Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 00:09:25 Player: applejuice Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1784) 1784 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5439 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Weight Redist. System Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Weight Redist. System Terrain Scan Processor Transport Network Coupler Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Heavy Deuterium Engine Improved Light Armor Plating [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . 2 1 . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 69 | 4 7 8 3 8 2 1 33 3 Power 7 | 1 1 1 . . . 1 3 . Engine 5 | 1 1 1 . . . . 2 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 2 3 1 3 . . 10 . Treads 9 | 2 2 3 1 . . . 1 . Leg 3 | . . . . 3 . . . . Wheel 3 | . . . . . . . 3 . Hover 6 | . . . . . . . 6 . Flight . | . . . . . . . . . Utility 19 | . 2 1 1 3 1 . 10 1 Device 5 | . 1 . . . 1 . 3 . Storage 4 | . 1 1 . . . . 2 . Processor 4 | . . . . 1 . . 3 . Hackware . | . . . . . . . . . Protection 6 | . . . 1 2 . . 2 1 Artifact . | . . . . . . . . . Weapon 22 | 1 2 3 1 2 1 . 10 2 Energy Gun 8 | . 1 . 1 . . . 6 . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 8 | 1 1 3 . . 1 . . 2 Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher 2 | . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . Parts Lost 28 | . . . 1 1 . 4 10 12 Power 3 | . . . . . . 1 2 . Propulsion 8 | . . . . . . . 5 3 Utility 8 | . . . 1 1 . 2 . 4 Weapon 9 | . . . . . . 1 3 5 Highest Loss Streak 12 | . . . 1 1 . 4 3 12 To Critical Strikes 2 | . . . . . . 1 . 1 Average Backups 7 | 3 3 5 8 16 14 10 4 3 Power 2 | . 1 2 2 3 3 2 1 1 Propulsion 1 | 1 . 1 1 3 3 1 . . Utility 1 | . . . 2 3 2 1 . . Weapon 2 | 1 1 1 3 6 6 4 1 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 3 1 . 1 . 6 4 2 Power 4 | . . 1 . . . . 2 1 Propulsion 5 | . 2 . . 1 . 2 . . Utility 3 | . . . . . . 1 2 . Weapon 5 | . 1 . . . . 3 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 73 98 89 99 99 52 76 74 Engine 7 | . 11 11 11 9 7 3 5 . Treads 14 | . 26 33 33 15 . . 1 . Leg 3 | . . . . 11 23 12 . . Wheel 1 | . . . . . . . 3 16 Hover 3 | . . . . . . . 10 . Device 9 | . 11 11 . . 7 3 15 18 Storage 4 | . . 11 11 9 7 3 . . Processor 5 | . . . . 9 7 3 10 3 Protection 5 | . . . 1 17 15 7 2 5 Energy Gun 6 | . 3 . . 9 7 3 12 10 Energy Cannon 2 | . . . . . . . 6 4 Ballistic Gun 13 | . 19 31 32 9 14 8 . 1 Launcher 2 | . . . . 6 7 3 4 4 Peak Build Rating 40 | 4 7 17 20 29 34 34 40 37 Average Rating 22 | 3 5 14 16 25 33 16 31 26 On Entrance 16 | . 4 7 17 20 29 34 . 37 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 . Naked Turns 64 | . . . . . . 46 6 12 Heaviest Build 72 | 5 12 57 61 71 72 72 37 26 Greatest Support 60 | 40 40 60 60 60 45 45 57 48 Greatest Overweight (x) 2 | . 2 . 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 10 5 Average Capacity 11 | 5 5 17 20 20 20 12 5 5 Most Carried 20 | 5 5 11 17 20 15 14 6 5 Average Carried 7 | 3 3 5 8 16 14 9 4 3 Final Capacity 20 | 5 5 20 20 20 20 5 5 5 Final Carried 16 | 5 5 8 16 16 14 5 4 5 Class Distribution -------------------- 25% | Scavenger-Tank 17% | Skirmisher 17% | Mutant 14% | Gunner 13% | Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Matter Collected 1842 | 233 252 256 131 216 . . 702 52 Remotely . | . . . . . . . . . Salvage Created 2157 | . 171 320 131 479 . . 872 184 Parts 125 | . 12 28 3 34 . . 40 8 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 43 | . 3 8 3 12 . . 13 4 Guns 29 | . 