Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.23 @ 23:55:34

Player: Jack

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (132)     660
Value Destroyed (3143)     3143
Prototype IDs (26)         520
Alien Tech Used (2)        400
Bonus (15206)              15206
              TOTAL SCORE: 27629

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    463
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Win Speed                  2778
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             884/1600
Matter                     278/300
Energy                     89/100
System Corruption          10%
Temperature                Cool (4)
Movement                   Flying (37)
Location                   0b10 Command

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (8) ---
    Nuclear Pulse Array
    Impulse Thruster
>   --- UTILITY (12) -----
    Hacking Suite
    Hacking Suite
    Hacking Suite
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Particle Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY ----------
           Structural Scanner
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Rocket Array
           Sigix Broadsword
>          --- INVENTORY --------
           Matter Drive
           Impulse Thruster
           Diametric Drive
           Power Sword
[Rating: 132]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Field Propulsion Array
  Flight Unit              Field Propulsion Array
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Modified TNC
  Hackware                 Hacking Suite
Weapon                     Makeshift Sword
  Energy Gun               Heavy Tesla Rifle
  Launcher                 Rocket Array
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   2   2   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   1   1   2   1   .   1   .   .   
  Utility                  10   | .   .   .   .   .   4   2   .   .   1   1   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             67   | .   4   .   .   .   1   16  1   7   3   3   1   5   2   6   15  3   
  Power                    9    | .   .   .   .   .   .   1   1   1   .   1   .   .   .   1   2   2   
    Engine                 4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               23   | .   2   .   .   .   .   3   .   1   1   1   1   5   .   4   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   2   .   .   .   .   3   .   1   1   1   1   5   .   4   4   1   
  Utility                  25   | .   .   .   .   .   1   9   .   4   2   1   .   .   1   1   6   .   
    Device                 7    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   4   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Hackware               16   | .   .   .   .   .   1   8   .   3   2   .   .   .   1   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   2   .   .   .   .   3   .   1   .   .   .   .   1   .   3   .   
    Energy Gun             4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Parts Lost                 31   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   10  .   18  
  Power                    6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   9   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Highest Loss Streak      15   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   9   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            3    | 1   2   1   2   3   4   4   4   4   3   3   4   4   5   4   2   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   2   2   2   2   1   1   1   
  Utility                  .    | .   .   .   .   1   1   1   1   1   1   .   .   1   .   .   .   .   
  Weapon                   1    | 1   2   1   2   2   3   3   2   2   1   1   1   1   2   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             5    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   1   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   18  57  57  57  37  69  81  89  99  89  89  80  76  69  59  74  
  Engine                   3    | .   .   .   .   .   .   2   5   4   6   5   5   4   4   3   2   2   
  Flight                   16   | .   6   28  28  28  18  15  15  15  20  16  21  20  19  16  13  14  
  Device                   4    | .   .   .   .   .   .   3   3   6   6   5   5   4   4   3   5   13  
  Processor                1    | .   .   .   .   .   .   .   .   .   .   1   5   4   1   .   1   3   
  Hackware                 34   | .   .   .   .   .   1   31  46  51  52  47  42  38  40  37  24  25  
  Energy Gun               3    | .   12  28  28  28  18  1   .   .   .   .   .   .   .   .   4   6   
  Launcher                 2    | .   .   .   .   .   .   6   3   .   5   5   5   1   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   6   7   6   6   5   5   4   4   3   4   4   
Peak Build Rating          132  | .   4   4   5   5   8   37  34  39  47  62  74  95  105 132 119 119 
  Average Rating           55   | .   1   4   4   5   5   25  31  34  43  55  73  83  83  118 90  105 
  On Entrance              40   | .   .   4   4   5   5   8   34  32  39  45  62  74  83  105 62  119 
Naked Turns                72   | .   72  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | .   3   3   3   3   3   7   7   9   13  20  20  24  21  42  38  39  
  Greatest Support         60   | 3   8   8   8   8   8   9   10  10  14  21  34  47  47  60  60  59  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   3   2   3   4   4   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   2   1   2   3   4   4   4   4   4   4   4   4   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   1   2   3   4   4   5   5   5   4   5   5   5   5   3   5   .   

