Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 16:17:42

Player: Mr Goldstein

Result: Destroyed by as-67531 with Assembled Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (9)       45
Value Destroyed (223)      223
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (498)                498
              TOTAL SCORE: 3906

 Bonus
-------
Follower Combat Kills      209
Triggered Deep Caves Wall  500
Friendly Fire              -211

 Cogmind 
---------
Core Integrity             0/700
Matter                     164/300
Energy                     10/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (4) ------
   Improved Signal Interpreter
  Makeshift Terrain Scan Processor
  Makeshift System Shield
>           --- WEAPON (2) -------
            RU-N14's Throwing Claymores
>           --- INVENTORY (5) ----
      Heavy Rocket Launcher
            RU-N14's Throwing Claymores (10)
            RU-N14's Throwing Claymores (2)
            RU-N14's Throwing Claymores (8)

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
                (None)
>           --- UTILITY ----------
   Improved Signal Interpreter
  Makeshift Terrain Scan Processor
  Makeshift System Shield
            Hacking Drone Bay
>           --- WEAPON -----------
            RU-N14's Throwing Claymores
            Ripper
>           --- INVENTORY --------
      Heavy Rocket Launcher
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores
            Phasing Sabre
[Rating: 38]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Makeshift Flight Unit
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Flight Unit              Makeshift Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Hacking Drone Bay
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
Weapon                     Phasing Sabre
  Ballistic Cannon         Bore Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Mace
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   1   1   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             38   | .   2   .   4   7   .   1   21  3   
  Power                    3    | .   .   .   1   1   .   .   1   .   
    Engine                 1    | .   .   .   .   .   .   .   1   .   
    Core                   2    | .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   1   4   .   1   3   .   
    Treads                 3    | .   .   .   1   .   .   .   2   .   
    Leg                    1    | .   .   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   4   .   .   1   .   
  Utility                  8    | .   2   .   1   1   .   .   4   .   
    Device                 1    | .   .   .   .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              5    | .   2   .   .   1   .   .   2   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   .   .   1   1   .   .   13  3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         8    | .   .   .   .   .   .   .   5   3   
    Impact Weapon          2    | .   .   .   1   .   .   .   1   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   5   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   
Parts Lost                 10   | .   .   .   1   5   .   .   1   3   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   .   .   .   4   .   .   1   2   
  Utility                  2    | .   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   1   4   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     46   | .   3   22  27  51  23  28  51  45  
  Engine                   4    | .   .   .   .   .   .   .   6   .   
  Treads                   1    | .   .   .   1   .   .   .   .   13  
  Flight                   4    | .   .   .   .   19  .   .   3   .   
  Device                   1    | .   .   .   .   .   .   .   1   7   
  Processor                20   | .   3   22  18  21  23  23  20  15  
  Hackware                 5    | .   .   .   2   .   .   .   6   7   
  Impact Weapon            1    | .   .   .   5   4   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   .   6   .   
Naked Turns                70   | .   70  .   .   .   .   .   .   .   
Heaviest Build             15   | .   .   .   2   7   .   .   15  1   
  Greatest Support         16   | 3   3   3   3   16  3   3   8   3   
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   4   5   5   5   5   5   5   
  Average Carried          4    | .   1   4   4   2   5   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   5   5   5   5   5   4   

