Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 15:52:42 Player: Singularius Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (284) 1420 Value Destroyed (14578) 14578 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (4422) 4422 TOTAL SCORE: 29340 Bonus ------- High Alert Combat Kills 1985 Follower Combat Kills 1337 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Light Quantum Reactor Armored Leg Armored Leg Myomer Leg Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Biometal Leg Improved Thunder Leg Centrium Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Tactical Coordination Suite Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer Advanced Recalibrator > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Heavy Wave Gun Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Armored Leg Armored Leg Myomer Leg Myomer Leg Advanced Myomer Leg Experimental Myomer Leg Centrium Leg Advanced Heat Sink Transdimensional Reconstructor Wave Gun Advanced Plasma Cannon Advanced Plasma Cannon [Rating: 180] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Light Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . 2 . . . . 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . . . . . . . . Utility 11 | . . 2 . . . 2 . 2 . . . . 1 2 1 1 Weapon 3 | . . . . . . 1 . . . . . . 1 . . 1 Parts Attached 253 | 7 3 14 5 2 . 30 15 52 16 2 4 7 33 7 9 47 Power 38 | 1 1 1 1 . . 5 3 6 4 . 1 1 4 . 1 9 Engine 19 | 1 1 1 1 . . 4 3 3 4 . . 1 . . . . Core 3 | . . . . . . 1 . 2 . . . . . . . . Reactor 16 | . . . . . . . . 1 . . 1 . 4 . 1 9 Propulsion 54 | 2 . 4 2 . . 6 5 13 4 . 2 1 4 2 2 7 Treads 19 | 2 . 4 2 . . 6 3 2 . . . . . . . . Leg 35 | . . . . . . . 2 11 4 . 2 1 4 2 2 7 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 102 | 2 1 4 2 1 . 11 5 17 4 1 . 3 19 5 5 22 Device 56 | 1 . 1 1 1 . 5 4 6 2 . . 3 9 4 3 16 Storage 6 | 1 . 1 . . . . . 1 . . . . 2 . 1 . Processor 18 | . . . . . . 1 . 4 1 . . . 5 1 1 5 Hackware . | . . . . . . . . . . . . . . . . . Protection 22 | . 1 2 1 . . 5 1 6 1 1 . . 3 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 59 | 2 1 5 . 1 . 8 2 16 4 1 1 2 6 . 1 9 Energy Gun 36 | 1 . 4 . 1 . 7 2 10 2 . . 2 2 . 1 4 Energy Cannon 13 | . 1 . . . . 1 . 4 . . . . 3 . . 4 Ballistic Gun 6 | 1 . . . . . . . . 2 1 . . 1 . . 1 Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 1 . 2 . 3 . . 3 . 5 . 1 5 Corrupted Parts 6 | . . . . . . . . . 5 . . . . . . 1 System Corruption 21 | . . . . . . . . . 20 . . . . . . 1 Parts Lost 109 | . . 2 5 . . 2 10 25 6 1 . 9 4 . . 45 Power 16 | . . 1 1 . . . 1 3 2 . . 2 1 . . 5 Propulsion 22 | . . . 2 . . . 4 6 1 1 . 1 1 . . 6 Utility 44 | . . 1 2 . . 2 2 8 1 . . 4 2 . . 22 Weapon 27 | . . . . . . . 3 8 2 . . 2 . . . 12 Highest Loss Streak 32 | . . 2 5 . . 1 6 13 5 1 . 3 1 . . 32 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 12 | 2 6 8 10 14 15 14 14 14 5 14 14 14 14 15 14 14 Power 1 | . 1 1 . . 1 1 2 2 . 1 1 2 1 2 1 2 Propulsion 4 | 1 2 3 5 5 5 3 3 3 1 4 4 4 4 6 6 6 Utility 2 | . 1 . 1 3 4 5 4 3 2 4 3 3 3 . 1 . Weapon 3 | . 1 3 4 5 5 4 4 3 1 4 4 3 3 5 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 51 | . . 13 . 2 . 8 1 7 . . 2 . 11 2 . 5 Power 11 | . . 2 . . . 2 . 2 . . 1 . 1 1 . 2 Propulsion 16 | . . 5 . . . . 1 2 . . . . 4 1 . 3 Utility 9 | . . 1 . . . 3 . 1 . . 1 . 3 . . . Weapon 15 | . . 5 . 2 . 3 . 2 . . . . 3 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 97 100 100 99 99 94 79 96 99 86 98 96 99 98 Engine 5 | . 14 10 9 11 11 11 12 5 4 11 8 4 . . . . Reactor 4 | . . . . . . . . 1 . . 2 5 9 9 13 11 Treads 9 | . 28 22 21 22 22 25 24 6 . . . . . . . . Leg 11 | . . . . . . . 1 10 20 19 23 22 20 19 17 15 Device 22 | . 12 21 21 22 22 19 20 21 22 17 17 21 24 22 27 26 Storage 6 | . 14 11 11 11 11 6 6 5 5 5 5 5 5 4 4 3 Processor 9 | . . . . . . 5 6 14 10 11 11 5 13 11 13 18 Protection 4 | . 1 10 10 11 11 5 5 3 . 10 10 1 2 9 6 1 Energy Gun 13 | . 1 18 21 22 22 15 15 12 5 5 4 5 13 13 13 13 Energy Cannon 3 | . 12 3 . . . 3 3 3 . . . . 4 4 3 5 Ballistic Gun 1 | . 14 . . . . . . . . 11 11 10 1 . . . Peak Build Rating 180 | 7 7 18 18 27 22 62 62 95 78 81 96 96 121 133 161 180 Average Rating 84 | 5 7 15 17 21 22 53 60 86 59 79 87 87 116 126 152 173 On Entrance 59 | . 