Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.03.29 @ 22:19:13 Player: Xii Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1150) 1150 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1457) 1457 TOTAL SCORE: 7432 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 949/1000 Matter 133/300 Energy 48/160 System Corruption 4% Temperature Cool (381) Movement Hovering (162) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (9) ------ Cryofiber Web Medium Storage Unit Advanced Terrain Scanner Targeting Computer Armor Integrity Analyzer Hardened Heavy Armor Plating Improved Powered Armor Improved Hardlight Generator > --- WEAPON (3) ------- Arc Projector Force Rifle Gauss Rifle > --- INVENTORY (8) ---- Matter Compressor (0) Energy Filter Medium Reactive Plating Insulated Plating Component Analysis Suite Heavy Rocket Launcher Power Maul Lance Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Advanced Terrain Scanner Targeting Computer Armor Integrity Analyzer Hardened Heavy Armor Plating Improved Powered Armor Improved Hardlight Generator > --- WEAPON ----------- Arc Projector Gauss Rifle Lance > --- INVENTORY -------- Matter Compressor Energy Filter Medium Reactive Plating Insulated Plating Component Analysis Suite Force Rifle Heavy Rocket Launcher Power Maul [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Maneuvering Thrusters Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Slots Evolved 10 | . . 2 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 7 | . . 1 1 . . . 1 2 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 70 | 2 6 4 12 . 19 5 10 7 5 Power 3 | . . . . . 1 1 . 1 . Engine 1 | . . . . . 1 . . . . Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 9 | . 2 1 5 . . . 1 . . Treads 2 | . 1 . 1 . . . . . . Leg . | . . . . . . . . . . Wheel 3 | . 1 1 1 . . . . . . Hover 4 | . . . 3 . . . 1 . . Flight . | . . . . . . . . . . Utility 18 | 1 2 1 2 . 4 . 3 2 3 Device 6 | . . 1 . . 2 . 2 1 . Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . . . . . 2 Hackware 1 | . . . . . 1 . . . . Protection 7 | . 1 . 2 . 1 . 1 1 1 Artifact . | . . . . . . . . . . Weapon 40 | 1 2 2 5 . 14 4 6 4 2 Energy Gun 11 | 1 2 1 2 . 2 . 1 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | . . 1 2 . 5 2 3 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . . . 4 2 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . 1 . 3 . 2 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . Parts Lost 3 | . . . . . . . . . 3 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 1 | . . . . . . . . . 1 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . . . 2 Average Slot Usage (%) 97 | . 100 100 99 100 100 100 99 93 88 Engine 6 | . 14 11 9 9 9 7 . . . Core 2 | . . . . . . 1 7 6 5 Treads 5 | . 10 11 17 . . . . . . Wheel 3 | . 9 11 8 . . . . . . Hover 16 | . . . 1 27 27 27 30 26 22 Device 14 | . . 11 9 9 9 18 23 25 19 Storage 9 | . 23 11 9 9 9 9 7 6 5 Hackware 1 | . . . . . 7 . . . . Protection 9 | . 4 11 17 18 9 9 6 6 5 Energy Gun 11 | . 14 22 16 9 9 9 7 6 5 Ballistic Gun 10 | . 14 11 7 9 13 16 10 9 6 Impact Weapon 2 | . . . 3 9 4 . 4 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 16 21 26 30 30 32 32 35 58 68 Greatest Support 44 | 20 20 10 33 33 33 33 44 44 44 Greatest Overweight (x) 2 | . 2 2 2 . . . . 1 1 Average Overweight (x) . | . 1 2 1 . . . . 1 1 Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 8 8 8 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 Most Carried 10 | 8 10 8 8 8 8 8 8 8 8 Average Carried 7 | 6 8 7 7 8 7 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 53% | Mutant 46% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Tank | -8/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Matter Collected 1199 | 229 39 81 43 . 