Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 16:13:05 Player: Cheeriohz Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (177) 885 Value Destroyed (6868) 6868 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (1484) 1484 TOTAL SCORE: 16557 Bonus ------- High Alert Combat Kills 412 Follower Combat Kills 492 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1150 Matter 194/300 Energy 170/170 System Corruption 4% Temperature Cool (-130) Movement Walking (330) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Advanced Myomer Leg > --- UTILITY (10) ----- Improved Cryofiber Web Coolant Injector Huge Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer Graphene Brace > --- WEAPON (3) ------- Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY (25) --- Medium Treads Improved Medium Treads Improved Heavy Treads Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Energy Well (350) High-capacity Matter Pod (200) System Restoration Module Zionite Laser-M Hardcell Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Fusion Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Coolant Injector Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Phase Shifter Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Matter Neutralizer > --- INVENTORY -------- Heavy Deuterium Engine Medium Treads Improved Medium Treads Improved Heavy Treads Improved Heavy Treads Flexi-carbon Leg Energy Well High-capacity Matter Pod Improved Power Shielding Graphene Brace Improved Shield Generator System Restoration Module Transdimensional Reconstructor HERF Cannon Heavy Disruptor Cannon Ion Burst Cannon Ion Burst Cannon Heavy Phase Cannon Hypervelocity Mass Driver Missile Launcher Rocket Array Phasing Sabre [Rating: 128] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Zionite Phaser-M Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . Utility 8 | . . . 2 . 1 2 . . . . 1 2 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 Parts Attached 169 | 4 1 4 19 . 12 15 5 11 . 3 22 8 9 4 6 1 45 Power 11 | . . . 2 . 1 1 . . . 1 1 1 . . 1 . 3 Engine 7 | . . . 1 . 1 1 . . . 1 1 . . . . . 2 Core 2 | . . . 1 . . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . 1 Propulsion 32 | 3 . 2 3 . 2 4 1 3 . 2 3 1 1 2 3 . 2 Treads 16 | . . . 2 . 2 3 1 1 . 2 1 1 1 2 . . . Leg 8 | . . . . . . . . 1 . . 2 . . . 3 . 2 Wheel 8 | 3 . 2 1 . . 1 . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 53 | 1 . . 4 . 6 5 1 2 . . 10 2 3 . 2 1 16 Device 24 | 1 . . 1 . 1 2 . . . . 5 1 2 . 1 1 9 Storage 4 | . . . 1 . 2 . . . . . . . . . . . 1 Processor 10 | . . . 1 . 2 1 . . . . 2 . . . . . 4 Hackware 1 | . . . . . . . . . . . . . . . 1 . . Protection 14 | . . . 1 . 1 2 1 2 . . 3 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 73 | . 1 2 10 . 3 5 3 6 . . 8 4 5 2 . . 24 Energy Gun 12 | . . . 2 . 1 . . 1 . . 1 . . . . . 7 Energy Cannon 25 | . . . . . . 3 2 . . . 6 2 3 1 . . 8 Ballistic Gun 3 | . 1 1 . . . . . 1 . . . . . . . . . Ballistic Cannon 13 | . . . 5 . 1 1 . . . . . . . 1 . . 5 Launcher 19 | . . 1 3 . 1 1 1 4 . . 1 2 2 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 3 . 1 1 1 . . . 3 . . . 3 . 5 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . System Corruption 4 | . . . . . . . . 4 . . . . . . . . . Parts Lost 53 | . . 3 1 . . 8 . 6 . . 2 . 3 4 . . 