Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:41:49 Player: Borbus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (3468) 3468 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6703 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 91/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Targeting Computer Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- (None) [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . 1 . . . . Parts Attached 135 | 7 15 36 35 21 6 15 Power 16 | 1 3 5 3 2 1 1 Engine 13 | 1 3 5 1 2 1 . Core 3 | . . . 2 . . 1 Reactor . | . . . . . . . Propulsion 31 | 3 6 6 9 2 2 3 Treads 22 | . 2 6 9 2 2 1 Leg . | . . . . . . . Wheel 3 | 3 . . . . . . Hover 1 | . 1 . . . . . Flight 5 | . 3 . . . . 2 Utility 46 | 1 2 15 12 11 3 2 Device 7 | 1 . 1 1 3 . 1 Storage 7 | . . 5 2 . . . Processor 6 | . 2 . 1 2 . 1 Hackware 2 | . . 1 . 1 . . Protection 24 | . . 8 8 5 3 . Artifact . | . . . . . . . Weapon 42 | 2 4 10 11 6 . 9 Energy Gun 4 | 2 . . . 1 . 1 Energy Cannon 11 | . . 1 5 1 . 4 Ballistic Gun 26 | . 4 8 6 4 . 4 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 22 | . . 2 7 . 1 12 Power 1 | . . . . . . 1 Propulsion 6 | . . . 1 . . 5 Utility 10 | . . 2 4 . 1 3 Weapon 5 | . . . 2 . . 3 Highest Loss Streak 10 | . . 1 3 . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 89 97 98 99 99 76 Engine 6 | . 14 11 5 6 6 . Core 2 | . . . 3 . . 6 Treads 20 | . 9 22 26 22 22 11 Flight 1 | . 9 . . . . 4 Device 3 | . 2 6 3 5 . 4 Storage 6 | . . 5 9 7 7 4 Processor 11 | . 19 8 1 9 15 16 Hackware 8 | . . . 9 14 15 5 Protection 7 | . . 9 12 7 6 2 Energy Cannon 6 | . . 1 9 7 7 7 Ballistic Gun 16 | . 21 31 17 12 15 9 Naked Turns . | . . . . . . . Heaviest Build 55 | 8 8 37 49 54 53 55 Greatest Support 66 | 20 40 44 66 62 64 64 Greatest Overweight (x) 4 | . . . 1 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 Average Capacity 11 | 5 5 7 14 15 15 11 Most Carried 15 | 2 5 10 15 15 15 15 Average Carried 9 | . 3 5 13 13 12 8 Final Capacity 15 | 5 5 10 15 15 15 5 Final Carried 15 | 1 3 10 15 15 13 3 Class Distribution -------------------- 42% | Hacker-Gunner 17% | Tank 13% | Mutant 11% | Scavenger-Tank 9% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 4407 | 270 180 652 1076 718 290 1221 Remotely . | . . . . . . . Salvage Created 3854 | 60 129 1008 1188 755 136 578 Parts 226 | 2 6 71 75 40 1 31 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 29 | . . . . . 3 26 Prevented 2 | . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 82 | 1 3 27 24 13 3 11 Guns 58 | 1 3 26 16 6 1 5 Cannons 23 | . . 1 8 6 2 6 Classes Destroyed 15 | 2 . 5 2 2 1 3 Worker 1 | . . . . 1 . . Builder 1 | . . . 1 . . . Tunneler 2 | 1 . . . 1 . . Recycler 1 | . . 1 . . . . Minesweeper 1 | . . . . . . 1 Watcher 7 | . . 2 3 2 . . Swarmer 19 | . . 11 3 . 1 4 Grunt 37 | 1 3 10 15 5 1 2 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . . . . . 1 Sentry 10 | . . 5 4 . . 1 Hunter 6 | . . . 2 4 . . Programmer 5 | . . . . 4 . 1 Behemoth 2 | . . . . . 1 1 Samaritan 1 | . . . . . . 1 Best Kill Streak 5 | 2 2 5 5 4 2 4 Combat Bots Only 4 | 1 2 4 4 4 2 4 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 692 | 7 37 168 193 47 82 158 Missed 199 | 2 17 49 40 15 33 43 Damage Taken 7111 | 60 218 1109 2295 545 922 1962 Core 1140 | 24 56 112 238 16 15 679 Absorbed by Shields 227 | . . 227 . . . . Redirected to Shielding 48 | . . 48 . . . . Regen/Repaired (Parts) 471 | . . . 