457 202 125 23 . Remotely . | . . . . . . . . . . Salvage Created 1651 | 110 39 212 43 . 554 411 182 100 . Parts 89 | 5 2 12 5 . 28 19 6 12 . Haulers Intercepted 4 | . 1 . 1 . 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Combat Hostiles Destroyed 29 | . . 2 . . 10 12 1 4 . Guns 14 | . . 1 . . 4 7 1 1 . AOE 15 | . . 1 . . 6 5 . 3 . Classes Destroyed 10 | 2 1 4 . . 3 . . . . Worker 3 | . . . . . 1 . 1 1 . Tunneler 2 | 1 1 . . . . . . . . Hauler 4 | . 1 . 1 . 2 . . . . Recycler 4 | 1 . 1 . . 1 . 1 . . Operator 1 | . . 1 . . . . . . . Watcher 2 | . . 1 . . 1 . . . . Swarmer 10 | . . . . . 3 4 . 3 . Grunt 10 | . . 1 . . 1 8 . . . Sentry 8 | . . 1 . . 5 . 1 1 . Hunter 1 | . . . . . 1 . . . . Best Kill Streak 12 | 2 1 4 1 . 8 12 1 5 . Combat Bots Only 12 | . . 2 . . 3 12 1 4 . Max Kills in Single Turn 4 | 2 1 2 1 . 3 2 1 4 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . 2 2 . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Damage Taken 1876 | . 106 64 . 93 311 188 291 74 749 Core 172 | . . . . 16 50 17 35 3 51 Absorbed by Shields 104 | . . . . . . . . 60 44 Core Remaining (%) 96 | 100 100 100 . . . 84 95 99 . Volleys Fired 66 | 3 6 7 1 . 17 17 7 4 4 Largest 3 | 2 2 3 3 . 3 3 3 3 3 Hottest 163 | 60 60 110 113 . 103 105 108 111 163 Shots Fired 172 | 6 12 18 3 . 45 46 21 9 12 Gun 163 | 6 12 18 3 . 41 42 21 8 12 Cannon . | . . . . . . . . . . Launcher 9 | . . . . . 4 4 . 1 . Special . | . . . . . . . . . . Kinetic 91 | 3 6 4 1 . 27 26 14 6 4 Thermal 13 | 3 6 . . . . . . . 4 Explosive 8 | . . . . . 3 4 . 1 . Electromagnetic 60 | . . 14 2 . 15 16 7 2 4 Robot Hit Streak 8 | 1 6 6 2 . 7 8 7 3 8 Robot Miss Streak 4 | 2 4 3 3 . 3 2 1 1 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 118 | 3 6 14 2 . 33 30 16 5 9 Core Hits 72 | 3 3 7 1 . 25 19 4 9 1 Critical Hits 1 | . . 1 . . . . . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 37 | . . . 9 . 6 . 11 9 2 Impact 35 | . . . 9 . 6 . 11 9 . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks 3 | . . . 1 . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3716 | 47 82 238 107 . 1190 1126 352 437 137 Guns 1898 | 47 82 170 . . 538 553 268 103 137 Cannons . | . . . . . . . . . . Explosions 1474 | . . 68 . . 499 573 . 334 . Melee 344 | . . . 107 . 153 . 84 . . Ramming . | . . . . . . . . . . Kinetic 1275 | 24 39 51 . . 382 395 239 83 62 Thermal 320 | 23 43 68 . . 89 49 . . 48 Explosive 1252 | . . . . . 394 524 . 334 . Electromagnetic 525 | . . 119 . . 172 158 29 20 27 Impact 344 | . . . 107 . 153 . 84 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 3 3 3 3 . . 4 Average Corruption 2 | . . . 2 3 3 3 . . 1 Corruption Purged . | . . . . . . . . . . Effects 22 | . . . 7 1 5 8 . . 1 Message Errors 4 | . . . 2 1 . . . . 1 Matter Fused 5 | . . . 2 . 2 1 . . . Heat Flow Errors 2 | . . . 1 . 1 . . . . Energy Discharges 2 | . . . 2 . . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . . Targeting Errors 4 | . . . . . 1 3 . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . . 67 6 44 . . Projectiles . | . . . . . . . . . . Explosions 11 | . . . . . 5 6 . . . Melee 106 | . . . . . 62 . 44 . . Knockbacks 2 | . . . . . 1 . 1 . . Impact 2 | . . . . . 1 . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . 6 . . . . Shots 1 | . . . . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | . . 85 286 19 264 36 312 . 372 Average Temperature 81 | . . 33 107 11 85 21 139 . 179 Received Heat Transfer 429 | . 9 18 . 54 63 90 69 . 126 Effects 4 | . . . 1 . 1 . . . 2 Energy Bleed 3 | . . . 1 . 1 . . . 1 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 1 . . 