Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 20:01:07 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2424) 2424 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1256) 1256 TOTAL SCORE: 8190 Bonus ------- Follower Combat Kills 688 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 685/850 Matter 48/300 Energy 8/100 System Corruption 1% Temperature Cool (54) Movement Core (1650) Ox32 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY (7) ------ Huge Storage Unit Triangulator Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Experimental Target Analyzer Layered Medium Armor Plating > --- WEAPON (2) ------- Plasma Rifle Plasma Rifle > --- INVENTORY (25) --- Angular Momentum Engine Armored Treads Armored Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Makeshift Flight Unit Experimental Heat Sink Experimental Heat Sink Seismic Detector Tactical Coordination Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Particle Charger ECM Suite Hardened Light Armor Plating Hacking Drone Bay (1/1) Coil Gun Slug Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Improved Grenade Launcher Improved Datajack Ripper Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Triangulator Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Experimental Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Treads Armored Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Makeshift Flight Unit Experimental Heat Sink Experimental Heat Sink Seismic Detector Tactical Coordination Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Particle Charger ECM Suite Hardened Light Armor Plating Hacking Drone Bay Plasma Rifle Coil Gun Slug Cannon Mini Grenade Launcher Improved Grenade Launcher Improved Datajack Ripper [Rating: 86] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Experimental Optical Array Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 157 | 7 13 15 49 8 16 23 26 Power 16 | . 2 3 8 . 1 1 1 Engine 15 | . 2 3 8 . 1 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 49 | 3 3 4 14 7 2 12 4 Treads 48 | 2 3 4 14 7 2 12 4 Leg . | . . . . . . . . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 2 5 6 7 1 6 . 12 Device 23 | 1 2 6 5 1 1 . 7 Storage 4 | 1 3 . . . . . . Processor 5 | . . . . . 4 . 1 Hackware . | . . . . . . . . Protection 7 | . . . 2 . 1 . 4 Artifact . | . . . . . . . . Weapon 53 | 2 3 2 20 . 7 10 9 Energy Gun 19 | 1 3 2 5 . 3 3 2 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 . . 8 . 2 1 . Ballistic Cannon 7 | . . . . . 1 3 3 Launcher 3 | . . . 3 . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 3 | . . . 3 . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 6 | . . . . . 1 2 3 Unidentified Prototypes 10 | . . 1 4 . 3 . 2 Parts Lost 14 | . 2 3 4 . . 3 2 Power 3 | . . . 1 . . 1 1 Propulsion 5 | . . 2 1 . . 1 1 Utility 2 | . 1 . 1 . . . . Weapon 4 | . 1 1 1 . . 1 . Highest Loss Streak 3 | . 1 1 2 . . 3 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 98 99 99 100 98 99 99 Engine 11 | . 12 14 10 11 11 10 4 Treads 31 | . 28 27 32 33 33 33 32 Device 11 | . 13 13 17 11 5 . 12 Storage 11 | . 14 14 11 11 11 11 6 Processor 6 | . . . . . 10 22 19 Protection 3 | . . . 4 11 5 . 6 Energy Gun 8 | . 14 19 10 11 . 2 2 Ballistic Gun 8 | . 14 8 10 11 6 5 . Ballistic Cannon 2 | . . . . . 3 9 5 Special Melee Weapon 2 | . . . . . 10 2 2 Naked Turns . | . . . . . . . . Heaviest Build 114 | 9 89 90 103 100 100 102 114 Greatest Support 113 | 40 43 40 60 63 60 68 113 Greatest Overweight (x) 32 | . 2 2 2 1 1 1 32 Average Overweight (x) . | . . 2 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 25 Most Carried 25 | 8 21 25 25 25 25 25 25 Average Carried 22 | 5 13 24 24 25 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 21 25 25 25 25 25 25 Class Distribution -------------------- 59% | Mutant 31% | Scavenger-Mutant 3% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2875 | 281 210 166 1010 122 131 419 536 Remotely . | . . . . . . . . Salvage Created 3560 | 135 736 224 1505 245 . 