Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.19 @ 20:16:39 Player: kasaphescent Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (313) 1565 Value Destroyed (15119) 15119 Prototype IDs (48) 960 Alien Tech Used (1) 200 Bonus (4413) 4413 TOTAL SCORE: 29957 Bonus ------- High Alert Combat Kills 3731 Follower Combat Kills 82 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 10/300 Energy 99/100 System Corruption 9% Temperature Cool (2) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Impulse Thruster > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Huge Storage Unit Advanced Signal Interpreter Graphene Brace Advanced Focal Shield Hacking Suite > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Wheel Advanced Heat Sink Advanced Heat Sink Heavy Laser Heavy Laser Heavy Laser Phase Gun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Linear Accelerator Compact Mass Driver Advanced Micro-nuke Launcher Force Lance [Rating: 165] Favorites ----------- Power Light Quantum Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Wheel Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . . . . . . 2 . 2 . Utility 10 | . . . . . 2 2 2 1 . . . . . 1 . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 414 | 6 10 . . 1 31 43 26 17 6 6 6 11 65 51 110 25 Power 34 | 1 . . . 1 4 3 1 . 1 . 2 . 3 4 10 4 Engine 10 | 1 . . . 1 4 2 1 . 1 . . . . . . . Core 4 | . . . . . . 1 . . . . 1 . . . . 2 Reactor 20 | . . . . . . . . . . . 1 . 3 4 10 2 Propulsion 145 | 2 3 . . . 12 10 6 3 1 1 . 2 26 25 40 14 Treads 37 | . . . . . 2 4 4 . 1 . . 2 5 10 7 2 Leg 36 | 2 . . . . . . . . . . . . 5 8 21 . Wheel 58 | . 3 . . . 10 6 2 3 . 1 . . 14 6 12 1 Hover 4 | . . . . . . . . . . . . . 2 1 . 1 Flight 10 | . . . . . . . . . . . . . . . . 10 Utility 132 | 1 4 . . . 8 17 13 10 4 4 2 2 25 11 29 2 Device 69 | . . . . . 2 10 8 6 3 2 1 1 15 8 13 . Storage 7 | 1 2 . . . . . 1 . . 1 1 . . . 1 . Processor 22 | . 1 . . . 1 3 1 2 1 1 . . 4 1 6 1 Hackware 2 | . . . . . . . . . . . . . . 1 1 . Protection 32 | . 1 . . . 5 4 3 2 . . . 1 6 1 8 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 103 | 2 3 . . . 7 13 6 4 . 1 2 7 11 11 31 5 Energy Gun 49 | . . . . . 3 10 4 3 . 1 . 4 2 4 18 . Energy Cannon 13 | . . . . . . 1 . . . . . . 8 4 . . Ballistic Gun 15 | 2 3 . . . 4 . . . . . . . . . 3 3 Ballistic Cannon 7 | . . . . . . . . . . . . . . . 5 2 Launcher 15 | . . . . . . 2 1 1 . . 1 3 . 2 5 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . 1 . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 4 1 . . . 3 . 1 2 3 . Parts Lost 186 | . . . . 1 12 8 3 5 1 5 . 6 24 42 67 12 Power 22 | . . . . 1 2 1 1 . . . . . 2 5 9 1 Propulsion 83 | . . . . . 4 5 . 2 1 1 . 4 12 17 28 9 Utility 50 | . . . . . 3 2 2 2 . 3 . 1 7 14 15 1 Weapon 31 | . . . . . 3 . . 1 . 1 . 1 3 6 15 1 Highest Loss Streak 26 | . . . . 1 4 2 1 4 1 5 . 3 11 26 11 6 To Critical Strikes 3 | . . . . . . . . . . 1 . . 1 . . 1 Average Slot Usage (%) 88 | . 87 100 100 98 97 97 93 92 100 95 97 96 90 83 76 15 Engine 3 | . 14 14 14 13 7 3 6 5 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . 1 8 5 1 Treads 9 | . . . . . 5 15 13 11 11 11 11 12 11 12 5 2 Leg 3 | . 21 . . . . . . . . . . . 2 4 15 . Wheel 11 | . 6 28 28 28 30 15 6 9 11 11 11 6 11 7 2 . Device 15 | . . . . . 9 22 24 17 23 14 14 14 14 21 14 . Storage 7 | . 14 14 14 14 9 7 6 5 5 8 11 11 10 8 3 . Processor 11 | . 1 14 14 14 12 4 15 16 17 21 23 23 13 1 8 2 Protection 4 | . . . . . 4 8 5 5 5 . . 