Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 10:54:14 Player: Zaros426 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1394) 1394 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4489 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 258/300 Energy 50/100 System Corruption 37% Temperature Cool (27) Movement Rolling (140) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ Huge Storage Unit Improved Terrain Scanner Actuator Array Actuator Array > --- WEAPON (2) ------- Katana Axe > --- INVENTORY (25) --- Wheel Wheel Wheel Wheel Cryofiber Web Improved Heat Sink High-capacity Matter Pod (200) Shock Rifle Latent Energy Streamer Advanced Beam Cannon Light Cannon Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Latent Energy Streamer Light Assault Rifle > --- INVENTORY -------- Fission Core Light Fission Core Armored Wheel Improved Heat Sink High-capacity Matter Pod Sensor Array Improved Terrain Scanner Medium Laser Light Cannon Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Explosive Trap Explosive Trap Explosive Trap Explosive Trap [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 63 | 6 8 5 1 7 36 Power 10 | 1 2 1 . 1 5 Engine 7 | 1 1 1 . 1 3 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 15 | 2 . 1 . 3 9 Treads . | . . . . . . Leg 3 | . . . . . 3 Wheel 12 | 2 . 1 . 3 6 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 4 . . . 13 Device 8 | . 2 . . . 6 Storage 2 | 1 1 . . . . Processor 4 | . 1 . . . 3 Hackware . | . . . . . . Protection 4 | . . . . . 4 Artifact . | . . . . . . Weapon 20 | 2 2 3 1 3 9 Energy Gun 2 | 1 . 1 . . . Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon 6 | . 2 2 . . 2 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . . 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 1 2 . 2 20 Power 7 | . 1 . . 1 5 Propulsion 7 | . . 1 . 1 5 Utility 9 | . . . . . 9 Weapon 2 | . . 1 . . 1 Highest Loss Streak 11 | . 1 2 . 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 97 94 93 88 87 Engine 12 | . 10 14 14 13 11 Core 1 | . 2 . . . 2 Wheel 24 | . 28 25 28 27 16 Device 4 | . 7 . . . 10 Storage 13 | . 18 14 14 14 9 Processor 11 | . 1 14 14 14 14 Protection 1 | . . . . . 6 Energy Cannon 4 | . . . 6 10 1 Ballistic Gun 2 | . 1 . . 3 2 Ballistic Cannon 8 | . 25 25 16 . 1 Launcher 1 | . . . . 4 . Slashing Weapon 2 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 110 | 11 94 91 95 98 110 Greatest Support 26 | 20 20 20 20 20 26 Greatest Overweight (x) 8 | . 4 8 4 8 8 Average Overweight (x) 3 | . 3 4 4 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 Most Carried 24 | 2 14 15 18 23 24 Average Carried 17 | . 10 13 16 21 19 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 21 | 2 14 13 18 21 19 Class Distribution -------------------- 73% | Mutant 14% | Scavenger-Assassin 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1353 | 266 477 68 . 165 377 Remotely . | . . . . . . Salvage Created 1962 | 113 612 86 . 316 835 Parts 129 | 5 45 3 . 27 49 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | 1 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 27 | . 7 2 . 7 11 Melee 7 | . . . . . 7 Guns 1 | . . . . . 1 Cannons 10 | . 7 2 . . 1 AOE 7 | . . . . 7 . Classes Destroyed 9 | 2 5 . . 1 1 Worker 11 | . 4 . . 2 5 Builder 3 | . . . . 1 2 Tunneler 6 | 1 3 . . 1 1 Hauler 1 | . 1 . . . . Recycler 7 | 1 4 . . . 2 Watcher 4 | . 3 . . . 1 Swarmer 5 | . 3 . . 2 . Grunt 19 | . 4 2 . 5 8 Duelist 3 | . . . . . 3 Best Kill Streak 6 | 2 4 2 . 3 6 Combat Bots Only 6 | . 3 2 . 3 6 Max Kills in Single Turn 2 | 1 2 1 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 184 | . 47 12 . 22 103 Missed 54 | . 16 3 . 9 26 Damage Taken 2844 | . 382 120 . 275 2067 Core 780 | . 108 39 . 83 550 Absorbed by Shields . | . . . . . . Redirected to Shielding 49 | . . . . . 49 Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 121 | 6 52 4 . 46 13 Largest 2 | 2 2 2 . 1 2 Hottest 70 | 70 70 70 . 60 70 Shots Fired 189 | 12 104 7 . 50 16 Gun 56 | 12 4 . . 37 3 Cannon 127 | . 100 7 . 7 13 Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 162 | 6 102 7 . 37 10 Thermal 8 | 6 2 . . . . Explosive 6 | . . . . 6 . Electromagnetic 13 | . . . . 7 6 Robot Hit Streak 10 | 7 10 5 . 7 5 Robot Miss Streak 4 | 1 4 2 . 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 129 | 9 49 5 . 20 46 Core Hits 84 | 3 24 3 . 26 28 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | 1 2 . . 1 4 Burn 1 | 1 . . . . . Destroy 1 | . . . . 1 . Blast 3 | . 2 . . . 1 Sever 3 | . . . . . 3 Melee Attacks 79 | . . . . . 79 Impact . | . . . . . . Slashing 79 | . . . . . 