Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 20:59:09

Player: porkhorse

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (124)     620
Value Destroyed (3695)     3695
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (171)                171
              TOTAL SCORE: 7006

 Bonus
-------
High Alert Combat Kills    171

 Cogmind 
---------
Core Integrity             679/700
Matter                     59/300
Energy                     20/100
System Corruption          2%
Temperature                Cool (1)
Movement                   Hovering (60)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Gravmag System
>          --- UTILITY (5) ------
  Improved Sensor Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Hover Unit
  Advanced ECM Suite
  Improved Field Recycling Unit (0)
           Arc Projector
     Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
               Gravmag System
>              --- UTILITY ----------
      Advanced Targeting Computer
               Recoil Stabilizer
               Transmission Jammer
               Hacking Suite
  High-powered Tractor Beam
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY --------
         Micro Nuclear Core
               Gravmag System
      Advanced Visual Processing Unit
         Heavy Rocket Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             158  | 6   18  49  43  42  
  Power                    16   | 1   2   8   4   1   
    Engine                 10   | 1   1   8   .   .   
    Core                   6    | .   1   .   4   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               56   | 2   4   19  19  12  
    Treads                 .    | .   .   .   .   .   
    Leg                    28   | 2   4   6   16  .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  25   | .   .   13  3   9   
    Flight                 3    | .   .   .   .   3   
  Utility                  36   | 1   4   8   10  13  
    Device                 20   | .   1   2   7   10  
    Storage                3    | 1   1   .   1   .   
    Processor              6    | .   .   2   2   2   
    Hackware               1    | .   .   1   .   .   
    Protection             6    | .   2   3   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   50   | 2   8   14  10  16  
    Energy Gun             6    | 1   2   3   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          27   | 1   3   8   6   9   
    Ballistic Cannon       8    | .   1   .   3   4   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          6    | .   2   2   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      1    | .   1   .   .   .   
Parts Lost                 14   | .   3   3   3   5   
  Power                    3    | .   1   1   .   1   
  Propulsion               7    | .   1   2   2   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   1   .   1   .   
  Highest Loss Streak      3    | .   2   1   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  99  97  
  Engine                   3    | .   2   10  .   .   
  Core                     7    | .   11  .   8   6   
  Leg                      19   | .   27  15  26  .   
  Hover                    7    | .   .   16  .   22  
  Device                   11   | .   9   7   14  12  
  Storage                  9    | .   14  11  9   .   
  Processor                5    | .   .   11  3   11  
  Hackware                 5    | .   .   3   9   6   
  Protection               1    | .   4   .   .   3   
  Energy Gun               1    | .   3   4   .   .   
  Ballistic Gun            12   | .   11  17  9   16  
  Ballistic Cannon         8    | .   4   .   17  8   
  Impact Weapon            2    | .   8   .   .   3   
Peak Build Rating          49   | 6   13  18  43  49  
  Average Rating           26   | 4   9   15  38  46  
  On Entrance              15   | .   6   13  17  43  
Naked Turns                9    | .   .   .   .   9   
Heaviest Build             50   | 13  17  22  50  49  
  Greatest Support         60   | 20  20  30  60  60  
  Greatest Overweight (x)  3    | 1   1   2   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         8    | 6   8   8   11  5   
  Most Carried             15   | 2   8   8   15  15  
  Average Carried          7    | 1   4   7   11  4   
  Final Capacity           15   | 8   8   8   15  5   
  Final Carried            15   | 2   8   8   15  5   

 Class Distribution 
--------------------
 41% | Hacker-Gunner
 39% | Mutant
  6% | Hacker-Mutant
  5% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3470 | 212  230  799  1639 590  
  Remotely                 1874 | .    .    625  905  344  
Salvage Created            4196 | .    581  1428 1544 643  
  Parts                    277  | .    24   118  108  27   
Haulers Intercepted        3    | .    .    1    2    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       17   | .    .    .    .    17   
  Retrieved Matter         192  | .    .    .    .    192  
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  84   | .   9   31  33  11  
  Melee                    1    | .   1   .   .   .   
