265 46 820 100 154 . 115 194 . . Kills 33 | . . 3 19 . . 4 . . . . . 2 . . . . 2 . 3 . . . . . . . Allies Corrupted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Robot Analysis Total 13 | . 4 . 2 . 1 1 . 2 . . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Turns Passed 9884 | 86 779 407 602 294 297 1080 51 426 472 258 46 303 21 336 503 307 319 423 405 131 667 477 440 186 426 142 Spaces Moved 15896 | 44 481 452 814 432 561 2272 102 1205 562 997 124 630 79 1073 720 547 345 803 463 279 271 879 505 428 635 193 Core 101 | 4 . . . . . . . . . . . . . . 1 . . . . . 18 . 6 54 18 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 657 | 40 481 26 . . . . . . . . . . . . . . . . . . 110 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15138 | . . 426 814 432 561 2272 102 1205 562 997 124 630 79 1073 719 547 345 803 463 279 143 879 499 374 617 193 Fastest Speed 23 | 50 120 32 32 37 32 26 23 23 23 23 23 23 23 23 28 28 27 27 27 29 40 32 32 34 35 37 Average Speed 33 | 113 120 38 34 37 33 28 23 23 23 23 23 25 23 26 29 28 28 27 27 30 84 34 35 37 46 39 Slowest Speed 400 | 120 120 190 37 37 37 32 26 25 108 23 23 195 23 34 350 32 86 27 29 40 200 114 117 50 400 335 Overloaded Moves 21 | . . . . . . . . . 21 . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 156 | . . 5 15 3 13 37 . 8 1 3 2 6 1 8 2 2 9 5 1 9 2 4 9 6 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 84 93 83 84 65 77 74 48 47 25 39 26 88 28 74 18 49 20 59 9 43 33 65 19 69 9 Regions Visited 26 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 1 1 . . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . . . . Unknown Exits Taken 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 203 | . . . . . . . . 89 11 . . . . 33 5 1 2 . 2 . 2 . 4 . 52 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . . . . . . 5 1 2 . 2 . 2 . 4 . . 2 AOE 185 | . . . . . . . . 89 11 . . . . 33 . . . . . . . . . . 52 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Tes Res Total 19486 | 77 610 637 1008 502 629 2652 128 1317 835 1021 138 721 80 1104 938 685 526 989 709 313 683 1027 735 440 739 243 Wait 2254 | 26 58 149 120 26 47 315 24 62 114 19 . 40 1 12 15 111 117 121 128 31 338 123 157 . 76 24 Move 15574 | 43 480 441 785 425 538 2199 101 1189 559 990 119 618 76 1056 715 542 327 793 460 261 266 871 487 416 624 193 Hop 146 | . . 5 13 3 9 36 . 8 1 3 2 6 1 8 2 2 8 5 1 9 2 4 8 5 5 . Pick Up 107 | . 16 4 2 1 2 10 . 13 2 1 . 8 1 5 9 3 4 . 5 1 3 1 6 1 3 6 Fast Attach 95 | 7 4 1 1 1 3 12 1 3 5 3 . 5 . . 1 3 2 6 2 1 6 4 1 8 15 . Attach 78 | . . 4 2 1 4 7 . 6 2 . . 8 . 3 5 . 2 . 3 1 5 4 6 4 4 7 Detach 16 | 1 . 1 1 . 2 . . 1 . . . 1 . . . . . . 1 . . 4 1 1 1 1 Swap 79 | . 3 . 7 3 2 18 1 4 9 1 . 3 . 8 4 4 2 . 8 . . 2 . . . . Drop 97 | . 10 3 5 2 4 15 1 10 7 4 . 5 1 7 5 5 1 2 4 . . . 2 1 1 2 Fire 539 | . 39 29 72 40 18 1 . 21 56 . . 24 . 5 56 15 27 8 42 9 29 7 20 1 10 10 Melee 10 | . . . . . . 3 . . . . . . . . . . . . . . . 7 . . . . Ram 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 454 | . . . . . . 17 . . 80 . 16 . . . 123 . 36 54 54 . 34 . 40 . . . Rewire 9 | . . . . . . . . . . . 1 3 . . 3 . . . 1 . . . 