Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 18:42:46 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1315) 1315 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5855 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 656/850 Matter 120/300 Energy 160/160 System Corruption 19% Temperature Cool (0) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (8) ------ Medium Storage Unit Core Analyzer Core Analyzer Improved Hacking Suite > --- WEAPON (2) ------- Great Axe > --- INVENTORY (10) --- Improved Deuterium Engine Light Fission Core Light Fission Core Armor Integrity Analyzer Force Booster Long-range Missile Launcher Plasma Cutter Power Maul Great Axe Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag Array Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Core Analyzer Core Analyzer Core Analyzer Core Analyzer Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Improved Deuterium Engine Armor Integrity Analyzer Force Booster Long-range Missile Launcher Plasma Cutter Power Maul Great Axe Great Axe [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Core Analyzer Device Improved Shield Generator Storage Medium Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 6 | . . 1 1 2 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 76 | 8 5 17 11 5 . 3 . 5 22 Power 10 | 1 1 2 1 1 . . . 2 2 Engine 8 | 1 1 2 1 1 . . . 1 1 Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 27 | 2 1 8 5 . . 3 . 1 7 Treads . | . . . . . . . . . . Leg 11 | 2 1 8 . . . . . . . Wheel . | . . . . . . . . . . Hover 11 | . . . 5 . . 3 . 1 2 Flight 5 | . . . . . . . . . 5 Utility 25 | 2 2 3 3 4 . . . 1 10 Device 10 | 1 1 2 . 2 . . . 1 3 Storage 3 | 1 1 . 1 . . . . . . Processor 11 | . . 1 2 2 . . . . 6 Hackware 1 | . . . . . . . . . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 3 1 4 2 . . . . 1 3 Energy Gun 4 | 1 . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 4 | . . . 2 . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 34 | . 1 13 . . . 2 . 6 12 Power 3 | . . 2 . . . . . . 1 Propulsion 16 | . . 4 . . . 2 . 5 5 Utility 9 | . 1 2 . . . . . 1 5 Weapon 6 | . . 5 . . . . . . 1 Highest Loss Streak 5 | . 1 5 . . . 2 . 4 5 To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 8 | 1 6 9 8 9 10 9 8 9 9 Power 1 | . 1 1 . . 1 1 1 1 1 Propulsion 1 | . . 3 1 3 3 2 . . . Utility 1 | . 2 2 2 1 1 1 2 2 1 Weapon 3 | . 2 2 3 3 3 4 4 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . . 5 . 1 . 1 . . 7 Power 5 | . . 2 . . . . . . 3 Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . . . . . . 2 Weapon 4 | . . 1 . 1 . 1 . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 93 91 98 100 99 100 85 72 Engine 7 | . 14 10 8 7 7 7 7 6 1 Core 1 | . . . . . . . . . 3 Leg 11 | . 28 31 . . . . . . . Hover 11 | . . . 34 30 30 29 30 18 3 Flight 2 | . . . . . . . . . 10 Device 10 | . 14 9 . 9 15 15 15 13 7 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 17 | . . 10 24 25 23 23 23 23 24 Energy Gun 4 | . 14 9 3 . . . . . . Ballistic Gun 4 | . 14 10 . . . . . . . Slashing Weapon 7 | . . . 10 15 15 15 15 13 6 Peak Build Rating 60 | 7 8 16 35 45 44 44 44 46 60 Average Rating 30 | 5 7 11 30 41 43 42 44 41 48 On Entrance 26 | . 7 8 7 35 44 42 44 44 33 Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 12 19 27 25 33 30 30 30 39 37 Greatest Support 32 | 20 20 30 32 32 32 32 32 32 24 Greatest Overweight (x) 12 | . . 7 . 1 . 1 . 12 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 8 10 10 Average Carried 8 | 1 6 9 7 9 10 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 8 8 10 10 Class Distribution -------------------- 75% | Mutant 18% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1108 | 287 78 302 25 . 155 59 . 73 129 Remotely . | . . . . . . . . . . Salvage Created 1836 | 177 276 690 25 . 208 118 . 213 129 Parts 95 | 13 12 37 . . 9 4 . 16 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 5 4 . 13 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 37 | . 8 15 . . 2 3 . 7 2 Melee 11 | . . . . . 2 3 . 4 2 Guns 22 | . 8 14 . . . . . . . AOE 4 | . . 1 . . . . . 3 . Classes Destroyed 10 | 2 2 4 . . 1 . . 1 . Worker 4 | . . 2 1 . . . . . 1 Tunneler 4 | 4 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 16 | . 