 Class Distribution 
--------------------
 64% | Derelict-Mutant
 29% | Mutant
  5% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
 Derelict-Mutant | -7/Zion
          Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Matter Collected           484  | .   23  .   214 75  .   10  162 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            270  | .   23  .   .   127 .   .   21  99  
  Parts                    14   | .   3   .   .   7   .   .   4   .   
Haulers Intercepted        2    | .   .   .   .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  36   | .   .   .   .   1   .   .   2   33  
  Cannons                  3    | .   .   .   .   .   .   .   .   3   
  AOE                      33   | .   .   .   .   1   .   .   2   30  
Classes Destroyed          7    | .   1   .   .   2   .   .   2   2   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   
  Grunt                    1    | .   .   .   .   1   .   .   .   .   
  Zionite                  3    | .   .   .   .   .   .   .   3   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   5   
  Assembled                33   | .   .   .   .   .   .   .   .   33  
  Mutant                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           30   | .   1   .   .   1   .   .   3   30  
  Combat Bots Only         30   | .   .   .   .   1   .   .   2   30  
Max Kills in Single Turn   21   | .   1   .   .   1   .   .   3   21  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 20   | .   .   .   .   1   .   .   2   20  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               2216 | .    94   110  429  555  51   71   442  464  
  Core                     1074 | .    94   110  164  382  51   71   76   126  
  Absorbed by Shields      36   | .    .    .    .    36   .    .    .    .    
Core Remaining (%)         76   | 100  62   72   70   .    .    .    .    .    
Volleys Fired              23   | .    .    .    .    1    .    .    15   7    
  Largest                  1    | .    .    .    .    1    .    .    1    1    
  Hottest                  57   | .    .    .    .    36   .    .    57   .    
Shots Fired                23   | .    .    .    .    1    .    .    15   7    
  Gun                      .    | .    .    .    .    .    .    .    .    .    
  Cannon                   6    | .    .    .    .    .    .    .    6    .    
  Launcher                 1    | .    .    .    .    1    .    .    .    .    
  Special                  16   | .    .    .    .    .    .    .    9    7    
  Kinetic                  6    | .    .    .    .    .    .    .    6    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                17   | .    .    .    .    1    .    .    9    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    .    .    1    1    
  Robot Miss Streak        3    | .    .    .    .    .    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           7    | .    .    .    .    2    .    .    3    2    
  Core Hits                49   | .    1    .    .    4    .    .    8    36   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    1    .    
  Critical Strikes         3    | .    .    .    .    1    .    .    2    .    
    Smash                  2    | .    .    .    .    1    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              289  | .    .    .    .    18   .    .    271  .    
  Impact                   34   | .    .    .    .    18   .    .    16   .    
  Slashing                 255  | .    .    .    .    .    .    .    255  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    2    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7361 | .    17   .    .    442  .    .    1067 5835 
  Guns                     .    | .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               6850 | .    .    .    .    265  .    .    880  5705 
  Melee                    242  | .    .    .    .    171  .    .    71   .    
  Ramming                  23   | .    17   .    .    6    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  2150 | .    .    .    .    .    .    .    .    2150 
  Explosive                4700 | .    .    .    .    265  .    .    880  3555 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   242  | .    .    .    .    171  .    .    71   .    
  Slashing                 246  | .    .    .    .    .    .    .    116  130  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    4    
  Average Corruption       4    | .    .    .    .    .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    .    17   2    
    Message Errors         5    | .    .    .    .    .    .    .    3    2    
    Matter Fused           5    | .    .    .    .    .    .    .    5    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            932  | .    .    .    .    150  .    .    39   743  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               807  | .    .    .    .    57   .    .    7    743  
  Melee                    125  | .    .    .    .    93   .    .    32   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      66   | .    8    .    .    58   .    .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    .    
  Rammed                   3    | .    2    .    .    1    .    .    .    .    
Targets Rammed             3    | .    2    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        150  | .    .    .    5    2    .    .    150  .    
  Average Temperature      47   | .    .    .    5    1    .    .    52   .    
  Received Heat Transfer   582  | .    42   60   135  201  9    36   99   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    1    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Peak Influence             639  | .   35  36  59  639 .   .   .   .   
  Initial                  21   | .   .   14  14  21  .   .   .   .   
  Average                  123  | .   26  28  31  209 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   2   .   .   .   .   
  Low Security (%)         81   | 100 100 100 100 64  .   .   .   .   
  Level 1                  4    | .   .   .   .   8   .   .   .   .   
  Level 2                  14   | .   .   .   .   27  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   5   .   .   .   .   
  Investigation            2    | .   .   .   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Distress Signals           4    | .   1   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   4   7   7   31  2   5   21  40  
  Peak Tracking Total      38   | .   4   7   6   17  4   4   8   38  
  Tactical Retreats        9    | .   .   .   .   5   1   1   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Machines Disabled          11   | .   .   .   .   8   .   .   .   3   
  Max in Single Turn       5    | .   .   .   .   5   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Machines Accessed          5    | .   .   1   .   4   .   .   .   .   
  Terminals                4    | .   .   1   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                9    | .   .   1   .   8   .   .   .   .   