1 . . . Trap 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x3 / *Low x2 / Gar) -7/Waste -7/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Gar / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -6/Factory (discovered 6 exits: Fac x4 / Low x2) -6/Waste -6/Factory (discovered 2 exits: Gar / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 4 exits: Fac / *Upp x2 / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: Gar / Gar) -4/Garrison -4/Factory (discovered 10 exits: *Res x4 / *Upp x2 / Ext x2 / Gar / Gar) -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 4) 825 | -10/Materials | Discovered new exit (range 4) 866 | -10/Materials | Entered Mines 870 | -10/Mines | Assembled infested the area 874 | -10/Mines | Learned location of Mines (-8) 875 | -10/Mines | Assisted by a Guerilla fighting off Assembled 977 | -10/Mines | Discovered new exit (range 10) 987 | -10/Mines | Received a Mining Laser from a helpful Derelict 1005 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1181 | -10/Mines | Found a hidden stash of uninstalled traps 1246 | -10/Mines | Build established: Sprinter 1273 | -10/Mines | Entered Materials 1273 | -9/Materials | Accompanied by 6 allies 1273 | -9/Materials | Evolved 2 slots: Utility x2 1280 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1289 | -9/Materials | Discovered new exit (range 13) 1400 | -9/Materials | Discovered new exit (range 11) 1401 | -9/Materials | Identified exit to Mines 1401 | -9/Materials | Identified exit to Storage 1673 | -9/Materials | First assault squad dispatched 1810 | -9/Materials | Build established: Mutant 1875 | -9/Materials | Entered Mines 1923 | -9/Mines | Learned location of Storage (-9) 2146 | -9/Mines | Learned Materials emergency access door positions 2146 | -9/Mines | Discovered new exit (range 15) 2168 | -9/Mines | Identified exit to Materials 2169 | -9/Mines | Entered Materials 2169 | -8/Materials | Evolved 2 slots: Utility x2 2284 | -8/Materials | Discovered new exit (range 7) 2311 | -8/Materials | Identified exit to Factory 2388 | -8/Materials | Discovered exit to Factory (range 3) 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Propulsion x2 2660 | -7/Factory | Discovered new exit (range 19) 2668 | -7/Factory | Identified exit to Factory 2674 | -7/Factory | Discovered new exit (range 6) 2675 | -7/Factory | Identified exit to Lower Caves 2849 | -7/Factory | Lost 3 parts (1n2u) 2866 | -7/Factory | Search patrols dispatched 2883 | -7/Factory | Discovered exit to Lower Caves (range 20) 3005 | -7/Factory | Discovered exit to Factory (range 19) 3045 | -7/Factory | Fabricated L-41 Fighter (x3) 3109 | -7/Factory | Discovered exit to Factory (range 9) 3111 | -7/Factory | Build established: Hacker-Sprinter 3181 | -7/Factory | Identified exit to Garrison 3546 | -7/Factory | Sucked down chute 3546 | -7/Factory | Entered Waste 3547 | -7/Waste | Met a frightened Derelict 3554 | -7/Waste | Spotted C-40 Crusher 3554 | -7/Waste | Spotted C-40 Crusher 3558 | -7/Waste | Spotted C-40 Crusher 3565 | -7/Waste | Spotted C-40 Crusher 3565 | -7/Waste | Discovered new exit (range 10) 3565 | -7/Waste | Spotted C-40 Crusher 3597 | -7/Waste | Entered Factory 3609 | -7/Factory | Identified exit to Garrison 3616 | -7/Factory | Discovered exit to Factory (range 18) 3685 | -7/Factory | Identified exit to DSF 3712 | -7/Factory | Identified exit to DSF 3738 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 3820 | -7/Factory | Central database locked down 3928 | -7/Factory | Core integrity fell below 50% 3929 | -7/Factory | Discovered exit to Factory (range 11) 3996 | -7/Factory | Discovered exit to Factory (range 8) 4023 | -7/Factory | Identified exit to Garrison 4023 | -7/Factory | Entered Garrison 4050 | -7/Garrison | Triggered checkpoint 4121 | -7/Garrison | Triggered checkpoint 4206 | -7/Garrison | Triggered checkpoint 4288 | -7/Garrison | Triggered checkpoint 4329 | -7/Garrison | Lost 3 parts (2n1w) 4338 | -7/Garrison | Destroyed 7 combat bots 4422 | -7/Garrison | Lost 3 parts (1n2w) 4475 | -7/Garrison | Discovered new exit (range 12) 4479 | -7/Garrison | Installed Relay Interface Framework 4495 | -7/Garrison | Entered Factory 4507 | -7/Factory | Identified exit to Garrison 4626 | -7/Factory | Discovered exit to Lower Caves (range 12) 4753 | -7/Factory | Entered Garrison 4784 | -7/Garrison | Triggered checkpoint 4785 | -7/Garrison | Triggered checkpoint 4793 | -7/Garrison | Discovered exit to Factory (range 12) 4798 | -7/Garrison | Expanded RIF knowledge: Robot Detection 4799 | -7/Garrison | Entered Factory 4799 | -6/Factory | Evolved 2 slots: Utility x2 4842 | -6/Factory | Identified exit to Lower Caves 4842 | -6/Factory | Identified exit to Factory 4865 | -6/Factory | Lost 4 parts (1p3n) 5102 | -6/Factory | Sucked down chute 5102 | -6/Factory | Entered Waste 5107 | -6/Waste | Spotted C-40 Crusher 5113 | -6/Waste | Spotted C-40 Crusher 5117 | -6/Waste | EMP discharged 5117 | -6/Waste | Spotted C-40 Crusher 5117 | -6/Waste | Spotted C-40 Crusher 5118 | -6/Waste | Spotted C-40 Crusher 5119 | -6/Waste | Spotted C-40 Crusher 5119 | -6/Waste | Discovered new exit (range 16) 5123 | -6/Waste | Entered Factory 5235 | -6/Factory | Identified exit to Garrison 5338 | -6/Factory | Identified exit to Garrison 5352 | -6/Factory | Repaired Broken Hardcell Cannon? 5356 | -6/Factory | Build established: Wizard-Sprinter 5360 | -6/Factory | Garrison activated, responded to threat 5396 | -6/Factory | Local machine network offline 5459 | -6/Factory | Entered Garrison 5504 | -6/Garrison | Triggered checkpoint 5504 | -6/Garrison | Triggered checkpoint 5574 | -6/Garrison | Destroyed 9 combat bots 5624 | -6/Garrison | Discovered new exit (range 15) 5640 | -6/Garrison | Garrison Relay disabled 5660 | -6/Garrison | Triggered checkpoint 5704 | -6/Garrison | Discovered new exit (range 14) 5823 | -6/Garrison | Discovered new exit (range 13) 5829 | -6/Garrison | Expanded RIF knowledge: Hotswap 5902 | -6/Garrison | Garrison Relay disabled 5916 | -6/Garrison | Triggered checkpoint 5948 | -6/Garrison | Triggered checkpoint 5962 | -6/Garrison | Entered Factory 6040 | -6/Factory | Identified exit to Garrison 6050 | -6/Factory | System corruption reached 10% 6267 | -6/Factory | Build established: Bothacker-Sprinter 6269 | -6/Factory | Entered Garrison 6278 | -6/Garrison | Triggered checkpoint 6305 | -6/Garrison | Garrison Relay disabled 6334 | -6/Garrison | Triggered checkpoint 6413 | -6/Garrison | Discovered exit to Factory (range 8) 6452 | -6/Garrison | Triggered checkpoint 6462 | -6/Garrison | Discovered exit to Factory (range 10) 6540 | -6/Garrison | Lost 5 parts (3n2u) 6574 | -6/Garrison | Triggered checkpoint 6583 | -6/Garrison | Discovered exit to Factory (range 9) 6587 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 6588 | -6/Garrison | Entered Factory 6588 | -5/Factory | Evolved 2 slots: Utility