Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 12:52:22

Player: Exp. Geonium Core

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (4)       20
Value Destroyed (135)      135
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1234)               1234
              TOTAL SCORE: 4289

 Bonus
-------
Pacifist                   834
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             68/700
Matter                     270/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Autogun
    Autogun
    Flak Gun
    Flak Gun

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
  Armored Wheel
  Armored Wheel
>         --- UTILITY ----------
              (None)
>         --- WEAPON -----------
          Flak Gun
          Flak Gun
>         --- INVENTORY --------
          Autogun
          Flak Gun
          Flak Gun
[Rating: 16]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    None
Weapon                     Flak Gun
  Ballistic Gun            Flak Gun

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Slots Evolved              6    | .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             12   | 3   .   .   .   1   3   1   4   
  Power                    1    | .   .   .   .   .   .   .   1   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   1   3   1   1   
    Treads                 3    | 2   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   1   3   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   .   5   .   4   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   4   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   3   .   3   
Average Slot Usage (%)     25   | .   42  33  33  27  19  12  26  
  Treads                   7    | .   28  22  22  13  4   .   1   
  Wheel                    8    | .   .   .   .   4   10  12  11  
  Ballistic Gun            7    | .   14  11  11  9   4   .   9   
Naked Turns                28   | .   .   .   .   .   15  .   13  
Heaviest Build             13   | 2   2   2   2   2   2   .   13  
  Greatest Support         24   | 20  3   3   3   20  24  3   24  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | .   .   3   3   4   4   4   4   
  Average Carried          2    | .   .   2   3   3   2   2   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   3   3   4   1   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory
 Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Matter Collected           384  | 230 .   .   .   .   24  .   130 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            153  | .   .   .   .   .   .   .   153 
  Parts                    10   | .   .   .   .   .   .   .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Combat Hostiles Destroyed  4    | .   .   .   .   .   .   .   4   
  Guns                     4    | .   .   .   .   .   .   .   4   
Classes Destroyed          2    | .   .   .   .   .   .   .   2   
  Swarmer                  3    | .   .   .   .   .   .   .   3   
  Sentry                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           3    | .   .   .   .   .   .   .   3   
  Combat Bots Only         3    | .   .   .   .   .   .   .   3   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Fac  Gar  
Damage Taken               2291 | .    .    149  .    131  807  .    1204 
  Core                     1088 | .    .    38   .    30   388  .    632  
  Absorbed by Shields      142  | .    .    .    .    .    19   .    123  
Core Remaining (%)         78   | 100  100  .    90   .    24   .    .    
Volleys Fired              17   | .    .    .    .    .    4    .    13   
  Largest                  2    | .    .    .    .    .    1    .    2    
  Hottest                  56   | .    .    .    .    .    20   .    56   
Shots Fired                29   | .    .    .    .    .    4    .    25   
  Gun                      29   | .    .    .    .    .    4    .    25   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  29   | .    .    .    .    .    4    .    25   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    .    .    .    .    3    .    7    
  Robot Miss Streak        4    | .    .    .    .    .    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           27   | .    .    .    .    .    3    .    24   
  Core Hits                27   | .    .    .    .    .    3    .    24   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           472  | .    .    4    .    6    36   .    426  
  Guns                     455  | .    .    .    .    .    29   .    426  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  17   | .    .    4    .    6    7    .    .    
  Kinetic                  455  | .    .    .    .    .    29   .    426  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    2    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    1    .    2    3    .    .    
Targets Rammed             6    | .    .    1    .    2    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        15   | .    .    .    .    .    .    .    15   
  Average Temperature      7    | .    .    .    .    .    .    .    7    
  Received Heat Transfer   441  | .    .    63   .    .    72   .    306  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Peak Influence             192  | .   7   32  18  21  41  60  192 
  Initial                  42   | .   .   2   18  6   16  21  42  
