Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 21:03:34 Player: Baxter Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (2552) 2552 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1073) 1073 TOTAL SCORE: 8340 Bonus ------- Follower Combat Kills 481 Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 94/100 System Corruption 2% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheel > --- UTILITY (7) ------ Enhanced Optical Array Hacking Suite Hacking Suite Corruption Screen Corruption Screen Corruption Screen Corruption Screen > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Terrain Scanner Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Experimental Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Cooled Pulse Rifle Makeshift Axe > --- INVENTORY -------- Light Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Light Armored Exoskeleton Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Makeshift Cloaking Device Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite Plasma Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Makeshift Shrapnel Gun Missile Launcher Heavy Rocket Launcher Heavy Mace Great Axe [Rating: 53] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Axe Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 Utility 5 | . . . . . 2 2 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 173 | 7 3 8 . 5 45 52 2 . 5 46 Power 18 | 1 1 1 . 1 2 6 . . . 6 Engine 11 | 1 1 1 . . . 5 . . . 3 Core 6 | . . . . 1 2 1 . . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 45 | 2 1 4 . 2 8 8 . . 3 17 Treads 6 | . . . . . 3 . . . . 3 Leg 9 | 2 1 . . . . 5 . . 1 . Wheel 24 | . . 4 . 2 4 2 . . 2 10 Hover . | . . . . . . . . . . . Flight 6 | . . . . . 1 1 . . . 4 Utility 82 | 2 1 1 . 2 31 31 1 . . 13 Device 38 | 1 . . . 2 17 14 1 . . 3 Storage 4 | 1 1 1 . . . . . . . 1 Processor 6 | . . . . . . 1 . . . 5 Hackware 5 | . . . . . . 2 . . . 3 Protection 29 | . . . . . 14 14 . . . 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 . 2 . . 4 7 1 . 2 10 Energy Gun 4 | 1 . 1 . . 1 1 . . . . Energy Cannon 2 | . . . . . . 1 1 . . . Ballistic Gun 9 | 1 . 1 . . 1 1 . . 2 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . 3 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . . . 1 Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon 4 | . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 4 . . . 5 Parts Lost 48 | . . 2 . . 6 14 . . 1 25 Power 3 | . . . . . 1 . . . . 2 Propulsion 21 | . . 1 . . 3 3 . . . 14 Utility 16 | . . . . . 2 9 . . 1 4 Weapon 8 | . . 1 . . . 2 . . . 5 Highest Loss Streak 5 | . . 2 . . 2 4 . . 1 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 98 100 100 96 84 91 92 87 61 Engine 5 | . 13 14 14 5 . 4 7 7 6 . Core 2 | . . . . 8 9 2 . . . . Treads 3 | . . . . . 9 . . . . 16 Leg 10 | . 28 10 . . . 9 23 23 21 . Wheel 9 | . . 16 28 28 24 8 . . . 2 Device 13 | . 14 14 14 14 17 16 15 15 14 2 Storage 8 | . 14 14 14 14 9 7 7 7 6 4 Processor 3 | . . . . . . 3 7 7 6 6 Hackware 4 | . . . . . . 7 7 7 6 8 Protection 5 | . . . . . 9 7 7 7 6 2 Energy Gun 2 | . 14 11 . . 5 1 . . . . Energy Cannon 2 | . . . . . . 1 6 7 5 . Ballistic Gun 5 | . 14 16 28 28 4 1 . . 2 1 Impact Weapon 1 | . . . . . 7 2 . . . . Slashing Weapon 3 | . . . . . . 4 7 7 5 2 Naked Turns 103 | . . . . . . . . . 67 36 Heaviest Build 124 | 11 28 92 92 92 111 124 110 110 110 57 Greatest Support 70 | 20 20 20 20 20 40 70 70 70 70 60 Greatest Overweight (x) 12 | 3 1 8 4 4 10 12 1 1 1 5 Average Overweight (x) 2 | . . 3 4 4 3 3 1 1 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 20 Average Capacity 22 | 7 10 21 25 25 25 25 25 25 24 16 Most Carried 25 | 7 10 25 25 25 25 25 20 25 25 20 Average Carried 20 | 4 8 19 24 24 23 23 19 23 23 10 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 5 5 Final Carried 25 | 7 10 25 25 25 25 21 19 25 5 3 Class Distribution -------------------- 66% | Mutant 19% | Scavenger-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Matter Collected 2432 | 214 . 386 . 94 462 516 45 51 96 568 Remotely . | . . . . . . . . . . . Salvage Created 3497 | 70 77 397 . 