Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 20:59:09 Player: porkhorse Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (3695) 3695 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 7006 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 679/700 Matter 59/300 Energy 20/100 System Corruption 2% Temperature Cool (1) Movement Hovering (60) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gravmag System > --- UTILITY (5) ------ Improved Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Advanced ECM Suite Improved Field Recycling Unit (0) Arc Projector Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Targeting Computer Recoil Stabilizer Transmission Jammer Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Gravmag System Advanced Visual Processing Unit Heavy Rocket Launcher [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 2 | . . . 1 1 Parts Attached 158 | 6 18 49 43 42 Power 16 | 1 2 8 4 1 Engine 10 | 1 1 8 . . Core 6 | . 1 . 4 1 Reactor . | . . . . . Propulsion 56 | 2 4 19 19 12 Treads . | . . . . . Leg 28 | 2 4 6 16 . Wheel . | . . . . . Hover 25 | . . 13 3 9 Flight 3 | . . . . 3 Utility 36 | 1 4 8 10 13 Device 20 | . 1 2 7 10 Storage 3 | 1 1 . 1 . Processor 6 | . . 2 2 2 Hackware 1 | . . 1 . . Protection 6 | . 2 3 . 1 Artifact . | . . . . . Weapon 50 | 2 8 14 10 16 Energy Gun 6 | 1 2 3 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 27 | 1 3 8 6 9 Ballistic Cannon 8 | . 1 . 3 4 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 6 | . 2 2 . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 14 | . 3 3 3 5 Power 3 | . 1 1 . 1 Propulsion 7 | . 1 2 2 2 Utility 2 | . . . . 2 Weapon 2 | . 1 . 1 . Highest Loss Streak 3 | . 2 1 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 98 99 97 Engine 3 | . 2 10 . . Core 7 | . 11 . 8 6 Leg 19 | . 27 15 26 . Hover 7 | . . 16 . 22 Device 11 | . 9 7 14 12 Storage 9 | . 14 11 9 . Processor 5 | . . 11 3 11 Hackware 5 | . . 3 9 6 Protection 1 | . 4 . . 3 Energy Gun 1 | . 3 4 . . Ballistic Gun 12 | . 11 17 9 16 Ballistic Cannon 8 | . 4 . 17 8 Impact Weapon 2 | . 8 . . 3 Peak Build Rating 49 | 6 13 18 43 49 Average Rating 26 | 4 9 15 38 46 On Entrance 15 | . 6 13 17 43 Naked Turns 9 | . . . . 9 Heaviest Build 50 | 13 17 22 50 49 Greatest Support 60 | 20 20 30 60 60 Greatest Overweight (x) 3 | 1 1 2 2 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 8 | 6 8 8 11 5 Most Carried 15 | 2 8 8 15 15 Average Carried 7 | 1 4 7 11 4 Final Capacity 15 | 8 8 8 15 5 Final Carried 15 | 2 8 8 15 5 Class Distribution -------------------- 41% | Hacker-Gunner 39% | Mutant 6% | Hacker-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3470 | 212 230 799 1639 590 Remotely 1874 | . . 625 905 344 Salvage Created 4196 | . 581 1428 1544 643 Parts 277 | . 24 118 108 27 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled 17 | . . . . 17 Retrieved Matter 192 | . . . . 192 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 84 | . 9 31 33 11 Melee 1 | . 1 . . . Guns 54 | . 6 25 14 9 Cannons 20 | . . . 19 1 AOE 6 | . . 5 . 1 Classes Destroyed 13 | . 4 5 1 3 Worker 5 | . 1 2 1 1 Builder 4 | . . . 2 2 Tunneler 1 | . . . . 1 Hauler 3 | . . 1 2 . Recycler 2 | . 1 . 1 . Operator 10 | . . 5 3 2 Watcher 15 | . 3 5 5 2 Swarmer 20 | . . 10 6 4 Grunt 39 | . 9 10 17 3 Brawler 1 | . . 1 . . Sentry 22 | . . 10 10 2 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 7 | . 4 7 5 3 Combat Bots Only 5 | . 3 5 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded 2 | . . 2 . 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 382 | . 90 111 103 78 Missed 133 | . 27 37 39 30 Damage Taken 2619 | . 642 701 680 596 Core 321 | . 116 118 66 21 Absorbed by Shields 13 | . . . 13 . Redirected to Shielding 31 | . 31 . . . Ignored by Resistances 773 | . 199 206 200 168 Regen/Repaired (Parts) 94 | . . 94 . . Core Remaining (%) 77 | 100 53 70 88 . Volleys Fired 246 | . 41 82 80 43 Largest 4 | . 2 2 3 4 Hottest 172 | . 60 100 144 172 Shots Fired 605 | . 76 164 219 146 Gun 466 | . 74 162 107 123 Cannon 137 | . 2 . 112 23 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 531 | . 41 132 219 139 Thermal . | . . . . . Explosive 2 | . . 2 . . Electromagnetic 72 | . 35 30 . 7 Robot Hit Streak 49 | . 18 49 15 35 Robot Miss Streak 5 | . 3 2 5 4 Penetration Max 1 | . . . 1 . Secondary Targets 6 | . 