Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 06:10:57 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (4127) 4127 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 9407 Bonus ------- High Alert Combat Kills 365 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 644/700 Matter 170/300 Energy 290/290 System Corruption 18% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Heavy Missile Launcher Power Maul > --- INVENTORY (20) --- Deuterium Engine Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg Improved Titanium Leg Improved Heat Sink Superbattery (1500) Seismic Detector Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating Beam Rifle Pulse Rifle Improved Assault Rifle High-powered Shotgun Advanced EMP Blaster Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Superbattery Terrain Scan Processor Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Beam Rifle Power Maul > --- INVENTORY -------- Deuterium Engine Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg Improved Titanium Leg Improved Heat Sink Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Pulse Rifle Improved Assault Rifle High-powered Shotgun Advanced EMP Blaster Heavy Missile Launcher Power Maul [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Slots Evolved 6 | . . . . . 4 . . 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 . Utility 3 | . . . . . 2 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 128 | 8 14 . 3 1 41 . 31 28 2 Power 12 | 1 2 . . . 4 . 1 4 . Engine 8 | 1 2 . . . 3 . . 2 . Core 4 | . . . . . 1 . 1 2 . Reactor . | . . . . . . . . . . Propulsion 44 | 2 3 . . . 20 . 12 6 1 Treads 10 | . . . . . 7 . 3 . . Leg 16 | . . . . . 1 . 8 6 1 Wheel 13 | 2 3 . . . 7 . 1 . . Hover 5 | . . . . . 5 . . . . Flight . | . . . . . . . . . . Utility 28 | 3 7 . 1 1 4 . . 12 . Device 13 | 2 4 . . . 1 . . 6 . Storage 6 | 1 2 . 1 . . . . 2 . Processor 4 | . . . . 1 1 . . 2 . Hackware . | . . . . . . . . . . Protection 5 | . 1 . . . 2 . . 2 . Artifact . | . . . . . . . . . . Weapon 44 | 2 2 . 2 . 13 . 18 6 1 Energy Gun 13 | . 1 . 1 . 9 . . 2 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 17 | 2 1 . . . 2 . 10 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . . . . 2 . 6 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 5 . . 1 . Corrupted Parts 5 | . . . . . . . 3 2 . System Corruption 33 | . . . . . . . 25 8 . Parts Lost 10 | . 1 . . . 2 . 2 2 3 Power 1 | . . . . . 1 . . . . Propulsion 7 | . . . . . 1 . 2 1 3 Utility 1 | . . . . . . . . 1 . Weapon 1 | . 1 . . . . . . . . Highest Loss Streak 3 | . 1 . . . 2 . 1 1 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 98 98 100 100 96 100 Engine 7 | . 14 14 14 14 4 9 7 3 7 Core 2 | . . . . . 4 . 1 3 . Treads 10 | . . . . . 11 18 19 . . Leg 7 | . . . . . . . 9 36 38 Wheel 12 | . 28 28 28 28 13 18 7 . . Hover 3 | . . . . . 9 . . . . Device 10 | . 12 14 14 12 8 9 9 13 7 Storage 9 | . 14 14 14 14 9 9 9 7 7 Processor 7 | . . . . 1 9 9 9 12 15 Protection 6 | . . . . . 8 9 9 2 7 Energy Gun 5 | . 9 14 13 14 9 9 . 4 5 Ballistic Gun 12 | . 18 14 14 14 9 9 16 4 . Peak Build Rating 43 | 7 9 9 15 10 41 25 29 43 42 Average Rating 23 | 6 8 9 9 9 27 25 27 34 40 On Entrance 16 | . 7 9 9 10 10 25 25 29 40 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 14 31 31 51 51 65 65 69 69 65 Greatest Support 66 | 26 26 26 26 26 42 20 45 66 66 Greatest Overweight (x) 6 | . 1 1 1 1 5 3 6 1 . Average Overweight (x) 2 | . . 