342 129 . . Core Remaining (%) 71 | 90 68 72 56 . . . Volleys Fired 282 | 5 13 59 85 44 24 52 Largest 3 | 2 2 3 3 3 3 3 Hottest 168 | 90 40 114 114 157 121 168 Shots Fired 734 | 10 26 177 227 131 72 91 Gun 576 | 10 26 176 160 87 48 69 Cannon 158 | . . 1 67 44 24 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 544 | . 26 176 160 71 48 63 Thermal 175 | 5 . 1 67 60 24 18 Explosive . | . . . . . . . Electromagnetic 15 | 5 . . . . . 10 Robot Hit Streak 24 | 7 8 10 8 11 24 23 Robot Miss Streak 8 | 1 2 8 5 4 2 4 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 11 | . . 11 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 486 | 9 17 115 136 84 59 66 Core Hits 188 | 4 7 46 63 28 9 31 Critical Kills . | . . . . . . . Critical Parts Destroyed 7 | . . . 4 . 1 2 Critical Strikes 10 | . . . 4 2 1 3 Burn 3 | . . . . 2 . 1 Destroy 7 | . . . 4 . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8434 | 189 138 1470 2307 1466 1328 1536 Guns 5863 | 114 138 1441 1412 905 783 1070 Cannons 2456 | . . 20 868 561 545 462 Explosions 75 | 75 . . . . . . Melee . | . . . . . . . Ramming 40 | . . 9 27 . . 4 Kinetic 5472 | . 138 1441 1412 718 783 980 Thermal 2691 | 137 . 20 868 748 545 373 Explosive . | . . . . . . . Electromagnetic 231 | 52 . . . . . 179 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 2 | . . . . 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 76 | . . . . 15 23 38 Message Errors 21 | . . . . 3 9 9 Matter Fused 14 | . . . . 5 6 3 Heat Flow Errors 10 | . . . . 1 1 8 Energy Discharges 11 | . . . . 2 3 6 Parts Fused 3 | . . . . 1 1 1 Data Loss (minor) 9 | . . . . 1 2 6 Data Loss (major) 5 | . . . . 2 1 2 Misfires 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 64 | . . . 21 30 9 4 Projectiles 64 | . . . 21 30 9 4 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 19 | . . 5 8 . . 6 Targets Rammed 19 | . . 5 8 . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 518 | 180 16 174 518 233 307 330 Average Temperature 108 | 95 7 50 163 42 113 107 Received Heat Transfer 2677 | 30 120 349 1071 135 159 813 Effects 25 | . . . 23 . 1 1 Shutdowns 5 | . . . 5 . . . Energy Bleed 7 | . . . 5 . 1 1 Interference 4 | . . . 4 . . . Matter Decay 4 | . . . 4 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 1 | . . . 1 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 7 | 1 . . . 3 1 2 Heat Transferred 4503 | 285 . 37 1480 1332 703 666 Parts Sabotaged . | . . . . . . . Parts Stolen 2 | . . . . . 2 . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 351 | 25 112 272 351 224 . . Initial 78 | . . . 78 53 . . Average 114 | 12 28 117 192 100 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 82 | 100 100 79 58 93 . . Level 1 17 | . . 20 41 6 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 3 5 5 7 . . Investigation 7 | . 2 3 1 1 . . Extermination 4 | . . . . 4 . . Reinforcement 9 | . 1 2 4 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 8 | . 1 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | 1 7 33 37 18 6 14 Peak Tracking Total 7 | 1 3 5 7 5 3 5 Tactical Retreats 6 | . . 1 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 6 | . . . 2 4 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 29 | . 5 6 9 7 1 1 Terminals 17 | . 5 4 5 3 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 2 . . Recycling Units 5 | . . 1 2 2 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 89 | . 15 18 24 30 1 1 Successful 60 | . 6 14 18 20 1 1 Failed 29 | . 9 4 6 10 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 56 | . 