Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 11:53:09 Player: Ringess Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1929) 1929 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5570 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 821/850 Matter 300/300 Energy 455/455 System Corruption 1% Temperature Cool (0) Movement Walking (193) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer Layered Light Armor Plating Reactive Plating Hacking Suite > --- WEAPON (4) ------- Heavy Plasma Cannon Coil Gun Improved Light Cannon Improved Light Cannon > --- INVENTORY (5) ---- Improved Signal Interpreter Experimental Targeting Computer Dynamic Insulation System Drone Bay (2/2) Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Layered Light Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Signal Interpreter Experimental Targeting Computer Dynamic Insulation System Drone Bay Improved Light Cannon [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 . . 2 . Weapon 2 | . . . 1 1 . . Parts Attached 61 | 6 7 19 17 7 5 . Power 10 | 1 1 3 2 3 . . Engine 10 | 1 1 3 2 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 1 8 4 1 1 . Treads 3 | 2 1 . . . . . Leg 11 | . . 5 4 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . 3 . . . . Utility 14 | 1 3 4 4 . 2 . Device 3 | . . 2 1 . . . Storage 4 | 1 1 1 1 . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . . . 1 . Protection 4 | . 1 1 1 . 1 . Artifact . | . . . . . . . Weapon 20 | 2 2 4 7 3 2 . Energy Gun 5 | . . 2 2 1 . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 2 2 1 1 . 1 . Ballistic Cannon 5 | . . . 4 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 4 | . . 2 1 . . 1 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility . | . . . . . . . Weapon 2 | . . 1 1 . . . Highest Loss Streak 2 | . . 2 1 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 95 96 98 100 94 Engine 13 | . 14 11 17 14 13 13 Treads 11 | . 27 4 . . . . Leg 14 | . . 17 26 30 26 21 Flight 1 | . . 7 . . . . Device 4 | . . 8 9 7 6 6 Storage 8 | . 14 11 7 . . . Processor 7 | . 7 11 9 7 6 6 Protection 4 | . 1 2 1 7 13 13 Energy Gun 1 | . . 5 5 . . . Ballistic Gun 14 | . 27 10 6 . 2 6 Ballistic Cannon 6 | . . . 10 22 16 13 Slashing Weapon 2 | . . 5 2 5 2 . Naked Turns . | . . . . . . . Heaviest Build 55 | 14 50 50 35 43 55 55 Greatest Support 52 | 40 40 40 35 45 52 52 Greatest Overweight (x) 3 | 3 2 1 . . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 Average Capacity 11 | 7 19 8 5 5 5 5 Most Carried 12 | 4 11 12 5 5 5 5 Average Carried 5 | 1 7 5 4 4 4 5 Final Capacity 20 | 8 20 5 5 5 5 5 Final Carried 10 | 2 10 5 5 5 5 5 Class Distribution -------------------- 43% | Mutant 21% | Scavenger-Gunner 17% | Scavenger-Mutant 10% | Scavenger-Tank 6% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1502 | 170 280 408 200 164 151 129 Remotely . | . . . . . . . Salvage Created 1977 | . 290 612 761 141 129 44 Parts 108 | . 26 48 24 1 9 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 53 | . 10 19 13 6 4 1 Melee 16 | . . 5 9 2 . . Guns 28 | . 10 14 3 . 1 . Cannons 9 | . . . 1 4 3 1 Classes Destroyed 9 | . 3 3 2 . . 1 Builder 2 | . . 1 . . 1 . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 4 | . 2 1 . . 1 . Swarmer 17 | . 6 8 . . 3 . Grunt 27 | . 4 8 10 5 . . Duelist 2 | . . 1 1 . . . Sentry 6 | . . 2 2 1 1 . Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 3 4 4 3 5 1 Combat Bots Only 4 | . 3 4 3 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 2235 | . 261 780 437 376 210 171 Core 339 | . 36 159 102 13 6 23 Absorbed by Shields . | . . . . . . . Redirected to Shielding 18 | . 1 17 . . . . Regen/Repaired (Parts) 397 | . 196 . 81 120 . . Core Remaining (%) 84 | 100 85 60 81 98 . . Volleys Fired 107 | . 23 52 9 10 8 5 Largest 4 | . 2 2 3 3 4 4 Hottest 198 | . 40 100 158 117 198 198 Shots Fired 218 | . 46 69 27 30 26 20 Gun 140 | . 46 69 18 . 2 5 Cannon 78 | . . . 9 30 24 15 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 169 | . 