 Class Distribution 
--------------------
 28% | Wizard-Mutant
 27% | Wizard-Scout
 23% | Wizard-Sprinter
  9% | Mutant
  5% | Hacker-Mutant
  4% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
   Wizard-Mutant | -7/Garrison
   Wizard-Mutant | -7/Factory
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -5/Factory
    Wizard-Scout | -4/Factory
    Wizard-Scout | -3/Research
 Wizard-Sprinter | -3/Quarantine
   Wizard-Mutant | -2/Research
   Wizard-Mutant | -1/Access
    Wizard-Scout | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Matter Collected           1799 | 158 11  .   .   .   .   312 40  87  168 78  .   370 .   235 340 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4065 | .   30  .   .   .   .   800 136 275 585 134 45  669 .   828 563 .   
  Parts                    244  | .   5   .   .   .   .   59  6   31  25  6   6   32  .   46  28  .   
Haulers Intercepted        4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Combat Hostiles Destroyed  54   | .   2   .   .   .   .   9   5   .   4   4   4   13  .   13  .   .   
  Melee                    3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Guns                     3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      48   | .   .   .   .   .   .   7   3   .   4   4   4   13  .   13  .   .   
Classes Destroyed          14   | .   1   .   .   .   .   8   1   1   2   .   .   .   .   1   .   .   
  Worker                   23   | .   .   .   .   .   .   7   .   2   1   1   .   4   .   7   1   .   
  Builder                  20   | .   .   .   .   .   .   5   .   4   2   1   .   1   .   4   3   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   
  Recycler                 12   | .   .   .   .   .   .   3   .   .   3   .   .   1   .   3   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   1   .   
  Watcher                  10   | .   .   .   .   .   .   2   .   2   1   1   .   1   .   2   1   .   
  Swarmer                  39   | .   2   .   .   .   .   7   4   .   .   4   4   9   .   9   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    6    | .   .   .   .   .   .   1   .   .   3   .   .   2   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   
Best Kill Streak           16   | .   1   .   .   .   .   8   4   5   10  5   4   8   .   16  3   .   
  Combat Bots Only         6    | .   1   .   .   .   .   4   4   .   4   4   4   5   .   6   .   .   
Max Kills in Single Turn   6    | .   1   .   .   .   .   2   2   1   3   2   4   5   .   6   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   2   .   2   2   4   4   .   4   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  Com  
Hostile Shots Fired        345   | .    21   .    .    3    1    26   55   .    3    4    2    42   2    115  .    71   
  Missed                   163   | .    5    .    .    2    1    17   27   .    2    4    1    19   .    59   .    26   
  Hits                     182   | .    16   .    .    1    .    9    28   .    1    .    1    23   2    56   .    45   
    Melee                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Projectile             180   | .    16   .    .    1    .    9    28   .    1    .    1    23   2    54   .    45   
    AOE                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   
  Critical Strikes         5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    3    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               4360  | .    117  .    .    8    .    101  251  58   14   .    18   460  48   1327 .    1958 
  Core                     1191  | .    31   .    .    .    .    69   81   29   .    .    .    49   .    216  .    716  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1104  | .    37   .    .    2    .    31   74   15   4    .    5    124  12   357  .    443  
  Regen/Repaired (Parts)   265   | .    .    .    .    .    .    .    .    29   14   .    .    .    2    220  .    .    
Core Remaining (%)         89    | 100  .    .    .    87   100  .    .    74   100  100  100  .    96   85   .    55   
Volleys Fired              41    | .    4    .    .    2    .    9    2    .    3    2    1    10   .    8    .    .    
  Largest                  2     | .    2    .    .    2    .    2    1    .    1    1    1    1    .    1    .    .    
  Hottest                  90    | .    90   .    .    90   .    90   30   .    45   45   45   45   .    45   .    .    
Shots Fired                52    | .    8    .    .    4    .    14   2    .    3    2    1    10   .    8    .    .    
  Gun                      22    | .    8    .    .    4    .    10   .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 30    | .    .    .    .    .    .    4    2    .    3    2    1    10   .    8    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  22    | .    8    .    .    4    .    10   .    .    .    .    .    .    .    .    .    .    
