Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.23 @ 01:32:04 Player: ZOT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1590) 1590 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 3747 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 175/175 System Corruption 0% Temperature Cool (37) Movement Flying (197) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Medium Storage Unit Seismic Detector System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (10) --- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Light Nuclear Core Improved Sensor Array Improved Signal Interpreter System Shield Trap Extractor (0/4) Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Seismic Detector Trap Extractor > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Armored Wheel Improved Signal Interpreter Heavy EM Pulse Gun Small Laser Grenade Launcher Datajack Plasma Cutter [Rating: 27] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Hackware System Shield Weapon Assault Cannon Energy Gun Heavy EM Pulse Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 57 | 7 4 11 35 Power 11 | 1 1 1 8 Engine 6 | 1 1 1 3 Core 5 | . . . 5 Reactor . | . . . . Propulsion 20 | 2 . 4 14 Treads 1 | . . . 1 Leg 9 | 2 . 2 5 Wheel 6 | . . 2 4 Hover . | . . . . Flight 4 | . . . 4 Utility 6 | 2 1 1 2 Device 3 | 1 1 . 1 Storage 2 | 1 . 1 . Processor . | . . . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 20 | 2 2 5 11 Energy Gun 10 | 2 2 2 4 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 3 | . . 2 1 Launcher 4 | . . 1 3 Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 21 | . 2 2 17 Power 4 | . 1 . 3 Propulsion 10 | . . 1 9 Utility 1 | . 1 . . Weapon 6 | . . 1 5 Highest Loss Streak 6 | . 2 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 97 91 Engine 5 | . 14 11 1 Core 8 | . . . 14 Leg 13 | . 28 21 7 Wheel 18 | . . 19 20 Flight 1 | . . . 3 Device 14 | . 13 11 17 Storage 10 | . 14 11 9 Energy Gun 7 | . 28 10 3 Ballistic Cannon 8 | . . 10 7 Launcher 1 | . . . 1 Slashing Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 36 | 13 15 24 36 Greatest Support 36 | 20 20 24 36 Greatest Overweight (x) 5 | 1 1 4 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 8 10 Most Carried 10 | 8 8 10 10 Average Carried 8 | 4 7 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 8 8 10 10 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1411 | 270 20 261 860 Remotely . | . . . . Salvage Created 1740 | 154 55 407 1124 Parts 125 | 13 6 41 65 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 44 | . 3 13 28 Melee 6 | . . . 6 Guns 12 | . 3 6 3 Cannons 15 | . . 4 11 AOE 11 | . . 3 8 Classes Destroyed 12 | 2 1 4 5 Builder 1 | . . . 1 Tunneler 4 | 3 . . 1 Hauler 3 | . . 1 2 Recycler 2 | 1 . . 1 Watcher 2 | . . 1 1 Swarmer 16 | . 3 7 6 Grunt 17 | . . 3 14 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 6 | . . 3 3 Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 14 | 2 3 7 14 Combat Bots Only 12 | . 3 7 12 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3053 | . 212 339 2502 Core 651 | . 47 46 558 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 200 | . . . 200 Core Remaining (%) 89 | 100 81 88 . Volleys Fired 120 | 6 8 29 77 Largest 2 | 2 2 2 2 Hottest 90 | 80 90 90 89 Shots Fired 196 | 11 16 58 111 Gun 67 | 11 16 30 10 Cannon 101 | . . 26 75 Launcher 15 | . . 2 13 Special 13 | . . . 13 Kinetic 101 | . . 26 75 Thermal 14 | . . . 14 Explosive 15 | . . 2 13 Electromagnetic 66 | 11 16 30 9 Robot Hit Streak 14 | 4 2 5 14 Robot Miss Streak 4 | 2 1 4 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 124 | 7 9 25 83 Core Hits 80 | 5 3 18 54 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . . 5 Blast 4 | . . . 4 Sever 1 | . . . 1 Melee Attacks 15 | . . . 15 Impact . | . . . . Slashing 15 | . . . 15 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3761 | 126 139 602 2894 Guns 543 | 105 98 184 156 Cannons 1585 | . . 286 1299 Explosions 1093 | 21 41 132 899 Melee 471 | . . . 471 Ramming 4 | . . . 4 Kinetic 1585 | . . 286 1299 Thermal 141 | 21 41 . 79 Explosive 1031 | . . 132 899 Electromagnetic 529 | 105 98 184 142 Impact . | . . . . Slashing 471 | . . . 471 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 29 | . 1 . 28 Projectiles 16 | . . . 16 Explosions 13 | . 1 . 12 Melee . | . . . . Knockbacks 17 | . . 2 15 Impact . | . . . . Kinetic 14 | . . 2 12 Secondary 3 | . . . 3 Self-Inflicted Damage 109 | . 31 . 78 Shots 4 | . 1 . 3 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 501 | 36 123 183 501 Average Temperature 117 | 15 58 53 171 Received Heat Transfer 1167 | . . 87 1080 Effects 14 | . . . 14 Shutdowns 5 | . . . 5 Energy Bleed 3 | . . . 3 Matter Decay 5 | . . . 5 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 359 | 50 50 . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 667 | 20 81 472 667 Initial 114 | . 13 33 114 Average 323 | 10 63 247 456 Maximum Alert Level 2 | . . 2 2 Low Security (%) 30 | 100 100 23 12 Level 1 24 | . . 65 10 Level 2 44 | . . 11 77 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 4 13 47 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 1 3 6 Terminals 6 | . 1 2 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 30 | . 3 9 18 Successful 18 | . 1 4 13 Failed 12 | . 2 5 5 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 2 | . . 1 1 Terminals 16 | . 