Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 12:52:22 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (4) 20 Value Destroyed (135) 135 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1234) 1234 TOTAL SCORE: 4289 Bonus ------- Pacifist 834 Entered Garrisons 400 Cogmind --------- Core Integrity 68/700 Matter 270/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Autogun Autogun Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- (None) > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Autogun Flak Gun Flak Gun [Rating: 16] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility None Weapon Flak Gun Ballistic Gun Flak Gun Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . 2 . 2 . 2 . Weapon . | . . . . . . . . Parts Attached 12 | 3 . . . 1 3 1 4 Power 1 | . . . . . . . 1 Engine . | . . . . . . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 8 | 2 . . . 1 3 1 1 Treads 3 | 2 . . . . . . 1 Leg . | . . . . . . . . Wheel 5 | . . . . 1 3 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility . | . . . . . . . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 3 | 1 . . . . . . 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . . . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 9 | . . . . . 5 . 4 Power 1 | . . . . . . . 1 Propulsion 6 | . . . . . 4 . 2 Utility . | . . . . . . . . Weapon 2 | . . . . . 1 . 1 Highest Loss Streak 3 | . . . . . 3 . 3 Average Slot Usage (%) 25 | . 42 33 33 27 19 12 26 Treads 7 | . 28 22 22 13 4 . 1 Wheel 8 | . . . . 4 10 12 11 Ballistic Gun 7 | . 14 11 11 9 4 . 9 Naked Turns 28 | . . . . . 15 . 13 Heaviest Build 13 | 2 2 2 2 2 2 . 13 Greatest Support 24 | 20 3 3 3 20 24 3 24 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | . . 3 3 4 4 4 4 Average Carried 2 | . . 2 3 3 2 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | . . 3 3 4 1 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Matter Collected 384 | 230 . . . . 24 . 130 Remotely . | . . . . . . . . Salvage Created 153 | . . . . . . . 153 Parts 10 | . . . . . . . 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Combat Hostiles Destroyed 4 | . . . . . . . 4 Guns 4 | . . . . . . . 4 Classes Destroyed 2 | . . . . . . . 2 Swarmer 3 | . . . . . . . 3 Sentry 1 | . . . . . . . 1 Best Kill Streak 3 | . . . . . . . 3 Combat Bots Only 3 | . . . . . . . 3 Max Kills in Single Turn 1 | . . . . . . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Damage Taken 2291 | . . 149 . 131 807 . 1204 Core 1088 | . . 38 . 30 388 . 632 Absorbed by Shields 142 | . . . . . 19 . 123 Core Remaining (%) 78 | 100 100 . 90 . 24 . . Volleys Fired 17 | . . . . . 4 . 13 Largest 2 | . . . . . 1 . 2 Hottest 56 | . . . . . 20 . 56 Shots Fired 29 | . . . . . 4 . 25 Gun 29 | . . . . . 4 . 25 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 29 | . . . . . 4 . 25 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | . . . . . 3 . 7 Robot Miss Streak 4 | . . . . . 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 27 | . . . . . 3 . 24 Core Hits 27 | . . . . . 3 . 24 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 472 | . . 4 . 6 36 . 426 Guns 455 | . . . . . 29 . 426 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 17 | . . 4 . 6 7 . . Kinetic 455 | . . . . . 29 . 426 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . Shots . | . . . . . . . . Rammed 6 | . . 1 . 2 3 . . Targets Rammed 6 | . . 1 . 2 3 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 15 | . . . . . . . 15 Average Temperature 7 | . . . . . . . 7 Received Heat Transfer 441 | . . 63 . . 72 . 306 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Peak Influence 192 | . 7 32 18 21 41 60 192 Initial 42 | . . 2 18 6 16 21 42 Average 57 | . 1 18 18 12 16 35 137 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . 1 . 1 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . . 8 . 2 10 3 20 Peak Tracking Total 14 | . . 6 . 1 8 3 14 Tactical Retreats 4 | . . . . . 2 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Traps Triggered 8 | . . . . . 