7 7 17 18 22 22 62 62 42 78 81 96 85 119 133 158 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 3 . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 140 | 14 16 38 38 40 40 79 83 91 67 64 77 77 99 98 120 140 Greatest Support 140 | 40 40 46 46 46 46 92 89 140 70 66 91 91 110 116 116 116 Greatest Overweight (x) 1 | . . . . . . . 1 1 1 1 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 6 8 10 14 15 14 14 14 5 14 14 14 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 10 15 15 15 15 10 15 14 15 13 15 15 15 5 Class Distribution -------------------- 50% | Scavenger-Gunner 16% | Mutant 13% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 5547 | 291 128 238 100 41 . 425 321 775 690 237 100 551 544 90 170 846 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 16029 | 118 279 881 127 . . 833 1348 2931 1194 382 486 529 2257 251 827 3586 Parts 644 | 7 9 49 6 . . 27 58 105 25 12 3 27 86 11 38 181 Haulers Intercepted 3 | . 2 . . . . . . 1 . . . . . . . . Recyclers Shooed 5 | . . . . . . 1 . 1 . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . 10 . . . 26 11 1 26 . . . . Prevented 10 | . . . . . 1 . . . 9 . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 280 | . 6 23 22 . . 11 34 50 14 7 . 11 38 3 13 48 Guns 166 | . 2 15 5 . . 3 20 31 8 7 . 11 26 1 11 26 Cannons 73 | . 4 5 . . . 7 7 12 6 . . . 9 2 2 19 AOE 26 | . . 3 17 . . . 6 . . . . . . . . . Classes Destroyed 22 | 2 3 4 2 . . 1 2 4 1 . . . . 1 . 2 Worker 5 | . . . . . . . . . . . . . 3 . . 2 Builder 5 | . . . . . . . . 1 . . . . 2 . 1 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 3 | . 2 . . . . . . 1 . . . . . . . . Recycler 5 | 1 . . . . . 1 . . . . . . 1 . 1 1 Mechanic 1 | . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . . . 1 Swarmer 63 | . 3 3 3 . . . 16 12 3 2 . 6 9 . 6 . Cutter 4 | . . . . . . . 3 1 . . . . . . . . Saboteur 1 | . . . . . . . . 1 . . . . . . . . Grunt 73 | . 3 12 . . . 4 10 14 8 2 . 3 8 . . 9 Brawler 6 | . . 1 . . . . . 1 1 1 . . . . . 2 Duelist 5 | . . 1 . . . 1 . 1 . 1 . . 1 . . . Sentry 26 | . . 6 . . . 4 . 4 2 1 . 1 5 1 1 1 Demolisher 1 | . . . 1 . . . . . . . . . . . . . Specialist 5 | . . . . . . . 2 3 . . . . . . . . Hunter 18 | . . . . . . . . 4 . . . . 5 . 4 5 Programmer 57 | . . . . . . 2 3 8 . . . 1 10 2 2 29 Heavy 1 | . . . . . . . . 1 . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . 1 . . . . . . . Packrat 5 | . . . . . . . . . 5 . . . . . . . Assembled 18 | . . . 18 . . . . . . . . . . . . . Best Kill Streak 19 | 2 2 5 19 . . 2 6 13 6 6 . 3 7 3 7 6 Combat Bots Only 19 | . 2 5 19 . . 2 6 12 6 6 . 3 6 3 6 6 Max Kills in Single Turn 5 | 1 1 3 5 . . 1 2 2 1 2 . 2 3 1 2 2 Gunslinging 1 | . . 1 . . . . . 1 . . . 1 . . . . Exploded 5 | . . 3 5 . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 1730 | . 48 57 36 . 2 85 181 394 91 16 . 96 178 . 52 494 Missed 583 | . 16 16 14 . 1 27 67 106 28 2 . 34 83 . 18 171 Hits 1147 | . 32 41 22 . 1 58 114 288 63 14 . 62 95 . 34 323 Melee 42 | . . . 3 . . 2 2 22 . 1 . 4 3 . . 5 Projectile 1105 | . 32 41 19 . 1 56 112 266 63 13 . 58 92 . 34 318 AOE 16 | . . . 9 . . . 3 3 . . . . . 1 . . Critical Strikes 61 | . . 1 . . . 1 2 26 3 . . 5 3 1 . 19 Actively Blocked 1 | . . 1 . . . . . . . . . . . . . . Part Disruptions 5 | . . . . . . . . 1 . . . . . . . 4 Damage Taken 22232 | . 340 516 619 . 15 849 1744 5269 1277 256 . 1200 1551 223 561 7812 Core 2917 | . 40 100 70 . . 44 41 406 195 75 . 125 274 . 16 1531 Absorbed by Shields 873 | . . . . . . . 89 120 . . . . . . 175 489 Reduced by Siege Mode 124 | . . . . . . . . 94 30 . . . . . . . Redirected to Shielding 280 | . 12 38 . . . . . . . 53 . 44 . . . 133 Ignored by Resistances 51 | . . . . . . . 51 . . . . . . . . . Regen/Repaired (Parts) 175 | . . . . . . 56 . . . . . . 119 . . . Core Remaining (%) 78 | 100 84 . . . 57 . 90 . . . . 19 76 100 98 . Volleys Fired 757 | 7 34 42 14 1 3 31 78 131 50 17 . 71 89 7 39 143 Largest 5 | 2 2 2 2 1 2 3 3 3 3 3 . 3 4 4 4 5 Hottest 536 | 60 80 126 126 75 138 250 250 258 196 147 . 183 359 304 351 536 Shots Fired 1918 | 14 68 82 22 2 6 90 191 352 96 47 1 125 260 25 108 429 Gun 1340 | 14 38 67 17 2 6 64 138 249 57 47 1 125 177 18 77 243 Cannon 561 | . 30 13 . . . 26 43 103 39 . . . 83 7 31 186 Launcher 17 | . . 2 5 . . . 10 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 235 | 7 34 5 . . . . . 