3 6 7 Fabricators . | . . . . Repair Stations 9 | . . . 9 Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access 2 | . . . 2 Terminal Hacks 7 | . 1 2 4 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . 1 . Locate Traps 1 | . 1 . . Zone Layout 4 | . . 1 3 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 3 | . . . 3 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 2 | . . . 2 Seal Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Assimilate 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 1 3 5 Full Trace Events 4 | . 1 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 102 | . . . 102 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1599 | 132 143 469 855 Spaces Moved 834 | 59 79 346 350 Core 14 | 7 . 7 . Treads 2 | . . . 2 Legs 176 | 52 79 43 2 Wheels 598 | . . 296 302 Hover . | . . . . Flight 44 | . . . 44 Fastest Speed 50 | 50 120 90 90 Average Speed 109 | 159 133 96 108 Slowest Speed 450 | 190 190 250 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 18 32 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 125 | 7 2 23 93 Melee . | . . . . Projectile 17 | . . 5 12 AOE 108 | 7 2 18 81 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1284 | 86 103 422 673 Wait 192 | . 1 23 168 Move 831 | 58 78 345 350 Hop . | . . . . Pick Up 43 | 15 6 7 15 Fast Attach 13 | . . 3 10 Attach 22 | 7 2 3 10 Detach . | . . . . Swap 22 | . 2 5 15 Drop 25 | . 6 7 12 Fire 120 | 6 8 29 77 Melee 15 | . . . 15 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 133 | -11/Junkyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 4) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 417 | -9/Materials | Destroyed 7 combat bots 536 | -9/Materials | Identified exit to Mines 742 | -9/Materials | Discovered new exit (range 4) 745 | -9/Materials | Entered another Materials area 745 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 809 | -8/Materials | Repaired Arm. Wheel 932 | -8/Materials | Destroyed 12 combat bots 1094 | -8/Materials | Repaired Assault Cannon 1128 | -8/Materials | Repaired Arm. Wheel 1241 | -8/Materials | Lost 6 parts (2p2n2w) 1273 | -8/Materials | Core integrity fell below 50% 1439 | -8/Materials | Garrison activated, responded to threat 1502 | -8/Materials | Destroyed 7 combat bots 1511 | -8/Materials | Lost 5 parts (1p3n1w) 1545 | -8/Materials | First assault squad dispatched 1591 | -8/Materials | Core integrity fell below 20% 1600 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01576_ U-05 Engineer lays Concrete. 01580_ Sneak attack on A-02 Transporter. 01580_ A-02 Transporter destroyed. 01581_ U-05 Engineer lays Concrete. 01582_ Acquired 60 matter. 01583_ U-05 Engineer lays Concrete. 01586_ Critical hit (Burn: +37). 01586_ U-05 Engineer lays Concrete. 01592_ C-30 ARC bursts open, deploying its payload. 01592_ G-50 Soldier unfolds itself. 01592_ G-47 Trooper unfolds itself. 01592_ M-28 Smith unfolds itself. 01593_ U-05 Engineer lays Concrete. 01597_ G-47 Trooper destroyed. 01597_ Aluminum Leg destroyed. 01597_ Destroyed Aluminum Leg. 01597_ Grenade Launcher destroyed. 01597_ Destroyed Grenade Launcher. 01597_ Flight Unit destroyed. 01597_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# ??? ??????????????????????????? | | ?????????????# ?? #?????????????????????????? | | ?????????????# ?? #?????????????????????????? | | ?????????????# "?? #?????????????????????????? | | ?????????????# """ #?????????????????????????? | | ?????????????# """ #?????????????????????????? | | ????????????## ^k""" #?????????????????????????? | | #????####+### #?????????????????????????? | | ?? #?????????????????????????? | | ??? k #?????????????????????????? | | ????? #?????????????????????????? | | ??????? w #?????????????????????????? | | ###?????????# #?????????????????????????? | | ????????????# ^^ #???????????#?????????????? | | ????????????# m ####?????? ##????????????? | | ???????????## g" "g ##### ####?????????? | | ???????????# "G" ==%=** * ?????? | | ???????????#% " !%=g@ *** T ?????? | | ??########?# % u *[ g w ???????? | | ??#!![[//#?#% %w ##### #####????????? | | ??#!![[/ #?# # ###????## ##????????????? | | ??# #?# ## #???????? #?????????????? | | ??### ### ## | """ #?????????#?????????????? | | ????# ## """ #???????????????????????? | | ????# = ## * """ #???????????????????????? | | ????# = ## #???????????????????????? | | ???## #####+### """ #???????????????????????? | | ???# ## ! [ # """ #???????????????????????? | | ?? # ] ## """ # """ #???????????????????????? | | # ## """ # #???????????????????????? | | #### ## """ ##########???????????????????????? | | ## #????????????????????????????????? | | ##### ### !#????????????????????????????????? | | ##### # #######????????????????????????????????? | | "" # # ! #????????????????????????????????? | | """ + + "T"??????????????????????????????????? | | """ # # #????????????????????????????????? | | # *|#????????????????????????????????????????? | | # =%#????????????????????????????????????????? | | # ! ???????????????????????????????????????? | | ##### % ??????????????????????????????????????? | | ????# ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearWeldingStick Manual? 0 Play Time 00:39:52 Cumulative 62.7 hours Start 2023.07.23 @ 00:52:23 End 2023.07.23 @ 01:32:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ede1132-3255-4059-a59d-187e59653199