3 4 . . 2 3 . 4 . Grunt 13 | . 5 8 . . . . . . . Brawler 1 | . . 1 . . . . . . . Sentry 4 | . . 2 . . . . . 1 1 Programmer 3 | . . . . . . . . 2 1 Decomposer 4 | . . . . . 1 3 . . . Samaritan 2 | . . . . . 2 . . . . Best Kill Streak 4 | 3 3 4 1 . 2 3 . 4 1 Combat Bots Only 4 | . 3 4 . . 2 3 . 4 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . . . . . 2 . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 415 | . 24 181 . . 24 20 . 95 71 Missed 129 | . 7 40 . . 11 4 . 38 29 Hits 286 | . 17 141 . . 13 16 . 57 42 Melee 5 | . . 5 . . . . . . . Projectile 281 | . 17 136 . . 13 16 . 57 42 Critical Strikes 7 | . . 5 . . . . . 1 1 Damage Taken 3454 | . 171 1527 . . 175 203 . 527 851 Core 774 | . 30 309 . . 36 21 . 184 194 Absorbed by Shields 308 | . . . . . 64 35 . 209 . Regen/Repaired (Parts) 23 | . . 23 . . . . . . . Core Remaining (%) 75 | 100 88 22 100 . . . . 65 . Volleys Fired 110 | 12 25 71 . . . . . 2 . Largest 2 | 2 2 2 . . . . . 1 . Hottest 106 | 70 70 106 . . . . . 43 . Shots Fired 199 | 24 50 123 . . . . . 2 . Gun 197 | 24 50 123 . . . . . . . Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special . | . . . . . . . . . . Kinetic 115 | 12 25 78 . . . . . . . Thermal 76 | 12 25 39 . . . . . . . Explosive 2 | . . . . . . . . 2 . Electromagnetic 6 | . . 6 . . . . . . . Robot Hit Streak 11 | 7 11 10 . . . . . 1 . Robot Miss Streak 6 | 1 3 6 . . . . . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 170 | 15 35 81 2 . 8 8 . 13 8 Core Hits 84 | 9 16 38 1 . 4 5 . 8 3 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | 1 1 2 . . 1 . . 1 1 Burn 3 | 1 1 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . Sever 3 | . . . . . 1 . . 1 1 Melee Attacks 86 | . . . 5 . 15 15 . 16 35 Impact 6 | . . . . . . . . . 6 Slashing 80 | . . . 5 . 15 15 . 16 29 Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . 2 . 3 3 . 2 2 Combat Hostiles 2 | . . . . . . . . 2 . Follow-up Attacks 4 | . . . 1 . 1 . . 2 . Damage Inflicted 3918 | 162 380 932 184 . 464 478 . 851 467 Guns 1327 | 162 366 799 . . . . . . . Cannons . | . . . . . . . . . . Explosions 448 | . . 133 . . . . . 315 . Melee 2129 | . . . 184 . 464 478 . 536 467 Ramming 14 | . 14 . . . . . . . . Kinetic 643 | 50 136 457 . . . . . . . Thermal 772 | 112 230 430 . . . . . . . Explosive 315 | . . . . . . . . 315 . Electromagnetic 45 | . . 45 . . . . . . . Impact 158 | . . . . . . . . . 158 Slashing 1971 | . . . 184 . 464 478 . 536 309 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . 4 . . . . . . 19 Average Corruption 5 | . . 2 . . . . . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . 10 . . . . . . 13 Message Errors 6 | . . 2 . . . . . . 4 Matter Fused 6 | . . 4 . . . . . . 2 Heat Flow Errors 4 | . . 1 . . . . . . 3 Parts Rejected 2 | . . 2 . . . . . . . Data Loss (minor) 3 | . . 1 . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 509 | . . 27 60 . 122 102 . 42 156 Projectiles . | . . . . . . . . . . Explosions 32 | . . 27 . . . . . 5 . Melee 477 | . . . 60 . 122 102 . 37 156 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 160 | . . 68 . . . . . 92 . Shots 3 | . . 1 . . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed 4 | . 3 1 . . . . . . . Kicked 4 | . 3 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 290 | 80 143 290 . . . . . . 176 Average Temperature 59 | 35 45 71 . . . . . . 70 Received Heat Transfer 626 | . 69 285 . . 9 12 . 44 207 Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 2 . 1 . . . . . . . Heat Transferred 2246 | 407 740 1099 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 191 | 10 100 191 15 . . . . . 116 Initial 22 | . . 22 11 . . . . . 2 Average 54 | 2 46 100 3 . . . . . 32 Influence Increases 1431 | 25 237 527 21 . 70 70 . 170 311 Destroy 0b10 Robot/C 740 | . 160 300 . . 40 60 . 140 40 Destroy 0b10 Robot/NC 60 | 25 . 20 5 . 5 . . . 5 Destroy Leader 184 | . 40 74 . . 10 10 . 30 20 Successful Hack 10 | . 7 3 . . . . . . . Disable Machine 75 | . . 45 15 . . . . . 15 Destroy Structure 47 | . . 25 1 . . . . . 21 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 300 | . 30 60 . . 15 . . . 195 Influence Decreases 1431 | 25 184 551 50 . 65 65 10 166 315 Entered New Map 63 | . . 