x2 6654 | -5/Factory | Discovered new exit (range 14) 6682 | -5/Factory | Spotted B-75 Beast 6801 | -5/Factory | Build established: Hacker-Sprinter 6945 | -5/Factory | Discovered new exit (range 17) 6945 | -5/Factory | Identified exit to Upper Caves 7011 | -5/Factory | Identified exit to Garrison 7011 | -5/Factory | Entered Garrison 7037 | -5/Garrison | Spotted B-75 Beast 7048 | -5/Garrison | Assimilated Beast 6a with formatsys_high 7054 | -5/Garrison | Triggered checkpoint 7124 | -5/Garrison | Triggered checkpoint 7175 | -5/Garrison | Discovered new exit (range 14) 7181 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 7188 | -5/Garrison | Triggered checkpoint 7227 | -5/Garrison | Garrison Relay disabled 7291 | -5/Garrison | Discovered new exit (range 8) 7300 | -5/Garrison | Triggered checkpoint 7318 | -5/Garrison | Garrison Relay disabled 7416 | -5/Garrison | Entered Factory 7416 | -4/Factory | Evolved 2 slots: Utility x2 7474 | -4/Factory | Identified exit to Garrison 7547 | -4/Factory | Identified exit to Garrison 7547 | -4/Factory | Entered Garrison 7549 | -4/Garrison | Expanded RIF knowledge: Watcher Feeds 7572 | -4/Garrison | Lost 5 parts (1p2n2u) 7820 | -4/Garrison | Build established: Botlord-Mutant 7894 | -4/Garrison | Lost 3 parts (1n1u1w) 8014 | -4/Garrison | Triggered checkpoint 8082 | -4/Garrison | Garrison Relay disabled 8150 | -4/Garrison | Triggered checkpoint 8176 | -4/Garrison | Triggered checkpoint 8209 | -4/Garrison | Discovered new exit (range 11) 8214 | -4/Garrison | Entered Factory 8219 | -4/Factory | Identified exit to Garrison 8527 | -4/Factory | Discovered new exit (range 7) 8534 | -4/Factory | Identified exit to Upper Caves 8534 | -4/Factory | Identified exit to Extension 8534 | -4/Factory | Identified exit to Research 8650 | -4/Factory | Spotted B-86 Titan 8657 | -4/Factory | Lost 4 parts (3u1w) 8681 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 8691 | -4/Factory | Identified exit to Garrison 8691 | -4/Factory | Entered Garrison 8726 | -4/Garrison | Triggered checkpoint 8726 | -4/Garrison | Triggered checkpoint 8846 | -4/Garrison | Triggered checkpoint 8893 | -4/Garrison | Discovered exit to Research (range 14) 8979 | -4/Garrison | Core integrity fell below 50% 8997 | -4/Garrison | Discovered exit to Research (range 12) 9010 | -4/Garrison | Garrison Relay disabled 9050 | -4/Garrison | Triggered checkpoint 9062 | -4/Garrison | Triggered checkpoint 9098 | -4/Garrison | Discovered exit to Research (range 15) 9105 | -4/Garrison | Expanded RIF knowledge: Autooverride 9121 | -4/Garrison | Lost 9 parts (3n4u2w) 9131 | -4/Garrison | Entered Research 9131 | -3/Research | Evolved 2 slots: Utility x2 9137 | -3/Research | Imp. Hacking Suite fried by hacking feedback 9297 | -3/Research | Lost 9 parts (1p2n6u) 9313 | -3/Research | Discovered new exit (range 8) 9317 | -3/Research | Entered Testing 9418 | -3/Testing | Build established: Mutant 9438 | -3/Testing | Spotted PY-2WA0EW2CMP 9535 | -3/Testing | Core integrity fell below 50% 9572 | -3/Testing | Lost 3 parts (1u2w) 9737 | -3/Testing | Found Prototype Device 9737 | -3/Testing | Identified Exp. Focal Shield 9741 | -3/Testing | Discovered new exit (range 4) 9743 | -3/Testing | Entered Research 9743 | -2/Research | Evolved 2 slots: Utility x2 9754 | -2/Research | Lost 4 parts (1p1n1u1w) 9828 | -2/Research | Lost 4 parts (3n1w) 9885 | -2/Research | Self-destructed Last Messages --------------- 09878_ Overheating: System interference. 