3 8 3 10 . . 3 2 Cannons 8 | . . . . . . . 6 2 AOE 6 | . . . . 2 . . 4 . Classes Destroyed 10 | . 2 3 . 2 . . 3 . Worker 5 | . 1 . . 1 . . 3 . Builder 2 | . . . . 1 . . 1 . Hauler 1 | . . . . . . . 1 . Recycler 2 | . . . . . . . 2 . Watcher 6 | . . 2 . 2 . . 2 . Swarmer 16 | . . 4 . 6 . . 4 2 Grunt 12 | . 3 . 3 3 . . 3 . Sentry 11 | . . 4 . 1 . . 4 2 Hunter 2 | . . . . 2 . . . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | . 2 7 3 4 . . 4 3 Combat Bots Only 6 | . 1 6 3 4 . . 3 3 Max Kills in Single Turn 2 | . 1 2 1 2 . . 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 2 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Hostile Shots Fired 579 | . 30 28 37 78 . 2 175 229 Missed 214 | . 12 9 8 22 . . 69 94 Hits 365 | . 18 19 29 56 . 2 106 135 Melee 2 | . . . . . . 2 . . Projectile 363 | . 18 19 29 56 . . 106 135 Critical Strikes 4 | . . . 1 1 . 1 . 1 Damage Taken 4101 | . 270 237 356 674 . 95 1237 1232 Core 917 | . 68 60 55 33 . . 171 530 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 72 . 71 94 . . . . Volleys Fired 163 | . 20 22 11 34 . 6 60 10 Largest 4 | . 2 3 3 3 . 4 4 3 Hottest 264 | . 40 69 69 135 . 162 264 229 Shots Fired 365 | . 35 66 33 71 . 21 118 21 Gun 296 | . 35 66 33 59 . 17 68 18 Cannon 50 | . . . . 6 . . 41 3 Launcher 19 | . . . . 6 . 4 9 . Special . | . . . . . . . . . Kinetic 205 | . 35 66 33 40 . 11 11 9 Thermal 92 | . . . . 25 . 6 52 9 Explosive 9 | . . . . . . . 9 . Electromagnetic 59 | . . . . 6 . 4 46 3 Robot Hit Streak 15 | . 4 8 14 12 . 15 7 5 Robot Miss Streak 7 | . 7 4 2 4 . 1 7 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 3 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 211 | . 18 37 25 43 . 17 58 13 Core Hits 105 | . 7 14 8 24 . 2 36 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . 3 . 2 . . Burn 5 | . . . . 3 . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4410 | . 246 550 353 998 . 285 1668 310 Guns 2996 | . 246 550 353 691 . 279 617 260 Cannons 695 | . . . . 24 . . 621 50 Explosions 708 | . . . . 276 . 6 426 . Melee . | . . . . . . . . . Ramming 11 | . . . . 7 . . 4 . Kinetic 1826 | . 246 550 353 309 . 170 106 92 Thermal 1439 | . . . . 406 . 109 756 168 Explosive 366 | . . . . . . . 366 . Electromagnetic 768 | . . . . 276 . 6 436 50 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 5 7 7 Average Corruption 6 | . . . . . . 5 6 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . . . 4 26 1 Message Errors 6 | . . . . . . . 5 1 Matter Fused 8 | . . . . . . 1 7 . Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 5 | . . . . . . 2 3 . Data Loss (minor) 3 | . . . . . . . 3 . Misfires 2 | . . . . . . . 2 . Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . . . 4 . . 37 . Projectiles 10 | . . . . . . . 10 . Explosions 31 | . . . . 4 . . 27 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . 105 . Shots 3 | . . . . . . . 3 . Rammed 2 | . . . . . . . 2 . Targets Rammed 3 | . . . . 1 . . 2 . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 536 | . . 18 128 363 . 170 536 277 Average Temperature 116 | . . 8 62 132 . 109 137 103 Received Heat Transfer 1026 | . 147 75 213 126 . . 225 240 Effects 3 | . . . . 1 . . 1 1 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . Heat Transferred 2834 | . . . . 925 . 333 1201 375 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 166 | . 35 129 93 166 66 2 142 150 Initial 90 | . . 5 43 . 66 2 . 90 Average 58 | . 7 29 29 92 40 . 88 94 Influence Increases 1444 | . 90 250 85 328 . . 581 110 Destroy 0b10 Robot/C 860 | . 60 160 60 240 . . 