  Explosive                30    | .    .    .    .    .    .    4    2    .    3    2    1    10   .    8    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    2    .    .    4    .    13   15   .    18   .    .    11   .    6    .    .    
  Robot Miss Streak        3     | .    2    .    .    1    .    .    .    .    2    .    .    2    .    3    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           128   | .    4    .    .    3    .    36   10   17   16   6    1    12   .    9    14   .    
  Core Hits                234   | .    2    .    .    1    .    31   8    6    34   9    7    61   .    67   8    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4     | .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    1    .    
    Burn                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Melee Attacks              241   | .    .    .    .    .    .    45   27   31   29   14   6    13   4    12   42   18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 241   | .    .    .    .    .    .    45   27   31   29   14   6    13   4    12   42   18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            54    | .    .    .    .    .    .    19   1    9    6    2    1    4    .    4    8    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12747 | .    48   .    .    35   .    2296 591  1163 1700 559  337  2425 .    2668 925  .    
  Guns                     222   | .    48   .    .    35   .    139  .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6048  | .    .    .    .    .    .    479  259  .    929  237  248  2039 .    1857 .    .    
  Melee                    6473  | .    .    .    .    .    .    1678 332  1163 771  322  89   386  .    807  925  .    
  Ramming                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  222   | .    48   .    .    35   .    139  .    .    .    .    .    .    .    .    .    .    
  Explosive                5919  | .    .    .    .    .    .    452  259  .    929  237  248  2039 .    1755 .    .    
  Electromagnetic          129   | .    .    .    .    .    .    27   .    .    .    .    .    .    .    102  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6473  | .    .    .    .    .    .    1678 332  1163 771  322  89   386  .    807  925  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    1    1    .    1    1    2    .    .    3    7    7    5    .    10   
  Average Corruption       2     | .    1    1    1    1    .    1    1    1    .    .    3    6    7    2    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    1    1    .    6    3    1    .    .    1    3    1    .    .    4    
    Message Errors         5     | .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    1    
    Matter Fused           5     | .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    2    
    Heat Flow Errors       4     | .    .    .    1    .    .    1    .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1612  | .    .    .    .    .    .    405  .    387  234  96   67   89   .    168  166  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               58    | .    .    .    .    .    .    .    .    .    .    .    18   19   .    21   .    .    
  Melee                    1554  | .    .    .    .    .    .    405  .    387  234  96   49   70   .    147  166  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      259   | .    .    .    .    .    .    .    .    .    .    .    .    46   .    213  .    .    
  Shots                    9     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297   | .    37   .    268  64   .    224  .    .    .    .    .    214  .    2    .    297  
  Average Temperature      88    | .    18   .    136  31   .    110  .    .    .    .    .    100  .    2    .    119  
  Received Heat Transfer   630   | .    30   .    .    20   .    6    18   .    9    .    .    18   9    45   .    475  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         607   | .    136  .    .    161  .    310  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  Com  
Maximum Alert Level        5    | .    .    .    .    .    .    1    1    .    .    .    .    1    5    5    3    2    
  Low Security (%)         66   | 100  100  100  .    100  100  89   79   100  100  100  100  67   2    .    .    .    
  Level 1                  6    | .    .    .    .    .    .    10   20   .    .    .    .    32   .    .    .    8    
  Level 2                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   100  .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    
Peak Influence             1636 | .    105  33   .    .    5    225  213  100  139  125  142  371  1622 1636 835  482  
  Initial                  1100 | .    .    33   .    .    .    .    80   96   10   .    20   55   176  1100 832  412  
  Average                  296  | .    39   23   .    .    2    131  131  71   70   83   92   118  1577 1256 767  445  
Influence Increases        2946 | .    132  .    .    .    15   432  153  119  180  188  163  496  22   696  162  188  
  Destroy 0b10 Robot/C     1080 | .    40   .    .    .    .    180  100  .    80   80   80   260  .    260  .    .    
  Destroy 0b10 Robot/NC    380  | .    .    .    .    .    .    90   .    60   40   15   .    45   .    80   50   .    
  Destroy Leader           168  | .    10   .    .    .    .    34   .    6    12   12   10   36   .    44   4    .    