2 . 1 . . Impact Corruptions 3 | . . . . . 1 . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 474 | 50 100 50 . . 100 100 . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Peak Influence 527 | 10 47 149 120 9 377 527 374 365 178 Average Influence 158 | 7 36 96 35 9 145 377 317 255 156 Maximum Alert Level 2 | . . . . . 1 2 1 1 . Low Security (%) 66 | 100 100 100 100 100 72 . . 34 100 Level 1 29 | . . . . . 27 51 100 65 . Level 2 3 | . . . . . . 48 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 1 . . . . 1 3 2 Investigation 2 | . . . . . . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 6 | . 1 1 . . . . . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Distress Signals 2 | . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 6 4 2 3 14 12 5 6 8 Peak Tracking Total 6 | . 4 2 1 3 3 6 3 5 4 Tactical Retreats 3 | . . . . . 1 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Traps Triggered 4 | . . . 2 . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Machines Accessed 24 | . 1 3 7 . 5 . 4 2 2 Terminals 19 | . 1 2 6 . 4 . 4 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . 1 Total Hacks 77 | . 2 8 23 . 23 . 8 7 6 Successful 47 | . 1 5 17 . 13 . 3 3 5 Failed 30 | . 1 3 6 . 10 . 5 4 1 Catastrophic 5 | . . 1 . . 1 . 2 1 . Database Lockouts . | . . . . . . . . . . Manual 36 | . 1 6 14 . 9 . 4 1 1 Terminals 70 | . 2 7 22 . 22 . 8 5 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . 2 Terminal Hacks 26 | . 1 1 10 . 8 . 1 2 3 Robot Analysis 2 | . . . . . 2 . . . . Prototype ID Bank 7 | . . 1 4 . 2 . . . . Level Access Points 2 | . . . . . . . 1 1 . Branch Access Points 3 | . . . 1 . 1 . . . 1 Emergency Access Points 3 | . 1 . . . 1 . . . 1 Terminal Index 1 | . . . 1 . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . Zone Layout 4 | . . . 2 . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . 2 Unlock Access 2 | . . . 1 . 1 . . . . Seal Access 1 | . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . 1 Unauthorized Hacks 38 | . 1 8 13 . 9 . 5 2 . Terminals 16 | . . 3 6 . 4 . 2 1 . Track 6 | . . 1 3 . 2 . . . . Assimilate 1 | . . . . . . . 1 . . Botnet 7 | . . 1 2 . 2 . 1 1 . Disrupt 1 | . . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 1 2 6 . 4 . 4 2 1 Full Trace Events 4 | . . . 2 . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . . Robot Detection 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . . 10 . . Total Orders 4 | . . . . . . . 3 . 1 STAY 1 | . . . . . . . 1 . . GOTO 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Robot Analysis Total 2 | . . . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Turns Passed 1857 | 31 203 182 371 40 242 143 219 294 132 Spaces Moved 1866 | 13 162 148 275 93 343 175 314 236 107 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 58 | 13 45 . . . . . . . . Wheels 524 | . 117 148 259 . . . . . . Hover 1284 | . . . 16 93 343 175 314 236 107 Flight . | . . . . . . . . . . Fastest Speed 38 | 120 90 100 42 42 42 42 38 98 98 Average Speed 71 | 120 101 100 106 42 42 42 41 98 98 Slowest Speed 195 | 120 120 100 195 42 42 42 42 98 98 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 2 40 22 26 28 39 39 10 11 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 22 | . . . 4 . 4 . 7 5 2 Terrain Destroyed 110 | . . 3 4 . 42 35 7 17 2 Melee 22 | . . . 4 . 4 . 7 5 2 Projectile 1 | . . . . . . 1 . . . AOE 87 | . . 3 . . 38 34 . 12 . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Total 2173 | 22 192 168 337 93 393 207 365 275 121 Wait 45 | 1 . 4 10 1 . 10 16 3 . Move 1859 | 12 161 147 275 92 343 174 313 235 107 Hop . | . . . . . . . . . . Pick Up 41 | 3 9 3 12 . 