  Guns                     54   | .   6   25  14  9   
  Cannons                  20   | .   .   .   19  1   
  AOE                      6    | .   .   5   .   1   
Classes Destroyed          13   | .   4   5   1   3   
  Worker                   5    | .   1   2   1   1   
  Builder                  4    | .   .   .   2   2   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   3    | .   .   1   2   .   
  Recycler                 2    | .   1   .   1   .   
  Operator                 10   | .   .   5   3   2   
  Watcher                  15   | .   3   5   5   2   
  Swarmer                  20   | .   .   10  6   4   
  Grunt                    39   | .   9   10  17  3   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   22   | .   .   10  10  2   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   7   5   3   
  Combat Bots Only         5    | .   3   5   4   3   
Max Kills in Single Turn   2    | .   1   2   2   2   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 2    | .   .   2   .   1   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        382  | .    90   111  103  78   
  Missed                   133  | .    27   37   39   30   
Damage Taken               2619 | .    642  701  680  596  
  Core                     321  | .    116  118  66   21   
  Absorbed by Shields      13   | .    .    .    13   .    
  Redirected to Shielding  31   | .    31   .    .    .    
  Ignored by Resistances   773  | .    199  206  200  168  
  Regen/Repaired (Parts)   94   | .    .    94   .    .    
Core Remaining (%)         77   | 100  53   70   88   .    
Volleys Fired              246  | .    41   82   80   43   
  Largest                  4    | .    2    2    3    4    
  Hottest                  172  | .    60   100  144  172  
Shots Fired                605  | .    76   164  219  146  
  Gun                      466  | .    74   162  107  123  
  Cannon                   137  | .    2    .    112  23   
  Launcher                 2    | .    .    2    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  531  | .    41   132  219  139  
  Thermal                  .    | .    .    .    .    .    
  Explosive                2    | .    .    2    .    .    
  Electromagnetic          72   | .    35   30   .    7    
  Robot Hit Streak         49   | .    18   49   15   35   
  Robot Miss Streak        5    | .    3    2    5    4    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        6    | .    1    3    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           460  | .    79   135  138  108  
  Core Hits                186  | .    23   57   69   37   
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 9    | .    5    1    2    1    
  Critical Strikes         19   | .    6    2    10   1    
    Destroy                5    | .    1    1    2    1    
    Blast                  8    | .    .    .    8    .    
    Smash                  6    | .    5    1    .    .    
Melee Attacks              27   | .    20   6    .    1    
  Impact                   27   | .    20   6    .    1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9028 | .    1193 2598 2982 2255 
  Guns                     5514 | .    582  2105 1272 1555 
  Cannons                  2194 | .    16   .    1697 481  
  Explosions               399  | .    48   296  .    55   
  Melee                    859  | .    545  185  .    129  
  Ramming                  62   | .    2    12   13   35   
  Kinetic                  6684 | .    252  1611 2969 1852 
  Thermal                  137  | .    48   89   .    .    
  Explosive                207  | .    .    207  .    .    
  Electromagnetic          1079 | .    346  494  .    239  
  Impact                   859  | .    545  185  .    129  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    1    .    4    2    
  Average Corruption       2    | .    1    .    4    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  60   | .    6    .    44   10   
    Message Errors         14   | .    .    .    13   1    
    Matter Fused           11   | .    2    .    8    1    
    Heat Flow Errors       12   | .    .    .    9    3    
    Energy Discharges      7    | .    3    .    3    1    
    Parts Fused            2    | .    .    .    2    .    
    Data Loss (minor)      6    | .    1    .    3    2    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               2    | .    .    .    2    .    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        3    | .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            331  | .    179  40   85   27   
  Projectiles              106  | .    .    .    85   21   
  Explosions               6    | .    .    .    .    6    
  Melee                    219  | .    179  40   .    .    