11 39 33 1 91 12 . . 2 Thermal 1603 | 7 34 75 17 2 6 87 159 338 22 14 . 34 248 25 108 427 Explosive 17 | . . 2 5 . . . 10 . . . . . . . . . Electromagnetic 38 | . . . . . . . . 3 35 . . . . . . . Phasic 25 | . . . . . . 3 22 . . . . . . . . . Robot Hit Streak 44 | 3 11 20 15 . 1 18 19 44 15 14 . 13 28 14 19 20 Robot Miss Streak 7 | 2 4 4 1 . 3 2 6 6 7 2 . 5 5 3 4 5 Penetration Max 1 | . . . . . . . . . 1 1 . 1 . . . . Secondary Targets 21 | . . 3 4 . . . 3 7 . 2 . 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . 1 . 1 . . . . Shots Hit Robots 1154 | 8 42 60 17 . 2 70 103 264 67 33 10 46 147 16 56 213 Core Hits 629 | 3 13 34 37 . . 27 57 116 34 13 5 22 114 9 37 108 Critical Kills 13 | . . . . . . . . 2 . 1 . 1 . . . 9 Critical Parts Destroyed 16 | . . . . . . . . . . . . 2 1 . . 13 Critical Strikes 88 | . . 5 . . . 6 8 18 7 1 . 5 8 1 2 27 Burn 50 | . . 5 . . . 6 7 15 . . . 2 7 1 2 5 Meltdown 3 | . . . . . . . . 2 . . . . . . . 1 Destroy 26 | . . . . . . . . . . 1 . 3 1 . . 21 Blast 5 | . . . . . . . . 1 4 . . . . . . . Corrupt 3 | . . . . . . . . . 3 . . . . . . . Intensify 1 | . . . . . . . 1 . . . . . . . . . Melee Attacks 10 | . . . . . . . . . . . 10 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . 10 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 35975 | 101 567 1205 1337 . 45 1926 3297 6712 1827 815 719 1222 5136 598 2085 8383 Guns 24315 | 101 233 820 222 . 45 1283 2061 4712 1063 815 . 1222 4252 441 1626 5419 Cannons 8929 | . 334 212 . . . 643 663 1991 764 . . . 884 157 459 2822 Explosions 1991 | . . 173 1115 . . . 573 . . . . . . . . 130 Melee 719 | . . . . . . . . . . . 719 . . . . . Ramming 21 | . . . . . . . . 9 . . . . . . . 12 Kinetic 2681 | 38 233 12 . . . . . 266 764 551 . 657 109 . . 51 Thermal 29300 | 63 334 1020 222 . 45 1860 2271 6378 378 264 . 565 5027 598 2085 8190 Explosive 1861 | . . 173 1115 . . . 573 . . . . . . . . . Electromagnetic 874 | . . . . . . . . 59 685 . . . . . . 130 Impact . | . . . . . . . . . . . . . . . . . Slashing 719 | . . . . . . . . . . . 719 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 519 | . . . . . . 66 453 . . . . . . . . . Highest Corruption 30 | . . 5 5 5 . 1 4 8 28 28 28 30 5 . 2 30 Average Corruption 10 | . . 2 5 5 . 1 3 4 9 28 28 29 4 . 1 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 519 | . . 15 10 5 . 2 35 40 92 38 14 89 25 . . 154 Message Errors 127 | . . 3 2 . . 1 14 11 23 8 3 17 7 . . 38 Matter Fused 119 | . . 5 . 2 . . 5 9 25 11 3 21 4 . . 34 Heat Flow Errors 45 | . . 3 1 . . 1 4 3 8 3 2 4 4 . . 12 Energy Discharges 45 | . . . 4 1 . . . 6 8 2 1 11 1 . . 11 Parts Rejected 4 | . . 1 . . . . . . . . . . 2 . . 1 Parts Fused 6 | . . . . . . . 1 . . 1 . 1 1 . . 2 Data Loss (minor) 67 | . . 2 2 . . . 8 5 14 4 4 11 1 . . 16 Data Loss (major) 23 | . . 1 . 1 . . 2 1 5 1 . 4 1 . . 7 Misfires 32 | . . . . 1 . . 1 1 4 2 1 8 . . . 14 Alerts 11 | . . . . . . . . 2 1 . . 3 1 . . 4 Misdirections 2 | . . . . . . . . . . . . 1 . . . 1 Weapon Failures 38 | . . . 1 . . . . 2 4 6 . 8 3 . . 14 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 518 | . 6 . 10 . . 34 59 56 39 . 125 . 26 14 26 123 Projectiles 319 | . 6 . . . . 34 28 56 39 . . . 26 14 26 90 Explosions 74 | . . . 10 . . . 31 . . . . . . . . 33 Melee 125 | . . . . . . . . . . . 125 . . . . . Knockbacks 6 | . . . . . . . . 1 5 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 1 5 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . . . . . . . . . . . . . 109 Shots 2 | . . . . . . . . . . . . . . . . 2 Rammed 2 | . 1 . . . . . . 1 . . . . . . . . Targets Rammed 3 | . 1 . . . . . . 1 . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 904 | . 243 283 150 16 153 455 477 441 276 205 221 170 454 . 24 904 Average Temperature 129 | . 73 100 67 8 79 151 125 116 93 98 109 47 163 . 24 306 Received Heat Transfer 2693 | . 123 228 20 . . 210 188 978 378 63 . 145 138 12 . 210 Effects 42 | . . . . . . 6 3 10 . . . . 7 . . 16 Shutdowns 14 | . . . . . . 2 2 2 . . . . 3 . . 5 Energy Bleed 3 | . . . . . . . . 1 . . . . 1 . . 1 Interference 11 | . . . . . . 1 . 6 . . . . 2 . . 2 Matter Decay 2 | . . . . . . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . 1 1 . . . . 1 . . 1 Damage (minor) 3 | . . . . . . 