420 295 Parts 206 | 10 59 6 96 24 . 6 5 Haulers Intercepted 8 | . 2 . 6 . . . . Recyclers Shooed 5 | 1 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . 2 31 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 65 | . 13 7 20 13 . 5 7 Guns 53 | . 13 7 20 13 . . . Cannons 12 | . . . . . . 5 7 Classes Destroyed 17 | 2 7 2 3 . . 1 2 Worker 5 | . 2 . 3 . . . . Builder 4 | . 1 1 2 . . . . Tunneler 3 | 3 . . . . . . . Hauler 8 | . 2 . 6 . . . . Recycler 5 | 1 1 . 3 . . . . Mechanic 2 | . . . 1 . . 1 . Operator 2 | . 1 . 1 . . . . Drone 1 | . . . . . . 1 . Watcher 7 | . 2 . 5 . . . . Swarmer 20 | . 3 . 6 11 . . . Grunt 25 | . 10 3 5 2 . 3 2 Duelist 2 | . . . 1 . . 1 . Sentry 8 | . . . 8 . . . . Demolisher 1 | . . 1 . . . . . Hunter 4 | . . . . . . . 4 Programmer 1 | . . . . . . . 1 Assembled 3 | . . 3 . . . . . Best Kill Streak 5 | 3 3 3 5 4 . 3 3 Combat Bots Only 4 | . 3 2 3 4 . 2 3 Max Kills in Single Turn 3 | 1 1 2 3 2 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 558 | . 76 45 158 51 . 70 158 Missed 157 | . 24 10 56 12 . 14 41 Damage Taken 5575 | . 626 480 1318 327 . 1130 1694 Core 710 | . 111 127 167 22 . 118 165 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 128 | . . . 119 . . . 9 Core Remaining (%) 42 | 100 . 4 . . . 23 . Volleys Fired 312 | 11 87 31 105 23 . 20 35 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 150 | 70 70 100 115 79 . 123 150 Shots Fired 601 | 22 168 62 197 47 . 36 69 Gun 516 | 22 168 62 192 47 . 16 9 Cannon 80 | . . . . . . 20 60 Launcher 4 | . . . 4 . . . . Special 1 | . . . 1 . . . . Kinetic 340 | 11 87 26 108 23 . 25 60 Thermal 247 | 11 80 31 81 24 . 11 9 Explosive 4 | . . . 4 . . . . Electromagnetic 10 | . 1 5 4 . . . . Robot Hit Streak 12 | 7 10 6 12 9 . 5 3 Robot Miss Streak 7 | 2 5 7 4 2 . 3 7 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 384 | 15 94 36 130 34 6 32 37 Core Hits 162 | 6 46 15 58 14 . 9 14 Critical Kills 4 | . . . 1 . . 1 2 Critical Parts Destroyed 5 | . . . . . . 2 3 Critical Strikes 27 | 2 5 2 7 . . 4 7 Burn 17 | 2 5 2 6 . . 1 1 Destroy 9 | . . . 1 . . 3 5 Blast 1 | . . . . . . . 1 Melee Attacks 28 | . . . 5 . 6 8 9 Impact 5 | . . . 5 . . . . Slashing 9 | . . . . . . 4 5 Piercing . | . . . . . . . . Sneak Attacks 15 | . . . . . 6 4 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6382 | 153 969 440 2449 588 . 900 883 Guns 4632 | 153 969 440 2138 588 . 227 117 Cannons 1117 | . . . . . . 416 701 Explosions 310 | . . . 310 . . . . Melee 321 | . . . . . . 257 64 Ramming 2 | . . . 1 . . . 1 Kinetic 3176 | 42 399 113 1146 279 . 496 701 Thermal 2457 | 111 557 255 961 309 . 147 117 Explosive 310 | . . . 310 . . . . Electromagnetic 116 | . 13 72 31 . . . . Impact . | . . . . . . . . Slashing 321 | . . . . . . 257 64 Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 4 4 . 1 Average Corruption 3 | . . . 3 4 4 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 117 | . . . 78 32 7 . . Message Errors 25 | . . . 18 6 1 . . Matter Fused 25 | . . . 23 2 . . . Heat Flow Errors 18 | . . . 10 5 3 . . Energy Discharges 23 | . . . 10 11 2 . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 12 | . . . 7 4 1 . . Data Loss (major) 5 | . . . 5 . . . . Misfires 3 | . . . 2 1 . . . Alerts 4 | . . . 2 2 . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 215 | . . . 20 . . 161 34 Projectiles 12 | . . . . . . 12 . Explosions 20 | . . . 20 . . . . Melee 183 | . . . . . . 149 34 Knockbacks 15 | . . . . . . 4 11 Impact . | . . . . . . . . Kinetic 15 | . . . . . . 4 11 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . 1 . . . 1 Targets Rammed 2 | . . . 1 . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | 40 346 87 279 255 231 363 378 Average Temperature 76 | 18 58 36 60 79 90 156 117 Received Heat Transfer 1635 | . 