Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 17:16:51 Player: NeoBoaz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2715) 2715 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (986) 986 TOTAL SCORE: 7096 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 362 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (4) ------- Beamcaster > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Signal Interpreter Improved Field Recycling Unit (0) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Barrage Gun Gauss Rifle Slug Cannon Bore Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Signal Interpreter Improved Field Recycling Unit Barrage Gun Improved Datajack [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 2 1 . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 72 | 6 8 12 30 5 2 4 5 Power 6 | 1 1 . 3 . . 1 . Engine 5 | 1 1 . 2 . . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . 4 5 . . . 1 Treads 12 | 2 . 4 5 . . . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 4 2 13 2 . . . Device 7 | . . . 5 2 . . . Storage 4 | 1 3 . . . . . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 9 | . 1 2 6 . . . . Artifact . | . . . . . . . . Weapon 32 | 2 3 6 9 3 2 3 4 Energy Gun 4 | . . . 3 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 1 3 5 1 1 1 1 Ballistic Cannon 5 | . . 2 . . . 2 1 Launcher 4 | . 2 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . 2 1 . 1 Unidentified Prototypes 2 | . 1 . 1 . . . . Parts Lost 24 | . . . 11 . . . 13 Power 2 | . . . 1 . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 10 | . . . 5 . . . 5 Weapon 9 | . . . 4 . . . 5 Highest Loss Streak 13 | . . . 11 . . . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 97 96 94 98 100 100 96 Engine 7 | . 14 11 7 7 7 7 6 Treads 16 | . 28 22 17 15 15 15 14 Device 18 | . . . 17 19 23 23 21 Storage 1 | . 14 11 . . . . . Processor 11 | . . . 7 15 15 15 14 Protection 10 | . 11 18 18 10 7 7 6 Ballistic Gun 19 | . 21 22 18 27 29 15 14 Ballistic Cannon 9 | . . 10 5 . . 14 14 Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 28 30 48 34 34 47 47 Greatest Support 42 | 40 40 40 42 40 40 40 40 Greatest Overweight (x) 3 | . . . 1 . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 4 Class Distribution -------------------- 50% | Gunner 24% | Scavenger-Gunner 16% | Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 2408 | 194 210 414 789 320 43 48 390 Remotely . | . . . . . . . . Salvage Created 2803 | . 305 312 1177 516 32 . 461 Parts 169 | . 18 34 74 22 2 . 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled 1 | . . . 1 . . . . Retrieved Matter 3 | . . . 3 . . . . Parts Self-Destructed 44 | . . . . . 7 . 37 Prevented 5 | . . . . . 1 . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 70 | . 7 15 22 10 1 . 15 Guns 48 | . 3 6 20 10 1 . 8 Cannons 12 | . . 5 . . . . 7 AOE 10 | . 4 4 2 . . . . Classes Destroyed 12 | . 6 1 3 1 . . 1 Worker 4 | . 2 . 2 . . . . Builder 4 | . 1 . 3 . . . . Tunneler 1 | . . . 1 . . . . Recycler 4 | . 2 . 1 1 . . . Operator 2 | . . . 2 . . . . Watcher 6 | . 2 2 2 . . . . Swarmer 30 | . 3 11 3 3 . . 10 Grunt 22 | . 4 1 8 5 1 . 3 Duelist 1 | . . . . . . . 1 Sentry 14 | . . 3 9 1 . . 1 Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 10 | . 10 7 9 3 1 . 6 Combat Bots Only 7 | . 6 7 3 3 1 . 6 Max Kills in Single Turn 4 | . 3 4 3 2 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 1 4 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 508 | . 24 56 179 49 4 . 196 Missed 139 | . 12 16 34 22 1 . 54 Damage Taken 4988 | . 142 457 1961 267 47 . 2114 Core 1033 | . . 70 258 24 . . 681 Absorbed by Shields 398 | . . . 