26 Power 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 16 | . . . 1 . . 4 . 3 . . . . 1 3 . . 4 Utility 25 | . . 1 . . . 4 . 1 . . 2 . 2 1 . . 14 Weapon 10 | . . 2 . . . . . 2 . . . . . . . . 6 Highest Loss Streak 8 | . . 3 1 . . 3 . 3 . . 1 . 3 3 . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 97 100 100 96 92 96 100 100 97 93 93 82 92 100 93 Engine 6 | . 14 14 10 11 9 7 7 7 7 7 6 3 . . . . 4 Treads 14 | . . . 10 22 27 20 22 9 7 14 22 23 22 14 9 5 2 Leg 4 | . . . . . . . . 5 7 3 3 . . . 10 17 17 Wheel 3 | . 28 28 9 . . . . 5 7 3 . . . . . . . Device 12 | . 14 14 10 11 10 13 7 7 7 7 11 10 13 17 20 23 20 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 Processor 18 | . . . 10 11 16 16 23 23 23 23 20 23 23 23 23 23 19 Protection 8 | . . . 10 11 9 13 7 12 15 15 11 11 8 2 . . . Energy Cannon 5 | . . . . . . 13 14 1 . . 12 10 10 5 5 5 7 Ballistic Gun 2 | . 28 25 . . . . . 6 7 7 . . . . . . . Ballistic Cannon 4 | . . . 17 22 16 . . . . . . . . 4 5 5 4 Launcher 1 | . . 2 2 . . . . 4 7 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 14 14 15 47 47 48 69 69 66 66 68 78 83 83 75 61 61 141 Greatest Support 108 | 20 20 20 46 46 69 66 68 68 16 68 96 99 101 101 90 90 108 Greatest Overweight (x) 15 | . . . 15 1 . 4 4 4 4 4 1 . . 1 1 . 3 Average Overweight (x) 1 | . . . 1 1 . . . 3 4 2 . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 25 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 8 8 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 24 Most Carried 25 | 8 8 8 13 15 16 14 15 15 11 15 15 15 15 15 15 15 25 Average Carried 13 | 6 7 7 9 14 14 12 14 10 10 13 14 13 14 14 14 15 20 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Final Carried 15 | 8 8 8 13 15 15 13 15 9 11 15 15 15 15 15 15 15 14 Class Distribution -------------------- 47% | Mutant 42% | Scavenger-Mutant 5% | Gunner 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3831 | 340 84 55 563 94 327 292 69 310 82 45 217 187 160 96 138 29 743 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7312 | 162 132 49 581 60 723 719 87 897 . 26 730 236 621 163 331 53 1742 Parts 337 | 13 6 4 45 1 47 26 7 32 . . 24 17 15 4 1 4 91 Haulers Intercepted 5 | . 1 . 1 . 1 . . . . . 2 . . . . . . Recyclers Shooed 9 | . . . . . 1 . . . . . 1 . . . . . 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 9 4 . . . . 5 2 . 4 . Prevented 19 | . . . . . . . . 12 . 2 . . 4 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 135 | . 3 5 14 2 14 12 2 20 . . 6 14 14 3 . 1 25 Guns 12 | . 3 3 . . . . . 1 . . . . . . . . 5 Cannons 57 | . . . 4 2 7 9 2 1 . . 4 4 8 3 . 1 12 AOE 58 | . . 2 10 . 7 3 . 15 . . . 10 4 . . . 7 Classes Destroyed 21 | 3 3 . 3 . 1 1 . 2 . . 1 . 1 1 . . 5 Worker 5 | 2 . . . . 2 . . . . . . . . . . . 1 Builder 6 | . . . . . . . . . . . . . . . . . 6 Tunneler 5 | 4 . . 1 . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 . 1 . . . . . 2 . . . . . . Recycler 9 | 1 . . . . 2 2 . . . . 1 . . . . . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . 1 1 . . . . . . . . . . . Watcher 9 | . . . 2 . 1 . . . . . 2 1 . . . . 3 Swarmer 35 | . 1 5 4 . 3 4 . 5 . . . 8 1 . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 51 | . 2 . 6 2 7 4 1 10 . . 2 4 5 . . . 8 Brawler 4 | . . . . . . . . 2 . . . . 1 . . . 1 Duelist 5 | . . . 1 . . . . 2 . . . . 2 . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . . 3 . 4 3 . 1 . . 1 1 2 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 6 | . . . . . . . . . . . 2 . 2 . . . 2 Programmer 13 | . . . . . . 1 1 . . . 1 1 . 2 . 1 6 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Samaritan 7 | . . . . . . . . 3 . 1 . . 2 1 . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | 2 2 3 5 2 13 5 1 9 . . 2 13 8 2 . 1 9 Combat Bots Only 12 | . 2 3 4 2 7 5 1 9 . . 2 12 8 2 . 1 4 Max Kills in Single Turn 7 | 1 1 1 3 1 3 2 1 7 . 1 1 3 2 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 7 | . . 1 3 . 2 2 . 7 . . . 3 2 . . . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 934 | . 24 42 25 10 54 189 5 46 . . 66 55 69 56 . 3 290 Missed 280 | . 6 10 5 3 22 60 1 15 . . 20 17 20 16 . 1 84 Damage Taken 11801 | . 195 501 269 91 726 1394 63 771 . . 489 800 1070 811 . 41 4580 Core 1873 | . 23 180 10 . 63 113 . 29 . . 80 43 67 108 . 21 1136 Absorbed by Shields 175 | . . . . . . . . . . . . . . . . . 175 Redirected to Shielding 101 | . . . . . . . . . . . . . . . . . 101 Ignored by Resistances 272 | . . . . . 34 115 . . . . 123 . . . . . . Regen/Repaired (Parts) 69 | . . . . . . . . . . . 69 . . . . . . Core Remaining (%) 78 | 100 . 18 . 97 88 . . . . 79 90 . . . . 76 . Volleys Fired 438 | 25 21 19 18 3 33 39 7 42 . 3 27 16 28 22 7 24 104 Largest 3 | 2 2 2 2 2 2 2 2 2 . 1 2 2 2 2 1 2 3 Hottest 270 | 40 40 40 88 88 88 130 130 130 . 28 165 165 175 175 90 155 270 Shots Fired 746 | 50 42 33 27 6 54 67 12 53 . 3 52 23 49 38 7 27 203 Gun 206 | 50 42 28 . . . . . 25 . 3 . . . . . . 58 Cannon 475 | . . . 18 6 42 63 12 9 . . 52 14 46 38 7 27 141 Launcher 65 | . . 5 9 . 12 4 . 19 . . . 9 3 . . . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 281 | 50 42 28 18 6 42 5 . 21 . 3 . . . 14 . 2 50 Thermal 329 | . . . . . . 58 12 13 . . 52 14 39 20 7 25 89 Explosive 26 | . . 5 . . . . . 5 . . . 9 3 . . . 4 Electromagnetic 71 | . . . 9 . 12 4 . 14 . . . . 7 4 . . 21 Phasic 39 | . . . . . . . . . . . . . . . . . 39 Robot Hit Streak 33 | 5 9 4 8 3 12 13 7 33 . 6 21 9 18 25 27 2 13 Robot Miss Streak 4 | 2 1 3 3 3 3 2 . 4 . 1 1 3 2 2 1 1 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 489 | 29 33 14 21 4 42 50 5 38 . 3 39 10 43 35 6 2 115 Core Hits 474 | 11 7 7 35 8 61 27 3 73 . 8 18 37 51 9 5 1 113 Critical Kills 10 | . . . . . . . . 1 . . 1 . . . . . 8 Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . . 6 Critical Strikes 30 | . . . . . . . . 1 . . 1 . . 4 . 1 23 Meltdown 5 | . . . . . . . . 1 . . 1 . . . . . 3 Destroy 11 | . . . . . . . . . . . . . . . . . 11 Blast 7 | . . . . . . . . . . . . . . 4 . 1 2 Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Intensify 6 | . . . . . . . . . . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21480 | 301 346 278 852 97 1343 1743 147 2471 . 71 1348 1761 2627 1395 209 95 6396 Guns 2704 | 301 346 124 . . . . . 466 . 71 . . . . . . 1396 Cannons 11012 | . . . 366 97 643 1443 147 214 . . 1343 447 1660 1395 209 95 2953 Explosions 7736 | . . 154 471 . 700 295 . 1791 . . . 1314 967 . . . 2044 Melee . | . . . . . . . . . . . . . . . . . . Ramming 28 | . . . 15 . . 5 . . . . 5 . . . . . 3 Kinetic 3961 | 301 346 124 366 97 643 110 . 426 . 71 . . . 474 . 53 950 Thermal 8644 | . . . 61 . 242 1447 147 370 . . 1343 447 1475 891 209 42 1970 Explosive 5506 | . . 154 . . 97 . . 930 . . . 