1 . . . . . . . . . 2 Damage (major) 4 | . . . . . . 2 . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . 1 1 . . . . . . . Total Turns 39 | . . . . . . . . 26 13 . . . . . . . Longest Duration 26 | . . . . . . . . 26 13 . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . . . . 1 1 8 . . . . 3 . . 3 Combat Hostiles 15 | . . . . . . 1 1 7 . . . . 3 . . 3 Parts Melted 175 | . . 7 . . . 15 19 55 . . . 1 36 9 3 30 Heat Transferred 45969 | 150 703 2590 481 . 74 3449 4476 12464 758 407 . 999 7752 832 2571 8263 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Maximum Alert Level 4 | . . 1 . . . 1 3 4 . . . . 2 1 1 4 Low Security (%) 46 | 100 100 91 100 . . 79 1 . . . . . 47 . 82 49 Level 1 17 | . . 8 . . . 20 14 7 . . . . 27 100 17 16 Level 2 22 | . . . . . . . 51 65 . . . . 25 . . 11 Level 3 11 | . . . . . . . 31 26 . . . . . . . 14 Level 4 2 | . . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1144 | 5 69 228 115 . . 270 1027 1112 . . . . 692 391 289 1144 Initial 539 | . . 7 85 . . 65 171 539 . . . . . 353 184 153 Average 341 | 1 21 62 31 . . 100 654 637 . . . . 251 320 175 386 Influence Increases 9343 | 10 209 660 120 . 239 748 996 1535 516 170 15 300 1124 198 447 2056 Destroy 0b10 Robot/C 5980 | . 120 460 80 . 140 460 740 1060 400 140 . 220 760 80 260 1060 Destroy 0b10 Robot/NC 150 | 10 10 5 . . . 10 . 10 . . 15 . 30 5 10 45 Destroy Leader 1058 | . 34 120 10 . 20 142 30 202 40 . . 20 160 20 50 210 Allied During Kill 298 | . . . . . 64 93 12 18 16 . . . . 34 10 51 Successful Hack 115 | . . 42 . . . 15 . 26 . . . . 8 . . 24 Disable Machine 195 | . . . . . . 15 15 30 . . . . . 30 15 90 Anti-Garrison Action 250 | . . . . . . . 100 . . . . . . . . 150 Destroy Structure 757 | . . 18 30 . . 13 69 84 . . . . 106 14 42 381 Partial Spotted 45 | . . . . . . . . . . . . . 15 15 15 . Lose Combat Pursuer 495 | . 45 15 . . 15 . 30 105 60 30 . 60 45 . 45 45 Influence Decreases 8426 | 10 192 457 308 32 134 608 214 1480 1167 411 205 300 450 543 519 1396 Entered New Map 2023 | . . 10 135 32 . 40 74 488 401 83 190 . . 321 145 104 Time Decay 4982 | 10 192 427 123 . 134 458 . 682 666 318 15 235 400 222 334 766 Lost Part 1065 | . . 20 50 . . 20 100 250 60 10 . 65 40 . . 450 Lost Ally 356 | . . . . . . 90 40 60 40 . . . 10 . 40 76 Squads Dispatched 54 | . 1 2 . . . 5 . 13 . . . . 5 3 2 23 Investigation 4 | . . . . . . 1 . 3 . . . . . . . . Extermination 26 | . . . . . . 3 . 4 . . . . 4 1 2 12 Reinforcement 13 | . 1 2 . . . 1 . 5 . . . . . . . 4 Assault 6 | . . . . . . . . 1 . . . . 1 . . 4 Garrison 5 | . . . . . . . . . . . . . . 2 . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 15 | . 2 1 . . . . . 2 . . . . 2 . 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 436 | . 16 36 24 . 3 24 39 71 23 9 . 14 55 7 17 98 Peak Tracking Total 20 | . 4 5 20 . 2 5 5 7 7 6 . 4 5 2 6 16 Tactical Retreats 28 | . 2 1 . . 1 . 2 4 4 2 . 4 3 . 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 15 | . . 4 . . . 2 1 2 . . . . 2 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 14 | . . . . . . 1 1 2 . . . . . 2 1 7 Max in Single Turn 2 | . . . . . . . 1 1 . . . . . 1 1 2 Garrison Access 3 | . . . . . . . . 2 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 34 | . . 8 . 1 . 3 . 5 . . 6 . 6 1 . 4 Terminals 6 | . . 6 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 5 | . . 1 . . . 2 . 1 . . . . 1 . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . Scanalyzers 6 | . . 1 . . . . . 1 . . . . 2 . . 2 Garrison Access 7 | . . . . . . 1 . 2 . . . . 1 1 . 2 Total Hacks 80 | . . 16 . 8 . 5 . 10 . . 19 . 16 1 . 5 Successful 53 | . . 9 . 8 . 4 . 5 . . 19 . 7 . . 1 Failed 26 | . . 7 . . . 1 . 5 . . . . 8 1 . 4 Catastrophic 6 | . . 2 . . . . . . . . . . 1 1 . 2 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . Manual 51 | . . 2 . 1 . 10 6 8 . . . . 5 9 . 10 Terminals 12 | . . 12 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . Repair Stations 15 | . . 2 . . . 4 . 2 . . . . 7 . . . Recycling Units 3 | . . . . . . . . . . . . . 3 . . . Scanalyzers 8 | . . 2 . . . . . 1 . . . . 3 . . 2 Garrison Access 12 | . . . . . . 1 . 4 . . . . 3 1 . 3 Terminal Hacks 33 | . . 6 . 8 . . . . . . 19 . . . . . Record 7 | . . . . . . . . . . . 7 . . . . . Part Schematic 12 | . . . . 8 . . . . . . 