1 1 1 2 3 4 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 10 15 15 20 20 20 20 20 20 Most Carried 20 | 8 13 12 14 17 20 20 20 20 18 Average Carried 17 | 4 9 12 12 14 19 20 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 8 12 12 13 17 20 20 20 18 18 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Matter Collected 2951 | 428 335 . 39 37 717 . 993 402 . Remotely 10 | 10 . . . . . . . . . Salvage Created 3924 | 248 601 . . 41 1180 . 1410 444 . Parts 236 | 25 34 . . 5 82 . 72 18 . Haulers Intercepted 4 | . 2 . . . 2 . . . . Recyclers Shooed 4 | . . . . 1 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Combat Hostiles Destroyed 63 | . 9 . . 3 17 . 29 5 . Melee 2 | . . . . . . . . 2 . Guns 47 | . 9 . . 3 17 . 18 . . AOE 10 | . . . . . . . 9 1 . Classes Destroyed 15 | 3 5 . . . 3 . 3 1 . Worker 10 | 2 1 . . . 5 . . 2 . Builder 6 | . 1 . . . 2 . . 3 . Tunneler 11 | 9 . . . . . . . 2 . Hauler 4 | . 2 . . . 2 . . . . Recycler 7 | 1 2 . . . 3 . . 1 . Mechanic 1 | . . . . . 1 . . . . Watcher 5 | . 2 . . . 3 . . . . Swarmer 16 | . 3 . . 3 7 . 3 . . Grunt 32 | . 6 . . . 3 . 21 2 . Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 . Sentry 7 | . . . . . 6 . 1 . . Specialist 2 | . . . . . . . 2 . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . . 1 1 . Best Kill Streak 6 | 3 6 . . 3 5 . 6 3 . Combat Bots Only 6 | . 4 . . 3 4 . 6 3 . Max Kills in Single Turn 3 | 1 1 . . 1 2 . 3 1 . Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . . . . . . 3 1 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Hostile Shots Fired 263 | . 51 . . 23 49 6 89 44 1 Missed 64 | . 11 . . 1 16 2 22 12 . Damage Taken 2641 | . 442 . . 171 345 46 869 557 211 Core 291 | . 69 . . 31 49 . 86 50 6 Absorbed by Shields 428 | . . . . . 100 16 232 80 . Regen/Repaired (Parts) 53 | . . . . . 53 . . . . Core Remaining (%) 78 | 100 . . . 60 . . 75 . . Volleys Fired 300 | 37 60 . . 9 81 . 90 15 8 Largest 2 | 2 2 . . 2 2 . 2 2 1 Hottest 85 | 40 85 . . 85 85 . 79 56 39 Shots Fired 544 | 74 118 . . 18 163 . 146 17 8 Gun 514 | 74 118 . . 18 162 . 128 14 . Cannon . | . . . . . . . . . . Launcher 30 | . . . . . 1 . 18 3 8 Special . | . . . . . . . . . . Kinetic 379 | 74 89 . . 9 82 . 123 2 . Thermal 135 | . 29 . . 9 80 . 5 12 . Explosive 13 | . . . . . 1 . 4 . 8 Electromagnetic 17 | . . . . . . . 14 3 . Robot Hit Streak 21 | 6 11 . . 2 11 . 21 8 3 Robot Miss Streak 6 | 4 6 . . 3 3 . 4 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 1 1 . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . Shots Hit Robots 346 | 43 71 . . 7 103 . 85 31 6 Core Hits 165 | 16 31 . . 4 52 . 52 8 2 Critical Kills 4 | . . . . 1 1 . . 2 . Critical Parts Destroyed 5 | . . . . . . . 1 4 . Critical Strikes 18 | . . . . 2 7 . 1 8 . Burn 8 | . . . . 1 6 . . 1 . Destroy 3 | . . . . 1 1 . 1 . . Smash 7 | . . . . . . . . 7 . Melee Attacks 31 | . . . . . . . 4 27 . Impact 27 | . . . . . . . . 27 . Slashing 4 | . . . . . . . 4 . . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 9 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8216 | 524 930 . . 104 1520 . 2346 1662 1130 Guns 4600 | 524 930 . . 104 1520 . 1369 153 . Cannons . | . . . . . . . . . . Explosions 2409 | . . . . . . . 977 302 1130 Melee 1207 | . . . . . . . . 1207 . Ramming . | . . . . . . . . . . Kinetic 3349 | 524 660 . . 40 765 . 1325 35 . Thermal 1299 | . 270 . . 64 755 . 92 118 . Explosive 1347 | . . . . . . . 217 . 1130 Electromagnetic 1014 | . . . . . . . 