1314 967 . . . 2044 Electromagnetic 2391 | . . . 410 . 361 181 . 745 . . . . 185 30 . . 479 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 950 | . . . . . . . . . . . . . . . . . 950 Highest Corruption 8 | . . . . . 2 2 2 6 6 . 8 . . 4 4 5 4 Average Corruption 3 | . . . . . 1 1 2 5 6 . 5 . . 3 4 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . 8 2 12 23 6 . 6 . . 14 9 4 15 Message Errors 20 | . . . . . 2 . 4 6 2 . 2 . . 2 1 . 1 Matter Fused 19 | . . . . . 1 . 1 8 . . 1 . . 4 2 . 2 Heat Flow Errors 14 | . . . . . . . 1 1 2 . 2 . . 2 1 1 4 Energy Discharges 13 | . . . . . 3 . 1 3 1 . . . . 1 1 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . 2 1 1 . . . . 1 2 . 1 Data Loss (major) 7 | . . . . . . 1 1 1 . . 1 . . . 2 . 1 Misfires 10 | . . . . . 1 . 2 2 . . . . . 1 . 1 3 Alerts 3 | . . . . . . 1 . . . . . . . 2 . . . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 563 | . . 5 32 . 28 40 29 10 . . 47 29 42 56 30 . 215 Projectiles 457 | . . . . . 6 40 29 . . . 47 9 25 56 30 . 215 Explosions 106 | . . 5 32 . 22 . . 10 . . . 20 17 . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 58 | . . . 3 6 20 3 . . . . 1 . . 1 . 1 23 Impact 2 | . . . . . . . . . . . 1 . . . . . 1 Kinetic 50 | . . . 3 6 20 3 . . . . . . . 1 . 1 16 Secondary 6 | . . . . . . . . . . . . . . . . . 6 Self-Inflicted Damage 791 | . . 55 36 . 271 104 . 186 . . . 53 59 . . . 27 Shots 30 | . . 2 2 . 7 2 . 11 . . . 1 4 . . . 1 Rammed 4 | . . . 1 . . 2 . . . . 1 . . . . . . Targets Rammed 5 | . . . 1 . . 2 . . . . 1 . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1030 | . 16 . 117 108 315 49 235 142 202 . 229 162 164 181 80 . 1030 Average Temperature 142 | . 8 . 40 59 84 16 102 59 91 . 40 87 42 130 56 . 321 Received Heat Transfer 2075 | . 96 . 57 51 297 420 18 198 . . 48 150 162 60 . . 518 Effects 18 | . . . . . 1 . . . . . . . . . . . 17 Energy Bleed 3 | . . . . . 1 . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . Parts Fried 7 | . . . . . 1 . . 3 . . . . 2 . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . 1 . . 2 . 2 . . . 3 Combat Hostiles 6 | . . . . . . . . 1 . . 2 . 2 . . . 1 Parts Melted 18 | . . . . . . 4 . . . . 5 1 2 2 . . 4 Heat Transferred 9654 | . . . 100 . 300 1752 185 401 . . 1692 535 1807 780 222 37 1843 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 3 . 3 . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 849 | 35 144 204 297 96 446 403 . . . . 102 395 . . . . 849 Initial 168 | . 22 55 67 81 . 164 . . . . . 49 . . . . 168 Average 176 | 15 63 121 161 62 195 244 . . . . 22 218 . . . . 395 Maximum Alert Level 3 | . . 1 1 . 2 2 . . . . . 2 . . . . 3 Low Security (%) 63 | 100 100 84 66 100 50 47 . . . . 100 44 . . . . 10 Level 1 28 | . . 15 33 . 48 47 . . . . . 55 . . . . 49 Level 2 5 | . . . . . . 5 . . . . . . . . . . 26 Level 3 2 | . . . . . . . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 2 1 5 4 . 1 . . 2 . . . . . 15 Investigation 4 | . . . . 1 2 . . . . . . . . . . . 1 Extermination 6 | . . . . . . 1 . . . . 1 . . . . . 4 Reinforcement 18 | . 2 . 2 . 3 3 . . . . 1 . . . . . 7 Assault 4 | . . . . . . . . 1 . . . . . . . . 3 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 12 | . 1 . 3 . 5 1 . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 229 | . 6 8 25 4 31 22 2 23 . 1 10 14 14 3 . 2 64 Peak Tracking Total 13 | . 