4 . . . . . Robot Analysis 6 | . . 2 . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . 1 . . . . . . . . 4 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 10 | . . 1 . . . 3 . 1 . . . . 5 . . . Scan Component 7 | . . 1 . . . 2 . 1 . . . . 3 . . . Repair 3 | . . . . . . 1 . . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 5 | . . 2 . . . . . 1 . . . . 1 . . 1 Retrieve Study 5 | . . 2 . . . . . 1 . . . . 1 . . 1 Garrison Access Hacks 3 | . . . . . . 1 . 2 . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . 7 . . . 1 . 2 . . . . 4 1 . 4 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . 22 . 11 . . . . 4 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . . . . . . Part Studies Acquired 5 | . . 2 . . . . . 1 . . . . 1 . . 1 Parts Repaired 3 | . . . . . . 1 . . . . . . 2 . . . Time 138 | . . . . . . 32 . . . . . . 106 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 24 | . . . . 4 . 3 2 3 2 . . . 1 3 . 6 Largest Group 4 | . . . . 4 4 4 2 3 2 . . . 1 3 2 4 Highest-Rated Group 460 | . . . . 159 159 201 82 210 79 . . . 28 243 139 460 Highest-Rated Ally 115 | . . . . 42 42 85 41 70 49 . . . 28 81 71 115 Zionite Dispatches 8 | . . . . . . 2 . 1 . . . . 1 2 . 2 Heavy 1 | . . . . . . 1 . . . . . . . . . . Light 3 | . . . . . . . . 1 . . . . . . . 2 Recon 1 | . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . 1 . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . 2 . . . . . . 1 . . . DROP 2 | . . . . . . 1 . . . . . . 1 . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . Ally Attacks 179 | . . . . . 23 40 17 29 16 . . . . 14 2 38 Total Damage 5462 | . . . . . 321 1164 639 484 620 . . . . 242 23 1969 Kills 42 | . . . . . 7 13 3 3 6 . . . . 1 . 9 Allies Corrupted 2 | . . . . . . 2 . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Active Infowar (turns) 13903 | 9 624 1453 408 1619 1061 1034 . 1477 1295 . . . . 234 744 3945 Sensors 3500 | . . . . . . . . . . . . . . 234 744 2522 Terrain 444 | . . . . . . . . . . . . . . . . 444 Seismic 8980 | 9 624 1453 408 1619 1061 1034 . 1477 1295 . . . . . . . Cloaking 979 | . . . . . . . . . . . . . . . . 979 Robot Analysis Total 6 | . . 2 . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . 2 2 1 . . . 1 . . 2 . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . . Zionite Intel Received 7 | . . . . . . 2 1 1 . . . . . 1 . 2 Guard Positions 1 | . . . . . . 1 . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . 1 . . . . . . . . . . Unaware Analyses 2 | . . . . . . . 1 . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 24115 | 123 724 1454 408 1619 1061 1739 1731 2708 2540 713 271 1507 1999 469 744 4305 Spaces Moved 13227 | 57 298 681 210 998 651 895 847 1468 1413 439 186 1089 1220 343 387 2045 Core 69 | 4 . . . . . . . . . . . . . . . 65 Treads 5499 | 53 298 681 210 998 651 895 847 742 124 . . . . . . . Legs 7659 | . . . . . . . . 726 1289 439 186 1089 1220 343 387 1980 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 110 120 120 120 120 120 120 115 50 Average Speed 142 | 152 160 160 160 160 160 160 160 139 133 149 121 120 120 120 137 144 Slowest Speed 240 | 160 160 160 160 160 160 160 240 190 190 190 190 120 190 120 180 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . 6 . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 4 43 76 46 90 85 25 68 35 97 53 62 78 30 9 9 35 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 . . . . . . 3 1 . . . . Known Exits Taken 5 | . . 1 . . . 1 . 1 . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 . . . 1 1 1 1 1 . . . Scrap Searched 9 | . . . . 3 . . . . 5 1 . . . . . . Spaces Dug 155 | . . . . . . 1 . 17 . . . 38 31 . 6 62 Terrain Destroyed 397 | . . 13 40 . . 9 33 34 26 6 . 43 58 . 10 125 Melee . | . . . . . . . . . . . . . . . . . Projectile 296 | . . . . . . 9 . 34 26 6 . 40 58 . 10 113 AOE 98 | . . 13 40 . . . 33 . . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Upp Upp Zhi Pro Fac Res Res Acc Total 16994 | 76 476 979 258 1020 665 1142 1073 1854 1974 462 216 1188 1591 386 521 3113 Wait 2235 | 2 136 192 28 9 12 122 74 111 468 . . 17 165 13 72 814 Move 13210 | 56 297 680 209 997 650 895 844 1467 1412 438 185 1088 1219 342 386 2045 Hop . | . . . . . . . . . . . . . . . . . Pick Up 184 | 4 4 24 . 7 . 20 13 32 14 2 6 3 28 4 2 21 Fast Attach 114 | 7 . 