09878_ Nova Cannon temporarily disabled. 09878_ U-05 Engineer builds a Wall. 09878_ Penetrated by Slug. 09879_ Power failure, Fusion Reactor shutdown. 09879_ Overheating: Energy bleed (-9). 09880_ Penetrated by Slug. 09880_ Slug penetrates Wall. 09880_ Field Propulsion Drive destroyed. 09880_ U-05 Engineer builds a Wall. 09881_ Overheating: System interference. 09881_ Nova Cannon temporarily disabled. 09881_ Slug penetrates Wall. 09881_ Penetrated by Slug. 09882_ Overheating: System interference. 09882_ Exp. Focal Shield temporarily disabled. 09883_ Overheating: Matter decay (-12). 09883_ Penetrated by Slug. 09883_ Fusion Reactor destroyed. 09884_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????# #?????????????????????? | | ??????????????####### #?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# # #??????????##########?? | | ??????????????# + #??????????# #?? | | ??????????????# # #??????????# !=* #?? | | ??????????????# # ####???????# !* #?? | | ??????????????# # #???????# !* * #?? | | ??????????????# # #???????# #?? | | ?????########## # +???????# #?? | | ???? ## # #???????# #?? | | ???? ## # #???????? #?? | | ????"" """ ## # #?????????? ???? | | ???""" """ ####+### #############+###### | | ?? """ """ # | | ?? """ """ + | | # """ """ # | | # # | | # ####+######## T########+##### | | # # hh##?####????? ???# | | # # Ru ;????????? ???# | | # # ] #???????# """ ??# | | ?############# ] *#???????# "T ??# | | ?????????????#""" ]**#???????# """ ??# | | ?????????????#"Y @*#??????????? ?# | | ?????????????#""" #??????????? ?# | | ?????????????# #???????????? ?# | | ?????????????# #??????######+###### | | ?????????????##########????? = | | ???????????????????????????? ! | | ???????????????????????????? | | ????????????????????????????? """ | | ???????????????????????????? ??""F"" | | ???????????????????????????? "" "" | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????+ ! | | ???????????????????????????# | | ???????????????????????????+ | | ?????????????????????????????+########+### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ???????????????????????????????########### | | ???????????????????????????????# # | | ???????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 EM Shielding 2 Armor Coverage 150 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Propulsion Shielding 33 Utility Shielding 90 Evasion (%) 65 Targeting Accuracy 26 Melee Accuracy 10 Offensive Hacking 50 Defensive Hacking 30 Relay Coupler Types 7 Relay Coupler Value 278 Item Schematics ----------------- Med. Storage Unit | -7/Factory | Extracted Imp. Propulsion Shielding | -7/Factory | Extracted Imp. EM Shotgun | -7/Factory | Extracted Weight Redist. System | -6/Factory | Extracted Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ M-14 Sweeper | -7/Factory | Downloaded Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Lrn. Missile Launcher | x1 | -7/Factory | Preloaded Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed FortressAlertProjector Manual? 0 Play Time 05:00:22 Cumulative 131.7 hours Start 2022.11.26 @ 00:52:39 End 2022.12.16 @ 05:40:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 792c2ab8-f996-4041-a93c-e23b510e5ac3