  Average                  57   | .   1   18  18  12  16  35  137 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   1   .   1   .   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | .   .   8   .   2   10  3   20  
  Peak Tracking Total      14   | .   .   6   .   1   8   3   14  
  Tactical Retreats        4    | .   .   .   .   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Traps Triggered            8    | .   .   .   .   .   4   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Machines Accessed          3    | .   1   .   .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                7    | .   3   .   .   1   .   3   .   
  Successful               3    | .   1   .   .   1   .   1   .   
  Failed                   4    | .   2   .   .   .   .   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   3   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Turns Passed               476  | 19  27  55  21  26  134 32  162 
Spaces Moved               571  | 24  54  102 41  26  155 52  117 
  Core                     505  | 22  54  102 41  20  139 52  75  
  Treads                   23   | 2   .   .   .   6   13  .   2   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   43   | .   .   .   .   .   3   .   40  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  
  Average Speed            57   | 59  50  50  50  75  60  50  65  
  Slowest Speed            160  | 160 50  50  50  160 160 50  160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   19  22  12  7   35  3   35  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Fac Gar 
Total                      678  | 26  53  105 40  31  189 57  177 
  Wait                     36   | .   .   .   .   .   11  1   24  
  Move                     565  | 23  53  101 40  26  154 51  117 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  10   | .   .   3   .   1   .   4   2   
  Fast Attach              6    | 3   .   .   .   1   .   .   2   
  Attach                   6    | .   .   .   .   .   3   1   2   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     3    | .   .   .   .   1   .   .   2   
  Fire                     17   | .   .   .   .   .   4   .   13  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   2   3   .   .   
  Escape Stasis            29   | .   .   .   .   .   14  .   15  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   20 | -11/Scrapyard | Entered Materials
   39 | -10/Materials | Discovered new exit (range 14)
   47 | -10/Materials | Entered another Materials area
   47 | -9/Materials  | Evolved 2 slots: Utility x2
   96 | -9/Materials  | Discovered new exit (range 12)
  102 | -9/Materials  | Entered Mines
  120 | -9/Mines      | Discovered new exit (range 7)
  123 | -9/Mines      | Entered Materials
  123 | -8/Materials  | Evolved 2 slots: Utility x2
  124 | -8/Materials  | Identified exit to Factory
  149 | -8/Materials  | Identified exit to Garrison
  149 | -8/Materials  | Entered Garrison
  183 | -8/Garrison   | Triggered checkpoint
  209 | -8/Garrison   | Triggered checkpoint
  232 | -8/Garrison   | Discovered exit to Factory (range 12)
  244 | -8/Garrison   | Lost 3 parts (2n1w)
  245 | -8/Garrison   | Core integrity fell below 50%
  275 | -8/Garrison   | Discovered exit to Factory (range 8)
  283 | -8/Garrison   | Entered Factory
  283 | -7/Factory    | Evolved 2 slots: Utility x2
  310 | -7/Factory    | Identified exit to Garrison
  315 | -7/Factory    | Entered Garrison
  320 | -7/Garrison   | Build established: Mutant
  404 | -7/Garrison   | Triggered checkpoint
  460 | -7/Garrison   | Triggered checkpoint
  467 | -7/Garrison   | Core integrity fell below 50%
  473 | -7/Garrison   | Discovered new exit (range 10)
  474 | -7/Garrison   | Core integrity fell below 20%
  477 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
00460_ Beams of light sweep through the air. An alarm sounds.
00460_ Field strength at 77.
00461_ Field strength at 71.
00462_ Field strength at 56.
00463_ Field strength at 50.
00464_ Lgt. Treads destroyed.
00464_ Field strength at 24.
00465_ Field strength at 11.
00466_ Stasis field depleted.
00466_ Triggered Stasis Trap.
00466_ A bubble of rippling energy engulfs the area.
00466_ Field strength at 94.
00467_ Field strength at 85.
00468_ Field strength at 71.
00469_ Field strength at 56.
00470_ Field strength at 34.
00471_ Field strength at 19.
00472_ Field strength at 2.
00473_ Stasis field depleted.
00473_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #########  ##???????????? |
| ?????????????????????+                   ????????? |
| ?????????????????????+                   ????????? |
| ?????????????????????#   #############???????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ???????????????????###   #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????###^  #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   ###?????????????????????? |
| ?????????????????????#   @ #?????????????????????? |
| ?????????????????????#   < #?????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????#######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
 Datajack | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireForceWand
  Manual?         0
Play Time         00:10:39
  Cumulative      91.0 hours
  Start           2021.06.08 @ 12:44:21
  End             2021.06.08 @ 12:52:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          64
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8924eb11-5a01-4dbe-bc9f-f51a15f000dc