2 4 2 3 1 Energy Gun 9 | . . . . . 6 12 12 16 17 17 14 16 7 6 7 . Energy Cannon 1 | . . . . . . . . . . . . . 7 3 . . Ballistic Gun 3 | . 28 28 28 28 11 2 . . . . . . . . 1 . Naked Turns 102 | . . . . . . . . . . . . . . 1 6 95 Heaviest Build 168 | 11 86 85 85 85 96 115 114 131 121 119 120 120 168 166 161 43 Greatest Support 185 | 20 32 32 32 32 58 26 28 28 20 26 26 58 110 135 185 150 Greatest Overweight (x) 12 | . 5 2 2 2 3 5 4 12 6 5 4 7 9 10 9 5 Average Overweight (x) 2 | . . 2 2 2 1 4 3 5 5 3 4 3 3 2 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 6 11 25 25 25 25 25 25 25 25 25 25 25 25 24 23 5 Most Carried 25 | 6 14 18 24 24 25 25 25 24 22 21 22 24 25 25 25 5 Average Carried 20 | 4 8 16 21 24 24 24 24 21 19 18 20 21 21 20 19 2 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 6 14 18 24 24 25 25 23 19 21 18 22 19 17 4 4 1 Class Distribution -------------------- 35% | Mutant 26% | Scavenger-Gunner 21% | Scavenger-Mutant 9% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 6194 | 221 241 14 . 19 420 445 309 201 48 60 308 259 575 408 2461 205 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 16863 | . 307 . . 51 1060 1497 1423 436 48 141 308 580 3314 2231 5297 170 Parts 637 | . 24 . . 4 45 64 53 14 2 3 2 12 138 96 163 17 Haulers Intercepted 9 | . 1 . . . 2 1 2 . . . . . 1 1 1 . Recyclers Shooed 14 | . 3 . . . 2 2 . . . . . . 2 . 4 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 2 3 2 9 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 256 | . 9 . . 3 14 26 21 8 . 3 . 12 47 36 72 5 Melee 2 | . . . . . . . . . . . . . . 1 1 . Guns 128 | . 9 . . 3 13 24 10 3 . 3 . 6 12 . 45 . Cannons 67 | . . . . . . . . . . . . . 27 19 16 5 AOE 32 | . . . . . . 2 6 3 . . . 6 . 7 8 . Classes Destroyed 19 | . 3 . . . 4 1 2 . . . . 1 6 . 2 . Worker 20 | . . . . . 3 5 3 . . . . . 2 2 4 1 Builder 10 | . . . . . . . . . . . . . 4 2 3 1 Tunneler 1 | . . . . . . . 1 . . . . . . . . . Hauler 9 | . 1 . . . 2 1 2 . . . . . 1 1 1 . Recycler 18 | . 2 . . . 2 3 1 . . . . . 3 1 6 . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Operator 3 | . . . . . . . 2 1 . . . . . . . . Watcher 4 | . . . . . . . . . . . . . 3 1 . . Swarmer 52 | . 9 . . 3 . 3 3 . . 1 . . 7 13 8 5 Saboteur 3 | . . . . . . . . . . . . . 1 . 2 . Grunt 106 | . . . . . 10 14 11 5 . 1 . 11 18 7 29 . Brawler 6 | . . . . . . . . . . . . 1 3 . 2 . Duelist 9 | . . . . . . . . . . . . . 4 . 5 . Sentry 13 | . . . . . 2 3 . 2 . 1 . . 1 1 3 . Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 25 | . . . . . 2 2 4 . . . . . 2 8 7 . Programmer 38 | . . . . . . 4 3 1 . . . . 10 7 13 . Heavy 1 | . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 6 . . 3 5 8 8 5 . 2 . 4 7 10 6 6 Combat Bots Only 8 | . 5 . . 3 4 6 8 5 . 2 . 4 6 5 6 5 Max Kills in Single Turn 4 | . 1 . . 1 1 2 4 2 . 1 . 2 2 3 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . 1 . . . Exploded 4 | . . . . . . 2 4 2 . . . 2 . 3 2 . Melee 1 | . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 35446 | . 253 . . 102 1478 1899 1607 929 136 326 . 855 5008 5889 14666 2298 Core 5337 | . 61 . . 16 321 123 187 41 15 66 . 219 325 905 1445 1613 Absorbed by Shields 503 | . . . . . . . . 27 49 6 . . 84 275 . 62 Reduced by Siege Mode 316 | . . . . . . . . . . . . . . 20 296 . Redirected to Shielding 586 | . 2 . . . 138 . . . . . . 15 10 136 278 7 Core Remaining (%) 59 | 100 . . . 69 41 82 78 . . . . 65 71 30 . . Volleys Fired 844 | . 28 7 . 7 89 74 63 17 2 6 . 19 127 134 256 15 Largest 3 | . 