5 . . . 7 3 16 9 . 3 4 25 8 7 20 Attach 90 | . . 2 5 . . 8 9 21 9 2 1 4 7 1 2 19 Detach 2 | . . . . . . 1 . 1 . . . . . . . . Swap 146 | . 3 10 2 3 . 28 10 37 5 1 3 . 15 3 5 21 Drop 201 | . 1 24 . 3 . 30 8 37 . 2 7 1 43 8 8 29 Fire 757 | 7 34 42 14 1 3 31 78 131 50 17 . 71 89 7 39 143 Melee 10 | . . . . . . . . . . . 10 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 Crush 2 | . 1 . . . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . . 34 . 7 . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 10) 724 | -10/Materials | Derelicts attacked the area 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Utility x2 1232 | -9/Materials | Discovered new exit (range 14) 1271 | -9/Materials | Build established: Scavenger-Mutant 1392 | -9/Materials | Identified exit to Mines 1477 | -9/Materials | Discovered new exit (range 8) 1711 | -9/Materials | Discovered new exit (range 10) 2302 | -9/Materials | Entered Mines 2303 | -9/Mines | Assembled infested the area 2316 | -9/Mines | Met 8R-AWN 2347 | -9/Mines | Destroyed 19 combat bots 2357 | -9/Mines | Lost 5 parts (1p2n2u) 2373 | -9/Mines | Discovered new exit (range 5) 2512 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2513 | -9/Mines | Discovered new exit (range 12) 2569 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2598 | -9/Mines | Learned Materials security intel 2608 | -9/Mines | Build established: Mutant 2620 | -9/Mines | Learned Materials stockpile data 2710 | -9/Mines | Entered Zion 2803 | -7/Zion | Discovered new exit (range 13) 2864 | -7/Zion | Given the Hacking Drone Bay 2867 | -7/Zion | Found Prototype Device 2868 | -7/Zion | Identified Hacking Drone Bay 2929 | -7/Zion | System corruption cleaned by Quarantine Array 3066 | -7/Zion | Learned Factory emergency access door positions 3069 | -7/Zion | Learned location of Quarantine (-2) 3467 | -7/Zion | Learned location of 1 exit from Lower Caves 3573 | -7/Zion | Received a hallucinogenic algorithm 3573 | -7/Zion | Ran a hallucination algorithm 4000 | -7/Zion | Met Imprinter 4024 | -7/Zion | Imprinted 4026 | -7/Zion | Declared Zion's savior 4329 | -7/Zion | Entered Proximity Caves 4329 | -6/Proximity Caves | Accompanied by 4 allies 4368 | -6/Proximity Caves | Learned Factory emergency access door positions 5207 | -6/Proximity Caves | Discovered new exit (range 4) 5390 | -6/Proximity Caves | Entered Factory 5390 | -6/Factory | Accompanied by 4 allies 5390 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5750 | -6/Factory | Repaired Imp. Treads 6091 | -6/Factory | Retrieved Zion intel report: Guard Positions 6420 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6421 | -6/Factory | Zion Heavy squad teleported in 6498 | -6/Factory | Zion Resource Resupply teleported in 6528 | -6/Factory | Build established: Gunner 6601 | -6/Factory | Terminal network hard line cut 6989 | -6/Factory | Cargo convoy interrupted 7124 | -6/Factory | Build established: Messiah-Tank 7129 | -6/Factory | Identified exit to Garrison 7129 | -6/Factory | Entered Garrison 7207 | -6/Garrison | Triggered checkpoint 7236 | -6/Garrison | Retrieved Zion intel report: Unaware Analyses 7352 | -6/Garrison | Triggered checkpoint 7434 | -6/Garrison | Lost 6 parts (3n1u2w) 7517 | -6/Garrison | Triggered checkpoint 7663 | -6/Garrison | Triggered checkpoint 7671 | -6/Garrison | Build established: Tank 7720 | -6/Garrison | Triggered checkpoint 8019 | -6/Garrison | Discovered new exit (range 10) 8054 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8141 | -6/Garrison | Triggered checkpoint 8214 | -6/Garrison | Attempted to install RIF, but system incompatible 8492 | -6/Garrison | Build established: Scavenger-Tank 8575 | -6/Garrison | Spotted B-75 Beast 8587 | -6/Garrison | Triggered checkpoint 8650 | -6/Garrison | Discovered new exit (range 10) 8664 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8840 | -6/Garrison | Discovered new exit (range 13) 8860 | -6/Garrison | Entered Factory 8860 | -5/Factory | Evolved 2 slots: Utility x2 8861 | -5/Factory | Identified exit to Upper Caves 9079 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9080 | -5/Factory | Zion Light squad teleported in 9195 | -5/Factory | Build established: Scavenger-Gunner 9481 | -5/Factory | Fabricated Biometal Leg (x2) 9655 | -5/Factory | Cargo convoy interrupted 9812 | -5/Factory | Lost 13 parts (1p4n2u6w) 9818 | -5/Factory | Destroyed 12 combat bots 9920 | -5/Factory | Destroyed 8 combat bots 10168 | -5/Factory | Lost 3 parts (1n2u) 10194 | -5/Factory | Terminal network hard line cut 11537 | -5/Factory | Spotted B-75 Beast 11560 | -5/Factory | First assault squad dispatched 11568 | -5/Factory | Entered Upper Caves 11596 | -5/Upper Caves | Lost 6 parts (1n4u1w) 11767 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11804 | -5/Upper Caves | Core integrity fell below 50% 11843 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 11985 | -5/Upper Caves | Spotted B-75 Beast 12093 | -5/Upper Caves | Build established: Scavenger-Mutant 12763 | -5/Upper Caves | Encountered a Warlord checkpoint 13620 | -5/Upper Caves | System corruption reached 10% 13931 | -5/Upper Caves | Build established: Scavenger-Gunner 13988 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14033 | -5/Upper Caves | Discovered new exit (range 4) 14108 | -5/Upper Caves | Entered another Upper Caves area 14221 | -5/Upper Caves | Entered a destroyed Warlord outpost 14377 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14785 | -5/Upper Caves | Discovered new exit (range 14) 14821 | -5/Upper Caves | Entered Zhirov 14821 | -5/Zhirov | Discovered new exit (range 3) 14843 | -5/Zhirov | Met Zhirov 14878 | -5/Zhirov | Learned location of Testing (-3) 14878 | -5/Zhirov | Learned location of Command (-1) 14903 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14925 | -5/Zhirov | Found Alien Artifact 14948 | -5/Zhirov | Found Alien Artifact 14949 | -5/Zhirov | Identified Integrated Reactor 14949 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15092 | -5/Zhirov | Entered Proximity Caves 15153 | -4/Proximity Caves | Learned Research terminal intel 15169 | -4/Proximity Caves | Spotted B-86 Titan 15216 | -4/Proximity Caves | System corruption reached 30% 15255 | -4/Proximity Caves | Lost 3 parts (1n2u) 15383 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 16400 | -4/Proximity Caves | Core integrity fell below 20% 16404 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16535 | -4/Proximity Caves | Discovered new exit (range 13) 16599 | -4/Proximity Caves | Entered Factory 16599 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16600 | -4/Factory | Identified exit to Upper Caves 17039 | -4/Factory | Central database locked down 17481 | -4/Factory | Zion Offense Resupply teleported in 17601 | -4/Factory | Repaired Tactical Coordination Suite 17668 | -4/Factory | Repaired Wave Gun+? 18099 | -4/Factory | First assault squad dispatched 18116 | -4/Factory | Terminal network hard line cut 18478 | -4/Factory | Discovered new exit (range 15) 18598 | -4/Factory | Entered Research 18598 | -3/Research | Evolved 2 slots: Utility x2 18599 | -3/Research | Loaded intel: 22 terminal locations 18769 | -3/Research | Discovered new exit (range 14) 18777 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18778 | -3/Research | Zion Recon squad teleported in 18794 | -3/Research | Zion Hacker squad teleported in 18912 | -3/Research | Garrison activated, responded to threat 18967 | -3/Research | Identified exit to Research 19018 | -3/Research | Discovered exit to Research (range 14) 19067 | -3/Research | Entered another Research area 19067 | -2/Research | Accompanied by 2 allies 19067 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19336 | -2/Research | Build established: Scavenger-Tank 19735 | -2/Research | Build established: Scavenger-Gunner 19783 | -2/Research | Discovered new exit (range 10) 19793 | -2/Research | Identified exit to Access 19811 | -2/Research | Entered Access 19811 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20002 | -1/Access | Found Prototype Processor 20002 | -1/Access | Identified Exp. Targeting Computer 20091 | -1/Access | Garrison activated, responded to threat 20180 | -1/Access | Zion Light squad teleported in 20399 | -1/Access | P-80 Master assimilated allied 6D-VCY(z) 20399 | -1/Access | P-80 Master assimilated allied VC-0OW(z) 20434 | -1/Access | Found Prototype Protection 20434 | -1/Access | Identified Zio. Weapon Casing 20505 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 