165 681 973 . . 142 992 Parts 174 | 5 6 32 . 12 20 41 . . 4 54 Haulers Intercepted 3 | . . . . . 3 . . . . . Recyclers Shooed 4 | . . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 53 | . 2 2 . 1 14 22 . . 3 9 Melee 20 | . . . . . 4 11 . . . 5 Guns 14 | . 2 1 . 1 4 . . . 3 3 AOE 12 | . . 1 . . . 10 . . . 1 Classes Destroyed 14 | 1 1 3 . 1 4 3 . . 1 . Worker 18 | . . 6 . 2 1 4 . . . 5 Builder 4 | . . 1 . . . . . . . 3 Tunneler 8 | 3 . 3 . 2 . . . . . . Hauler 3 | . . . . . 3 . . . . . Recycler 7 | . . 1 . 1 . 2 . . . 3 Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . . . 1 . . . 1 Watcher 3 | . . . . . 2 1 . . . . Swarmer 16 | . . . . 1 6 8 . . . 1 Grunt 20 | . 2 2 . . 5 7 . . 2 2 Brawler 1 | . . . . . . . . . 1 . Sentry 6 | . . . . . 2 3 . . . 1 Hunter 3 | . . . . . 1 . . . . 2 Programmer 7 | . . . . . . 4 . . . 3 Best Kill Streak 14 | 3 2 2 . 1 3 14 . . 3 3 Combat Bots Only 11 | . 2 2 . 1 3 11 . . 3 2 Max Kills in Single Turn 4 | 1 1 2 . 1 2 4 . . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . . 3 . . . 1 Melee 1 | . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 806 | . 8 27 . 6 143 248 . . 90 284 Missed 246 | . . 6 . 1 41 78 . . 40 80 Damage Taken 8061 | . 103 313 . 38 1089 2471 . . 933 3114 Core 1715 | . . 78 . 17 183 262 . . 314 861 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 752 | . . . . . . . . 752 . . Core Remaining (%) 61 | 100 . . . 62 66 . . . 17 . Volleys Fired 124 | 10 16 33 . 10 18 8 . . 10 19 Largest 2 | 2 2 2 . 2 2 1 . . 2 2 Hottest 63 | 60 60 60 . 43 63 39 . . 50 60 Shots Fired 236 | 20 32 66 . 20 36 8 . . 20 34 Gun 224 | 20 32 66 . 20 36 . . . 20 30 Cannon . | . . . . . . . . . . . Launcher 12 | . . . . . . 8 . . . 4 Special . | . . . . . . . . . . . Kinetic 167 | 10 16 40 . 20 31 . . . 20 30 Thermal 37 | 10 16 11 . . . . . . . . Explosive 12 | . . . . . . 8 . . . 4 Electromagnetic 20 | . . 15 . . 5 . . . . . Robot Hit Streak 9 | 5 4 9 . 5 5 4 . . 5 9 Robot Miss Streak 9 | 4 3 3 . 2 3 3 . . 9 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 1 Shots Hit Robots 263 | 9 18 37 . 12 50 65 . . 10 62 Core Hits 118 | 4 6 21 . 7 11 33 . . 6 30 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 11 | . . . . . 10 1 . . . . Critical Strikes 28 | . . 1 . . 10 12 . . . 5 Destroy 2 | . . 1 . . 1 . . . . . Smash 10 | . . . . . 9 1 . . . . Sever 11 | . . . . . . 11 . . . . Impale 5 | . . . . . . . . . . 5 Melee Attacks 269 | . . . . . 63 119 2 1 . 84 Thermal 15 | . . . . . . . . . . 15 Impact 80 | . . . . . 63 16 . . . 1 Slashing 106 | . . . . . . 103 2 1 . . Piercing 68 | . . . . . . . . . . 68 Sneak Attacks 24 | . . . . . 7 5 . . . 12 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 5 Damage Inflicted 9058 | 112 173 571 . 156 1745 4016 . . 163 2122 Guns 1689 | 112 173 451 . 156 209 . . . 163 425 Cannons . | . . . . . . . . . . . Explosions 2119 | . . 120 . . . 1645 . . . 354 Melee 5249 | . . . . . 1536 2371 . . . 1342 Ramming 1 | . . . . . . . . . . 1 Kinetic 1249 | 43 82 219 . 156 161 . . . 163 425 Thermal 402 | 69 91 186 . . . . . . . 56 Explosive 1943 | . . . . . . 1645 . . . 298 Electromagnetic 214 | . . 166 . . 48 . . . . . Impact 1912 | . . . . . 1536 376 . . . . Slashing 1995 | . . . . . . 1995 . . . . Piercing 1342 | . . . . . . . . . . 1342 Highest Corruption 7 | . . . . . . 2 . . . 7 Average Corruption 2 | . . . . . . 1 . . . 2 Corruption Purged 8 | . . . . . . 3 . . . 5 Corruption Blocked 3 | . . . . . . 3 . . . . Effects 19 | . . . . . . 1 . . . 18 Message Errors 6 | . . . . . . . . . . 6 Matter Fused 6 | . . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1211 | . . . . . 783 289 . . . 139 Projectiles . | . . . . . . . . . . . Explosions 50 | . . . . . . 24 . . . 26 Melee 1161 | . . . . . 783 265 . . . 113 Knockbacks 11 | . . . . . 6 5 . . . . Impact 11 | . . . . . 6 5 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 248 | . . 39 . . . 164 . . . 45 Shots 4 | . . 1 . . . 2 . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 154 | 40 100 154 . 6 45 33 . . 6 139 Average Temperature 26 | 21 36 36 . 3 14 13 . . 3 35 Received Heat Transfer 1339 | . 