1 3 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 460 | . 79 135 138 108 Core Hits 186 | . 23 57 69 37 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 9 | . 5 1 2 1 Critical Strikes 19 | . 6 2 10 1 Destroy 5 | . 1 1 2 1 Blast 8 | . . . 8 . Smash 6 | . 5 1 . . Melee Attacks 27 | . 20 6 . 1 Impact 27 | . 20 6 . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9028 | . 1193 2598 2982 2255 Guns 5514 | . 582 2105 1272 1555 Cannons 2194 | . 16 . 1697 481 Explosions 399 | . 48 296 . 55 Melee 859 | . 545 185 . 129 Ramming 62 | . 2 12 13 35 Kinetic 6684 | . 252 1611 2969 1852 Thermal 137 | . 48 89 . . Explosive 207 | . . 207 . . Electromagnetic 1079 | . 346 494 . 239 Impact 859 | . 545 185 . 129 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 . 4 2 Average Corruption 2 | . 1 . 4 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 60 | . 6 . 44 10 Message Errors 14 | . . . 13 1 Matter Fused 11 | . 2 . 8 1 Heat Flow Errors 12 | . . . 9 3 Energy Discharges 7 | . 3 . 3 1 Parts Fused 2 | . . . 2 . Data Loss (minor) 6 | . 1 . 3 2 Data Loss (major) 2 | . . . 1 1 Misfires 2 | . . . 2 . Alerts 1 | . . . . 1 Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 331 | . 179 40 85 27 Projectiles 106 | . . . 85 21 Explosions 6 | . . . . 6 Melee 219 | . 179 40 . . Knockbacks 21 | . 3 4 11 3 Impact 6 | . 2 4 . . Kinetic 15 | . 1 . 11 3 Secondary . | . . . . . Self-Inflicted Damage 123 | . . . . 123 Shots 4 | . . . . 4 Rammed 1 | . . . . 1 Targets Rammed 8 | . 2 2 3 1 Kicked 7 | . 2 2 3 . Crushed . | . . . . . Highest Temperature 445 | . 136 144 381 445 Average Temperature 93 | . 52 44 99 118 Received Heat Transfer 1317 | . 453 306 435 123 Effects 6 | . . . 5 1 Interference 5 | . . . 5 . Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 5 | . 3 2 . . Combat Hostiles 3 | . 2 1 . . Parts Fried 12 | . 5 6 . 1 Impact Corruptions 9 | . 7 2 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 2 . 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 597 | . 224 597 551 374 Initial 212 | . . . 212 35 Average 225 | . 53 305 331 142 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 49 | 100 87 39 24 58 Level 1 28 | . 12 19 41 41 Level 2 22 | . . 41 33 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 1 7 6 4 Investigation 12 | . 1 6 4 1 Extermination 1 | . . . . 1 Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 2 1 3 . Communications Jammed 5 | . . . . 5 Distress Signals 5 | . . . . 5 Times Spotted 116 | . 15 43 41 17 Peak Tracking Total 5 | . 5 5 5 4 Tactical Retreats 7 | . 2 2 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 3 3 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . 2 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . 1 4 2 4 Max in Single Turn 3 | . 1 1 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 32 | . 7 10 11 4 Terminals 26 | . 6 8 9 3 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 4 | . 1 1 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 103 | . 17 45 31 10 Successful 66 | . 11 28 23 4 Failed 37 | . 6 17 8 6 Catastrophic 6 | . 3 . 1 2 Database Lockouts . | . . . . . Manual 26 | . 3 15 5 3 Terminals 90 | . 16 40 25 9 Fabricators 1 | . . . . 1 Repair Stations 4 | . . 4 . . Recycling Units 8 | . 1 1 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 54 | . 10 23 18 3 Record 6 | . 1 2 3 . Part Schematic 2 | . . . . 2 Robot Analysis 1 | . . 1 . . Prototype ID Bank 8 | . 2 3 3 . Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Repair Station Index 1 | . . 1 . . Scanalyzer Index 1 | . . 1 . . Alert Level 3 | . . 1 2 . Unreport Threat 2 | . . . 2 . Locate Traps 5 | . 1 3 1 . Reprogram Traps 1 | . . 1 . . Dispatch Records 3 | . 2 . . 1 Patrol Status 2 | . . 2 . . Transport Status 2 | . . 2 . . Recall Investigation 5 | . . 2 3 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 5 | . 2 1 2 . Zone Layout 2 | . 1 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 7 | . 1 1 5 . Report Inventory 5 | . 1 1 3 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 5 | . . 3 1 1 Used 2 | . . 1 . 1 Hacking Detections 28 | . 7 9 8 4 Full Trace Events 10 | . . 6 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 77 | . . 77 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . . . 12 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6316 | 69 1497 1533 2210 1007 Spaces Moved 4750 | 50 1045 1360 1440 855 Core 8 | 5 . . . 