288 165 573 42 . 489 78 Effects 8 | . 2 . 1 . . 3 2 Energy Bleed 3 | . 1 . 1 . . . 1 Interference 4 | . 1 . . . . 2 1 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | 2 1 . 4 1 . . . Heat Transferred 7230 | 481 2035 888 2553 629 . 333 311 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 273 | 20 263 55 273 192 . . 197 Initial 72 | . 13 . . 37 . . 72 Average 61 | 8 43 9 95 73 . . 82 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 97 | 100 97 100 95 100 . . 100 Level 1 2 | . 2 . 4 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 4 1 . . . 1 3 Investigation 5 | . 3 1 . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 1 | . 1 . . . . . . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 27 8 41 13 . 17 19 Peak Tracking Total 9 | . 4 2 5 4 . 9 4 Tactical Retreats 4 | . 1 1 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 3 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . 2 . . . . Traps Extracted . | . . . . . . . . Installed 5 | . . . 5 . . . . Triggered 2 | . . . 2 . . . . Most Traps Carried 5 | . . 5 5 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 11 | . . . 2 . . 1 8 Max in Single Turn 1 | . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 30 | . 9 1 15 . . . 5 Terminals 16 | . 6 . 10 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . 1 . 1 . . . 1 Recycling Units 5 | . 2 . 2 . . . 1 Scanalyzers 3 | . . . 2 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 89 | . 25 1 50 . . . 13 Successful 35 | . 9 1 19 . . . 6 Failed 54 | . 16 . 31 . . . 7 Catastrophic 6 | . 1 . 5 . . . . Database Lockouts . | . . . . . . . . Manual 48 | . 12 . 16 . 1 . 19 Terminals 52 | . 19 . 33 . . . . Fabricators 4 | . . . . . . . 4 Repair Stations 11 | . 3 . 6 . . . 2 Recycling Units 8 | . 3 . 3 . . . 2 Scanalyzers 13 | . . . 8 . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 5 1 11 . . . . Robot Analysis 4 | . 2 . 2 . . . . Prototype ID Bank 6 | . . . 6 . . . . Open Door 1 | . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 2 | . 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 8 | . 1 . 5 . . . 2 Scan Component 5 | . 1 . 3 . . . 1 Repair 3 | . . . 2 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . 3 . . . 1 Insert Component 3 | . . . 2 . . . 1 Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 2 Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 Reject 1 | . . . . . . . 1 Mask 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 8 . 14 . . . 4 Full Trace Events 3 | . 2 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 Time 196 | . . . 152 . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 7 | . . . . . 5 . 2 Non-combat 1 | . . . . . . . 1 Combat 6 | . . . . . 5 . 1 Robot Hacks Applied 10 | . . . . . 6 . 4 parse_system 8 | . . . . . 6 . 2 no_distress 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 16 | . . . . . 8 2 6 Largest Group 8 | . . . . . 8 8 7 Highest-Rated Group 411 | . . . . . 410 410 411 Highest-Rated Ally 96 | . . . . . 96 96 70 Zionite Dispatches 2 | . . . . . . . 2 Light 2 | . . . . . . . 2 Total Orders . | . . . . . . . . Ally Attacks 129 | . . . . . . 71 58 Total Damage 3797 | . . . . . . 2848 949 Kills 32 | . . . . . . 22 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered 7 | . . 1 . 1 3 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 Prototype Stockpiles 1 | . . . . . . . 1 Unaware Schematics 1 | . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 18568 | 159 2828 2568 4270 1131 3125 2776 1711 Spaces Moved 7113 | 133 1071 749 1561 438 1279 1077 805 Core 9 | 7 . . . . . . 2 Treads 6968 | 1 1060 749 1561 438 1279 1077 803 Legs . | . . . . . . . . Wheels 136 | 125 11 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 320 240 240 240 240 166 Average Speed 236 | 79 224 320 240 240 240 241 183 Slowest Speed 1650 | 160 320 320 320 240 240 250 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 70 | 5 92 82 94 84 90 97 23 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 15 | . . 