  Successful               3    | .   .   1   .   2   .   .   .   .   
  Failed                   6    | .   .   .   .   6   .   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   1   .   .   3   .   
  Terminals                8    | .   .   1   .   7   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
    Liberate               1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   3   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               7    | .    .    .    .    .    .    .    7    .    
  Largest Group            7    | .    .    .    .    .    .    .    7    .    
  Highest-Rated Group      327  | .    .    .    .    .    .    .    327  .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    96   .    
Total Orders               1    | .    .    .    .    .    .    .    1    .    
  RETURN                   1    | .    .    .    .    .    .    .    1    .    
Ally Attacks               44   | .    .    .    .    .    .    .    44   .    
  Total Damage             1318 | .    .    .    .    .    .    .    1318 .    
  Kills                    10   | .    .    .    .    .    .    .    10   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   2   1   1   .   
Drone Launches             1    | .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               3339 | 10   85   53   90   261  164  115  2444 117  
Spaces Moved               3674 | 19   152  105  165  527  327  217  1968 194  
  Core                     2069 | 19   152  105  165  81   327  217  809  194  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1605 | .    .    .    .    446  .    .    1159 .    
  Fastest Speed            26   | 50   50   50   50   26   50   50   50   50   
  Average Speed            64   | 50   50   50   50   31   50   50   82   50   
  Slowest Speed            200  | 50   50   50   50   50   50   50   200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    3    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       40   | 4    37   20   20   19   65   50   88   60   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    2    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    
Spaces Dug                 41   | .    .    .    .    9    .    .    32   .    
Terrain Destroyed          98   | .    .    .    .    30   .    .    59   9    
  Melee                    25   | .    .    .    .    9    .    .    16   .    
  Projectile               3    | .    .    .    .    .    .    .    2    1    
  AOE                      70   | .    .    .    .    21   .    .    41   8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      4166 | 18   159  104  170  587  326  222  2372 208  
  Wait                     89   | .    .    .    .    9    .    3    75   2    
  Move                     3662 | 18   151  104  164  522  326  216  1967 194  
  Hop                      2    | .    .    .    .    2    .    .    .    .    
  Pick Up                  14   | .    4    .    1    4    .    1    4    .    
  Fast Attach              24   | .    2    .    3    1    .    1    17   .    
  Attach                   13   | .    .    .    1    6    .    .    3    3    
  Detach                   10   | .    .    .    1    2    .    .    5    2    
  Swap                     1    | .    .    .    .    .    .    .    1    .    
  Drop                     20   | .    .    .    .    1    .    1    18   .    
  Fire                     23   | .    .    .    .    1    .    .    15   7    
  Melee                    282  | .    .    .    .    18   .    .    264  .    
  Ram                      2    | .    2    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    21   .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat] / Min x2 / Sto)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Junkyard   | Discovered new exit (range 15)
   11 | -11/Junkyard   | Entered Materials
   64 | -10/Materials  | Discovered new exit (range 5)
   96 | -10/Materials  | Entered another Materials area
   96 | -9/Materials   | Evolved 2 slots: Propulsion x2
  101 | -9/Materials   | Identified exit to Mines
  101 | -9/Materials   | Identified exit to Storage
  143 | -9/Materials   | Discovered new exit (range 9)
  149 | -9/Materials   | Entered another Materials area
  149 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  233 | -8/Materials   | Discovered new exit (range 10)
  239 | -8/Materials   | Entered Factory
  239 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  248 | -7/Factory     | Identified exit to Lower Caves
  446 | -7/Factory     | Lost 4 parts (1p3n)
  497 | -7/Factory     | Core integrity fell below 50%
  500 | -7/Factory     | Entered Lower Caves
  620 | -7/Lower Caves | Learned 12 Factory zone layouts
  627 | -7/Lower Caves | Learned Factory terminal intel
  659 | -7/Lower Caves | Discovered new exit (range 9)
  663 | -7/Lower Caves | Identified exit to Lower Caves
  664 | -7/Lower Caves | Entered another Lower Caves area
  687 | -7/Lower Caves | Discovered new exit (range 14)
  693 | -7/Lower Caves | Identified exit to Factory
  716 | -7/Lower Caves | Learned Factory terminal intel
  720 | -7/Lower Caves | Build established: Mutant
  770 | -7/Lower Caves | Discovered new exit (range 11)
  778 | -7/Lower Caves | Identified exit to Zion
  779 | -7/Lower Caves | Entered Zion
  786 | -7/Zion        | Found CR-A16's Pointy Stick
  804 | -7/Zion        | Given A8's code to call for help
  804 | -7/Zion        | Learned location of 1 exit from Factory
  822 | -7/Zion        | Discovered new exit (range 15)
  881 | -7/Zion        | Learned location of Data Miner (-6)
  996 | -7/Zion        | Found Prototype Special Weapon
  997 | -7/Zion        | Found Prototype Special Weapon
  999 | -7/Zion        | Found Prototype Special Weapon
 1001 | -7/Zion        | Found Prototype Special Weapon
 1001 | -7/Zion        | Identified RU-N14's Throwing Claymores (x4)
 1122 | -7/Zion        | Given the Hacking Drone Bay
 1161 | -7/Zion        | Gained Derelict followers
 1186 | -7/Zion        | Received a visual enhancement algorithm
 1225 | -7/Zion        | Build established: Derelict-Mutant
 1384 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 1387 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 2285 | -7/Zion        | Crushed by falling debris
 2534 | -7/Zion        | Found Prototype Device
 2534 | -7/Zion        | Identified Hacking Drone Bay
 3093 | -7/Zion        | Attacked by Zionites
 3096 | -7/Zion        | Destroyed Imprinter
 3182 | -7/Zion        | Core integrity fell below 20%
 3218 | -7/Zion        | Discovered new exit (range 7)
 3223 | -7/Zion        | Identified exit to Deep Caves
 3223 | -7/Zion        | Entered Deep Caves
 3248 | -7/Deep Caves  | Z-Facility disabled
 3330 | -7/Deep Caves  | Triggered Deep Caves wall
 3330 | -7/Deep Caves  | Spotted AS-16039
 3330 | -7/Deep Caves  | Spotted AS-41594
 3337 | -7/Deep Caves  | Spotted as-33217
 3340 | -7/Deep Caves  | Spotted as-62182
 3340 | -7/Deep Caves  | Destroyed by as-67531 with Assembled Gauss Rifle