20613 | -1/Access | Retrieved Zion intel report: Trap Installations 20614 | -1/Access | Zion Light squad teleported in 20783 | -1/Access | Lost 4 allies 21167 | -1/Access | Terminal network hard line cut 21338 | -1/Access | System corruption reached 10% 22261 | -1/Access | Lost 3 parts (2u1w) 23561 | -1/Access | First assault squad dispatched 23563 | -1/Access | Garrison activated, responded to threat 24018 | -1/Access | Identified Transdimensional Reconstructor 24018 | -1/Access | Warped through subspace 24049 | -1/Access | Core integrity fell below 50% 24110 | -1/Access | Core integrity fell below 20% 24110 | -1/Access | System corruption reached 30% 24116 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 24083_ Dropped Rnf. Quantum Reactor. 24083_ Penetrated by Slug. 24083_ Slug penetrates Wall. 24083_ Centrium Leg destroyed. 24083_ Dropped Adv. Myomer Leg. 24094_ U-05 Engineer builds a Wall. 24095_ Adv. Targeting Computer destroyed. 24095_ Critical hit (Blast). 24095_ Knocked back. 24109_ Adv. Heat Sink destroyed. 24110_ Penetrated by Slug. 24111_ Slug penetrates Wall. 24112_ System corrupted: Substantial component data lost. 24112_ Penetrated by Slug. 24112_ Core Analyzer destroyed. 24112_ H-88 Terminator knocked back. 24115_ U-05 Engineer builds a Door. 24115_ Slug penetrates Wall. 24115_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | /#############+##### ########### ### "" | | %=*= ! # ^ "" | | =!%!=%= + """"""^ | | !=% % % % # """""" | | ############# %#####+############## # "" | | ??###########!* ## #????# # "" | | ??# #= ## #????# # | | ??# # ## #????# # | | ??# # ## #????# ############# | | ??# # ## ######+#????######## | | ??# " " # ## ## #????# | | ??# " " / %## ## #???## | | ??# # ## ## #???# | | ??# # % ## ## #???##% | | ??####+###### ## ## #????# | | ?????# ## ## #????# | | ?????# ## ## #????# | | ?????# ######+######### #????######## | | ?????######## #????# #???????# #???????## | | ????????????# #????# #???????#[ #????????# | | ????????????# #????# #???????# #????????# | | ???????????## ##?###k#???????# ##???????# | | ############uh ##### ###########+############ | | H h | | p % % % | | % @% % R | | ########"### ##########+################### | | ?# #"#+######??# % ! #????????????# | | ?# # % ! #??# #????????????# | | ?# =! * # % #??# ############## | | ?# =! # " #??# # # | | ?# %# """ #??# ]! # # | | ?# # """ #??# !! # # | | ?# # " #??# # #% | | ?# # ####! # # | | ?########### # "########## %+ | | ?????###??## # #???????## " # | | ???????????##############????????# """" # | | ?????????????????????????????????# """"" # | | ?????????????????????????????????# """"" # | | ?????????????????????????????????# """" # | | ?????????????????????????????????# " # | | ?????????????????????????????????###########+"# | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# ## | | ????????????????????????????????????????####+##### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 77 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 450 Resistance: TH 25 Resistance: EM 20 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 8 Target Analysis 12 Core Analysis 9 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 4 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Hvy. Missile Launcher | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Power Maul | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Spread Laser | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Biometal Leg | x2 | -5/Factory | Preloaded Repaired ---------- Imp. Treads | 63% | -6/Factory Tactical Coordination Suite | 20% | -4/Factory Wave Gun | 16% | -4/Factory Studied --------- Beam Rifle | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Hvy. Laser | -5/Factory | Hacked Wave Gun | -4/Factory | Hacked Dispersion Rifle | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Adventurer Immobile And Lovin' It The Science Guy Throw Away The Key Challenges ------------ None Game ------ Seed RestorationGammaWyrmscale Manual? 0 Play Time 04:50:58 Cumulative 168.1 hours Start 2026.07.02 @ 10:43:57 End 2026.07.02 @ 15:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 97 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5df9ef1a-9439-40ee-8659-a560a9a1edb5