Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 01:48:16

Player: BlackCaro

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (105)     525
Value Destroyed (2770)     2770
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-65)                -65
              TOTAL SCORE: 5490

 Bonus
-------
High Alert Combat Kills    333
Friendly Fire              -398

 Cogmind 
---------
Core Integrity             0/550
Matter                     120/300
Energy                     239/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
            Nuclear Core
>           --- PROPULSION (4) ---
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (3) ------
            Heat Sink
     Medium Storage Unit
      Light Armor Plating
>           --- WEAPON (3) -------
      Heavy Assault Rifle
       Mini Grenade Launcher
  Makeshift Axe
>           --- INVENTORY (8) ----
            Nuclear Core
            Aluminum Leg
            Aluminum Leg
            Beam Rifle
      Heavy Assault Rifle
   Enhanced Autogun
            Flak Cannon
            Scythe

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
      Light Treads
   Advanced Treads
            Aluminum Leg
   Improved Hover Unit
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Sensor Array
   Improved Propulsion Shielding
>           --- WEAPON -----------
            Ion Cannon
            Minigun
  Makeshift Axe
>           --- INVENTORY --------
      Light Deuterium Engine
            Nuclear Core
            Hardlight Generator
      Heavy Assault Rifle
   Enhanced Autogun
            Rocket Launcher
            Scythe
[Rating: 29]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Makeshift Axe
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             92   | 7   .   .   17  9   34  25  
  Power                    10   | 1   .   .   .   2   4   3   
    Engine                 3    | 1   .   .   .   1   1   .   
    Core                   7    | .   .   .   .   1   3   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   .   5   2   14  7   
    Treads                 7    | .   .   .   .   .   5   2   
    Leg                    20   | 2   .   .   5   2   6   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  17   | 2   .   .   3   1   5   6   
    Device                 6    | 1   .   .   .   1   2   2   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             6    | .   .   .   1   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   .   9   4   11  9   
    Energy Gun             5    | .   .   .   .   1   4   .   
    Energy Cannon          5    | .   .   .   1   1   1   2   
    Ballistic Gun          13   | 2   .   .   4   .   4   3   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   
    Launcher               7    | .   .   .   3   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   .   
Parts Lost                 28   | .   .   .   3   2   16  7   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               11   | .   .   .   2   .   8   1   
  Utility                  6    | .   .   .   .   .   3   3   
  Weapon                   9    | .   .   .   1   2   4   2   
  Highest Loss Streak      6    | .   .   .   1   2   6   3   
Average Slot Usage (%)     94   | .   100 100 95  99  91  95  
  Engine                   2    | .   14  14  11  .   .   .   
  Core                     6    | .   .   .   .   10  8   8   
  Treads                   4    | .   .   .   .   .   3   12  
  Leg                      26   | .   28  28  29  33  24  22  
  Device                   5    | .   14  14  5   2   7   4   
  Storage                  9    | .   14  14  11  11  9   9   
  Processor                3    | .   .   .   .   .   7   1   
  Hackware                 3    | .   .   .   10  8   .   .   
  Protection               5    | .   .   .   4   11  2   10  
  Energy Gun               2    | .   .   .   .   4   6   .   
  Energy Cannon            1    | .   .   .   1   .   .   2   
  Ballistic Gun            7    | .   28  28  14  3   3   7   
  Ballistic Cannon         1    | .   .   .   .   .   .   6   
  Launcher                 4    | .   .   .   5   6   6   .   
  Slashing Weapon          6    | .   .   .   .   7   9   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 13  13  13  25  23  32  35  
  Greatest Support         82   | 20  20  20  33  30  82  82  
  Greatest Overweight (x)  2    | .   .   .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   8   8   8   
  Most Carried             8    | 2   6   6   7   8   8   8   
  Average Carried          7    | 1   4   5   5   7   7   7   
  Final Capacity           8    | 6   6   6   8   8   8   8   
  Final Carried            8    | 2   6   6   7   8   8   8   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Matter Collected           1971 | 114  46   142  324  185  675  485  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3106 | 16   46   .    832  185  1252 775  
  Parts                    201  | 3    1    .    55   8    86   48   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    .    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  76   | .   1   .   18  7   31  19  
  Melee                    15   | .   .   .   .   .   8   7   
  Guns                     16   | .   1   .   4   4   4   3   
  Cannons                  10   | .   .   .   1   .   .   9   
  AOE                      35   | .   .   .   13  3   19  .   
Classes Destroyed          15   | 1   1   .   7   1   4   1   
  Worker                   7    | .   .   .   2   .   4   1   
  Builder                  6    | .   .   .   4   .   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 5    | .   .   .   1   .   4   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Drone                    3    | .   .   .   .   .   .   3   
  Watcher                  3    | .   .   .   .   .   3   .   
  Swarmer                  22   | .   .   .   8   .   11  3   
  Grunt                    31   | .   1   .   8   3   11  8   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   15   | .   .   .   1   .   7   7   
  Hunter                   3    | .   .   .   .   .   2   1   
  Assembled                4    | .   .   .   .   4   .   .   
Best Kill Streak           7    | 1   1   .   7   6   7   4   
  Combat Bots Only         5    | .   1   .   4   3   5   3   
Max Kills in Single Turn   3    | 1   1   .   3   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   2   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Damage Taken               4336 | .    49   .    848  271  1667 1501 