1 . 1 3 . 10 Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 7 | . . 1 . 2 1 3 . Spaces Dug 33 | . . . 27 . . . 6 Terrain Destroyed 56 | . . . 44 . . 6 6 Melee 8 | . . . 4 . . . 4 Projectile 9 | . . . 1 . . 6 2 AOE 39 | . . . 39 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 8228 | 167 1347 866 1883 471 1332 1208 954 Wait 378 | . 139 44 81 . 7 58 49 Move 7106 | 132 1070 748 1560 437 1278 1076 805 Hop . | . . . . . . . . Pick Up 125 | 14 27 16 33 . 9 9 17 Fast Attach 23 | 1 1 2 6 1 8 4 . Attach 30 | 5 2 4 6 . . 2 11 Detach 3 | . . . . . 1 . 2 Swap 104 | 1 10 9 37 7 8 17 15 Drop 112 | 3 11 12 44 3 15 14 10 Fire 312 | 11 87 31 105 23 . 20 35 Melee 28 | . . . 5 . 6 8 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . 1 . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 5 | . . . 5 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 3) 950 | -10/Materials | Discovered new exit (range 13) 1558 | -10/Materials | Discovered new exit (range 10) 2016 | -10/Materials | Discovered new exit (range 16) 2988 | -10/Materials | Entered Mines 2989 | -10/Mines | Assembled infested the area 3256 | -10/Mines | Core integrity fell below 50% 3465 | -10/Mines | Found a hidden stash of uninstalled traps 3742 | -10/Mines | Core integrity fell below 20% 3893 | -10/Mines | Learned location of Zion (-7) 3951 | -10/Mines | Discovered new exit (range 7) 4151 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4158 | -10/Mines | Found Prototype Device 4158 | -10/Mines | Identified Exp. Sensor Array 4328 | -10/Mines | Met a Derelict shopkeep closing up shop 4756 | -10/Mines | Discovered new exit (range 13) 5556 | -10/Mines | Entered Materials 5556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5937 | -9/Materials | Build established: Scavenger-Mutant 6296 | -9/Materials | Discovered new exit (range 16) 6313 | -9/Materials | Repaired Broken Imp. Treads 6431 | -9/Materials | Repaired Exp. Sensor Array 6920 | -9/Materials | Discovered new exit (range 9) 7760 | -9/Materials | Discovered new exit (range 12) 9826 | -9/Materials | Entered Mines 10090 | -9/Mines | Learned location of 1 exit from Materials 10180 | -9/Mines | Build established: Mutant 10224 | -9/Mines | Learned location of Storage (-7) 10736 | -9/Mines | Discovered new exit (range 9) 10912 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 10957 | -9/Mines | Entered Zion 11114 | -7/Zion | System corruption cleaned by Quarantine Array 11384 | -7/Zion | Identified exit to Deep Caves 11516 | -7/Zion | Gained Derelict followers 11528 | -7/Zion | Build established: Scavenger-Mutant 11799 | -7/Zion | Imprinted 11802 | -7/Zion | Declared Zion's savior 12053 | -7/Zion | Learned 4 Factory zone layouts 12082 | -7/Zion | Learned location of Recycling (-7) 12101 | -7/Zion | Learned location of Armory (-4) 12642 | -7/Zion | Found Prototype Processor 12642 | -7/Zion | Identified Exp. Melee Analysis Suite 12651 | -7/Zion | Found Prototype Processor 12651 | -7/Zion | Identified Exp. Signal Interpreter 12669 | -7/Zion | Found Prototype Processor 12888 | -7/Zion | Given A8's code to call for help 13036 | -7/Zion | Build established: Mutant 13565 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13565 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13971 | -7/Zion | Given the Hacking Drone Bay 13973 | -7/Zion | Found Prototype Device 14038 | -7/Zion | Discovered new exit (range 13) 14070 | -7/Zion | Identified exit to Proximity Caves 14082 | -7/Zion | Entered Proximity Caves 14082 | -6/Proximity Caves | Accompanied by 8 allies 14511 | -6/Proximity Caves | Learned location of 1 exit from Factory 14810 | -6/Proximity Caves | Spotted B-75 Beast 14830 | -6/Proximity Caves | Allies destroyed B-75 Beast 16055 