2 2 . 2 2 2 2 3 3 3 . 3 3 1 3 2 Hottest 285 | . 40 40 . 40 122 131 170 190 180 235 . 235 285 120 264 61 Shots Fired 1746 | . 56 14 . 14 175 145 123 47 7 18 . 37 345 133 616 16 Gun 1219 | . 56 14 . 14 175 143 120 45 7 18 . 28 96 14 483 6 Cannon 496 | . . . . . . . . . . . . . 249 117 120 10 Launcher 31 | . . . . . . 2 3 2 . . . 9 . 2 13 . Special . | . . . . . . . . . . . . . . . . . Kinetic 437 | . 56 14 . 14 132 . . . . . . . . . 205 16 Thermal 1233 | . . . . . 43 143 120 45 7 18 . 28 345 109 375 . Explosive 31 | . . . . . . 2 3 2 . . . 9 . 2 13 . Electromagnetic 45 | . . . . . . . . . . . . . . 22 23 . Robot Hit Streak 65 | . 15 3 . 3 21 48 24 18 16 18 . 14 39 65 36 4 Robot Miss Streak 4 | . 3 2 . 1 3 4 1 3 . 3 . 2 4 2 3 3 Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 1 Secondary Targets 19 | . . . . 1 1 2 4 1 . . . . 1 . 9 . Max Gunslinging Chain 1 | . . . . 1 1 1 1 1 . . . . 1 . 1 . Capacitor 139 | . . . . . . . . . . . . . 8 131 . . Shots Hit Robots 1359 | . 37 8 . 8 143 119 100 45 2 16 8 27 269 117 450 10 Core Hits 835 | . 18 1 . 4 63 105 58 31 2 11 3 59 195 66 211 8 Critical Kills 15 | . . . . . . . . . . . . . 9 . 6 . Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . 13 . Critical Strikes 92 | . . . . . 3 5 17 4 . . . . 9 7 47 . Burn 50 | . . . . . 3 5 17 4 . . . . . 5 16 . Meltdown 9 | . . . . . . . . . . . . . 9 . . . Destroy 19 | . . . . . . . . . . . . . . . 19 . Blast 10 | . . . . . . . . . . . . . . . 10 . Corrupt 2 | . . . . . . . . . . . . . . . 2 . Sever 2 | . . . . . . . . . . . . . . 2 . . Melee Attacks 28 | . . . . . . . 1 . . . 8 . 3 16 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . 1 . . . 8 . 3 16 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 3 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 42386 | . 365 62 . 62 1462 2719 2710 1307 42 375 974 1766 8604 5637 15950 351 Guns 18918 | . 365 62 . 62 1462 2551 2056 934 42 375 . 342 1934 242 8448 43 Cannons 14373 | . . . . . . . . . . . . . 6324 3610 4131 308 Explosions 7341 | . . . . . . 168 654 373 . . . 1424 45 1375 3302 . Melee 1665 | . . . . . . . . . . . 974 . 301 390 . . Ramming 89 | . . . . . . . . . . . . . . 20 69 . Kinetic 6504 | . 365 62 . 62 904 . . . . . . . . . 4760 351 Thermal 26365 | . . . . . 558 2551 2056 934 42 375 . 342 8258 3734 7515 . Explosive 6755 | . . . . . . 168 654 373 . . . 1424 . 834 3302 . Electromagnetic 1008 | . . . . . . . . . . . . . 45 659 304 . Impact . | . . . . . . . . . . . . . . . . . Slashing 1665 | . . . . . . . . . . . 974 . 301 390 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 43 | . . . . . 3 11 2 1 1 . . . 17 21 43 9 Average Corruption 8 | . . . . . 2 8 1 1 1 . . . 6 7 18 5 Corruption Purged 10 | . . . . . . . 1 . 1 . . . 8 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 223 | . . . . . 19 28 8 . 8 . . . 30 33 93 4 Message Errors 40 | . . . . . 7 5 2 . 2 . . . 2 7 15 . Matter Fused 44 | . . . . . 4 3 3 . 3 . . . 4 9 18 . Heat Flow Errors 24 | . . . . . 3 5 . . 1 . . . 2 4 8 1 Energy Discharges 28 | . . . . . 2 3 . . . . . . 5 5 12 1 Parts Rejected 5 | . . . . . 1 1 . . . . . . . 1 2 . Data Loss (minor) 27 | . . . . . . 4 2 . . . . . 3 5 11 2 Data Loss (major) 10 | . . . . . 1 2 1 . 1 . . . 2 . 3 . Misfires 13 | . . . . . . 4 . . 1 . . . 3 1 4 . Alerts 7 | . . . . . 1 1 . . . . . . 4 . 1 . Misdirections 4 | . . . . . . . . . . . . . 1 . 3 . Weapon Failures 21 | . . . . . . . . . . . . . 4 1 16 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 967 | . . . . . . . 