3 Treads . | . . . . . Legs 2974 | 45 1045 450 1422 12 Wheels . | . . . . . Hover 1766 | . . 910 18 838 Flight 2 | . . . . 2 Fastest Speed 50 | 50 120 52 52 50 Average Speed 101 | 117 120 78 122 79 Slowest Speed 280 | 120 190 180 180 280 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 5 97 97 93 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 81 | . 3 14 58 6 Melee 1 | . . 1 . . Projectile 61 | . . . 58 3 AOE 19 | . 3 13 . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5734 | 57 1178 1645 1733 1121 Wait 388 | . 38 94 100 156 Move 4746 | 49 1044 1359 1439 855 Hop . | . . . . . Pick Up 79 | 2 9 26 34 8 Fast Attach 17 | 6 2 6 1 2 Attach 23 | . 2 5 5 11 Detach 1 | . . . 1 . Swap 118 | . 14 38 37 29 Drop 81 | . 6 27 33 15 Fire 246 | . 41 82 80 43 Melee 27 | . 20 6 . 1 Ram 1 | . . . . 1 Kick 7 | . 2 2 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 10) 766 | -10/Materials | Discovered new exit (range 7) 1037 | -10/Materials | Discovered new exit (range 11) 1196 | -10/Materials | Discovered new exit (range 15) 1567 | -10/Materials | Entered another Materials area 1567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -9/Materials | Discovered new exit (range 16) 1805 | -9/Materials | Discovered new exit (range 15) 2047 | -9/Materials | Identified exit to Mines 2294 | -9/Materials | Discovered new exit (range 12) 2913 | -9/Materials | Discovered new exit (range 15) 2943 | -9/Materials | Repaired Hover Unit 2996 | -9/Materials | Repaired Imp. Assault Rifle 3060 | -9/Materials | Build established: Hacker-Mutant 3100 | -9/Materials | Entered another Materials area 3100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3193 | -8/Materials | Lost 3 parts (2n1w) 3475 | -8/Materials | Build established: Scavenger-Gunner 3815 | -8/Materials | Build established: Hacker-Gunner 3910 | -8/Materials | Discovered new exit (range 11) 4155 | -8/Materials | Discovered new exit (range 15) 5093 | -8/Materials | Discovered new exit (range 14) 5310 | -8/Materials | Entered Factory 5310 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5411 | -7/Factory | Discovered new exit (range 14) 5719 | -7/Factory | Lost 3 parts (1p2u) 6300 | -7/Factory | Released all parts (13) 6317 | -7/Factory | Self-destructed Last Messages --------------- 06300_ Released Gauss Cannon. 06300_ Released Imp. Hover Unit. 06300_ Released Mic. Nuclear Core. 06300_ Released Hacking Suite. 06300_ Released Adv. Targeting Computer. 06300_ Released Gravmag System. 06300_ Released Adv. Visual Processing Unit. 06300_ Released Adv. Assault Cannon. 06300_ Released Flak Gun. 06300_ Released Transmission Jammer. 06300_ Released Adv. Weight Redist. System. 06300_ Released Adv. Assault Cannon. 06307_ Acquired Imp. Hover Unit. 06309_ Acquired Unknown Device. 06309_ Identified Imp. Sensor Array. 06311_ Acquired Gravmag System. 06312_ R-06 Scavenger collects Adv. Assault Cannon. 06314_ R-06 Scavenger collects Flak Gun. 06317_ R-06 Scavenger collects Adv. Assault Cannon. 06317_ R-06 Scavenger collects Gauss Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """"" #??????????????????????????????????????? | | """"" #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """"" #????##############????????????????????? | | """"" #????# #????????????????????? | | #????# #????????????????????? | | #????# #????????????????????? | | #????# #????????????????????? | | ####+########### #????????????????????? | | # #????????????????????? | | # ######## ?????????? | | + = + ????????? | | # * rr#% ????????? | | # r!@ #?????? ????????? | | T#########+##+# ! %+ ? ???????????? | | ###???# #% k #####+#####??????????? | | ??????# """ ##############????????????????????? | | ??????# """ #????##???????????????????????????? | | ??????# """ !] #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????# """ #?????????????????????????????????? | | ??????# """ #?????????????????????????????????? | | ??????# """ #?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????##########?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Adv. Heat Sink | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalTacticalChainsaw Manual? 0 Play Time 01:30:59 Cumulative 20.2 hours Start 2024.08.13 @ 19:23:03 End 2024.08.13 @ 20:59:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb681def-5f4f-42fb-826b-4351da4927ac