Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 19:58:07 Player: Rubbe Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (253) 253 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2133 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 44/100 System Corruption 5% Temperature Warm (170) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (2) ------ Advanced Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Sensor Array Melee Analysis Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet Flight Unit Flight Unit > --- UTILITY ---------- Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Small Laser Minigun > --- INVENTORY -------- Ion Engine Sensor Array Targeting Computer EM Pulse Gun [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Minigun Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . . 2 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 26 | 7 3 3 . 13 Power 3 | 1 1 . . 1 Engine 3 | 1 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 1 2 . 4 Treads . | . . . . . Leg 1 | . . . . 1 Wheel 2 | 2 . . . . Hover 2 | . 1 . . 1 Flight 4 | . . 2 . 2 Utility 4 | 1 1 1 . 1 Device 1 | . . 1 . . Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 3 . . . 7 Energy Gun 7 | 3 . . . 4 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 13 | . . . . 13 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 5 | . . . . 5 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 90 99 77 53 Engine 11 | . 14 14 11 7 Wheel 2 | . 18 1 . . Hover 2 | . 9 1 . 2 Flight 19 | . . 25 22 15 Device 2 | . . . 11 3 Storage 8 | . 14 13 . . Processor 12 | . 4 14 11 11 Energy Gun 21 | . 28 28 22 6 Peak Build Rating 20 | 6 7 15 15 20 Average Rating 9 | 3 6 7 15 15 On Entrance 8 | . 6 7 15 15 Naked Turns . | . . . . . Heaviest Build 13 | 11 12 12 8 13 Greatest Support 26 | 26 26 8 8 15 Greatest Overweight (x) 2 | . 1 2 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 6 8 7 5 5 Most Carried 8 | 5 8 8 4 5 Average Carried 5 | 2 5 7 4 3 Final Capacity 8 | 8 8 5 5 5 Final Carried 7 | 2 7 4 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 387 | 116 . 173 . 98 Remotely . | . . . . . Salvage Created 201 | . . 52 . 149 Parts 25 | . . 10 . 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 6 | . . 2 . 4 Guns 4 | . . 2 . 2 AOE 2 | . . . . 2 Classes Destroyed 6 | . . 2 . 4 Tunneler 1 | . . 1 . . Operator 1 | . . . . 1 Swarmer 2 | . . 2 . . Grunt 1 | . . . . 1 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 2 | . . 2 . 2 Combat Bots Only 2 | . . 2 . 2 Max Kills in Single Turn 1 | . . 1 . 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 144 | . . 11 1 132 Missed 38 | . . 5 . 33 Damage Taken 1528 | . . 46 12 1470 Core 565 | . . 14 . 551 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 . 94 100 . Volleys Fired 48 | . 3 5 2 38 Largest 2 | . 2 2 2 2 Hottest 105 | . 80 80 80 105 Shots Fired 75 | . 6 10 4 55 Gun 70 | . 6 10 4 50 Cannon . | . . . . . Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 10 | . . . . 10 Thermal 50 | . 6 10 4 30 Explosive 5 | . . . . 5 Electromagnetic 10 | . . . . 10 Robot Hit Streak 10 | . 3 3 6 10 Robot Miss Streak 4 | . 1 4 1 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 53 | . 4 4 3 42 Core Hits 31 | . 1 3 . 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1094 | . 46 44 33 971 Guns 670 | . 46 44 33 547 Cannons . | . . . . . Explosions 424 | . . . . 424 Melee . | . . . . . Ramming . | . . . . . Kinetic 134 | . . . . 134 Thermal 454 | . 46 44 33 331 Explosive 424 | . . . . 424 Electromagnetic 82 | . . . . 82 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 8 | . . . . 8 Projectiles . | . . . . . Explosions 8 | . . . . 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . . . . 37 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 435 | . 42 84 34 435 Average Temperature 110 | . 18 37 20 138 Received Heat Transfer 582 | . . . 6 576 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 963 | . 100 100 75 688 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 187 | . . 55 29 187 Initial 18 | . . . . 18 Average 47 | . . 49 10 80 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 . 5 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 1 4 3 19 Peak Tracking Total 8 | . 1 3 8 7 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . . 1 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . 1 1 6 Successful 4 | . . 1 1 2 Failed 4 | . . . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . . 1 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 1 2 Record 1 | . . . . 1 Open Door 1 | . . 1 . . Surveillance Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 45 | . . 45 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 869 | 56 91 418 57 247 Spaces Moved 759 | 57 65 374 137 126 Core 43 | 27 . . . 16 Treads . | . . . . . Legs 8 | . . . . 8 Wheels 59 | 30 29 . . . Hover 92 | . 36 19 . 37 Flight 557 | . . 355 137 65 Fastest Speed 35 | 50 90 37 37 35 Average Speed 89 | 71 109 104 37 103 Slowest Speed 200 | 90 125 200 37 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 9 55 14 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . . . 31 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 870 | 71 78 394 138 189 Wait 1 | . . 1 . . Move 755 | 56 64 373 136 126 Hop . | . . . . . Pick Up 31 | 8 7 6 . 10 Fast Attach . | . . . . . Attach 19 | 6 1 2 . 10 Detach . | . . . . . Swap 7 | 1 2 1 . 3 Drop 9 | . 1 6 . 2 Fire 48 | . 3 5 2 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 10) 148 | -10/Materials | Entered Mines 298 | -10/Mines | Learned location of Storage (-9) 329 | -10/Mines | Build established: Mutant 424 | -10/Mines | Learned 4 Materials zone layouts 480 | -10/Mines | Met a Derelict shopkeep closing up shop 532 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 535 | -10/Mines | Found Prototype Device 542 | -10/Mines | Identified Exp. Sensor Array 559 | -10/Mines | Discovered new exit (range 7) 566 | -10/Mines | Entered Materials 566 | -9/Materials | Evolved 2 slots: Propulsion x2 567 | -9/Materials | Identified exit to Mines 600 | -9/Materials | Discovered exit to Mines (range 15) 611 | -9/Materials | Discovered new exit (range 15) 623 | -9/Materials | Entered another Materials area 623 | -8/Materials | Evolved 2 slots: Power x2 704 | -8/Materials | Garrison activated, responded to threat 752 | -8/Materials | Core integrity fell below 50% 754 | -8/Materials | Lost 7 parts (1p3n1u2w) 859 | -8/Materials | Core integrity fell below 20% 870 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Downloaded coordinate data. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. Acquired Carbon-fiber Leg. G-47 Trooper IFF system glitched. System corrupted: Spread Laser rejected. Terminal disabled. Imp. Grenade Launcher destroyed. Overheating: Energy bleed (-5). Imp. VTOL Module destroyed. Critical hit (Burn: +37). Acquired Melee Analysis Suite. G-50 Soldier suffers critical hit (Burn). G-50 Soldier destroyed. Faulty Imp. VTOL Module destroyed. U-05 Engineer builds a Wall. 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