Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 17:43:28 Player: karotgaemin Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (3280) 3280 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 6861 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 100/100 System Corruption 11% Temperature Warm (132) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit Targeting Computer Focal Shield Hacking Suite > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (20) --- Improved Deuterium Engine Light Treads Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Battery Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Visual Processing Unit Targeting Computer Insulated Plating System Shield Arc Projector Heavy Laser Gatling Laser Gatling Laser Cooled Pulse Rifle Improved EM Pulse Cannon Plasma Cannon Heavy Ion Cannon Cooled Particle Cannon Mini Grenade Launcher Remote Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Battery Device Improved Heat Sink Storage Large Battery Processor Improved Signal Interpreter Hackware Hacking Suite Protection Insulated Plating Weapon Light EM Pulse Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 123 | 6 10 16 15 28 48 Power 21 | 1 2 1 1 5 11 Engine 10 | 1 2 1 . 1 5 Core 11 | . . . 1 4 6 Reactor . | . . . . . . Propulsion 28 | 2 3 8 5 4 6 Treads 24 | 2 3 8 5 4 2 Leg . | . . . . . . Wheel 4 | . . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 1 4 2 4 9 Device 6 | . 1 2 1 1 1 Storage 5 | 1 . 2 . . 2 Processor 5 | . . . 1 1 3 Hackware 3 | . . . . 1 2 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 53 | 2 4 3 7 15 22 Energy Gun 30 | 2 2 1 4 9 12 Energy Cannon 16 | . 1 2 2 6 5 Ballistic Gun 2 | . 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 41 | . 1 2 2 5 31 Power 7 | . . 1 . . 6 Propulsion 13 | . . . 1 5 7 Utility 9 | . . . 1 . 8 Weapon 12 | . 1 1 . . 10 Highest Loss Streak 11 | . 1 2 2 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 97 99 99 94 74 Engine 6 | . 14 10 5 . 7 Core 3 | . . . 3 6 3 Treads 22 | . 28 22 36 26 6 Device 12 | . 11 22 15 11 3 Storage 16 | . 14 22 18 15 13 Processor 4 | . . . 2 7 8 Hackware 5 | . . . . 7 13 Energy Gun 11 | . 24 11 14 6 7 Energy Cannon 6 | . 2 10 3 7 4 Peak Build Rating 45 | 6 11 16 24 40 45 Average Rating 25 | 5 7 13 20 34 35 On Entrance 15 | . 6 11 15 24 37 Naked Turns . | . . . . . . Heaviest Build 83 | 13 23 63 63 64 83 Greatest Support 90 | 40 40 46 88 90 68 Greatest Overweight (x) 25 | 4 . 8 . 1 25 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 16 | 7 8 10 20 20 19 Most Carried 20 | 4 8 8 10 20 18 Average Carried 10 | 2 6 6 7 14 12 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 19 | 4 7 6 10 19 2 Class Distribution -------------------- 52% | Scavenger-Mutant 39% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1546 | 260 133 155 163 272 563 Remotely . | . . . . . . Salvage Created 3708 | 50 300 510 789 922 1137 Parts 189 | 4 18 41 36 45 45 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | . . . . . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 10 12 15 14 17 Guns 35 | . 9 5 10 4 7 Cannons 22 | . . 7 3 8 4 AOE 4 | . 1 . . . 3 Classes Destroyed 15 | 2 3 2 2 3 3 Worker 6 | 1 1 . 2 . 2 Builder 3 | . . . 1 . 2 Tunneler 2 | 1 . 1 . . . Hauler 1 | . . 1 . . . Recycler 5 | . . . . 3 2 Operator 1 | . . . . 1 . Watcher 5 | . 1 1 . 2 1 Swarmer 16 | . 6 4 2 4 . Grunt 26 | . 4 . 8 8 6 Brawler 3 | . . . 2 . 1 Duelist 1 | . . . . . 1 Sentry 13 | . . 8 3 1 1 Hunter 4 | . . . . . 4 Programmer 4 | . . . . 1 3 Behemoth 1 | . . . . . 