3 3 5 2 5 5 1 9 . 1 3 9 5 2 . 2 13 Tactical Retreats 8 | . 1 . 1 . 2 1 . 2 . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 3 | . . . . . 1 . . . . . 2 . . . . . . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 21 | . . . . . 2 5 . . . . . . 1 . 1 . 12 Max in Single Turn 4 | . . . . . 1 4 . . . . . . 1 . 1 . 4 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 22 | . . 1 3 1 1 2 . . 1 . 2 1 1 . 9 . . Terminals 6 | . . . 3 . 1 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . Total Hacks 83 | . . 1 13 1 3 7 . . 5 . 3 1 1 . 48 . . Successful 69 | . . 1 5 1 2 3 . . 5 . 3 . 1 . 48 . . Failed 14 | . . . 8 . 1 4 . . . . . 1 . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 26 | . . . 10 . 1 7 . . 1 . 5 . . . . . 2 Terminals 23 | . . . 13 . 3 7 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . Terminal Hacks 61 | . . 1 2 1 1 2 . . 5 . . . 1 . 48 . . Record 36 | . . . . . . . . . . . . . . . 36 . . Part Schematic 9 | . . . . . . . . . 5 . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . Open Door 3 | . . 1 . 1 . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . . . 3 . 1 1 . . . . . . . . . . . Terminals 5 | . . . 3 . 1 1 . . . . . . . . . . . Botnet 5 | . . . 3 . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 3 . 1 2 . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 5 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . Time 44 | . . . . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 9 | . . . . . . . . 2 4 . . . 1 . . . 2 Largest Group 4 | . . . . . . . . 2 4 4 1 . 1 . . . 2 Highest-Rated Group 206 | . . . . . . . . 60 160 160 39 . 29 . . . 206 Highest-Rated Ally 103 | . . . . . . . . 30 42 42 39 . 29 . . . 103 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 9 | . . . 6 . 3 . . . . . . . . . . . . EXPLORE 7 | . . . 4 . 3 . . . . . . . . . . . . RETURN 2 | . . . 2 . . . . . . . . . . . . . . Ally Attacks 97 | . . . 3 . 30 . . 3 . 26 2 . 4 . . . 29 Total Damage 2578 | . . . 24 . 126 . . 25 . 255 36 . 79 . . . 2033 Kills 14 | . . . 1 . 1 . . . . 1 . . . . . . 11 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . . . 2 . . 2 1 2 1 . . . 1 . 1 . Drone Launches 11 | . . . 3 . 8 . . . . . . . . . . . . Drone Recoveries 8 | . . . 3 . 5 . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 13246 | 144 355 289 969 847 942 772 951 730 1274 618 1347 459 737 622 474 312 1404 Spaces Moved 6846 | 76 324 269 489 342 441 336 494 380 793 361 565 231 374 289 333 217 532 Core 1 | . . . 1 . . . . . . . . . . . . . . Treads 3550 | . . . 170 342 441 324 491 49 . 167 565 231 374 289 107 . . Legs 981 | 6 . . . . . . . . . . . . . . 226 217 532 Wheels 2314 | 70 324 269 318 . . 12 3 331 793 194 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 80 80 80 95 240 160 160 160 130 160 160 165 162 162 160 120 120 120 Average Speed 162 | 83 80 80 153 240 160 171 184 157 160 162 202 164 162 191 133 120 188 Slowest Speed 800 | 120 80 80 800 240 160 240 240 163 160 166 246 165 162 240 190 120 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 5 45 70 46 74 62 16 64 59 88 53 22 7 57 52 62 46 18 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 7 | . . . . 1 . . 1 . 2 . . . . . 3 . . Known Exits Taken 13 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 1 . . 4 2 4 2 . . 2 3 . . . Spaces Dug 44 | . . . . . . . . 