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16056 | -6/Proximity Caves | Core integrity fell below 50% 16119 | -6/Proximity Caves | Lost 8 allies 16146 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 16373 | -6/Proximity Caves | Discovered new exit (range 9) 16390 | -6/Proximity Caves | Identified exit to Factory 16574 | -6/Proximity Caves | Learned Factory terminal intel 16858 | -6/Proximity Caves | Entered Factory 16858 | -6/Factory | Accompanied by 2 allies 16858 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 16859 | -6/Factory | Identified exit to Lower Caves 16860 | -6/Factory | Identified exit to Factory 16861 | -6/Factory | Identified exit to Extension 16862 | -6/Factory | Loaded intel: 28 terminal locations 16866 | -6/Factory | Identified Hacking Drone Bay 16868 | -6/Factory | Identified Exp. Target Analyzer 17143 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 17144 | -6/Factory | Zion Light squad teleported in 17448 | -6/Factory | Build established: Scavenger-Assassin 17612 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 17765 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17766 | -6/Factory | Zion Light squad teleported in 17863 | -6/Factory | Lost 3 allies 17961 | -6/Factory | Repaired Mak. Flight Unit 18090 | -6/Factory | Terminal network hard line cut 18122 | -6/Factory | Build established: Scavenger-Skirmisher 18220 | -6/Factory | Lost 4 allies 18569 | -6/Factory | Self-destructed Last Messages --------------- 18537_ U-05 Engineer lays Concrete. 18537_ K-01 Serf collects debris. 18537_ U-05 Engineer builds a Wall. 18538_ U-05 Engineer lays Concrete. 18540_ K-01 Serf collects debris. 18541_ U-05 Engineer lays Concrete. 18541_ K-01 Serf collects debris. 18542_ U-05 Engineer lays Concrete. 18544_ U-05 Engineer builds a Wall. 18544_ U-05 Engineer lays Concrete. 18544_ K-01 Serf collects debris. 18544_ U-05 Engineer builds a Wall. 18546_ Slammed into U-05 Engineer. 18546_ Slug penetrates Wall. 18548_ U-05 Engineer builds a Wall. 18552_ Slug penetrates Wall. 18552_ U-05 Engineer builds a Wall. 18555_ U-05 Engineer lays Concrete. 18566_ Slug penetrates Wall. 18567_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | " #??# #?????????????????????# #???# #???# | | ###??# #?????????????????????# #???# #???# | | ?????# #?????????????????????# ????# #???#% | | ###### ?????????????????????# ????# #???# | | ## #?????????????????????# #####+##### | | ## #???????????????????? + # # | | ## #??????????????????? # k # # | | ## #?????????????????? # # """ """ # | | ## #?????????????????###?# ?# """ """ # | | # ????????? ########### ??# """ """ # | | ##### ????????? 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""" """ # u #???????????????# | | ????# # " #???????????????#T | | ##### !] """ # == " #???????????????## | | ^ ]* """ # k ==u " #????????????????# | | ^ ]* """ u# k == " #????????????????# | | ^ u k " #???############## | | "" "" # " #???# # | | ""G"" # " #???# # | | ######+##### # " #???? # | | ???? # # " #????? """ """ # | | ????""""" # k# #????? """ """ # | | ????""""" # ##############????? """ """ + | | ????""""" # #????????????????# # | | ????""""" # #????????????????# """ """ # | | ??????????????????????????????????# """ """ # | | ??????????????????????????????????# """ """ ### | | ???????????????????????????????????? #?? | | ???????????????????????????????????? / #?? | | ???????????????????????????????????#############?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Evasion (%) 44 Target Analysis 10 Recoil Reduction 5 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed SapperReflectiveFlakker Manual? 0 Play Time 02:16:54 Cumulative 65.3 hours Start 2024.05.17 @ 16:15:39 End 2024.05.17 @ 20:01:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 61 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60936582-233d-41f3-872a-e0cbb26fead8