79 Piercing . | . . . . . . Sneak Attacks 12 | . . . . . 12 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 4202 | 96 994 92 . 766 2254 Guns 286 | 96 29 . . 138 23 Cannons 1100 | . 890 92 . 18 100 Explosions 1265 | . 75 . . 610 580 Melee 1551 | . . . . . 1551 Ramming . | . . . . . . Kinetic 1280 | 34 907 92 . 138 109 Thermal 197 | 62 12 . . . 123 Explosive 285 | . 75 . . 210 . Electromagnetic 889 | . . . . 418 471 Impact . | . . . . . . Slashing 1551 | . . . . . 1551 Piercing . | . . . . . . Highest Corruption 37 | . . . . 12 37 Average Corruption 9 | . . . . 5 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 87 | . . . . 39 48 Message Errors 18 | . . . . 7 11 Matter Fused 14 | . . . . 8 6 Heat Flow Errors 11 | . . . . 3 8 Energy Discharges 21 | . . . . 8 13 Parts Fused 1 | . . . . 1 . Data Loss (minor) 10 | . . . . 5 5 Data Loss (major) 5 | . . . . 1 4 Misfires 5 | . . . . 5 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 369 | . 14 . . 10 345 Projectiles 14 | . 14 . . . . Explosions 160 | . . . . 10 150 Melee 195 | . . . . . 195 Knockbacks 11 | . 9 . . . 2 Impact . | . . . . . . Kinetic 11 | . 9 . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 161 | . . . . 161 . Shots 3 | . . . . 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 277 | 100 189 69 . 208 277 Average Temperature 62 | 52 45 30 . 70 91 Received Heat Transfer 1029 | . 204 105 . 18 702 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 396 | 259 37 . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Latent Energy Used 1467 | . . . . 689 778 LE Corruption 27 | . . . . 12 15 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 310 | 10 265 94 . 114 310 Initial 64 | . 6 64 . . 16 Average 91 | 4 100 89 . 53 133 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 92 | 100 95 100 . 100 79 Level 1 7 | . 4 . . . 20 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . 1 4 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . . . 1 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 14 2 . 8 15 Peak Tracking Total 7 | . 3 2 . 3 7 Tactical Retreats 4 | . 1 . . 3 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered . | . . . . . . Most Traps Carried 4 | . . . . 4 4 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 11 | . 5 . . 3 3 Max in Single Turn 3 | . 2 . . 2 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 14 | . 7 . 3 . 4 Terminals 9 | . 6 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 17 . 3 . 14 Successful 18 | . 10 . 3 . 5 Failed 16 | . 7 . . . 9 Catastrophic 5 | . 2 . . . 3 Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 26 | . 16 . . . 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 9 . 3 . 3 Record 4 | . 1 . 2 . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 2 | . 2 . . . . Security Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 Report Inventory 2 | . 1 . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 . . . 4 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4905 | 71 1104 155 482 1697 1396 Spaces Moved 2757 | 51 636 88 341 991 650 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 16 | . . . . . 16 Wheels 2738 | 48 636 88 341 991 634 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 140 140 140 140 Average Speed 140 | 78 134 148 140 140 152 Slowest Speed 610 | 80 140 200 140 200 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 50 | 3 81 12 71 101 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug 30 | . . . . . 30 Terrain Destroyed 234 | . 40 . . 90 104 Melee 30 | . . . . . 30 Projectile . | . . . . . . AOE 204 | . 40 . . 90 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3477 | 68 781 104 346 1257 921 Wait 399 | 3 73 8 . 205 110 Move 2751 | 50 635 87 340 990 649 Hop . | . . . . . . Pick Up 49 | 3 12 . 4 7 23 Fast Attach 12 | 5 2 . . . 5 Attach 30 | 1 1 2 . 4 22 Detach 6 | . . . 1 1 4 Swap 21 | . 5 3 1 3 9 Drop 12 | . 1 . . 1 10 Fire 121 | 6 52 4 . 46 13 Melee 74 | . . . . . 