4 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Machines Accessed 3 | . 1 . . 1 . 1 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 7 | . 3 . . 1 . 3 . Successful 3 | . 1 . . 1 . 1 . Failed 4 | . 2 . . . . 2 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 3 . . . . . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . Terminal Hacks 1 | . 1 . . . . . . Part Schematic 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Turns Passed 476 | 19 27 55 21 26 134 32 162 Spaces Moved 571 | 24 54 102 41 26 155 52 117 Core 505 | 22 54 102 41 20 139 52 75 Treads 23 | 2 . . . 6 13 . 2 Legs . | . . . . . . . . Wheels 43 | . . . . . 3 . 40 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 Average Speed 57 | 59 50 50 50 75 60 50 65 Slowest Speed 160 | 160 50 50 50 160 160 50 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 3 19 22 12 7 35 3 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Total 678 | 26 53 105 40 31 189 57 177 Wait 36 | . . . . . 11 1 24 Move 565 | 23 53 101 40 26 154 51 117 Hop . | . . . . . . . . Pick Up 10 | . . 3 . 1 . 4 2 Fast Attach 6 | 3 . . . 1 . . 2 Attach 6 | . . . . . 3 1 2 Detach . | . . . . . . . . Swap . | . . . . . . . . Drop 3 | . . . . 1 . . 2 Fire 17 | . . . . . 4 . 13 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 5 | . . . . 2 3 . . Escape Stasis 29 | . . . . . 14 . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 14) 47 | -10/Materials | Entered another Materials area 47 | -9/Materials | Evolved 2 slots: Utility x2 96 | -9/Materials | Discovered new exit (range 12) 102 | -9/Materials | Entered Mines 120 | -9/Mines | Discovered new exit (range 7) 123 | -9/Mines | Entered Materials 123 | -8/Materials | Evolved 2 slots: Utility x2 124 | -8/Materials | Identified exit to Factory 149 | -8/Materials | Identified exit to Garrison 149 | -8/Materials | Entered Garrison 183 | -8/Garrison | Triggered checkpoint 209 | -8/Garrison | Triggered checkpoint 232 | -8/Garrison | Discovered exit to Factory (range 12) 244 | -8/Garrison | Lost 3 parts (2n1w) 245 | -8/Garrison | Core integrity fell below 50% 275 | -8/Garrison | Discovered exit to Factory (range 8) 283 | -8/Garrison | Entered Factory 283 | -7/Factory | Evolved 2 slots: Utility x2 310 | -7/Factory | Identified exit to Garrison 315 | -7/Factory | Entered Garrison 320 | -7/Garrison | Build established: Mutant 404 | -7/Garrison | Triggered checkpoint 460 | -7/Garrison | Triggered checkpoint 467 | -7/Garrison | Core integrity fell below 50% 473 | -7/Garrison | Discovered new exit (range 10) 474 | -7/Garrison | Core integrity fell below 20% 477 | -7/Garrison | Self-destructed Last Messages --------------- 00460_ Beams of light sweep through the air. An alarm sounds. 00460_ Field strength at 77. 00461_ Field strength at 71. 00462_ Field strength at 56. 00463_ Field strength at 50. 00464_ Lgt. Treads destroyed. 00464_ Field strength at 24. 00465_ Field strength at 11. 00466_ Stasis field depleted. 00466_ Triggered Stasis Trap. 00466_ A bubble of rippling energy engulfs the area. 00466_ Field strength at 94. 00467_ Field strength at 85. 00468_ Field strength at 71. 00469_ Field strength at 56. 00470_ Field strength at 34. 00471_ Field strength at 19. 00472_ Field strength at 2. 00473_ Stasis field depleted. 00473_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ######### ##???????????? | | ?????????????????????+ ????????? | | ?????????????????????+ ????????? | | ?????????????????????# #############???????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????????### #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????###^ #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ###?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ?????????????????????# < #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireForceWand Manual? 0 Play Time 00:10:39 Cumulative 91.0 hours Start 2021.06.08 @ 12:44:21 End 2021.06.08 @ 12:52:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8924eb11-5a01-4dbe-bc9f-f51a15f000dc