100 54 18 . 226 Regen/Repaired (Parts) 94 | . . . 73 . . 21 . Core Remaining (%) 83 | 100 100 82 53 . . . . Volleys Fired 180 | . 29 30 72 18 2 . 29 Largest 4 | . 2 3 3 4 4 . 4 Hottest 161 | . 40 78 86 97 97 . 161 Shots Fired 453 | . 39 88 148 72 5 . 101 Gun 334 | . 29 58 111 72 5 . 59 Cannon 100 | . . 29 29 . . . 42 Launcher 19 | . 10 1 8 . . . . Special . | . . . . . . . . Kinetic 428 | . 29 87 137 72 5 . 98 Thermal 3 | . . . . . . . 3 Explosive 19 | . 10 1 8 . . . . Electromagnetic 3 | . . . 3 . . . . Robot Hit Streak 14 | . 8 5 12 13 9 . 14 Robot Miss Streak 6 | . 5 6 3 3 . . 4 Penetration Max 1 | . . . 1 1 . . 1 Secondary Targets 4 | . . . 2 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 279 | . 20 35 93 51 18 . 62 Core Hits 151 | . 21 21 57 26 2 . 24 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 7 | . . . . 1 . . 6 Critical Strikes 14 | . . 2 . 1 . . 11 Burn 1 | . . . . . . . 1 Destroy 12 | . . 1 . 1 . . 10 Blast 1 | . . 1 . . . . . Melee Attacks 15 | . . . . 1 14 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6346 | . 1211 794 1939 845 59 . 1498 Guns 3848 | . 210 342 1406 845 59 . 986 Cannons 942 | . . 221 209 . . . 512 Explosions 1550 | . 1001 231 318 . . . . Melee . | . . . . . . . . Ramming 6 | . . . 6 . . . . Kinetic 4661 | . 210 563 1551 845 59 . 1433 Thermal 397 | . 332 . . . . . 65 Explosive 1175 | . 626 231 318 . . . . Electromagnetic 107 | . 43 . 64 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . 1 1 1 . Average Corruption 1 | . . 1 . 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . 1 . 3 6 . . Message Errors 5 | . . . . 2 3 . . Matter Fused 3 | . . . . 1 2 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 70 | . 25 20 . . . . 25 Projectiles 25 | . . . . . . . 25 Explosions 45 | . 25 20 . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 135 | . 20 33 82 . . . . Shots 4 | . 1 1 2 . . . . Rammed 3 | . . . 3 . . . . Targets Rammed 3 | . . . 3 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 488 | . 18 270 488 12 . . 285 Average Temperature 113 | . 11 66 180 7 . . 74 Received Heat Transfer 1223 | . 48 72 524 109 18 . 452 Effects 13 | . . . 13 . . . . Shutdowns 4 | . . . 4 . . . . Energy Bleed 3 | . . . 3 . . . . Interference 4 | . . . 4 . . . . Short Circuit 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 435 | . 250 . . . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 576 | . 445 576 504 250 . . . Initial 200 | . . 106 124 200 . . . Average 225 | . 222 353 227 144 . . . Maximum Alert Level 2 | . 2 2 2 1 . . . Low Security (%) 51 | 100 44 19 61 61 . . . Level 1 29 | . 19 46 18 38 . . . Level 2 18 | . 35 34 19 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 6 6 . . . Investigation 4 | . 2 . 1 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . . . 2 1 . . . Assault . | . . . . . . . . Garrison 6 | . . . 3 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 3 | . . 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 10 22 30 13 1 . 28 Peak Tracking Total 11 | . 3 5 4 4 1 . 11 Tactical Retreats 4 | . . 1 . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . . 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 13 | . 7 2 2 1 . . 1 Max in Single Turn 3 | . 3 1 1 1 . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 25 | . 4 9 7 3 1 1 . Terminals 14 | . 3 6 4 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 3 | . . . 1 2 . . . Total Hacks 63 | . 11 18 19 5 4 6 . Successful 31 | . 4 6 10 1 4 6 . Failed 32 | . 7 12 9 4 . . . Catastrophic 6 | . 1 1 2 2 . . . Database Lockouts . | . . . . . . . . Manual 10 | . . 1 6 . . 3 . Terminals 33 | . 