10 . . 3 . . . . 22 9 Terrain Destroyed 437 | . . 32 10 . 35 52 . 75 . . 6 37 42 4 . 25 119 Melee . | . . . . . . . . . . . . . . . . . . Projectile 86 | . . . . . . 7 . 1 . . 6 1 . 4 . 25 42 AOE 351 | . . 32 10 . 35 45 . 74 . . . 36 42 . . . 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 8220 | 113 384 313 682 367 631 460 524 455 798 389 717 282 440 317 357 242 749 Wait 498 | 1 30 13 137 7 102 63 6 . 4 17 64 19 . 2 . 1 32 Move 6830 | 75 323 268 488 341 440 335 493 379 792 360 565 230 373 288 332 216 532 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 104 | 4 4 4 7 9 23 5 6 . 2 3 10 4 5 . 4 . 14 Fast Attach 73 | 1 . . 10 . 5 2 1 1 . 2 18 2 2 2 7 1 19 Attach 52 | 2 . . 3 . 3 8 2 6 . . 2 2 3 1 . . 20 Detach 30 | 2 . . 4 . 4 1 1 . . 1 6 1 . 1 . . 9 Swap 46 | 1 1 4 6 . 4 5 2 4 . 1 2 4 4 1 . . 7 Drop 100 | 2 5 5 8 7 17 . 5 . . 2 23 4 4 . 7 . 11 Fire 438 | 25 21 19 18 3 33 39 7 42 . 3 27 16 28 22 7 24 104 Melee . | . . . . . . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 Crush 2 | . . . . . . 2 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . . . 1 23 . . . . 21 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 145 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 500 | -10/Materials | Entered Mines 548 | -10/Mines | Found the Drone Emporium 559 | -10/Mines | Found Prototype Device 608 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 708 | -10/Mines | Core integrity fell below 50% 777 | -10/Mines | Discovered new exit (range 9) 777 | -10/Mines | Discovered new exit (range 6) 782 | -10/Mines | Assembled infested the area 789 | -10/Mines | Entered Materials 789 | -9/Materials | Evolved 2 slots: Utility x2 790 | -9/Materials | Identified Thief Drone Bay 809 | -9/Materials | Discovered new exit (range 44) 820 | -9/Materials | Lost 3 parts (1u2w) 1046 | -9/Materials | Identified exit to Mines 1758 | -9/Materials | Entered Mines 1763 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1934 | -9/Mines | Met a Derelict shopkeep closing up shop 2296 | -9/Mines | Learned location of Zion (-7) 2557 | -9/Mines | Found a hidden stash of uninstalled traps 2565 | -9/Mines | Discovered new exit (range 18) 2605 | -9/Mines | Entered Materials 2605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3093 | -8/Materials | Destroyed 7 combat bots 3498 | -8/Materials | Discovered new exit (range 7) 3546 | -8/Materials | Identified exit to Factory 3547 | -8/Materials | Entered Factory 3547 | -7/Factory | Evolved 2 slots: Utility x2 3548 | -7/Factory | Identified exit to Storage 3586 | -7/Factory | Identified exit to Lower Caves 3849 | -7/Factory | Lost 3 parts (2n1u) 4262 | -7/Factory | Found Prototype Launcher 4319 | -7/Factory | Entered Lower Caves 4934 | -7/Lower Caves | Identified Rocket Array 5142 | -7/Lower Caves | Identified exit to Lower Caves 5270 | -7/Lower Caves | Entered another Lower Caves area 5272 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5309 | -7/Lower Caves | Destroyed 9 combat bots 5446 | -7/Lower Caves | Lost 3 parts (2n1w) 5693 | -7/Lower Caves | Build established: Scavenger-Mutant 5773 | -7/Lower Caves | Spotted B-75 Beast 5988 | -7/Lower Caves | Discovered new exit (range 5) 5999 | -7/Lower Caves | Identified exit to Zion 6000 | -7/Lower Caves | Entered Zion 6112 | -7/Zion | Learned Factory security