712 302 . Impact 1207 | . . . . . . . . 1207 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 33 | . . . . . 6 6 33 12 18 Average Corruption 9 | . . . . . 4 6 14 6 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 149 | . . . . . 42 . 90 11 6 Message Errors 31 | . . . . . 14 . 13 2 2 Matter Fused 39 | . . . . . 9 . 25 4 1 Heat Flow Errors 19 | . . . . . 5 . 13 1 . Energy Discharges 21 | . . . . . 4 . 15 2 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 19 | . . . . . 4 . 13 1 1 Data Loss (major) 5 | . . . . . . . 5 . . Misfires 10 | . . . . . 4 . 5 1 . Alerts 3 | . . . . . 1 . 1 . 1 Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 539 | . . . . . . . 11 528 . Projectiles . | . . . . . . . . . . Explosions 11 | . . . . . . . 11 . . Melee 528 | . . . . . . . . 528 . Knockbacks 6 | . . . . . . . . 6 . Impact 5 | . . . . . . . . 5 . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 185 | . . . . . . . 17 11 157 Shots 7 | . . . . . . . 2 1 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . 196 . . 168 264 . 255 150 . Average Temperature 48 | . 43 . . 69 40 . 59 37 . Received Heat Transfer 689 | . 129 . . . 63 25 382 90 . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 2 4 . Combat Hostiles 3 | . . . . . . . 2 1 . Parts Fried 27 | . . . . . . . 7 20 . Impact Corruptions 15 | . . . . . . . . 15 . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 4 | . . . . . 3 . . 1 . Heat Transferred 3713 | . 629 . . 222 2331 . 161 370 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Peak Influence 1439 | 60 324 38 . 85 319 62 1439 790 307 Initial 755 | . 39 38 . . 33 62 40 755 243 Average 413 | 28 159 38 . 78 133 62 764 715 266 Maximum Alert Level 4 | . 1 . . . 1 . 4 3 1 Low Security (%) 47 | 100 82 100 . 100 78 100 9 . . Level 1 16 | . 17 . . . 21 . 17 . 100 Level 2 10 | . . . . . . . 16 42 . Level 3 15 | . . . . . . . 26 57 . Level 4 10 | . . . . . . . 30 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . . . 2 1 . 2 . Investigation 3 | . . . . . 2 1 . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 1 | . 1 . . . . . . . . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Distress Signals 4 | . 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 22 . . 3 30 3 27 9 3 Peak Tracking Total 6 | . 5 . . 3 4 4 6 4 3 Tactical Retreats 5 | . 1 . . . 2 . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Traps Triggered 17 | . 1 . . . 4 1 6 5 . Indirectly 2 | . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Machines Disabled 15 | . . . . 1 2 . 12 . . Max in Single Turn 2 | . . . . 1 1 . 2 . . Garrison Relay 6 | . . . . . . . 6 . . Phase Generator 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Machines Accessed 23 | . 5 . 2 1 12 1 1 1 . Terminals 17 | . 4 . . 1 10 . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 89 | . 17 . 24 1 42 2 1 2 . Successful 58 | . 12 . 24 . 21 1 . . . Failed 31 | . 5 . . 1 21 1 1 2 . Catastrophic 7 | . 1 . . 1 4 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 34 | . 7 . 1 1 23 . . 2 . Terminals 44 | . 9 . . 1 31 . 1 2 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . . Recycling Units 13 | . 8 . . . 5 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 38 | . 5 . 24 . 9 . . . . Record 23 | . . . 23 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 3 | . 2 . . . 1 . . . . Security Status 1 | . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 5 | . 1 . . . 4 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Report Inventory 2 | . 