1 . 2 8 3 Fast Attach 22 | 1 1 1 8 . 5 1 4 . 1 Attach 15 | . 1 3 2 . 1 . 3 2 3 Detach 2 | . . 1 . . . . 1 . . Swap 33 | 1 4 . 2 . 13 4 3 5 1 Drop 52 | 1 10 2 18 . 7 1 5 8 . Fire 66 | 3 6 7 1 . 17 17 7 4 4 Melee 37 | . . . 9 . 6 . 11 9 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison -8/Materials (discovered 4 exits: *Fac / Sto x2 / Gar) -8/Garrison -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Discovered new exit (range 9) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 374 | -9/Materials | Discovered new exit (range 13) 417 | -9/Materials | Entered another Materials area 417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 522 | -8/Materials | Identified exit to Storage 590 | -8/Materials | Build established: Tank 788 | -8/Materials | Identified exit to Garrison 788 | -8/Materials | Entered Garrison 791 | -8/Garrison | Installed Relay Interface Framework 806 | -8/Garrison | Triggered checkpoint 824 | -8/Garrison | Discovered new exit (range 10) 828 | -8/Garrison | Entered Materials 983 | -8/Materials | Build established: Mutant 1065 | -8/Materials | Discovered new exit (range 13) 1070 | -8/Materials | Identified exit to Garrison 1070 | -8/Materials | Entered Garrison 1073 | -8/Garrison | Expanded RIF knowledge: Robot Detection 1186 | -8/Garrison | Triggered checkpoint 1205 | -8/Garrison | Discovered new exit (range 8) 1207 | -8/Garrison | Destroyed 12 combat bots 1213 | -8/Garrison | Entered Factory 1213 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1300 | -7/Factory | Identified exit to Factory 1432 | -7/Factory | Entered another Factory area 1432 | -6/Factory | Evolved 2 slots: Utility x2 1503 | -6/Factory | Identified exit to Factory 1523 | -6/Factory | Spotted B-75 Beast 1726 | -6/Factory | Entered another Factory area 1726 | -5/Factory | Accompanied by 2 allies 1726 | -5/Factory | Evolved 2 slots: Utility x2 1802 | -5/Factory | Discovered new exit (range 11) 1825 | -5/Factory | Identified exit to Upper Caves 1825 | -5/Factory | Identified exit to Extension 1837 | -5/Factory | Found Imp. Powered Armor 1858 | -5/Factory | Self-destructed Last Messages --------------- >>Access(Emergency) Found 2 emergency access doors: (182,140) (180,140) Map updated. Connecting with Terminal... >>Layout(Zone) Retrieving Zone 8A layout... Downloaded map data. Acquired Force Rifle. Acquired Med. Reactive Plating. Acquired Imp. Powered Armor. Slug penetrates Wall. Aerolev Unit destroyed. System corrupted by crushing effect (+3). Knocked back. Y7&ANR #?? | | ??????? ?#?# # #?? | | ?????????#?# # #?? | | ?????#???### ####+#### | | ???????????# ## # | | ???????????# ## """ # | | ???????????########### "T" # | | ??????????????????#??# # | | ?????#???#############"###### | | ?????????# #????? | | ???? ????# """" """" #????? | | ????????"# """" """" ###### | | ?????????# """" """" #/ !# | | ?????????# """" """" # @ # | | ?????????# # !!!# | | ?????????#######/######;g!! # | | ????????? #?##g!! # | | ???????? #??# # | | ????????? #??# b # | | ????????? #### =# | | ????????? ; ! # | | ?????????######+#+########### | | ????????#???????????????????? | | ??????????????????????????#?? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????????? ?? ?????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1000 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed ImprinterDerelictTrap Manual? 0 Play Time 01:01:53 Cumulative 143.5 hours Start 2020.03.29 @ 21:15:08 End 2020.03.29 @ 22:19:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 9 Types 2/0/2/5/0/0/0 Lore% 68 Gallery% 64 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3c961cdc-0521-4717-b4d0-a90a97802616