260 80 Destroy 0b10 Robot/NC 80 | . 5 10 . 20 . . 45 . Destroy Leader 214 | . 20 54 10 64 . . 66 . Successful Hack 43 | . 5 24 . . . . 14 . Disable Machine 105 | . . . . . . . 105 . Destroy Structure 82 | . . 2 . 4 . . 76 . Partial Spotted 30 | . . . . . . . 15 15 Lose Combat Pursuer 30 | . . . 15 . . . . 15 Influence Decreases 1364 | . 75 154 196 181 141 6 452 159 Entered New Map 202 | . . 10 68 . 81 4 . 39 Time Decay 922 | . 75 144 118 171 60 2 352 . Lost Part 240 | . . . 10 10 . . 100 120 Squads Dispatched 9 | . 1 1 . 1 . . 6 . Investigation 2 | . . 1 . . . . 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 4 | . 1 . . 1 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Distress Signals 6 | . . 1 . 3 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 5 15 5 17 . 6 21 13 Peak Tracking Total 7 | . 3 4 3 5 . 6 5 7 Tactical Retreats 2 | . . . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Traps Triggered 5 | . 3 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Disabled 7 | . . . . . . . 7 . Max in Single Turn 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Accessed 11 | . 2 4 . . . . 5 . Terminals 8 | . 2 3 . . . . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 26 | . 5 12 . . . . 9 . Successful 16 | . 2 9 . . . . 5 . Failed 10 | . 3 3 . . . . 4 . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . 1 . . . . 1 . Terminals 15 | . 5 4 . . . . 6 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . 8 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 8 | . 2 2 . . . . 4 . Record 5 | . . 1 . . . . 4 . Locate Traps 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . 7 . . . . . . Recycle Component 6 | . . 6 . . . . . . Process 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 4 . . . . 4 . Full Trace Events 2 | . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 6 | . . 6 . . . . . . Recycled Matter 120 | . . 120 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . Total Damage 211 | . . . . . . 211 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Active Infowar (turns) 1163 | . 263 407 2 . . . 491 . Sensors 672 | . 263 407 2 . . . . . T.N.C. 491 | . . . . . . . 491 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Turns Passed 2930 | 79 329 407 335 452 121 96 1004 107 Spaces Moved 1758 | 50 153 191 178 152 63 104 787 80 Core 139 | 14 4 . . . . 89 10 22 Treads 736 | 36 149 191 178 74 . . 108 . Legs 156 | . . . . 78 63 15 . . Wheels 158 | . . . . . . . 100 58 Hover 569 | . . . . . . . 569 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 160 160 190 190 50 50 50 Average Speed 123 | 129 159 160 160 214 190 70 86 86 Slowest Speed 240 | 160 160 160 240 240 190 190 160 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 27 22 31 21 3 70 18 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . . 4 . . 71 . Melee . | . . . . . . . . . Projectile 9 | . . . . 4 . . 5 . AOE 66 | . . . . . . . 66 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total 2222 | 65 205 247 205 214 66 111 1010 99 Wait 91 | 3 5 1 1 1 1 . 79 . Move 1751 | 49 152 190 177 151 63 103 786 80 Hop . | . . . . . . . . . Pick Up 71 | 9 13 17 10 10 . . 11 1 Fast Attach 33 | . . . . . . 1 29 3 Attach 44 | 4 9 6 3 5 2 . 14 1 Detach 22 | . . 3 2 2 . . 12 3 Swap 8 | . 2 2 . 3 . . 1 . Drop 36 | . 4 6 1 7 . 1 16 1 Fire 163 | . 20 22 11 34 . 