Knockbacks                 21   | .    3    4    11   3    
  Impact                   6    | .    2    4    .    .    
  Kinetic                  15   | .    1    .    11   3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    .    123  
  Shots                    4    | .    .    .    .    4    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             8    | .    2    2    3    1    
  Kicked                   7    | .    2    2    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        445  | .    136  144  381  445  
  Average Temperature      93   | .    52   44   99   118  
  Received Heat Transfer   1317 | .    453  306  435  123  
  Effects                  6    | .    .    .    5    1    
    Interference           5    | .    .    .    5    .    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           5    | .    3    2    .    .    
  Combat Hostiles          3    | .    2    1    .    .    
  Parts Fried              12   | .    5    6    .    1    
  Impact Corruptions       9    | .    7    2    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    1    2    .    3    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             597  | .   224 597 551 374 
  Initial                  212  | .   .   .   212 35  
  Average                  225  | .   53  305 331 142 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         49   | 100 87  39  24  58  
  Level 1                  28   | .   12  19  41  41  
  Level 2                  22   | .   .   41  33  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          18   | .   1   7   6   4   
  Investigation            12   | .   1   6   4   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   .   1   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   2   1   3   .   
Communications Jammed      5    | .   .   .   .   5   
  Distress Signals         5    | .   .   .   .   5   
Times Spotted              116  | .   15  43  41  17  
  Peak Tracking Total      5    | .   5   5   5   4   
  Tactical Retreats        7    | .   2   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            7    | .   3   3   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             2    | .   .   2   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          11   | .   1   4   2   4   
  Max in Single Turn       3    | .   1   1   1   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          32   | .   7   10  11  4   
  Terminals                26   | .   6   8   9   3   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          4    | .   1   1   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                103  | .   17  45  31  10  
  Successful               66   | .   11  28  23  4   
  Failed                   37   | .   6   17  8   6   
    Catastrophic           6    | .   3   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   3   15  5   3   
  Terminals                90   | .   16  40  25  9   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          4    | .   .   4   .   .   
  Recycling Units          8    | .   1   1   6   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             54   | .   10  23  18  3   
  Record                   6    | .   1   2   3   .   
  Part Schematic           2    | .   .   .   .   2   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        8    | .   2   3   3   .   
  Branch Access Points     2    | .   .   1   1   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Repair Station Index     1    | .   .   1   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   
  Alert Level              3    | .   .   1   2   .   
  Unreport Threat          2    | .   .   .   2   .   
  Locate Traps             5    | .   1   3   1   .   
  Reprogram Traps          1    | .   .   1   .   .   
  Dispatch Records         3    | .   2   .   .   1   
  Patrol Status            2    | .   .   2   .   .   
  Transport Status         2    | .   .   2   .   .   
  Recall Investigation     5    | .   .   2   3   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    5    | .   2   1   2   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       7    | .   1   1   5   .   
  Report Inventory         5    | .   1   1   3   .   
  Retrieve Components      2    | .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       5    | .   .   3   1   1   
  Used                     2    | .   .   1   .   1   
Hacking Detections         28   | .   7   9   8   4   
  Full Trace Events        10   | .   .   6   3   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     77   | .   .   77  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     12   | .   .   .   12  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6316 | 69   1497 1533 2210 1007 
Spaces Moved               4750 | 50   1045 1360 1440 855  
  Core                     8    | 5    .    .    .    3    
  Treads                   .    | .    .    .    .    .    
  Legs                     2974 | 45   1045 450  1422 12   
  Wheels                   .    | .    .    .    .    .    