1 Best Kill Streak 10 | 2 5 4 5 4 10 Combat Bots Only 6 | . 4 3 3 4 6 Max Kills in Single Turn 4 | 2 2 1 2 1 4 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 600 | . 70 51 89 116 274 Missed 183 | . 20 15 27 37 84 Damage Taken 6598 | . 636 575 873 1128 3386 Core 1461 | . 162 55 151 222 871 Absorbed by Shields . | . . . . . . Ignored by Resistances 26 | . . . . . 26 Core Remaining (%) 72 | 100 35 86 72 68 . Volleys Fired 239 | 1 28 30 51 56 73 Largest 2 | 2 2 2 2 2 2 Hottest 165 | 80 121 121 125 149 165 Shots Fired 465 | 2 56 60 102 112 133 Gun 306 | 2 52 30 86 55 81 Cannon 140 | . 4 30 16 57 33 Launcher 18 | . . . . . 18 Special 1 | . . . . . 1 Kinetic 11 | . 11 . . . . Thermal 358 | 1 28 30 86 100 113 Explosive 18 | . . . . . 18 Electromagnetic 77 | 1 17 30 16 12 1 Robot Hit Streak 23 | 1 6 18 17 19 23 Robot Miss Streak 6 | 1 4 6 3 4 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 352 | 1 27 49 78 91 106 Core Hits 192 | 2 16 52 30 36 56 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 6 1 2 Burn 8 | . . . 6 . 2 Meltdown 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9072 | 24 395 961 1448 2209 4035 Guns 4445 | 24 360 502 1098 967 1494 Cannons 2747 | . . 431 270 1242 804 Explosions 1880 | . 35 28 80 . 1737 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 75 | . 75 . . . . Thermal 6353 | 12 222 530 1178 2008 2403 Explosive 1620 | . . . . . 1620 Electromagnetic 1024 | 12 98 431 270 201 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 5 . 11 Average Corruption 6 | . . . 4 . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . 6 . 11 Matter Fused 5 | . . . 3 . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . 1 . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 139 | . . . . 28 111 Projectiles 52 | . . . . 28 24 Explosions 87 | . . . . . 87 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 200 | . 31 46 . . 123 Shots 4 | . 1 1 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 537 | 18 288 177 135 108 537 Average Temperature 120 | 12 95 46 41 30 209 Received Heat Transfer 1783 | . 228 171 405 321 658 Effects 24 | . 1 . . . 23 Shutdowns 12 | . . . . . 12 Energy Bleed 7 | . 1 . . . 6 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 3 | . 1 1 . 1 . Impact Corruptions . | . . . . . . Robots Melted 7 | . . . 1 2 4 Combat Hostiles 5 | . . . 1 1 3 Parts Melted 31 | . . 1 7 8 15 Heat Transferred 12305 | 25 486 690 3023 3609 4472 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 522 | 10 172 402 522 332 431 Initial 237 | . 6 69 112 237 88 Average 178 | . 61 241 263 221 112 Maximum Alert Level 2 | . . 2 2 1 2 Low Security (%) 50 | 100 100 19 25 30 81 Level 1 46 | . . 73 63 69 17 Level 2 2 | . . 6 10 . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 . 3 5 9 Investigation 1 | . . . . . 1 Extermination 4 | . . . . 2 2 Reinforcement 4 | . 1 . . 2 1 Assault 2 | . . . 1 . 1 Garrison 7 | . . . 2 1 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 14 22 20 23 37 Peak Tracking Total 11 | . 5 5 4 5 11 Tactical Retreats 10 | . . 4 2 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . 2 . 2 2 3 Max in Single Turn 2 | . 1 . 1 1 2 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . . . . 4 . Terminals 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . . . 8 . Successful 3 | . . . . 3 . Failed 5 | . . . . 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . . 5 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 3 . Record 1 | . . . . 1 . Open DSF 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 3 | . . . 1 . 