15 13 13 15 . . Fabricators . | . . . . . . . Repair Stations 19 | . . . 7 12 . . Recycling Units 8 | . . 2 3 3 . . Scanalyzers 3 | . . 3 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 34 | . 6 9 10 7 1 1 Record 12 | . 2 3 4 3 . . Open Door 2 | . . . . . 1 1 Open DSF 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . Alert Level 3 | . . 2 . 1 . . Unreport Threat 3 | . 1 1 1 . . . Locate Traps 3 | . 1 1 . 1 . . Maintenance Status 2 | . . . 2 . . . Reinforcement Status 2 | . . 1 1 . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . . 4 10 . . Scan Component 8 | . . . 2 6 . . Repair 6 | . . . 2 4 . . Recycling Unit Hacks 8 | . . 2 3 3 . . Report Inventory 5 | . . 1 2 2 . . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 2 | . . . 1 1 . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 4 4 4 . . Full Trace Events 8 | . 3 3 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 2 3 . . Time 256 | . . . 91 165 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 220 | . . 220 . . . . Retrieved Components 13 | . . . 3 10 . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled 1 | . . . . 1 . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 10840 | 650 467 1727 1717 2055 1741 2483 Spaces Moved 5681 | 168 526 950 713 1017 1034 1273 Core 27 | 17 . . . . . 10 Treads 4890 | . 95 950 713 1017 1034 1081 Legs . | . . . . . . . Wheels 246 | 151 95 . . . . . Hover 21 | . 21 . . . . . Flight 497 | . 315 . . . . 182 Fastest Speed 37 | 50 37 145 145 161 145 50 Average Speed 151 | 76 70 145 167 164 157 177 Slowest Speed 305 | 80 160 160 250 170 161 305 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 12 79 53 45 27 83 78 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 4 | . . . . . 1 3 Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . 7 3 4 . Melee . | . . . . . . . Projectile 13 | . . . 7 2 4 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 7340 | 678 603 1175 1049 1308 1099 1428 Wait 995 | 490 19 54 175 187 26 44 Move 5673 | 167 525 949 712 1016 1031 1273 Hop 1 | . . . . . 1 . Pick Up 133 | 8 16 42 25 22 5 15 Fast Attach . | . . . . . . . Attach 46 | 6 3 8 9 9 3 8 Detach 5 | . 2 1 . 2 . . Swap 89 | 1 12 28 26 12 3 7 Drop 97 | 1 13 29 9 16 6 23 Fire 282 | 5 13 59 85 44 24 52 Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush 13 | . . 5 8 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 651 | -11/Scrapyard | Entered Materials 652 | -10/Materials | Build established: Mutant 760 | -10/Materials | Discovered new exit (range 8) 837 | -10/Materials | Discovered new exit (range 15) 856 | -10/Materials | Identified exit to Materials 984 | -10/Materials | Discovered exit to Materials (range 4) 1118 | -10/Materials | Entered another Materials area 1118 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1291 | -9/Materials | Discovered new exit (range 15) 1386 | -9/Materials | Identified exit to Storage 1571 | -9/Materials | Build established: Scavenger-Tank 2349 | -9/Materials | Build established: Tank 2723 | -9/Materials | Discovered exit to Storage (range 6) 2815 | -9/Materials | Discovered new exit (range 8) 2845 | -9/Materials | Entered another Materials area 2845 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3267 | -8/Materials | Build established: Gunner 3327 | -8/Materials | Lost 3 parts (2u1w) 3676 | -8/Materials | Build established: Scavenger-Tank 3720 | -8/Materials | Repaired Broken Arm. Treads 3761 | -8/Materials | Repaired Ion Cannon 3864 | -8/Materials | Discovered new exit (range 5) 4127 | -8/Materials | Build established: Tank 4562 | -8/Materials | Entered Factory 4562 | -7/Factory | Evolved 2 slots: Utility x2 4956 | -7/Factory | Build established: Hacker-Gunner 5165 | -7/Factory | Repaired Broken Gauss Rifle 5369 | -7/Factory | Repaired Gauss Rifle 5409 | -7/Factory | Repaired Deuterium Engine 5501 | -7/Factory | Discovered new exit (range 6) 6578 | -7/Factory | Discovered new exit (range 16) 6617 | -7/Factory | Entered Lower Caves 6619 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7106 | -7/Lower Caves | Identified exit to Lower Caves 7455 | -7/Lower Caves | Learned 8 Factory zone layouts 7469 | -7/Lower Caves | Spotted B-75 Beast 7567 | -7/Lower Caves | Destroyed B-75 Beast 7669 | -7/Lower Caves | Found Prototype Device 8352 | -7/Lower Caves | Learned location of 1 exit from Factory 8358 | -7/Lower Caves | Entered another Lower Caves area 8654 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9209 | -7/Lower Caves | Spotted B-75 Beast 9235 | -7/Lower Caves | Destroyed B-75 Beast 9263 | -7/Lower Caves | Learned Factory emergency access door positions 9316 | -7/Lower Caves | Identified Heart of Steel 9603 | -7/Lower Caves | Build established: Gunner 10285 | -7/Lower Caves | Build established: Mutant 10585 | -7/Lower Caves | Build established: Scavenger-Mutant 10803 | -7/Lower Caves | Core integrity fell below 50% 10829 | -7/Lower Caves | Core integrity fell below 20% 10841 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). Acquired Particle Gun. Aluminum Leg fries itself beyond repair. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. VTOL Module destroyed. Minigun destroyed. Xenon Bombardment Thruster destroyed. Aluminum Leg melted. G-47 Trooper destroyed. Particle Gun fries itself beyond repair. Acquired 41 matter. Particle Gun destroyed. Acquired 46 matter. Acquired 43 matter. Slammed into G-47 Trooper. Heart of Steel destroyed. Acquired 34 matter. Adv. Visual Processing Unit destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????#?????? #####?????##?????????# | | ??????????????????# #????# ## ##???# ##???????## | | ??????????????????# ??## # #### ##??????# | | ???????? ##### ## #???????# | | ?????????# @ #???????? | | ????????# g ###?????### | | ???????# #### ## ##???????# | | ###?????????????# ## g #?# #?????#### | | #?????????????#???## ## #?# #?????# | | #??????????????????# #### ### #?????# #### | | #??????????????????## ##?## ## #?????# #??? | | #????????????#??????###??## ## #?????# #??? | | ####?????????# ?????????## ### ####### #??? | | #?????????# ######### ### #??? | | ####??????# # ##?# # ########??? | | #??????# #??## ##???????? | | ### #??????# ##???## # ##??????? | | ###?# #??????##### ## # #?????## #??????? | | ##???# ##########?# ###### #??????## ##?????## | | #????# ### ####?# #???????# #?????# | | #????# # ### #???????# ##????## | | ##????####### #???????# #????## | | #???????????# ## ##??????# #??### | | #???????????##### ## #??????# #??# | | ???????????????## ## ##?????# #??## | | ???????????????# ##????# #???## ## | | ??????######???# ###### ###### ## | | ?????## ##??## | | ?????# #???## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Librarian Made in Tau Ceti IV Please Form A Line Risk Taker Serviceable Loadout Challenges ------------ None Game ------ Seed DynamicOpticalSword Manual? 0 Play Time 02:04:25 Cumulative 4.3 hours Start 2024.04.01 @ 14:58:27 End 2024.04.01 @ 17:41:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3620aaad-dc80-46d5-a358-b018e3a38036