  Successful Hack          78   | .    7    .    .    .    .    22   .    17   14   .    .    .    .    .    .    18   
  Select Force Hacks       50   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Disable Machine          117  | .    .    .    .    .    .    18   .    9    .    .    18   .    18   45   9    .    
  Destroy Structure        668  | .    .    .    .    .    .    43   53   12   34   36   40   140  4    207  69   30   
  Partial Spotted          150  | .    .    .    .    .    15   30   .    15   .    .    15   .    .    15   .    60   
  Lose Combat Pursuer      255  | .    75   .    .    .    .    15   .    .    .    45   .    15   .    45   30   30   
Influence Decreases        4356 | .    30   89   13   .    15   300  72   307  205  140  88   258  185  1038 1014 602  
  Entered New Map          2451 | .    .    69   13   .    .    .    52   117  15   .    28   68   185  828  754  322  
  Time Decay               1595 | .    30   20   .    .    15   300  .    190  190  140  60   180  .    110  260  100  
  Lost Part                310  | .    .    .    .    .    .    .    20   .    .    .    .    10   .    100  .    180  
Squads Dispatched          36   | .    2    .    .    .    1    7    .    4    2    3    .    8    .    6    1    2    
  Investigation            16   | .    2    .    .    .    1    5    .    2    1    1    .    2    .    1    .    1    
  Extermination            10   | .    .    .    .    .    .    2    .    2    .    2    .    1    .    1    1    1    
  Reinforcement            7    | .    .    .    .    .    .    .    .    .    1    .    .    4    .    2    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Distress Signals           16   | .   .   .   .   .   1   3   .   .   1   1   2   2   .   4   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   12  .   .   15  5   17  6   4   10  7   7   26  5   37  7   11  
  Peak Tracking Total      21   | .   6   .   .   20  4   5   5   1   4   4   5   7   5   21  4   8   
  Tactical Retreats        12   | .   2   .   .   .   .   1   .   .   .   2   .   1   .   3   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Traps Triggered            7    | .   1   .   .   .   .   .   .   2   1   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Machines Disabled          13   | .   .   .   .   .   .   2   .   1   .   .   2   .   2   5   1   .   
  Max in Single Turn       3    | .   .   .   .   .   .   1   .   1   .   .   2   .   1   3   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Machines Accessed          51   | .   2   .   1   .   2   12  1   7   6   2   2   5   .   3   4   4   
  Terminals                31   | .   2   .   .   .   2   5   1   3   2   1   1   4   .   2   4   4   
  Fabricators              11   | .   .   .   .   .   .   6   .   2   2   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   
Total Hacks                117  | .   6   .   1   .   5   37  1   14  12  5   2   14  .   10  5   5   
  Successful               91   | .   1   .   1   .   2   28  1   13  12  5   2   9   .   9   4   4   
  Failed                   26   | .   5   .   .   .   3   9   .   1   .   .   .   5   .   1   1   1   
    Catastrophic           4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   6   .   1   .   6   19  .   5   6   3   1   11  .   5   .   3   
  Terminals                67   | .   6   .   .   .   5   16  1   4   4   2   1   13  .   5   5   5   
  Fabricators              35   | .   .   .   .   .   .   20  .   7   5   3   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   2   2   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   
Terminal Hacks             40   | .   1   .   1   .   1   8   1   3   3   2   1   8   .   4   4   3   
  Part Schematic           3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Level Access Points      6    | .   .   .   .   .   .   .   .   2   1   1   1   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Machine Index            7    | .   .   .   .   .   .   1   .   1   1   1   .   1   .   1   .   1   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     5    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           23   | .   .   .   .   .   .   13  .   5   3   2   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           13   | .   .   .   .   .   .   8   .   2   2   1   .   .   .   .   .   .   
  Build                    9    | .   .   .   .   .   .   5   .   2   1   1   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   2   2   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   .   .   .   1   6   .   2   3   1   .   .   .   .   .   1   
  Terminals                4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   
    Assimilate             3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              10   | .   .   .   .   .   .   5   .   2   2   1   .   .   .   .   .   .   
    Prioritize             6    | .   .   .   .   .   .   2   .   2   1   1   .   .   .   .   .   .   