1 . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 13 | . 5 . . . 8 . . . . Terminals 5 | . 1 . . . 4 . . . . Botnet 4 | . 1 . . . 3 . . . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 4 . . . 4 . . . . Monitor 2 | . 1 . . . 1 . . . . Reject 2 | . 1 . . . 1 . . . . Recyclers 2 | . 1 . . . 1 . . . . Mask 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 . . 1 10 . 1 1 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 27 | . . . . . . . 27 . . Machine Destruction 23 | . . . . . . . 23 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Turns Passed 6815 | 292 889 9 339 145 2084 22 2233 699 103 Spaces Moved 4116 | 188 639 9 318 107 1345 17 1062 363 68 Core 2 | 2 . . . . . . . . . Treads 2 | . . . . . . . 2 . . Legs 697 | . . . . . . . 266 363 68 Wheels 2936 | 186 639 9 318 107 866 17 794 . . Hover 479 | . . . . . 479 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 98 125 125 120 120 Average Speed 127 | 89 94 105 105 105 113 125 174 146 120 Slowest Speed 240 | 90 105 105 105 105 182 125 240 190 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 7 62 4 62 35 84 5 86 8 39 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 3 | . . . . 3 . . . . . Spaces Dug 14 | . . . . . 14 . . . . Terrain Destroyed 190 | . . . . . 14 . 97 . 79 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 190 | . . . . . 14 . 97 . 79 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Fac Was Total 5122 | 241 819 8 322 121 1745 17 1312 459 78 Wait 396 | 1 85 . . 1 216 . 87 6 . Move 4107 | 187 638 8 317 106 1344 17 1059 363 68 Hop . | . . . . . . . . . . Pick Up 66 | 8 9 . 1 3 28 . 11 6 . Fast Attach 32 | 7 2 . . 1 7 . 3 11 1 Attach 9 | . 1 . . . 2 . 1 5 . Detach 3 | . . . . 1 . . . 2 . Swap 87 | 1 11 . 3 . 32 . 27 12 1 Drop 78 | . 13 . 1 . 35 . 17 12 . Fire 300 | 37 60 . . 9 81 . 90 15 8 Melee 31 | . . . . . . . 4 27 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 293 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 479 | -10/Materials | Identified exit to Mines 952 | -10/Materials | Discovered new exit (range 16) 1031 | -10/Materials | Discovered new exit (range 13) 1182 | -10/Materials | Entered Mines 1187 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1187 | -10/Mines | Discovered new exit (range 5) 1191 | -10/Mines | Entered Exiles 1218 | -10/Exiles | Met 8R-AWN 1235 | -10/Exiles | Met EX-HEX 1265 | -10/Exiles | Met EX-BIN 1290 | -10/Exiles | Met EX-DEC 1295 | -10/Exiles | Learned location of Zion (-6) 1332 | -10/Exiles | Aligned with FarCom system 1333 | -10/Exiles | Given EX-Vault access code 1374 | -10/Exiles | Opened EX-Vault 1379 | -10/Exiles | Found Gui. Plasma Cannon 1386 | -10/Exiles | Found Superbattery 1409 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1521 | -10/Exiles | Discovered new exit (range 10) 1530 | -10/Exiles | Left Exiles lab with Superbattery 1530 | -10/Exiles | Entered Mines 1656 | -9/Mines | Discovered new exit (range 12) 1675 | -9/Mines | Entered Materials 1675 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1955 | -8/Materials | Discovered new exit (range 5) 2555 | -8/Materials | Discovered new exit (range 16) 3020 | -8/Materials | Identified exit to Storage 3154 | -8/Materials | Build established: Scavenger-Mutant 3419 | -8/Materials | Discovered new exit (range 3) 3467 | -8/Materials | Repaired Lgt. Treads 3759 | -8/Materials | Entered Storage 3781 | -8/Storage | Identified exit to