6 60 10 Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 345 | -10/Materials | Build established: Mutant 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 677 | -9/Materials | Build established: Skirmisher 808 | -9/Materials | Discovered new exit (range 6) 816 | -9/Materials | Entered Mines 967 | -9/Mines | Found a hidden stash of uninstalled traps 1071 | -9/Mines | Discovered new exit (range 7) 1084 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1151 | -9/Mines | Entered Materials 1151 | -8/Materials | Evolved 2 slots: Utility x2 1446 | -8/Materials | Build established: Scavenger-Tank 1575 | -8/Materials | Discovered new exit (range 8) 1603 | -8/Materials | Entered Factory 1603 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1724 | -7/Factory | Sucked down chute 1724 | -7/Factory | Entered Waste 1725 | -7/Waste | Met a frightened Derelict 1728 | -7/Waste | Spotted C-40 Crusher 1739 | -7/Waste | EMP discharged 1742 | -7/Waste | Spotted C-40 Crusher 1766 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1772 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1773 | -7/Waste | Released all parts (6) 1794 | -7/Waste | Spotted C-40 Crusher 1795 | -7/Waste | Spotted C-40 Crusher 1795 | -7/Waste | Spotted C-40 Crusher 1803 | -7/Waste | Lost 4 parts (1p2u1w) 1814 | -7/Waste | Discovered new exit (range 12) 1814 | -7/Waste | Spotted C-40 Crusher 1820 | -7/Waste | Entered Factory 1932 | -7/Factory | Discovered new exit (range 16) 2222 | -7/Factory | Lost 3 parts (2n1w) 2814 | -7/Factory | Identified exit to Garrison 2824 | -7/Factory | Entered Garrison 2870 | -7/Garrison | Triggered checkpoint 2916 | -7/Garrison | Core integrity fell below 50% 2919 | -7/Garrison | Released all parts (2) 2927 | -7/Garrison | Core integrity fell below 20% 2931 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02903_ Slug penetrates Wall. 02904_ Imp. Light Armor Plating destroyed. 02905_ Acquired 5 matter. 02906_ Gatling Laser destroyed. 02907_ Acquired 8 matter. 02908_ Y-54 Guardian destroyed. 02909_ Acquired 8 matter. 02909_ Slug penetrates Wall. 02912_ Com. Wheel destroyed. 02913_ Acquired 3 matter. 02913_ Slug penetrates Wall. 02913_ Autogun destroyed. 02915_ Slug penetrates Wall. 02915_ Critical hit (Destroy). 02915_ Adv. Weight Redist. System destroyed. 02917_ Acquired 4 matter. 02919_ Released Autogun. 02919_ Released Mic. Nuclear Core. 02922_ Acquired Gatling Laser. 02925_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? #######? ??????? | | ??????????????????????????????? ## ## ??????? | | ??????????????????????????#####++## ## ##????? | | ?????????????????????????? ####?? | | ??????????????????????????? ??? | | ???????????????????????????? ???? | | ?????????????????????????????# ## ## #????? | | ???????????????????????????### ## ## ###??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????? ???? | | ?????????????????????????????# ## ## #????? | | ???????????????????########### *h## ## ###### | | ???????????????????# @ [ s%[s =% | | ???????????????????# %sh% s | | ???????????????????# Y ###### | | ???????????????????# ############ %! ######????? | | ???????????????????# ???????????# #?????????? | | ???????????????????# ????????????######?????????? | | ???????????????????# ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 350 Matter Stores 320 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Live, Flee, And Rebuild Novice Programmer Organ Harvest Resistances Are Futile There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed SchematicRocketCannon Manual? 0 Play Time 01:07:57 Cumulative 11.0 hours Start 2026.01.14 @ 22:58:12 End 2026.01.15 @ 00:09:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b21d2dff-ad15-49ff-b520-0b280e2c2a89