    Recompile              4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   .   .   .   2   5   1   3   3   2   .   3   .   1   2   1   
  Full Trace Events        11   | .   2   .   .   .   1   2   .   2   .   1   .   2   .   1   .   .   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   
  Parts Built              9    | .   .   .   .   .   .   5   .   2   1   1   .   .   .   .   .   .   
    Authchips              4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
    Time                   252  | .   .   .   .   .   .   123 .   36  26  67  .   .   .   .   .   .   
  Total Part Build Rating  32   | .   .   .   .   .   .   16  .   6   6   4   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Time                     57   | .   .   .   .   .   .   .   .   22  35  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Total Allies               3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  10  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  10  .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Com 
Active Infowar (turns)     2678 | .   .   .   .   .   .   328 91  386 399 300 132 360 47  183 250 202 
  Terrain                  452  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   250 202 
  Structural               2561 | .   .   .   .   .   .   328 91  386 399 300 132 360 47  183 136 199 
  T.N.C.                   602  | .   .   .   .   .   .   .   .   .   .   104 132 360 6   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  Com  
Turns Passed               3856 | 15   132  57   78   62   48   637  225  388  400  300  132  360  47   228  529  218  
Spaces Moved               6794 | 24   251  151  208  148  109  1061 266  671  748  670  339  527  105  454  759  303  
  Core                     180  | 24   149  .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6614 | .    102  151  208  148  109  1061 266  671  748  670  339  527  105  454  759  296  
  Fastest Speed            26   | 50   37   37   37   37   37   32   34   34   30   30   28   26   31   31   31   32   
  Average Speed            32   | 50   45   37   37   37   37   33   34   34   30   30   28   29   31   31   33   32   
  Slowest Speed            50   | 50   50   37   37   37   37   37   34   34   30   30   28   32   31   34   40   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41   | .    .    5    .    3    5    .    .    .    7    6    2    1    .    6    2    4    
  Potential Cave-ins       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       27   | 3    43   25   61   52   16   32   49   23   22   21   11   21   18   19   23   20   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    1    .    .    .    1    1    .    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 129  | .    .    .    .    .    .    18   11   13   11   8    19   7    2    4    21   15   
Terrain Destroyed          408  | .    .    .    .    .    .    38   32   13   40   26   19   122  2    80   21   15   
  Melee                    114  | .    .    .    .    .    .    18   11   13   11   8    4    7    2    4    21   15   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      294  | .    .    .    .    .    .    20   21   .    29   18   15   115  .    76   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   -1   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  Com  
Total                      7985 | 26   259  146  208  147  110  1278 372  793  881  746  365  697  115  492  959  391  
  Wait                     774  | .    1    .    .    .    6    134  69   74   76   55   19   128  .    3    141  68   
  Move                     6704 | 23   250  141  207  141  98   1061 265  670  733  659  335  524  104  442  754  297  
  Hop                      35   | .    .    4    .    3    5    .    .    .    7    4    1    1    .    6    2    2    
  Pick Up                  29   | 3    .    1    1    1    .    3    1    2    4    5    2    .    2    2    2    .    
  Fast Attach              47   | .    2    .    .    .    1    11   1    6    2    .    .    5    1    5    13   .    
  Attach                   31   | .    2    .    .    .    .    2    2    1    5    2    1    4    1    5    2    4    
  Detach                   13   | .    .    .    .    .    .    .    3    1    1    .    .    4    .    3    1    .    
  Swap                     13   | .    .    .    .    .    .    7    .    2    .    1    .    3    .    .    .    .    
  Drop                     39   | .    .    .    .    .    .    6    2    6    3    4    .    5    3    6    2    2    
  Fire                     41   | .    4    .    .    2    .    9    2    .    3    2    1    10   .    8    .    .    