18 2 . . 198 29 170 267 283 . Projectiles 288 | . . . . . . . . . . . . . 81 166 41 . Explosions 320 | . . . . . . . 18 2 . . . 29 . 29 242 . Melee 359 | . . . . . . . . . . . 198 . 89 72 . . Knockbacks 54 | . . . . . . . . . . . . . . . 52 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 49 | . . . . . . . . . . . . . . . 47 2 Secondary 5 | . . . . . . . . . . . . . . . 5 . Self-Inflicted Damage 173 | . . . . . . . . . . . . . . 95 78 . Shots 4 | . . . . . . . . . . . . . . 3 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . . . . . 2 5 . Kicked 6 | . . . . . . . . . . . . . . 1 5 . Crushed 1 | . . . . . . . . . . . . . . 1 . . Highest Temperature 302 | . . . . . 176 214 . 208 126 21 . 12 157 279 302 76 Average Temperature 62 | . . . . . 35 61 . 65 94 12 . 12 45 76 76 52 Received Heat Transfer 4172 | . . . . . 675 498 210 223 30 69 . 230 796 325 1053 63 Siege Activations 7 | . . . . . . . . . . . . . . 1 6 . Total Turns 176 | . . . . . . . . . . . . . . 11 165 . Longest Duration 52 | . . . . . . . . . . . . . . 11 52 . Robots Corrupted 4 | . . . . . . . . . . . . . . 3 1 . Combat Hostiles 4 | . . . . . . . . . . . . . . 3 1 . Parts Fried 6 | . . . . . . . . . . . . . . 6 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 26 | . . . . . 1 . 5 2 . . . . 10 6 2 . Combat Hostiles 23 | . . . . . 1 . 5 2 . . . . 8 6 1 . Parts Melted 166 | . . . . . 3 12 24 15 . . . . 34 30 48 . Heat Transferred 43814 | . . . . . 1443 4120 6661 2195 52 575 . 360 9070 7423 11915 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Latent Energy Used 250 | . . . . . . . . . . . . . . 250 . . LE Corruption 5 | . . . . . . . . . . . . . . 5 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1463 | . 300 57 . 60 206 569 403 285 . . . . 893 818 1463 1142 Initial 841 | . . 57 . . 23 72 278 197 . . . . 40 468 267 841 Average 350 | . 131 57 . 55 73 190 107 130 . . . . 306 592 764 942 Maximum Alert Level 4 | . 1 . . . 1 2 2 1 . . . . 3 3 4 4 Low Security (%) 49 | 100 64 100 . 100 99 57 79 75 . . . . 55 . . . Level 1 11 | . 35 . . . . 26 14 24 . . . . 6 . 10 . Level 2 22 | . . . . . . 16 6 . . . . . 27 80 37 . Level 3 13 | . . . . . . . . . . . . . 9 19 35 89 Level 4 3 | . . . . . . . . . . . . . . . 16 10 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . . . . . 3 7 11 2 . . . . 12 10 21 4 Investigation 7 | . . . . . . 2 2 . . . . . 1 1 . 1 Extermination 23 | . . . . . . 3 4 1 . . . . 4 4 6 1 Reinforcement 24 | . . . . . 3 2 5 . . . . . 4 2 8 . Assault 12 | . . . . . . . . . . . . . 3 . 7 2 Garrison 4 | . . . . . . . . 1 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . . 2 1 4 . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 17 | . . . . . 6 1 . . . . . . 2 5 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 424 | . 17 . . 3 31 37 35 12 9 3 . 13 72 46 105 41 Peak Tracking Total 16 | . 7 . . 3 6 4 7 6 9 3 . 4 11 9 16 10 Tactical Retreats 35 | . 3 . . . 3 1 4 . . . . 1 1 2 11 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 17 | . 1 . . . 2 . 3 . . . . . 5 3 1 2 Indirectly 1 | . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 18 | . . . . . 1 . 2 . . . . . 11 1 3 . Max in Single Turn 9 | . . . . . 1 . . . . . . . 9 1 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 39 | . 1 . 2 . . 6 11 5 . . 4 . 3 3 1 3 Terminals 24 | . 1 . . . . 4 8 3 . . . . 3 2 1 2 Fabricators 2 | . . . . . . 1 . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . Garrison Access 5 | . . . . . . 