  Hover                    1766 | .    .    910  18   838  
  Flight                   2    | .    .    .    .    2    
  Fastest Speed            50   | 50   120  52   52   50   
  Average Speed            101  | 117  120  78   122  79   
  Slowest Speed            280  | 120  190  180  180  280  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       61   | 5    97   97   93   14   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    
Terrain Destroyed          81   | .    3    14   58   6    
  Melee                    1    | .    .    1    .    .    
  Projectile               61   | .    .    .    58   3    
  AOE                      19   | .    3    13   .    3    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      5734 | 57   1178 1645 1733 1121 
  Wait                     388  | .    38   94   100  156  
  Move                     4746 | 49   1044 1359 1439 855  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  79   | 2    9    26   34   8    
  Fast Attach              17   | 6    2    6    1    2    
  Attach                   23   | .    2    5    5    11   
  Detach                   1    | .    .    .    1    .    
  Swap                     118  | .    14   38   37   29   
  Drop                     81   | .    6    27   33   15   
  Fire                     246  | .    41   82   80   43   
  Melee                    27   | .    20   6    .    1    
  Ram                      1    | .    .    .    .    1    
  Kick                     7    | .    2    2    3    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  338 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 10)
  766 | -10/Materials | Discovered new exit (range 7)
 1037 | -10/Materials | Discovered new exit (range 11)
 1196 | -10/Materials | Discovered new exit (range 15)
 1567 | -10/Materials | Entered another Materials area
 1567 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1687 | -9/Materials  | Discovered new exit (range 16)
 1805 | -9/Materials  | Discovered new exit (range 15)
 2047 | -9/Materials  | Identified exit to Mines
 2294 | -9/Materials  | Discovered new exit (range 12)
 2913 | -9/Materials  | Discovered new exit (range 15)
 2943 | -9/Materials  | Repaired Hover Unit
 2996 | -9/Materials  | Repaired Imp. Assault Rifle
 3060 | -9/Materials  | Build established: Hacker-Mutant
 3100 | -9/Materials  | Entered another Materials area
 3100 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3193 | -8/Materials  | Lost 3 parts (2n1w)
 3475 | -8/Materials  | Build established: Scavenger-Gunner
 3815 | -8/Materials  | Build established: Hacker-Gunner
 3910 | -8/Materials  | Discovered new exit (range 11)
 4155 | -8/Materials  | Discovered new exit (range 15)
 5093 | -8/Materials  | Discovered new exit (range 14)
 5310 | -8/Materials  | Entered Factory
 5310 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5411 | -7/Factory    | Discovered new exit (range 14)
 5719 | -7/Factory    | Lost 3 parts (1p2u)
 6300 | -7/Factory    | Released all parts (13)
 6317 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06300_ Released Gauss Cannon.
06300_ Released Imp. Hover Unit.
06300_ Released Mic. Nuclear Core.
06300_ Released Hacking Suite.
06300_ Released Adv. Targeting Computer.
06300_ Released Gravmag System. <x2>
06300_ Released Adv. Visual Processing Unit.
06300_ Released Adv. Assault Cannon.
06300_ Released Flak Gun.
06300_ Released Transmission Jammer.
06300_ Released Adv. Weight Redist. System.
06300_ Released Adv. Assault Cannon.
06307_ Acquired Imp. Hover Unit.
06309_ Acquired Unknown Device.
06309_ Identified Imp. Sensor Array.
06311_ Acquired Gravmag System.
06312_ R-06 Scavenger collects Adv. Assault Cannon.
06314_ R-06 Scavenger collects Flak Gun.
06317_ R-06 Scavenger collects Adv. Assault Cannon.
06317_ R-06 Scavenger collects Gauss Cannon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
 Adv. Heat Sink | -7/Factory | Hacked
 Gravmag System | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalTacticalChainsaw
  Manual?         0
Play Time         01:30:59
  Cumulative      20.2 hours
  Start           2024.08.13 @ 19:23:03
  End             2024.08.13 @ 20:59:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           0
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb681def-5f4f-42fb-826b-4351da4927ac