2 Machine Destruction 3 | . . . 1 . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5186 | 112 752 926 580 1685 1131 Spaces Moved 2344 | 61 383 431 230 848 391 Core 19 | 14 . 1 . . 4 Treads 2137 | 47 383 430 230 848 199 Legs . | . . . . . . Wheels 188 | . . . . . 188 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 156 155 110 Average Speed 168 | 154 160 171 157 158 203 Slowest Speed 1300 | 250 160 450 160 232 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 65 39 22 25 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . 3 8 7 3 76 Melee . | . . . . . . Projectile 4 | . . . . 3 1 AOE 93 | . 3 8 7 . 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3094 | 77 466 560 342 1067 582 Wait 270 | . 30 66 35 100 39 Move 2339 | 60 382 430 229 847 391 Hop . | . . . . . . Pick Up 88 | 10 10 10 10 26 22 Fast Attach . | . . . . . . Attach 51 | 6 2 6 4 6 27 Detach 1 | . . . . . 1 Swap 72 | . 8 10 11 22 21 Drop 34 | . 6 8 2 10 8 Fire 239 | 1 28 30 51 56 73 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Sto x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Core integrity fell below 50% 840 | -10/Materials | Discovered new exit (range 11) 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Evolved 2 slots: Utility x2 1191 | -9/Materials | Discovered new exit (range 6) 1267 | -9/Materials | Discovered new exit (range 11) 1755 | -9/Materials | Discovered new exit (range 16) 1791 | -9/Materials | Entered another Materials area 1791 | -8/Materials | Evolved 2 slots: Propulsion x2 2172 | -8/Materials | Garrison activated, responded to threat 2319 | -8/Materials | Discovered new exit (range 16) 2367 | -8/Materials | Identified exit to Factory 2371 | -8/Materials | Entered Factory 2371 | -7/Factory | Evolved 2 slots: Utility x2 2445 | -7/Factory | Build established: Scavenger-Mutant 3530 | -7/Factory | Garrison activated, responded to threat 4032 | -7/Factory | Discovered new exit (range 15) 4054 | -7/Factory | Identified exit to Factory 4056 | -7/Factory | Entered another Factory area 4056 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4224 | -6/Factory | Spotted B-75 Beast 4257 | -6/Factory | Destroyed B-75 Beast 4288 | -6/Factory | Lost 4 parts (1p2n1u) 4372 | -6/Factory | Garrison activated, responded to threat 4515 | -6/Factory | Garrison activated, responded to threat 4598 | -6/Factory | Lost 3 parts (1n2w) 4748 | -6/Factory | Build established: Hacker-Mutant 4832 | -6/Factory | Garrison activated, responded to threat 4881 | -6/Factory | Core integrity fell below 50% 4910 | -6/Factory | Lost 10 parts (4p1n4u1w) 5141 | -6/Factory | System corruption reached 10% 5178 | -6/Factory | Cargo convoy interrupted 5178 | -6/Factory | Core integrity fell below 20% 5187 | -6/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 05181_ U-05 Engineer builds a Wall. 05182_ U-05 Engineer lays Concrete. 05182_ C-30 ARC bursts open, deploying its payload. 05182_ H-66 Slayer unfolds itself. 05182_ P-60 Hacker unfolds itself. 05182_ H-66 Slayer unfolds itself. 05182_ M-28 Smith unfolds itself. 05182_ U-05 Engineer builds a Wall. 05183_ M-28 Smith repairs U-05 Engineer. 05183_ U-05 Engineer lays Concrete. 05184_ U-05 Engineer builds a Wall. 05184_ K-01 Serf collects debris. 05184_ U-05 Engineer lays Concrete. 05185_ Slug penetrates H-66 Slayer. 05185_ U-05 Engineer lays Concrete. 05187_ Penetrated by Slug. 05187_ U-05 Engineer lays Concrete. 05187_ Rnf. Deuterium Engine destroyed. 05187_ Lrg. Battery destroyed. 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