  Core                     687  | .    14   .    30   85   322  236  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    94   .    71   .    .    
Volleys Fired              159  | 6    2    .    33   16   50   52   
  Largest                  2    | 2    2    .    2    2    2    2    
  Hottest                  80   | 40   40   .    79   79   80   69   
Shots Fired                270  | 12   4    .    65   23   75   91   
  Gun                      164  | 12   4    .    45   16   40   47   
  Cannon                   45   | .    .    .    5    1    .    39   
  Launcher                 61   | .    .    .    15   6    35   5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  170  | 12   4    .    45   11   12   86   
  Thermal                  8    | .    .    .    .    5    3    .    
  Explosive                44   | .    .    .    .    4    35   5    
  Electromagnetic          48   | .    .    .    20   3    25   .    
  Robot Hit Streak         15   | 2    2    .    11   7    6    15   
  Robot Miss Streak        6    | 4    1    .    3    1    3    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           197  | 4    2    .    39   15   60   77   
  Core Hits                171  | 2    1    .    36   10   73   49   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              62   | .    .    .    .    .    27   35   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 62   | .    .    .    .    .    27   35   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    2    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7524 | 33   38   .    1432 441  3555 2025 
  Guns                     1288 | 33   38   .    422  153  372  270  
  Cannons                  561  | .    .    .    61   .    .    500  
  Explosions               3637 | .    .    .    944  268  2327 98   
  Melee                    2013 | .    .    .    .    .    856  1157 
  Ramming                  25   | .    .    .    5    20   .    .    
  Kinetic                  1479 | 33   38   .    422  121  95   770  
  Thermal                  409  | .    .    .    306  32   71   .    
  Explosive                2541 | .    .    .    .    139  2304 98   
  Electromagnetic          1057 | .    .    .    699  129  229  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2013 | .    .    .    .    .    856  1157 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    .    .    
  Average Corruption       1    | .    .    .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            421  | .    .    .    85   10   157  169  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               119  | .    .    .    85   10   24   .    
  Melee                    302  | .    .    .    .    .    133  169  
Knockbacks                 18   | .    .    .    .    .    .    18   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    .    18   
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      668  | .    .    .    301  36   174  157  
  Shots                    27   | .    .    .    8    1    13   5    
  Rammed                   2    | .    .    .    1    1    .    .    
Targets Rammed             3    | .    .    .    1    2    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        114  | .    6    .    60   75   69   114  
  Average Temperature      27   | .    6    .    20   37   20   35   
  Received Heat Transfer   1209 | .    27   .    198  66   486  432  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         586  | .    .    .    350  75   161  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      10   | .    .    .    9    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Peak Influence             759  | 5   29  10  439 236 759 591 
  Average Influence        294  | .   25  10  197 174 337 458 
Maximum Alert Level        3    | .   .   .   2   1   3   2   
  Low Security (%)         30   | 100 100 100 33  26  35  .   
  Level 1                  36   | .   .   .   57  73  25  26  
  Level 2                  31   | .   .   .   8   .   35  73  
  Level 3                  1    | .   .   .   .   .   4   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   1   .   7   5   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   1   .   5   2   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Distress Signals           4    | .   1   .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              125  | .   4   2   25  19  47  28  
  Peak Tracking Total      10   | .   4   2   6   10  5   5   
  Tactical Retreats        11   | .   .   .   .   5   3   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Traps Triggered            5    | .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Sto 
Machines Disabled          14   | .   .   .   9   .   4   1   
  Max in Single Turn       3    | .   .   .   3   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Machines Accessed          18   | .   1   .   4   .   8   5   
  Terminals                13   | .   1   .   2   .   6   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   
  Recycling Units          2    | .   .   .   1   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                42   | .   2   .   11  .   20  9   
  Successful               24   | .   1   .   8   .   9   6   
  Failed                   18   | .   1   .   3   .   11  3   
    Catastrophic           5    | .   .   .   .   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                28   | .   2   .   3   .   15  8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   5   .   2   .   
  Recycling Units          4    | .   .   .   3   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   .   2   .   5   5   
  Record                   2    | .   .   .   .   .   1   1   
  Open Door                2    | .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Recycling Unit Index     2    | .   1   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   .   2   .   
  Scan Component           3    | .   .   .   2   .   1   .   
  Repair                   3    | .   .   .   2   .   1   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   1   
  Report Inventory         1    | .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   3   .   5   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   .   
  Time                     118  | .   .   .   58  .   60  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   
  GOTO                     2    | .   .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             12   | .   .   .   .   .   .   12  