  Melee                    241  | .    .    .    .    .    .    45   27   31   29   14   6    13   4    12   42   18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command
0b10 Command

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   16 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 4)
  143 | -10/Materials | Identified exit to Mines
  148 | -10/Materials | Entered Mines
  155 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  187 | -10/Mines     | Learned 2 Materials zone layouts
  190 | -10/Mines     | Discovered new exit (range 10)
  203 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  204 | -10/Mines     | Discovered new exit (range 5)
  205 | -10/Mines     | Entered Exiles
  214 | -10/Exiles    | Met 8R-AWN
  221 | -10/Exiles    | Met EX-HEX
  231 | -10/Exiles    | Met EX-BIN
  236 | -10/Exiles    | Aligned with FarCom system
  236 | -10/Exiles    | Given EX-Vault access code
  245 | -10/Exiles    | Opened EX-Vault
  248 | -10/Exiles    | Found Modified TNC
  256 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  266 | -10/Exiles    | Met EX-DEC
  279 | -10/Exiles    | Discovered new exit (range 14)
  283 | -10/Exiles    | Left Exiles lab with Modified TNC
  283 | -10/Exiles    | Entered Mines
  302 | -9/Mines      | Met a Derelict bent on vengeance
  303 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  316 | -9/Mines      | Build established: Mutant
  334 | -9/Mines      | Discovered new exit (range 12)
  335 | -9/Mines      | Assembled infested the area
  340 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  345 | -9/Mines      | Entered Materials
  345 | -8/Materials  | Evolved 4 slots: Utility x4
  346 | -8/Materials  | Identified exit to Factory
  393 | -8/Materials  | Entered Factory
  393 | -7/Factory    | Evolved 2 slots: Utility x2
  530 | -7/Factory    | Discovered new exit (range 16)
  651 | -7/Factory    | Fabricated Hacking Suite (x1)
  677 | -7/Factory    | Fabricated Hacking Suite (x1)
  771 | -7/Factory    | Fabricated Hacking Suite (x1)
  786 | -7/Factory    | Discovered new exit (range 11)
  862 | -7/Factory    | Fabricated Hacking Suite (x1)
  946 | -7/Factory    | Fabricated Rocket Array (x1)
 1030 | -7/Factory    | Identified exit to Garrison
 1030 | -7/Factory    | Entered Garrison
 1064 | -7/Garrison   | Triggered checkpoint
 1067 | -7/Garrison   | Discovered new exit (range 56)
 1067 | -7/Garrison   | Discovered new exit (range 64)
 1067 | -7/Garrison   | Discovered new exit (range 31)
 1182 | -7/Garrison   | Triggered checkpoint
 1223 | -7/Garrison   | Installed Relay Interface Framework
 1241 | -7/Garrison   | Build established: Wizard-Mutant
 1255 | -7/Garrison   | Entered Factory
 1329 | -7/Factory    | Fabricated Hacking Suite (x1)
 1346 | -7/Factory    | Identified exit to Factory
 1367 | -7/Factory    | Fabricated Hacking Suite (x1)
 1539 | -7/Factory    | Discovered new exit (range 8)
 1562 | -7/Factory    | Repaired Mak. Sword
 1643 | -7/Factory    | Entered another Factory area
 1643 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1788 | -6/Factory    | Repaired Rocket Array
 1806 | -6/Factory    | Identified exit to Factory
 1942 | -6/Factory    | Build established: Wizard-Sprinter
 2012 | -6/Factory    | Fabricated Nuclear Pulse Array (x1)
 2043 | -6/Factory    | Entered another Factory area
 2043 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2158 | -5/Factory    | Fabricated Rocket Array?