8 13 10 2 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 2 . . . . Recycling Units 4 | . 3 1 . . . . . Scanalyzers 7 | . . 2 5 . . . . Garrison Access 5 | . . . 2 3 . . . Terminal Hacks 17 | . 1 2 3 1 4 6 . Record 6 | . . . 2 . 4 . . Part Schematic 6 | . . . . . . 6 . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 1 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 6 | . . 2 4 . . . . Insert Component 3 | . . 1 2 . . . . Analyze 3 | . . 1 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 7 5 3 . . . Full Trace Events 3 | . 2 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 1 2 . . 6 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 192 | . 192 . . . . . . Retrieved Matter 192 | . 192 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . Part Schematics Acquired 3 | . . 1 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . no_distress 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 151 | . . . . . . 151 148 Highest-Rated Ally 39 | . . . . . . 39 39 Total Orders . | . . . . . . . . Ally Attacks 36 | . . . . . . . 36 Total Damage 1673 | . . . . . . . 1673 Kills 12 | . . . . . . . 12 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 10302 | 84 478 864 1477 1140 708 3524 2027 Spaces Moved 4338 | 45 241 450 605 424 428 1422 723 Core 66 | 7 . . . . . . 59 Treads 4272 | 38 241 450 605 424 428 1422 664 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 160 160 160 50 Average Speed 197 | 142 160 160 177 160 160 232 228 Slowest Speed 245 | 160 160 160 240 160 160 240 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 46 47 39 10 31 90 72 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 3 1 Spaces Dug 23 | . 13 10 . . . . . Terrain Destroyed 200 | . 112 10 62 . . . 16 Melee . | . . . . . . . . Projectile 20 | . . . 4 . . . 16 AOE 180 | . 112 10 58 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 5736 | 62 295 530 877 845 448 1645 1034 Wait 1064 | 10 . 26 147 392 1 214 274 Move 4331 | 44 240 449 604 423 427 1421 723 Hop . | . . . . . . . . Pick Up 24 | 2 10 3 4 2 1 1 1 Fast Attach 35 | 5 2 3 20 2 . 2 1 Attach 11 | 1 1 1 3 3 1 . 1 Detach 4 | . 1 . 1 2 . . . Swap 26 | . 5 8 7 . 1 2 3 Drop 43 | . 7 10 16 2 1 5 2 Fire 180 | . 29 30 72 18 2 . 29 Melee 15 | . . . . 1 14 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 774 | -9/Materials | Destroyed 7 combat bots 849 | -9/Materials | Build established: Tank 1120 | -9/Materials | Discovered new exit (range 11) 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Utility x2 1596 | -8/Materials | Repaired Hvy. Assault Rifle 2233 | -8/Materials | Garrison activated, responded to threat 2327 | -8/Materials | Lost 11 parts (1p1n5u4w) 2502 | -8/Materials | Discovered new exit (range 16) 2904 | -8/Materials | Entered Factory 2904 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2925 | -7/Factory | Build established: Scavenger-Gunner 3253 | -7/Factory | Garrison activated, responded to threat 3986 | -7/Factory | Discovered new exit (range 15) 4044 | -7/Factory | Entered Lower Caves 4045 | -7/Lower Caves | Encountered a Warlord checkpoint 4074 | -7/Lower Caves | Identified exit to Lower Caves 4182 | -7/Lower Caves | Learned Extension trap positions 4731 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4752 | -7/Lower Caves | Entered Zion 4814 | -7/Zion | System corruption cleaned by Quarantine Array 5077 | -7/Zion | Learned location of Warlord (-5) 5387 | -7/Zion | Build established: Gunner 5750 | -7/Zion | Given A8's code to call for help 6176 | -7/Zion | Received a visual enhancement algorithm 6595 | -7/Zion | Imprinted 6597 | -7/Zion | Declared Zion's savior 7373 | -7/Zion | Discovered new exit (range 14) 7390 | -7/Zion | Given the Hacking Drone Bay 8276 | -7/Zion | Entered Proximity Caves 8276 | -6/Proximity Caves | Accompanied by 4 allies 9376 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9960 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10252 | -6/Proximity Caves | Core integrity fell below 50% 10274 | -6/Proximity Caves | Core integrity fell below 20% 10278 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10292 | -6/Proximity Caves | Lost 13 parts (1p2n5u5w) 10303 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10232_ Arm. Treads destroyed. 10233_ G-50 Soldier suffers critical hit (Destroy). 10233_ Destroyed Hvy. Laser. 10236_ Slug Cannon destroyed. 10236_ Lgt. Treads destroyed. 10249_ Critical hit (Burn: +37). 10251_ S-27 Virus springs to life. 10251_ G-50 Soldier destroyed. 10255_ Barrage Gun destroyed. 10257_ Bore Cannon destroyed. 10261_ Adv. Targeting Computer destroyed. 10269_ Searching scrap... 10269_ Found Beamcaster. 10269_ Found Flak Cannon. 10269_ Found 26 Matter. 10270_ Acquired 26 matter. 10270_ Acquired Beamcaster. 10273_ S-27 Virus destroyed. 10275_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ????????????????????????# # "" "# # #???? | | ???????????????????????##%%+% #" "#? / #???? | | ???????###?????????????#% / #" "#??" #???? | | ????### ##????????????## %" +%[ #??# #???? | | ???? ?? ??????????# #### """" #??# #???? | | ???? ?? ??????????# #??" """" """# #???? | | ???? #???# ???####??# #??" 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"""# #???? | | ?## #????# ??## #?# ################ #???? | | ## #???## ### #?# #???? | | #???# ### #???? | | #???# ### ######## ########???? | | ##### ## #??????# #??????????? | | ## #??????# #??????????? | | # # #####??# #??????????? | | ## #### ## ### #### #??????????? | | ?## #??# #### ## #??????????? | | ??# #??# ##??## #??????????? | | ??# #??### ##????# s #######??????????? | | ??# ###??## #?????# ####????????????????? | | ??# #???## ##????# s##???????????????????? | | ??# #????# #????# ###??????????????????? | | ??# #????# ##????# #??????????????????? | | ### #????# ######## ##??????????????????? | | # ##????# ### @ ###???????????????????? | | #?????## ##?????????????????????? | | ##??##### ##??????????????????????? | | #??# ##???????????????????????? | | ##?# ##????????????????????????? | | ### #### ##?????????????????????????? | | ## #??# ##??????????????????????????? | | ### ## #??# ###???????????????????????????? | | !# ##??#### #??# #?????????????????????????????? | | ="##??????# #??# #?????????????????????????????? | | %"#??????## ##?# #?????????????? ??????????????? | | #??????# ### #????????????? ??????????????? | | ##????### #???????????? ???????????????? | | ##???## ### ##????????? ???????????????? | | #???# ####?# #????????# ???????????????? | | #???# ##???## ###??????# ???????????????? | | ##??# ##????# #??????# ????????????????? | | ##?###??????# ##??????# ????????????????? | | ##???###???# ###?????? ????????????????? | | ##?## #???# #?????? #????????????????? | | #?# #???## ##????? ##???????????????? | | ## #### ##???## ##????# #???????????????? | | ##?###?# ##???## #???## #??##???????????? | | ??????## ####?#### ##?##%" #?# #???????????? | | ####### ##???## ### " ##""#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 392 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 6 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectMobileConstruct Manual? 0 Play Time 01:04:41 Cumulative 12.3 hours Start 2024.04.09 @ 16:12:07 End 2024.04.09 @ 17:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1af2ce2b-80a9-483b-a13b-c8af78acf8be