46 38 16 30 24 15 Thermal 47 | . . 31 9 . 2 5 Explosive . | . . . . . . . Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 17 | . 17 14 12 11 11 5 Robot Miss Streak 3 | . 1 3 1 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 212 | . 36 69 49 28 17 13 Core Hits 88 | . 19 29 21 9 7 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 2 3 3 . . Burn 1 | . . 1 . . . . Blast 2 | . . . . 2 . . Sever 5 | . . 1 3 1 . . Melee Attacks 55 | . . 18 29 5 3 . Impact . | . . . . . . . Slashing 55 | . . 18 29 5 3 . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 3 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4394 | . 451 1220 1385 677 457 204 Guns 1545 | . 451 721 278 . 47 48 Cannons 1054 | . . . 93 507 298 156 Explosions . | . . . . . . . Melee 1795 | . . 499 1014 170 112 . Ramming . | . . . . . . . Kinetic 1988 | . 451 407 204 507 312 107 Thermal 574 | . . 314 130 . 33 97 Explosive . | . . . . . . . Electromagnetic 37 | . . . 37 . . . Impact . | . . . . . . . Slashing 1795 | . . 499 1014 170 112 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 2 2 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 176 | . . 35 86 15 10 30 Projectiles 45 | . . . . 15 . 30 Explosions . | . . . . . . . Melee 131 | . . 35 86 . 10 . Knockbacks 12 | . . . 1 6 4 1 Impact . | . . . . . . . Kinetic 12 | . . . 1 6 4 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 462 | . 8 174 126 114 228 462 Average Temperature 82 | . 2 67 51 49 75 218 Received Heat Transfer 858 | . 99 276 243 240 . . Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 1458 | . . 999 259 . 50 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 443 | . 90 443 401 277 207 . Initial 159 | . . 23 159 152 68 . Average 150 | . 40 264 330 170 138 . Maximum Alert Level 2 | . . 2 2 1 1 . Low Security (%) 67 | 100 100 19 6 78 91 . Level 1 29 | . . 76 78 21 8 . Level 2 3 | . . 4 14 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 4 2 2 . . Investigation 3 | . . 2 . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . . 2 2 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 9 | . 2 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 24 31 22 11 6 1 Peak Tracking Total 5 | . 5 5 5 3 4 1 Tactical Retreats 4 | . 1 2 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 6 | . 1 1 1 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 24 | . 10 1 6 4 2 1 Terminals 16 | . 7 1 5 2 1 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 66 | . 33 3 16 9 4 1 Successful 57 | . 27 2 15 8 4 1 Failed 9 | . 6 1 1 1 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 41 | . 22 3 11 2 3 . Fabricators 1 | . . . . . 1 . Repair Stations 18 | . 9 . 5 4 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 35 | . 17 2 10 2 3 1 Record 14 | . 6 2 5 1 . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . . . . . 1 Open DSF 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . . 1 . Terminal Index 1 | . 1 . . . . . Alert Level 6 | . 4 . 1 . 1 . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 17 | . 8 . 5 4 . . Scan Component 9 | . 4 . 3 2 . . Repair 8 | . 4 . 2 2 . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 1 4 2 1 . Full Trace Events 4 | . 1 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 4 . 2 2 . . Time 250 | . 104 . 70 76 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 5015 | 87 1954 784 729 650 389 422 Spaces Moved 2343 | 40 728 429 344 415 181 206 Core 14 | 14 . . . . . . Treads 805 | 26 728 51 . . . . Legs 1376 | . . 230 344 415 181 206 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 148 | . . 148 . . . . Fastest Speed 34 | 50 160 34 120 120 122 192 Average Speed 165 | 152 233 107 120 120 188 192 Slowest Speed 320 | 200 320 240 120 120 192 193 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 94 34 31 13 5 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 1 . . 2 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 3224 | 66 941 658 596 538 207 218 Wait 557 | 13 168 107 172 89 1 7 Move 2337 | 39 727 428 343 414 180 206 Hop . | . . . . . . . Pick Up 65 | 8 14 15 15 7 6 . Fast Attach 4 | . . 