74 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 920 | -10/Materials | Discovered new exit (range 15) 1086 | -10/Materials | Identified exit to Materials 1175 | -10/Materials | Identified exit to Mines 1176 | -10/Materials | Entered Mines 1181 | -10/Mines | Core integrity fell below 50% 1325 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1325 | -10/Mines | Discovered new exit (range 5) 1330 | -10/Mines | Identified exit to Exiles 1331 | -10/Mines | Entered Exiles 1369 | -10/Exiles | Met 8R-AWN 1393 | -10/Exiles | Met EX-HEX 1445 | -10/Exiles | Met EX-DEC 1523 | -10/Exiles | Met EX-BIN 1543 | -10/Exiles | Aligned with FarCom system 1544 | -10/Exiles | Given EX-Vault access code 1577 | -10/Exiles | Opened EX-Vault 1589 | -10/Exiles | Found Latent Energy Streamer 1651 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1798 | -10/Exiles | Discovered new exit (range 12) 1812 | -10/Exiles | Identified exit to Mines 1813 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1813 | -10/Exiles | Entered Mines 1878 | -9/Mines | Learned Materials security intel 2091 | -9/Mines | Found a hidden stash of uninstalled traps 3113 | -9/Mines | Discovered new exit (range 7) 3114 | -9/Mines | Core integrity fell below 20% 3114 | -9/Mines | System corruption reached 10% 3155 | -9/Mines | Identified exit to Materials 3222 | -9/Mines | Discovered exit to Materials (range 9) 3456 | -9/Mines | Build established: Scavenger-Mutant 3510 | -9/Mines | Entered Materials 3510 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 3851 | -8/Materials | Build established: Mutant 3948 | -8/Materials | System corruption reached 10% 4040 | -8/Materials | Core integrity fell below 50% 4089 | -8/Materials | Lost 11 parts (1p5n4u1w) 4446 | -8/Materials | Build established: Scavenger-Assassin 4875 | -8/Materials | Crushed by falling debris 4879 | -8/Materials | Crushed by falling debris 4880 | -8/Materials | Core integrity fell below 20% 4880 | -8/Materials | System corruption reached 30% 4906 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04875_ Sensor Array destroyed. 04875_ System corrupted by crushing effect (+3). 04875_ Imp. Targeting Computer destroyed. 04875_ System corrupted by crushing effect (+5). 04875_ Imp. Weapon Shielding destroyed. 04875_ System corrupted by crushing effect (+1). 04879_ The unstable cave ceiling collapses. 04879_ Crushed by falling debris. 04879_ Imp. Terrain Scanner destroyed. 04879_ System corrupted by crushing effect (+5). 04879_ Imp. Ion Engine destroyed. 04879_ System corrupted by crushing effect (+4). 04879_ Ion Engine destroyed. 04879_ System corrupted by crushing effect (+4). Note that some effects only stack once, the second-best part only contributing half its effect, e.g. attaching both Actuator Array and Actuator Array does not fully combine the effects of both (all such effects are marked ). 04895_ The unstable cave ceiling collapses. 04897_ System corrupted: Matter fused (-7). 04903_ Lgt. Nuclear Core destroyed. 04903_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | #########??#?????????????????????????????????????? | | #?##????#????????????????????????????????? | | #??????????????????#?????????????????????? | | #??#????????????#????#???????????????????? | | ! #??##????????????????????????????????????? | | #?????#???#??????????????????????????????? | | ##?#??##?#???????????????????????????????? | | #+##############????????#????????????????????????? | | + #??#???????????????????????????????? | | # "T" #??##????###########???????????????? | | # """ #??#?????# #???????????????? | | + """ #???#??#?#!! #???????????????? | | # """ #????#???#!! a ????????????????? | | # #??????#?#! """ ????????????????? | | # #?##?????# """ #???????????????? | | # ##???????# """ +???????????????? | | #################### #???????????????? | | #??#???## ## # # # @Y #???????????????? | | ###################;### ######???????????????? | | ## ##?????###??????#?????????????????? | | ## #?????????????????????????????????? | | ## """ """ #???##??#?????????????????????????? | | ## """ """ #???????????#?????????????????????? | | ## """ """ # ??? ????#???????????????????????? | | ## #???? ????????????????????????????? | | ## ^ #???????#????#????????????????????? | | ##[ # ??R?????#???????????????????????? | | #####+######???????#?????#???????????????????? | | ## #????????????#??????????????????????? | | ?????????? ??????#??????????????????? | | ???? ??????? ?????????????????????????? | | ??? ?? ?????? ??Y???????????????????????? | | ?????? ???? ????????????????????????????? | | ??# ?????????????????????????????????? | | ## ### ????# ??#?#??#?????????????????????????? | | #" #??##??????# ?????????????????????????????????? | | ## ##???? ??## ?????????????????????????????????? | | ?# #??#? ??? ?# ##??#????????????????????????????? | | ?# #????? ?? ?# #???######???????????????????????? | | ?# #??#? ? ??# #### ????????????????????????? | | ?# ######+###+# ??????????????????????????? | | ?#*## # ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryArmorInjector Manual? 0 Play Time 00:53:38 Cumulative 33.8 hours Start 2024.04.11 @ 10:01:01 End 2024.04.11 @ 10:54:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 990b11bb-241e-4095-927b-dc34bf27b687