Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.08 @ 22:48:07

Player: Taz

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (193)      193
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1143

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     211/350
Energy                     100/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
     Small Matter Pod
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (6) ----
           ECM Suite
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Matter Pod
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
           ECM Suite
           Assault Rifle
  Improved Assault Rifle
           Grenade Launcher
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   1   7   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   .   5   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     82   | .   97  72  
  Engine                   14   | .   14  14  
  Leg                      20   | .   28  16  
  Storage                  23   | .   25  22  
  Energy Gun               3    | .   .   6   
  Ballistic Gun            17   | .   28  10  
  Special Weapon           1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 12  13  21  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | 3   .   4   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 2   3   6   
  Average Carried          2    | .   2   3   
  Final Capacity           6    | 6   6   6   
  Final Carried            3    | 1   3   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           301  | 231 70  .   
  Remotely                 .    | .   .   .   
Salvage Created            210  | 29  30  151 
  Parts                    22   | 4   4   14  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  7    | .   .   7   
  Guns                     2    | .   .   2   
  Cannons                  1    | .   .   1   
  AOE                      4    | .   .   4   
Classes Destroyed          6    | 1   1   4   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    3    | .   .   3   
  Brawler                  1    | .   .   1   
Best Kill Streak           3    | 1   1   3   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1111 | .    16   1095 
  Core                     418  | .    16   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         96   | 100  93   .    
Volleys Fired              26   | 1    4    21   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 40   40   120  
Shots Fired                46   | 2    8    36   
  Gun                      39   | 2    8    29   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  3    | .    .    3    
  Kinetic                  29   | 2    8    19   
  Thermal                  13   | .    .    13   
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 1    2    10   
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           23   | 1    4    18   
  Core Hits                17   | 1    2    14   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           630  | 11   62   557  
  Guns                     290  | 11   54   225  
  Cannons                  .    | .    .    .    
  Explosions               260  | .    .    260  
  Melee                    .    | .    .    .    
  Ramming                  8    | .    8    .    
  Kinetic                  163  | 11   54   98   
  Thermal                  199  | .    .    199  
  Explosive                260  | .    .    260  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        331  | .    .    331  
  Average Temperature      113  | .    .    113  
  Received Heat Transfer   339  | .    .    339  
  Effects                  1    | .    .    1    
    Shutdowns              1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         446  | .    .    446  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             146  | 5   54  146 
  Initial                  19   | .   2   19  
  Average                  39   | 1   30  58  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   1   4   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   .   4   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           9    | .   4   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   4   20  
  Peak Tracking Total      11   | .   2   11  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               578  | 96  190 292 
Spaces Moved               368  | 59  145 164 
  Core                     38   | 29  .   9   
  Treads                   .    | .   .   .   
  Legs                     330  | 30  145 155 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            128  | 137 120 133 
  Slowest Speed            250  | 200 120 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 4   24  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          22   | .   .   22  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      22   | .   .   22  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      420  | 72  153 195 
  Wait                     .    | .   .   .   
  Move                     366  | 58  144 164 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 7   3   3   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 6   1   4   
  Detach                   .    | .   .   .   
  Swap                     3    | .   .   3   
  Drop                     .    | .   .   .   
  Fire                     26   | 1   4   21  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   61 | -11/Scrapyard | Discovered new exit (range 15)
   97 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Met 8R-AWN
  260 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Entered another Materials area
  287 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  312 | -9/Materials  | Build established: Mutant
  543 | -9/Materials  | Discovered new exit (range 16)
  563 | -9/Materials  | Core integrity fell below 50%
  574 | -9/Materials  | Core integrity fell below 20%
  579 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00500_ B-36 Bruiser destroyed.
00504_ K-01 Serf collects debris. <x2>
00508_ The unstable cave ceiling collapses.
00511_ K-01 Serf collects debris. <x2>
00517_ W-16 Scout distress signal alerts nearby ally. <x2>
00537_ K-01 Serf collects debris.
00538_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00542_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
00543_ EXIT=FOUND
00550_ W-16 Scout distress signal alerts nearby ally.
00553_ Mining Laser destroyed.
00556_ Aluminum Leg destroyed.
00559_ Imp. Ion Engine destroyed.
00562_ S-10 Pest destroyed.
00562_ G-34 Mercenary destroyed.
00565_ A-02 Transporter destroyed.
00568_ Grenade Launcher destroyed.
00571_ Assault Rifle destroyed.
00575_ S-10 Pest destroyed.

 Map 
-----
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              315
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightVortexNanosword
  Manual?         0
Play Time         00:18:15
  Cumulative      1.7 hours
  Start           2020.11.08 @ 22:31:25
  End             2020.11.08 @ 22:48:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           8
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc61d5e3-be9d-4c71-9a4a-77e556913083