Garrison 3781 | -8/Storage | Entered Garrison 4003 | -8/Garrison | Garrison Relay disabled 4082 | -8/Garrison | Triggered checkpoint 4386 | -8/Garrison | Triggered checkpoint 4504 | -8/Garrison | Discovered new exit (range 15) 4623 | -8/Garrison | Triggered checkpoint 4630 | -8/Garrison | Phase Generator disabled 4686 | -8/Garrison | Garrison Relay disabled 5013 | -8/Garrison | Discovered new exit (range 10) 5081 | -8/Garrison | Triggered checkpoint 5141 | -8/Garrison | Triggered checkpoint 5285 | -8/Garrison | Triggered checkpoint 5332 | -8/Garrison | Garrison Relay disabled 5334 | -8/Garrison | Garrison Relay disabled 5405 | -8/Garrison | System corruption reached 10% 5418 | -8/Garrison | System corruption reached 30% 5505 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5601 | -8/Garrison | Triggered checkpoint 5752 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5927 | -8/Garrison | Garrison Relay disabled 5976 | -8/Garrison | Discovered new exit (range 15) 6014 | -8/Garrison | Entered Factory 6014 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6414 | -7/Factory | First assault squad dispatched 6569 | -7/Factory | System corruption reached 10% 6650 | -7/Factory | Discovered new exit (range 5) 6670 | -7/Factory | Identified exit to Factory 6713 | -7/Factory | Sucked down chute 6713 | -7/Factory | Entered Waste 6716 | -7/Waste | Spotted C-40 Crusher 6728 | -7/Waste | EMP discharged 6760 | -7/Waste | Spotted C-40 Crusher 6811 | -7/Waste | Spotted C-40 Crusher 6814 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6816 | -7/Waste | Self-destructed Last Messages --------------- GOAL=ESCAPE 06713_ Receiving FarCom transmissions... 06715_ JLJFDDFE:XM%&HYNWF/Z 06718_ ALERT: Foreign system detected. Charging EMP. 06728_ System corrupted (+6). 06731_ System corrupted: Component data lost. 06734_ Lyr. Medium Armor Plating crushed. 06746_ 35KPEMOPMI/&3PL9IBPV 06767_ System corrupted: Matter fused (-8). 06786_ Broken Adv. Drone Bay crushed. 06787_ System corrupted: Carbon-fiber Leg rejected. 06787_ Acquired Carbon-fiber Leg. 06799_ The unstable cave ceiling collapses. 06803_ System corrupted: IFF burst signal emitted. 06809_ The unstable cave ceiling collapses. 06814_ Imp. Carbon-fiber Leg crushed. 06814_ Hrd. Medium Armor Plating crushed. 06814_ Aluminum Leg destroyed. 06814_ Imp. Aluminum Leg destroyed. 06816_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# ####???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# ## #??????????? | | ?????????????????# @ #??????????? | | ?????????????????# CC # #??????????? | | ?????????????????# CC #???????????????????? | | ?????????????????# CC ##???????????????????? | | ?????????????????### CC# ????????????????????? | | ?????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????## ##???????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# # ##????????????????????? | | ???????????????? C ##?????????????????????? | | ????????????????# ???????????????????????? | | ?????????????????# ##???????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????############??# #????????????????????????? | | ?????# #??# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonMassCycler Manual? 0 Play Time 01:27:38 Cumulative 140.8 hours Start 2025.03.20 @ 03:05:11 End 2025.03.21 @ 06:10:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 68 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddd22c17-2a18-4498-974f-35259bb77664