1 1 2 . . Attach 28 | 6 6 7 5 2 2 . Detach 3 | . 1 2 . . . . Swap 29 | . 1 11 11 3 3 . Drop 39 | . 1 17 11 6 4 . Fire 107 | . 23 52 9 10 8 5 Melee 55 | . . 18 29 5 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 5) 674 | -10/Materials | Repaired Ion Engine 908 | -10/Materials | Discovered new exit (range 3) 1046 | -10/Materials | Discovered new exit (range 8) 1066 | -10/Materials | Identified exit to Mines 1160 | -10/Materials | Identified exit to Materials 1548 | -10/Materials | Discovered exit to Materials (range 13) 1958 | -10/Materials | Repaired Assault Rifle 1989 | -10/Materials | Repaired Assault Rifle 2019 | -10/Materials | Repaired Lgt. Treads 2042 | -10/Materials | Entered another Materials area 2042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2505 | -9/Materials | Build established: Scavenger-Mutant 2811 | -9/Materials | Discovered new exit (range 10) 2821 | -9/Materials | Identified exit to Materials 2826 | -9/Materials | Entered another Materials area 2826 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3119 | -8/Materials | Repaired Carbon-fiber Leg 3153 | -8/Materials | Repaired Imp. Ion Engine 3355 | -8/Materials | Build established: Scavenger-Gunner 3499 | -8/Materials | Discovered new exit (range 14) 3555 | -8/Materials | Entered Factory 3555 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3626 | -7/Factory | Discovered new exit (range 6) 4141 | -7/Factory | Repaired Imp. Light Cannon 4187 | -7/Factory | Repaired Imp. Deuterium Engine 4205 | -7/Factory | Entered another Factory area 4205 | -6/Factory | Evolved 2 slots: Utility x2 4279 | -6/Factory | Discovered new exit (range 15) 4494 | -6/Factory | Build established: Scavenger-Tank 4518 | -6/Factory | Found Prototype Processor 4555 | -6/Factory | Discovered new exit (range 15) 4594 | -6/Factory | Entered Lower Caves 4995 | -6/Lower Caves | Build established: Hacker-Tank 5016 | -6/Lower Caves | Self-destructed Last Messages --------------- 04731_ Destroyed Phase Shifter. 04731_ H-66 Slayer destroyed. 04735_ Power failure, Imp. Ion Engine shutdown. 04739_ Acquired 6 matter. 04741_ Acquired 1 matter. 04743_ Acquired 44 matter. 04747_ Acquired 4 matter. 04766_ Acquired 22 matter. 04776_ MS>Open Door Sealed Heavy Doors opened. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????# ##########???????? | | ???????????????????????####### ##??????? | | ???????????????????????#!! //## #??????? | | ???????????????????????#!@ //#?# #??????? | | ???????????????????????#!! #???# #?????### | | ???????????????????????#### ####?## #??#### # | | ?????????????????????????#X # #### #??# # | | ???????????????????????### # ##???# | | ???????????????????????# ## ##????# | | ???????????????????????# ### #??????# | | ???????????????????????# ##??????## | | ??????????????????????## ####???????## | | ??????????????????????# ######?????# | | ??????????????????????#### ## ####### | | ?????????????????????????# %% | | ?????????????????????????# % %% %% | | ?????????????????????????## ## ##### | | ??????????????????????????## ## #???## | | ???????????????????????????## ????# % | | ??????????????????????????? ## ???# | | ????????????????????????? ####### % ??## | | ????????????????????????# ### ##?????#### ??## | | ????????????????????????# ??## #??????????? %??# | | ????????????????????????# ????# #???????????? ??? | | ????????????????????????#????? ##????????????? ?? | | ?????????????????????????????####??????????????% ? | | ???????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Made in Tau Ceti IV Safety First Challenges ------------ None Game ------ Seed AluminumRagnarokBeamcaster Manual? 0 Play Time 01:21:02 Cumulative 64.8 hours Start 2022.03.27 @ 21:02:34 End 2022.04.18 @ 11:53:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 11 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b483aabf-60ab-4d44-af2e-41434b00c144