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Turns Passed               3466 | 70   143  31   588  528  1298 808  
Spaces Moved               2054 | 36   112  25   340  383  751  407  
  Core                     4    | 4    .    .    .    .    .    .    
  Treads                   171  | .    .    .    .    .    63   108  
  Legs                     1873 | 32   112  25   340  383  682  299  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    6    | .    .    .    .    .    6    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            124  | 112  120  120  120  120  127  130  
  Slowest Speed            190  | 120  120  120  120  150  190  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    19   8    39   88   66   55   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 11   | .    .    .    .    .    11   .    
Terrain Destroyed          356  | .    .    .    61   42   220  33   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      356  | .    .    .    61   42   220  33   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Total                      2634 | 52  117 26  454 428 990 567 
  Wait                     150  | .   .   .   36  1   90  23  
  Move                     2048 | 35  111 24  339 382 750 407 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  56   | 4   4   1   15  7   18  7   
  Fast Attach              50   | 5   .   .   6   5   17  17  
  Attach                   21   | 2   .   .   3   1   11  4   
  Detach                   10   | .   .   .   .   3   4   3   
  Swap                     22   | .   .   .   8   3   7   4   
  Drop                     47   | .   .   1   13  8   16  9   
  Fire                     159  | 6   2   .   33  16  50  52  
  Melee                    62   | .   .   .   .   .   27  35  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   1   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            6    | .   .   .   .   .   .   6   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Discovered new exit (range 13)
  214 | -10/Materials | Entered Mines
  228 | -10/Mines     | Discovered new exit (range 8)
  245 | -10/Mines     | Entered Materials
  245 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  300 | -9/Materials  | Build established: Mutant
  540 | -9/Materials  | Repaired Aluminum Leg?
  824 | -9/Materials  | Discovered new exit (range 8)
  833 | -9/Materials  | Entered Mines
  910 | -9/Mines      | Assembled infested the area
  915 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  992 | -9/Mines      | Learned 2 Materials zone layouts
 1017 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1056 | -9/Mines      | Learned Materials stockpile data
 1071 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1131 | -9/Mines      | Build established: Scavenger-Mutant
 1354 | -9/Mines      | Discovered new exit (range 5)
 1361 | -9/Mines      | Entered Materials
 1361 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1733 | -8/Materials  | Repaired Enh. Autogun
 2348 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 2528 | -8/Materials  | Core integrity fell below 50%
 2561 | -8/Materials  | First assault squad dispatched
 2576 | -8/Materials  | Build established: Mutant
 2629 | -8/Materials  | Discovered new exit (range 8)
 2659 | -8/Materials  | Entered Storage
 2898 | -8/Storage    | Lost 3 parts (2u1w)
 2916 | -8/Storage    | Core integrity fell below 20%
 3146 | -8/Storage    | Garrison activated, responded to threat
 3278 | -8/Storage    | Build established: Scavenger-Mutant
 3313 | -8/Storage    | Identified exit to Recycling
 3467 | -8/Storage    | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
  Map updated.
03372_ Connecting with Terminal...
>>Query(Blade Trap)
A simple trap mechanism, though the effectiveness of forcibly detaching
  target components is not to be underestimated where hostile forces are
  incapable of rebuilding in the field.
>>Alert(Purge)
Purged threat record, alert level lowered.
03384_ Connecting with Terminal...
>>Open
Sealed Heavy Doors opened.
03386_ Drone released from Drone Bay. <x6>
[Achievement: Release The Drones!]
03394_ Drone released from Drone Bay. <x6>
03425_ Connecting with Terminal...
03445_ Terminal disabled.
03445_ Drone destroyed.
03457_ The unstable cave ceiling collapses. <x2>
03460_ Drone destroyed. <x2>
03465_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????+ |
|               ???????????????????????????????????# |
|               ???????????????????????????????????# |
|               ???????????????????????????????????# |
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|               ??????????????????#  ?????????????#  |
|               ??????????????????#  ?????????????#  |
|               ????????????????###  ?????????????#  |
|               ?????????????????    #????????????#  |
|               ??????????????????#  ###### ??????#  |
|               ??????????????????#         ?????### |
|               ??????????????????#         ?????#   |
|               ????????###+#######         ?????#   |
|               ????????#   ^               ######   |
|               ????????# ^                      +   |
|               ????#####        """  ###+##+#####   |
|               ???##   +        """  #        #?#   |
|               ???#T   #  "    ^"""  #    """ #?#   |
|               ???## ### nT          # """"?? #?#   |
|               ???#! !## n"          # "??????#?#   |
|               ???#! !##nnn          + "????????### |
|               ???#! !## nn          # "??????????# |
|               ???#! !###nn#"T"####### "??????????# |
|               ???#######%u#####?????#  ??????????? |
|               ?????#   #   ##???????#   ?????????? |
|               ?????#     @  #???????#####????????? |
|               ?????#        #????????????????????? |
|               ?????#       ##????????????????????? |
|               ?????#       #?????????????????????? |
|               ?????#   """"#?????????????????????? |
|               ?????#   #?????????????????????????? |
|               ?????#####?>???????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                40
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftLobotomyNukerbomber
  Manual?         0
Play Time         00:51:00
  Cumulative      23.9 hours
  Start           2020.03.06 @ 00:58:05
  End             2020.03.06 @ 01:48:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 927757d5-b801-474c-bf08-f0fb44f83365