1 2 . . . . . . 1 . 1 Total Hacks 121 | . 2 . 24 . . 12 25 18 . . 17 . 5 10 2 6 Successful 70 | . 2 . 24 . . 2 9 11 . . 17 . . 2 2 1 Failed 51 | . . . . . . 10 16 7 . . . . 5 8 . 5 Catastrophic 9 | . . . . . . . 3 1 . . . . 2 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . . . 1 . . 7 15 4 . . . . 4 8 1 . Terminals 63 | . 2 . . . . 8 18 16 . . . . 5 8 2 4 Fabricators 2 | . . . . . . 1 . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . Garrison Access 13 | . . . . . . 3 6 . . . . . . 2 . 2 Terminal Hacks 57 | . 2 . 24 . . 1 3 7 . . 17 . . 1 1 1 Record 30 | . . . 23 . . 1 . 1 . . 5 . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . Unreport Threat 6 | . . . . . . . 1 3 . . . . . 1 . 1 Locate Traps 3 | . 1 . . . . . 1 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . . . . . . . Network Status 2 | . . . . . . 1 . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 10 | . . . . . . . 5 3 . . . . . 1 1 . Terminals 10 | . . . . . . . 5 3 . . . . . 1 1 . Botnet 10 | . . . . . . . 5 3 . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . . . . . 6 10 5 . . . . 3 3 1 3 Full Trace Events 4 | . . . . . . 2 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 5 | . . 2 . . . . 3 . . . . . . . . . Largest Group 3 | . . 2 2 . . . 3 . . . . . . . . . Highest-Rated Group 93 | . . 40 40 . . . 93 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . 31 . . . . . . . . . Total Orders 5 | . . . . . . . . . . 2 . 3 . . . . EXPLORE 4 | . . . . . . . . . . 1 . 3 . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 30 | . . . . . . . 30 . . . . . . . . . Total Damage 358 | . . . . . . . 358 . . . . . . . . . Kills 2 | . . . . . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . . . . . Drone Launches 4 | . . . . . . . . . . 1 . 3 . . . . Drone Recoveries 3 | . . . . . . . . . . 1 . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 16730 | 68 526 324 314 138 1444 1838 2375 589 1046 291 291 687 2193 1395 2637 574 Spaces Moved 9238 | 49 336 228 235 87 762 898 1308 303 623 165 171 287 917 698 1111 1060 Core 727 | 7 . . . . . . . . . . . . . 103 134 483 Treads 473 | . . . . . . . . . . . . 73 138 39 204 19 Legs 1007 | 42 265 . . . . . . . . . . . 55 116 529 . Wheels 6473 | . 71 228 235 87 762 898 1308 303 623 165 171 214 724 440 244 . Hover . | . . . . . . . . . . . . . . . . . Flight 558 | . . . . . . . . . . . . . . . . 558 Fastest Speed 25 | 50 120 130 130 130 100 135 140 155 155 135 150 150 102 50 50 25 Average Speed 136 | 110 122 130 130 130 111 152 154 166 162 148 150 182 169 150 143 43 Slowest Speed 440 | 120 175 130 130 130 135 155 160 260 170 155 150 240 270 290 260 440 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 53 50 61 31 52 29 37 9 77 47 60 59 29 18 28 32 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . . . . 3 . . . . . Known Exits Taken 3 | . . . . . . . . 1 . . . . 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . . 1 . Scrap Searched 5 | . . 1 . . . . . . 1 2 . 1 . . . . Spaces Dug 73 | . . . . . . 15 1 . . . . 8 7 22 20 . Terrain Destroyed 400 | . . . . . . 15 21 22 . . . 70 50 55 165 2 Melee 5 | . . . . . . . 1 . . . . . . 4 . . Projectile 102 | . . . . . . . . . . . . . 38 7 55 2 AOE 292 | . . . . . . 15 20 22 . . . 70 12 44 109 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 11937 | 60 410 244 244 100 1214 1237 1545 349 653 197 192 417 1287 1002 1627 1159 Wait 1007 | . 6 6 . 6 291 158 105 1 18 20 . 