 2172 | -5/Factory    | Identified exit to Factory
 2248 | -5/Factory    | Discovered new exit (range 15)
 2343 | -5/Factory    | Entered another Factory area
 2343 | -4/Factory    | Evolved 2 slots: Propulsion x2
 2412 | -4/Factory    | Identified exit to Research
 2475 | -4/Factory    | Entered Research
 2475 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 2483 | -3/Research   | Identified exit to Armory
 2483 | -3/Research   | Identified exit to Quarantine
 2553 | -3/Research   | Build established: Wizard-Scout
 2814 | -3/Research   | Garrison activated, responded to threat
 2835 | -3/Research   | Entered Quarantine
 2836 | -3/Quarantine | Maximum security lockdown engaged
 2865 | -3/Quarantine | Found Alien Reactor
 2877 | -3/Quarantine | Found Alien Slashing Weapon
 2877 | -3/Quarantine | Identified Sigix Broadsword
 2881 | -3/Quarantine | Discovered new exit (range 3)
 2882 | -3/Quarantine | Entered Research
 2882 | -2/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 2890 | -2/Research   | Identified exit to Access
 2994 | -2/Research   | Garrison activated, responded to threat
 3081 | -2/Research   | Hacking Suite fried by hacking feedback
 3084 | -2/Research   | Spotted B-90 Cyclops
 3110 | -2/Research   | Entered Access
 3110 | -1/Access     | Evolved 2 slots: Utility x2
 3132 | -1/Access     | Identified exit to Command
 3139 | -1/Access     | Lost 9 parts (2p1n4u2w)
 3359 | -1/Access     | Build established: Wizard-Mutant
 3639 | -1/Access     | Entered Command
 3651 | -1/Command    | Phase Generator disabled
 3670 | -1/Command    | Disengaged cave seal
 3679 | -1/Command    | Disengaged cave seal
 3690 | -1/Command    | Spotted B-99 Colossus
 3693 | -1/Command    | Build established: Wizard-Scout
 3707 | -1/Command    | Spotted B-99 Colossus
 3728 | -1/Command    | Spotted Combat Programmer
 3769 | -1/Command    | Crushed by falling debris
 3772 | -1/Command    | Identified Matter Drive
 3783 | -1/Command    | Met MAIN.C
 3800 | -1/Command    | Lost 3 parts (2u1w)
 3823 | -1/Command    | Spotted M Guard
 3827 | -1/Command    | Spotted M Guard
 3827 | -1/Command    | Spotted Combat Programmer
 3852 | -1/Command    | System corruption reached 10%
 3857 | -1/Command    | Interfaced with 0b10 Conduit
 3857 | ***           | Assimilated 0b10!

 Last Messages 
---------------
Penetrated by EMDS Slug.
Terrain Scanner destroyed.
Impulse Thruster Array destroyed.
EMDS Slug penetrates Reinforced Barrier.
Penetrated by EMDS Slug.
Field Propulsion Array destroyed.
Lgt. Antimatter Reactor destroyed.
Structural Scanner destroyed.
Critical hit (Meltdown: +340).
Hacking Suite destroyed.
EMDS Slug penetrates Combat Programmer.
Penetrated by EMDS Slug.
Terrain Scan Processor destroyed.
Terrain Scanner destroyed.
Hacking Suite destroyed.
Penetrated by EMDS Slug. <x2>
Power Sword destroyed.
System corrupted: Matter fused (-7).
Interfacing with system...
Overriding active MAIN.C lock.

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-----
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|            """        " " " """" " ############### |
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| #####    #####   """"""""""    "   ############### |
|     #    #####   " """  "  """"""""############### |
|     #    #####     """  "  "   "   ############### |
|     #    ######################################### |
|     #    ######################################### |
|     #    ######################################### |
|     #    ######################################### |
|     #    ######################################### |
| #####    ######################################### |
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|                  ################################# |
|                 T################################# |
| ####/########"""################################## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          41
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                64
Offensive Hacking          100
Defensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
       Hacking Suite | -8/Materials | Hacked
        Rocket Array | -7/Factory   | Hacked
 Nuclear Pulse Array | -6/Factory   | Hacked
     Diametric Drive | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
       Hacking Suite | x1 | -7/Factory | Authchip
       Hacking Suite | x1 | -7/Factory | Authchip
       Hacking Suite | x1 | -7/Factory | Authchip
       Hacking Suite | x1 | -7/Factory 
        Rocket Array | x1 | -7/Factory 
       Hacking Suite | x1 | -7/Factory 
       Hacking Suite | x1 | -7/Factory 
 Nuclear Pulse Array | x1 | -6/Factory | Authchip
        Rocket Array | x1 | -5/Factory 

 Repaired
----------
   Mak. Sword | 27% | -7/Factory 
 Rocket Array | 88% | -6/Factory 

 Alien Tech Used 
-----------------
Sigix Broadsword
Matter Drive

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              NavigationElectrostormSource
  Manual?         0
Play Time         01:08:50
  Cumulative      192.3 hours
  Start           2025.05.23 @ 20:59:17
  End             2025.05.23 @ 23:55:34
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          192
  Rogue           18
  Adventurer      163
  Explorer        11
Win Type          4
  Total           50
  Types           13/0/14/2/11/0/4/1/0/5
Lore%             47
Gallery%          47
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ca49576-f366-41fa-8664-f30ccced89e0