 Last Messages 
---------------
03334_ Slug penetrates as-54215.
03334_ as-54215 destroyed.
03336_ Arm. Treads destroyed.
03338_ Knocked back.
03338_ Slug penetrates AS-16039.
03338_ AS-16039 destroyed.
03338_ as-71461 destroyed.
03338_ Destroyed Asb. Hover Unit.
03338_ as-58179 destroyed.
03338_ as-31678 destroyed.
03338_ Destroyed Asb. Hover Unit.
03338_ as-03421 destroyed.
03338_ Destroyed Asb. Hover Unit.
03338_ as-53926 destroyed.
03338_ 6P-ZQC(h) destroyed.
03338_ Destroyed Asb. Hover System.
03338_ as-65594 destroyed.
03338_ J7-7U1(M) destroyed.
03340_ Hacking Drone Bay destroyed.
03340_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ????????????????     ??????????????????????? |
|       ??????????????       #? ???????????????????? |
|       ???????????          ## #??????????????????? |
|       ?????????             # #??????????????????? |
|       ????????" G              ??????????????????? |
|       ?????????               ???????????????????? |
|       ?????????"         !    ???????????????????? |
|       ?????????"             #???????## ?###?????? |
|       ?????????"             ???????##  ##  ##???? |
|       ?????????"            #?###??##        ##??? |
|       ????????""            #?# #??#          ##?? |
|       ??????###     =       ### ####           #?? |
|       ????"""                #     ##          #?? |
|       ???                  l    ##??#          #?? |
|       ???  !!   a                ####          ### |
|       ??? A !       a    =         ##           #  |
|       ???  !         =   @       ####           #  |
|       ???                        ##?#           ## |
|       ????  a    M a     =   *    #??#           # |
|       ????               *        #???#            |
|       ?????""          !          #???#            |
|       ??????###              **   #?###            |
|       ????????""    =    h        ###              |
|       ?????????"       [   [   g  ##               |
|       ?????????"    l M       [M  ##               |
|       ?????????"                  ###              |
|       ?????????"    ! ! =     =    ##              |
|       ?????????G        =          ###             |
|       ??????????    =   =          #?###      #### |
|       ????????????                 ######    ##??? |
|       ????????????  = =                     ##???? |
|       ?????????????       =                 #????? |
|       ?????????????                         #????? |
|       ??????????????               #####     #???? |
|       ??????????????               #???###    #??? |
|       ??????????????              ##?????##   #??? |
|       ???????????????       # #   #????????   #??? |
|       ??????????????? #### ## ## ##????????# ##??? |
|       ???????????????????# ?# ?##???????????##???? |
|       ???????????????????#??#????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       160
Evasion (%)                64
Recoil Reduction           1
Salvage Targeting          4
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
        Gauss Rifle | -7/Zion | Archive
       Phase Cannon | -7/Zion | Archive
           Mak. Axe | -7/Zion | Archive
 Imp. System Shield | -7/Zion | Archive
       Gauss Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              LatentBombMediator
  Manual?         0
Play Time         00:35:35
  Cumulative      142.3 hours
  Start           2023.04.25 @ 15:14:14
  End             2023.04.25 @ 16:17:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          412
  Rogue           412
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          69
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0c93816-ede6-43e6-93ef-a68cbed0481c