99 122 80 77 18 Move 9216 | 48 335 227 234 86 761 897 1307 302 622 164 170 286 916 697 1110 1054 Hop 3 | . . . . . . . . . . . . . . . . 3 Pick Up 193 | 6 14 4 8 . 17 25 12 6 3 1 4 1 25 13 49 5 Fast Attach 160 | 6 6 . . 1 8 16 6 2 1 1 2 . 22 20 51 18 Attach 141 | . . . . . 12 9 5 9 1 4 1 4 24 24 41 7 Detach 55 | . 3 . . . 4 2 5 3 1 . 2 . 12 7 12 4 Swap 114 | . 4 . . . 11 18 15 6 4 1 4 7 19 7 18 . Drop 140 | . 14 . 2 . 18 38 25 3 1 . 1 1 15 2 7 13 Fire 844 | . 28 7 . 7 89 74 63 17 2 6 . 19 127 134 256 15 Melee 28 | . . . . . . . 1 . . . 8 . 3 16 . . Ram 1 | . . . . . . . . . . . . . . . 1 . Kick 6 | . . . . . . . . . . . . . . 1 5 . Crush 1 | . . . . . . . . . . . . . . 1 . . Escape Stasis 24 | . . . . . . . . . . . . . 2 . . 22 Rewire 1 | . . . . . . . 1 . . . . . . . . . Trap 3 | . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 8) 595 | -10/Materials | Entered Mines 702 | -10/Mines | Found a hidden stash of uninstalled traps 909 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 909 | -10/Mines | Discovered new exit (range 5) 919 | -10/Mines | Entered Exiles 919 | -10/Exiles | Accompanied by 2 allies 949 | -10/Exiles | Led the pair of lost Derelicts to a safe place 956 | -10/Exiles | Met 8R-AWN 977 | -10/Exiles | Met EX-HEX 1013 | -10/Exiles | Met EX-BIN 1030 | -10/Exiles | Aligned with FarCom system 1032 | -10/Exiles | Given EX-Vault access code 1063 | -10/Exiles | Opened EX-Vault 1069 | -10/Exiles | Found Latent Energy Streamer 1077 | -10/Exiles | Found Gui. Plasma Cannon 1080 | -10/Exiles | Found Skeleton Box 1108 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1147 | -10/Exiles | Met EX-DEC 1154 | -10/Exiles | Learned location of Zion (-6) 1218 | -10/Exiles | Discovered new exit (range 12) 1233 | -10/Exiles | Stole three prototypes: Skeleton Box, Latent Energy Streamer, Gui. Plasma Cannon 1233 | -10/Exiles | Entered Mines 1364 | -9/Mines | Discovered new exit (range 5) 1371 | -9/Mines | Entered Materials 1371 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1951 | -8/Materials | Lost 3 parts (1n1u1w) 2028 | -8/Materials | Lost 4 parts (1p1n2u) 2031 | -8/Materials | Core integrity fell below 50% 2377 | -8/Materials | Build established: Scavenger-Mutant 2726 | -8/Materials | Discovered new exit (range 14) 2815 | -8/Materials | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Utility x2 2817 | -7/Factory | FarCom data flow suspended 4288 | -7/Factory | System corruption reached 10% 4619 | -7/Factory | Discovered new exit (range 7) 4653 | -7/Factory | Entered another Factory area 4653 | -6/Factory | Evolved 2 slots: Utility x2 5372 | -6/Factory | Build established: Mutant 5486 | -6/Factory | Identified exit to Lower Caves 5486 | -6/Factory | Identified exit to Extension 5529 | -6/Factory | Allied Derelicts emerged from ambush trap array 6244 | -6/Factory | Spotted B-75 Beast 6841 | -6/Factory | Destroyed 8 combat bots 6977 | -6/Factory | Discovered new exit (range 15) 7028 | -6/Factory | Entered another Factory area 7028 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7364 | -5/Factory | Build established: Gunner 7454 | -5/Factory | Discovered new exit (range 11) 7484 | -5/Factory | Identified exit to Upper Caves 7592 | -5/Factory | Lost 4 parts (1n2u1w) 7612 | -5/Factory | Garrison activated, responded to threat 7617 | -5/Factory | Entered Upper Caves 7760 | -5/Upper Caves | Learned Factory stockpile data 7774 | -5/Upper Caves | Learned Factory terminal intel 7885 | -5/Upper Caves | Build established: Scavenger-Gunner 8109 | -5/Upper Caves | Encountered a Warlord checkpoint 8541 | -5/Upper Caves | Discovered new exit (range 10) 8633 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8663 | -5/Upper Caves | Entered another Upper Caves area 8705 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8772 | -5/Upper Caves | Lost 5 parts (1n3u1w) 8905 | -5/Upper Caves | Discovered new exit (range 27) 8954 | -5/Upper Caves | Entered Zhirov 8954 | -5/Zhirov | Discovered new exit (range 3) 8981 | -5/Zhirov | Met Zhirov 9014 | -5/Zhirov | Learned location of Quarantine (-2) 9014 | -5/Zhirov | Learned location of Testing (-3) 9014 | -5/Zhirov | Learned location of Command (-1) 9023 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9048 | -5/Zhirov | Found Alien Artifact 9048 | -5/Zhirov | Identified Integrated Dissipator 9048 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9066 | -5/Zhirov | Found Alien Artifact 9245 | -5/Zhirov | Entered Proximity Caves 9544 | -4/Proximity Caves | Spotted B-86 Titan 9626 | -4/Proximity Caves | Lost 3 parts (2n1u) 9762 | -4/Proximity Caves | Lost 3 parts (2n1w) 9888 | -4/Proximity Caves | Build established: Gunner 9908 | -4/Proximity Caves | Discovered new exit (range 9) 9932 | -4/Proximity Caves | Entered Factory 9932 | -4/Factory | Evolved 2 slots: Propulsion x2 9934 | -4/Factory | Loaded intel: 26 terminal locations 10319 | -4/Factory | Build established: Scavenger-Gunner 11049 | -4/Factory | Spotted B-86 Titan 11165 | -4/Factory | Destroyed B-86 Titan 11482 | -4/Factory | First assault squad dispatched 11720 | -4/Factory | Lost 3 parts (3n) 11723 | -4/Factory | Build established: Scavenger-Tank 11803 | -4/Factory | System corruption reached 10% 11906 | -4/Factory | Lost 11 parts (1p5n2u3w) 12037 | -4/Factory | Found Quantum Capacitor 12107 | -4/Factory | Discovered new exit (range 10) 12125 | -4/Factory | Identified exit to Research 12125 | -4/Factory | Entered Research 12125 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12320 | -3/Research | Found Prototype Launcher 12321 | -3/Research | Identified Adv. Micro-nuke Launcher 12324 | -3/Research | Found Adv. Micro-nuke Launcher 12556 | -3/Research | Lost 4 parts (1n2u1w) 12615 | -3/Research | Build established: Mutant 12874 | -3/Research | Found Quantum Capacitor 13027 | -3/Research | Spotted B-86 Titan 13179 | -3/Research | Lost 3 parts (1n2u) 13276 | -3/Research | Garrison activated, responded to threat 13381 | -3/Research | System corruption reached 10% 13440 | -3/Research | Core integrity fell below 50% 13461 | -3/Research | Released all parts (3) 13491 | -3/Research | Lost 26 parts (4p10n8u4w) 13499 | -3/Research | Discovered new exit (range 11) 13519 | -3/Research | Identified exit to Research 13520 | -3/Research | Entered another Research area 13520 | -2/Research | Evolved 2 slots: Propulsion x2 13972 | -2/Research | Build established: Scavenger-Tank 14031 | -2/Research | Lost 3 parts (1n1u1w) 14533 | -2/Research | Lost 7 parts (1p3n1u2w) 14540 | -2/Research | Build established: Scavenger-Gunner 14804 | -2/Research | First assault squad dispatched 14935 | -2/Research | System corruption reached 10% 15035 | -2/Research | Lost 11 parts (2p2n5u2w) 15087 | -2/Research | Lost 5 parts (3n1u1w) 15398 | -2/Research | Lost 3 parts (1p2u) 15836 | -2/Research | Lost 5 parts (4n1w) 15870 | -2/Research | System corruption reached 30% 15921 | -2/Research | Lost 6 parts (2n1u3w) 16092 | -2/Research | Lost 6 parts (1p3n1u1w) 16113 | -2/Research | Core integrity fell below 50% 16138 | -2/Research | Released all parts (11) 16150 | -2/Research | Discovered new exit (range 16) 16151 | -2/Research | Core integrity fell below 20% 16157 | -2/Research | Entered Access 16157 | -1/Access | Evolved 2 slots: Utility x2 16186 | -1/Access | Lost 9 parts (1p6n2w) 16407 | -1/Access | First assault squad dispatched 16420 | -1/Access | Spotted B-99 Colossus 16468 | -1/Access | Lost 4 parts (4n) 16583 | -1/Access | Lost 6 parts (1p5n) 16589 | -1/Access | Core integrity fell below 50% 16635 | -1/Access | Core integrity fell below 20% 16731 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16634_ Penetrated by Slug. 16643_ Triggered Stasis Trap. 16643_ A bubble of rippling energy engulfs the area. 16643_ Field strength at 94. 16644_ Field strength at 88. 16645_ Field strength at 82. 16646_ Field strength at 76. 16647_ Field strength at 58. 16648_ Field strength at 52. 16649_ Field strength at 33. 16650_ Field strength at 27. 16651_ Field strength at 21. 16652_ Field strength at 3. 16653_ Stasis field depleted. 16657_ ALERT: Rogue bot located, Programmers report to Access Zone 3B. 16681_ Acquired Impulse Thruster. 16692_ System corrupted: Component data lost. 16707_ ALERT: Significant disruption in Zone 7W, assault force dispatched. 16720_ System corrupted: Energy discharge (-27). 16728_ K-01 Serf cleans the Hyperwave Decoder. Map ----- +----------------------------------------------------+ | ?????????# #??????!! # ########+####+###???? | | ?????????# #??????!! # ###### #?????? | | ?????????# #??????? # #?????? | | ?????????# #??????? # #?????? | | ?????????? ?########+## ##+####### | | ????? #?? # | | ??????????#?######## ##### ######## #?? # | | ???????????????????# #???#+######?# #? # | | ???????????????????# #??# """"" ?# #? # | | ???????????????????# #??# ""Y"" # # # | | ???????????????????# #??# # # # | | ???????????????????# #??# + + !# | | ???????????????????# #??# [ # # # | | ???????????????????# #??# # # ! # | | ???????????????????# #??# ?# ########## | | ???????????????????# #??# ?# #?? | | ???????????????????# #??########??# #?? | | ????????????????####+#########????# #?? | | ????????????????# #????# #?? | | ????????????????# #????# #?? | | ????????????????# """"" #????######## #?? | | ????????????????# """"" #???????????? #?? | | ????????????????# """""s #???????????? #?? | | ????????????????# t""""" #????????????? #?? | | ????????????????# k"""""s #????????????? #?? | | ????????????????# s@ #????????????? +?? | | ????????????????# s #?????????????? #?? | | ????????????????# s #??????????????? #?? | | ????????????????# s #???????????????? ??? | | ????????????????# #???????????????????? | | ????????????????######+#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 183 Energy Generation 51 Energy Capacity 830 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 EM Shielding 3 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Core Shielding 40 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 14 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Pyromaniac Challenges ------------ None Game ------ Seed GyrokineticResetSword Manual? 0 Play Time 02:43:42 Cumulative 211.5 hours Start 2022.03.10 @ 19:57:46 End 2022.03.19 @ 20:16:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 76 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4817b394-ade7-494b-846f-a2af79914e74