intel 6160 | -7/Zion | System corruption cleaned by Quarantine Array 6238 | -7/Zion | Given A8's code to call for help 6302 | -7/Zion | Learned Factory emergency access door positions 6624 | -7/Zion | Received a visual enhancement algorithm 6671 | -7/Zion | Learned location of Storage (-7) 6987 | -7/Zion | Imprinted 6990 | -7/Zion | Declared Zion's savior 7251 | -7/Zion | Discovered new exit (range 13) 7272 | -7/Zion | Identified exit to Proximity Caves 7274 | -7/Zion | Entered Proximity Caves 7274 | -6/Proximity Caves | Accompanied by 4 allies 7629 | -6/Proximity Caves | Lost 3 allies 7675 | -6/Proximity Caves | Learned Factory security intel 7868 | -6/Proximity Caves | Discovered new exit (range 15) 7891 | -6/Proximity Caves | Identified exit to Factory 7892 | -6/Proximity Caves | Entered Factory 7892 | -6/Factory | Accompanied by 1 ally 7892 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7893 | -6/Factory | Identified exit to Extension 8546 | -6/Factory | Repaired Imp. Cooling System 8957 | -6/Factory | Found Powered Armor 9077 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9080 | -6/Factory | Discovered new exit (range 16) 9134 | -6/Factory | Identified exit to Factory 9239 | -6/Factory | Entered another Factory area 9239 | -5/Factory | Evolved 2 slots: Utility x2 9481 | -5/Factory | Discovered new exit (range 15) 9489 | -5/Factory | Destroyed 12 combat bots 9511 | -5/Factory | Identified exit to Upper Caves 9698 | -5/Factory | Entered Upper Caves 9736 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9776 | -5/Upper Caves | Destroyed 8 combat bots 9871 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10009 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10160 | -5/Upper Caves | Lost 3 parts (1n2u) 10391 | -5/Upper Caves | Discovered new exit (range 10) 10403 | -5/Upper Caves | Identified exit to Upper Caves 10435 | -5/Upper Caves | Entered another Upper Caves area 10448 | -5/Upper Caves | Discovered new exit (range 6) 10492 | -5/Upper Caves | Identified exit to Factory 10551 | -5/Upper Caves | Lost 3 parts (3n) 10776 | -5/Upper Caves | Spotted B-75 Beast 10805 | -5/Upper Caves | Build established: Mutant 10822 | -5/Upper Caves | Destroyed B-75 Beast 10890 | -5/Upper Caves | Encountered a Warlord checkpoint 10925 | -5/Upper Caves | Learned Factory garrison access intel 11045 | -5/Upper Caves | Discovered new exit (range 7) 11053 | -5/Upper Caves | Identified exit to Zhirov 11057 | -5/Upper Caves | Entered Zhirov 11057 | -5/Zhirov | Discovered new exit (range 3) 11065 | -5/Zhirov | Identified exit to Proximity Caves 11137 | -5/Zhirov | Learned location of Quarantine (-3) 11137 | -5/Zhirov | Learned location of Testing (-2) 11137 | -5/Zhirov | Learned location of Command (-1) 11181 | -5/Zhirov | Found Alien Artifact 11206 | -5/Zhirov | Found Alien Artifact 11206 | -5/Zhirov | Identified Integrated Reactor 11206 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11531 | -5/Zhirov | Entered Proximity Caves 11617 | -4/Proximity Caves | Spotter reported a threat 11662 | -4/Proximity Caves | Learned 4 Research zone layouts 11824 | -4/Proximity Caves | Discovered exit to Factory (range 13) 11843 | -4/Proximity Caves | Entered Factory 11843 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11844 | -4/Factory | Loaded intel: 4 