31 18 . . 2 10 . 2 Time Decay 1067 | 25 174 390 32 . 65 43 . 136 202 Lost Part 301 | . 10 130 . . . 20 . 30 111 Squads Dispatched 11 | . 2 2 2 2 . . . . 3 Investigation 4 | . 1 1 1 1 . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . 1 1 1 1 . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 16 27 3 2 4 4 . 7 17 Peak Tracking Total 8 | . 4 6 3 1 3 3 . 4 8 Tactical Retreats 12 | . 1 3 . . 1 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 2 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 5 | . . 3 1 . . . . . 1 Max in Single Turn 3 | . . 3 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 11 | . 4 2 . . 1 . 4 . . Terminals 6 | . 4 1 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 4 7 . . 1 . 29 . . Successful 37 | . 3 4 . . 1 . 29 . . Failed 4 | . 1 3 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 4 2 . . . . . . . Terminals 7 | . 4 2 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 33 | . 3 . . . 1 . 29 . . Record 12 | . . . . . 1 . 11 . . Part Schematic 10 | . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . Locate Traps 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 52 | . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 3227 | 50 437 925 . 152 316 389 37 455 466 Sensors 2448 | . . 633 . 152 316 389 37 455 466 Seismic 779 | 50 437 292 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 4220 | 123 440 1048 164 160 316 389 37 583 960 Spaces Moved 4138 | 63 267 613 277 276 564 683 78 523 794 Core 44 | 2 . 3 . . . . . 20 19 Treads . | . . . . . . . . . . Legs 938 | 61 267 610 . . . . . . . Wheels . | . . . . . . . . . . Hover 2640 | . . . 277 276 564 683 78 503 259 Flight 516 | . . . . . . . . . 516 Fastest Speed 31 | 50 120 120 48 48 48 48 48 48 31 Average Speed 76 | 117 120 122 48 48 48 48 48 101 75 Slowest Speed 650 | 120 120 400 48 108 48 116 48 650 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . 5 Exploration Rate (%) 45 | 4 53 42 19 6 71 84 68 86 24 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 10 | . . . . . 3 2 . 5 . Spaces Dug 29 | . . . 1 . 1 3 . . 24 Terrain Destroyed 80 | . . 23 1 . 1 3 . 28 24 Melee 29 | . . . 1 . 1 3 . . 24 Projectile . | . . . . . . . . . . AOE 51 | . . 23 . . . . . 28 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 4853 | 86 340 806 299 300 586 717 77 552 1090 Wait 339 | 2 32 73 1 . 8 12 . 5 206 Move 4123 | 62 266 612 276 275 563 682 77 522 788 Hop 3 | . . . . . . . . . 3 Pick Up 38 | 2 6 11 6 4 1 2 . 2 4 Fast Attach 34 | 7 . 10 3 . . . . 1 13 Attach 26 | . 1 3 5 2 . 2 . . 13 Detach 13 | . . . . . . . . . 13 Swap 40 | 1 5 9 3 4 1 5 . 4 8 Drop 35 | . 2 16 2 2 1 2 . 3 7 Fire 110 | 12 25 71 . . . . . 2 . Melee 75 | . . . 3 . 12 12 . 13 35 Ram . | . . . . . . . . . . Kick 4 | . 3 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 9) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Build established: Scavenger-Mutant 919 | -9/Materials | Lost 5 parts (1p2n1u1w) 950 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Repaired Aluminum Leg 1270 | -9/Materials | Discovered new exit (range 16) 1586 | -9/Materials | Core integrity fell below 50% 1612 | -9/Materials | Entered another Materials area 1612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1642 | -8/Materials | Lost 5 parts (1p2n1u1w) 1705 | -8/Materials | Discovered new exit (range 15) 1776 | -8/Materials | Entered Factory 1776 | -7/Factory | Evolved 2 slots: Utility x2 1850 | -7/Factory | Build established: Mutant 1900 | -7/Factory | Discovered new exit (range 10) 1936 | -7/Factory | Identified exit to Lower Caves 1936 | -7/Factory | Entered Lower Caves 1949 | -7/Lower Caves | Identified exit to Lower Caves 1984 | -7/Lower Caves | Spotted B-75 Beast 2252 | -7/Lower Caves | Entered another Lower Caves area 2370 | -7/Lower Caves | Learned location of Zion (-6) 2537 | -7/Lower Caves | Spotted B-75 Beast 2636 | -7/Lower Caves | Discovered new exit (range 4) 2638 | -7/Lower Caves | Identified exit to Data Miner 2641 | -7/Lower Caves | Entered Data Miner 2641 | -7/Data Miner | Discovered new exit (range 6) 2651 | -7/Data Miner | Met Data Miner 2659 | -7/Data Miner | Learned location of Section 7 (-2) 2659 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2666 | -7/Data Miner | Received God Mode back door access code from Data Miner 2677 | -7/Data Miner | Identified exit to Proximity Caves 2678 | -7/Data Miner | Entered Proximity Caves 2734 | -6/Proximity Caves | Learned Factory stockpile data 2806 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3018 | -6/Proximity Caves | Learned Factory trap positions 3157 | -6/Proximity Caves | Discovered new exit (range 15) 3164 | -6/Proximity Caves | Lost 4 parts (3n1u) 3255 | -6/Proximity Caves | Identified exit to Factory 3261 | -6/Proximity Caves | Entered Factory 3261 | -6/Factory | Evolved 2 slots: Utility x2 3262 | -6/Factory | Loaded intel: 69 trap records 3508 | -6/Factory | Discovered new exit (range 4) 3508 | -6/Factory | Identified exit to Lower Caves 3685 | -6/Factory | Crushed by falling debris 4053 | -6/Factory | Crushed by falling debris 4053 | -6/Factory | System corruption reached 10% 4059 | -6/Factory | Crushed by falling debris 4062 | -6/Factory | Crushed by falling debris 4093 | -6/Factory | Lost 5 parts (1n4u) 4115 | -6/Factory | Crushed by falling debris 4221 | -6/Factory | Self-destructed Last Messages --------------- 04053_ Core Analyzer destroyed. 04053_ System corrupted by crushing effect (+1). 04059_ The unstable cave ceiling collapses. 04059_ Crushed by falling debris. 04062_ The unstable cave ceiling collapses. 04062_ Crushed by falling debris. 04062_ Adv. Sensor Array destroyed. 04062_ System corrupted by crushing effect (+4). 04062_ Xenon Bombardment Thruster destroyed. 04062_ System corrupted by crushing effect (+4). 04072_ UCKGXUR:TF1XD8HFTRHJ>L3>HGNCA|E#GO3YMY=5F4FC:B|A#P5LAG0EN&QPQM 04115_ The unstable cave ceiling collapses. 04115_ Crushed by falling debris. 04153_ >KF|>>MDGO2VF32C|G8>TGIPBRIBQBB V 04170_ System corrupted: Matter fused (-6). 04185_ System corrupted: Heat flow error (+203). 04200_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | + """" #?????????????????????????????????? | | ##### # """" #?????????????????????????????????? | | ????# # #?????????????????????????????????? | | ????# ########?????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #######+####?????????????????????????????????????? | | #?????????????????????????????????????? | | !!!#?????????????????????????????????????? | | !!!#?????????????????????????????????????? | | !!!#?????????????????????????????????????? | | #?????????????????????????????????????? | | ] #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | [ !#?????????????????????????????????????? | | ####+#######?????????????????????????????????????? | | ???# #???####?###????????????????????????????????? | | ???#|###################?????????????????????????? | | ####+###### #?????????????????????????? | | """ ### """ """ #?????????????????????????? | | "R" ] ### """ """ #?????????????????????????? | | " " + + """ """ #?????????????????????????? | | ### #?????????????????????????? | | #?# """ """ #?????????????????????????? | | = """"" #?# """ """ ####??????????????????????? | | """"" #?# """ """ ##@#??????????????????????? | | """ #?# ####??????????????????????? | | !#?# #?????????????????????????? | | ####+####?# #?????????????????????????? | | #????# #?????????????????????????? | | ############+###########????????????????????? | | ???^????????????? | | ????????????????? | | ???^^???????????? | | ????^^???????????? | | ?????^???????????? | | #######+################## ??????????????????? | | #????? ??????????????????? ??????????????????? | | ????"""""?????????????????????????????????????? | | #????""""""????????????????????????????????????? | | #??? """""" ???????????????????????????????????? | | #????"""""?????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Evasion (%) 73 Core Analysis 9 Armor Integrity Analysis 30 Force Boost 20 Salvage Targeting 1 Offensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 74% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingImpactParser Manual? 0 Play Time 00:38:14 Cumulative 109.0 hours Start 2025.09.28 @ 18:10:04 End 2025.09.28 @ 18:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 210 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4b6c0de-5106-45b5-9a0c-4b43685f8d3b