garrison access locations 12143 | -4/Factory | Build established: Gunner 12571 | -4/Factory | Zion Heavy squad teleported in 12613 | -4/Factory | Lost 5 parts (1n4u) 12678 | -4/Factory | Found Prototype Protection 12678 | -4/Factory | Identified Zio. Heavy Carapace 12779 | -4/Factory | Core integrity fell below 50% 12843 | -4/Factory | First assault squad dispatched 12845 | -4/Factory | Spotted Executioner 12845 | -4/Factory | Spotted Executioner 12846 | -4/Factory | Cargo convoy interrupted 12853 | -4/Factory | Identified Transdimensional Reconstructor 12853 | -4/Factory | Warped through subspace 12883 | -4/Factory | Lost 5 parts (1p2u2w) 13034 | -4/Factory | Core integrity fell below 20% 13055 | -4/Factory | Lost 5 parts (1p2u2w) 13175 | -4/Factory | Build established: Messiah-Gunner 13216 | -4/Factory | Crushed by falling debris 13247 | -4/Factory | Lost 8 parts (3n3u2w) 13247 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 13222_ G-73 Enforcer destroyed. 13222_ H-77 Assassin suffers critical hit (Destroy). 13222_ H-77 Assassin destroyed. 13223_ K-01 Serf collects debris. 13224_ Slug penetrates Wall. 13225_ R-10 Processor collects Unknown Processor. 13228_ R-10 Processor collects Corrupted Prototype Device. 13228_ G-67 Veteran suffers critical hit (Destroy). 13228_ G-67 Veteran destroyed. 13229_ U-05 Engineer builds a Wall. 13229_ Slug penetrates Wall. 13233_ The unstable cave ceiling collapses. 13233_ Hvy. Deuterium Engine crushed. 13234_ Acquired Lgt. Antimatter Reactor. 13238_ Acquired Adv. Signal Interpreter. 13243_ R-10 Processor collects Corrupted Arm. Medium Treads. 13244_ Slug penetrates Wall. 13244_ R-10 Processor collects Imp. Dynamic Insulation System. 13245_ HV Slug penetrates H-77 Assassin. 13245_ H-77 Assassin knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????####??????????????????# | | ????????????????????????? ?????????????????# | | ?????????????????????????? ?????????????????# | | ??????????????????????????? ????????????????# | | ???????????????????????????? ????????????????# | | ????????????????????????????? ???????????????# | | ?????????????????????????######+#######????????### | | ?????????????????????????# #??????????# | | ?????????????????????????# #??????????# | | ?????????????????????????# """"" #??????????# | | ?????????????????????????# """"" ############ | | ?????????????????????????# " % / % | | ?????????????????????????# k ############ | | ?????????????????????????# """"" #????????### | | ?????????????????????????# """! #??????????# | | ?????????????????????????# """=%R= #??????????# | | ?????????????????????????#!%R !!* #??????????# | | ?????????????????????????#%gh/!! #??????????? | | ?????????????????????????#%]%%! #??????????? | | ????????????????????????##;############??????????? | | ????????????????????????#@ ##????????????????????? | | ????????????????????????## #????????????????????? | | ?????????????????????????#!##????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 55 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 10 Power Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorMinesnifferSegregator Manual? 0 Play Time 02:10:42 Cumulative 82.9 hours Start 2024.03.23 @ 13:45:21 End 2024.03.23 @ 16:13:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdfef2b4-a4e0-4b27-bd96-ed164dba9214