60 165 . . 198 468 . . 162 286 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 22 | . . . . . 15 7 . . . . Impact Corruptions 32 | . . . . . 24 8 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . Heat Transferred 650 | 150 200 250 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Peak Influence 377 | 15 119 66 . 280 287 377 . . . 353 Initial 100 | . 9 5 . . 33 100 . . . . Average 88 | 6 58 16 . 165 125 86 . . . 90 Maximum Alert Level 1 | . . . . 1 1 1 . . . 1 Low Security (%) 81 | 100 100 100 . 69 69 87 . . . 73 Level 1 18 | . . . . 30 30 12 . . . 26 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 1 . . 4 7 . . 1 7 Investigation 4 | . . 1 . . 2 1 . . . . Extermination 8 | . . . . . . 4 . . . 4 Reinforcement 8 | . 1 . . . 2 2 . . . 3 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Distress Signals 8 | . 1 . . . 3 1 . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 8 3 . 8 30 31 . . 29 34 Peak Tracking Total 14 | . 5 2 . 4 5 4 . . 14 9 Tactical Retreats 10 | . . . . . 3 1 . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Traps Triggered 5 | . . . . . 3 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . 1 . Most Traps Carried 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Disabled 7 | . . . . 1 . 3 . . . 3 Max in Single Turn 2 | . . . . . . 2 . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Machines Accessed 17 | . 5 1 . . 3 8 . . . . Terminals 13 | . 5 . . . 3 5 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 11 1 . . 8 22 . . . . Successful 30 | . 8 1 . . 3 18 . . . . Failed 12 | . 3 . . . 5 4 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 10 . . . 8 10 . 1 . 8 Terminals 34 | . 11 . . . 8 15 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 4 1 . . . 9 . . . . Record 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . Transport Status 1 | . . . . . . 1 . . . . Investigation Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 4 . . . 3 4 . . . . Terminals 11 | . 4 . . . 3 4 . . . . Botnet 10 | . 3 . . . 3 4 . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 . . . 3 5 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 131 | . . . . . . 131 . . . . Total Part Build Rating 9 | . . . . . . 9 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Total Allies 12 | . . 3 3 . . . . 4 . 2 Largest Group 6 | . . 3 6 5 1 . . 4 4 2 Highest-Rated Group 192 | . . 40 90 82 16 . . 155 155 192 Highest-Rated Ally 96 | . . 16 21 21 16 . . 41 41 96 Total Orders . | . . . . . . . . . . . Ally Attacks 102 | . . . . 30 1 . . . 38 33 Total Damage 2739 | . . . . 455 18 . . . 1035 1231 Kills 28 | . . . . 13 1 . . . 6 8 Allies Corrupted 2 | . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . 1 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Turns Passed 14922 | 130 546 1215 639 601 2044 2953 948 2256 1376 2214 Spaces Moved 7882 | 67 354 669 421 401 916 1563 437 1039 697 1318 Core 235 | 27 . . . . . . . . 120 88 Treads 812 | . . . . . 2 . . . . 810 Legs 2802 | 40 354 206 . . . 149 437 1039 577 . Wheels 3972 | . . 463 421 401 914 1414 . . . 359 Hover . | . . . . . . . . . . . Flight 61 | . . . . . . . . . . 61 Fastest Speed 34 | 50 120 140 140 140 110 120 216 216 50 34 Average Speed 161 | 123 134 160 140 140 135 156 216 216 187 135 Slowest Speed 465 | 200 190 200 140 140 465 260 216 216 216 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 5 53 98 88 67 44 39 49 90 82 15 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . . 2 . . 1 2 . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . Scrap Searched 8 | . . 2 . 2 . . . 3 1 . Spaces Dug 63 | . . . . . 21 29 . . . 13 Terrain Destroyed 232 | . . 6 . . 21 106 . . . 99 Melee 63 | . . . . . 21 29 . . . 13 Projectile . | . . . . . . . . . . . AOE 169 | . . 6 . . . 77 . . . 86 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Total 9472 | 93 399 752 475 427 1579 1933 440 1051 745 1578 Wait 794 | 1 13 7 . 1 505 145 . 4 28 90 Move 7872 | 66 353 668 420 400 915 1562 436 1038 696 1318 Hop . | . . . . . . . . . . . Pick Up 128 | 8 7 25 6 3 19 28 . 7 2 23 Fast Attach 45 | 7 1 1 . 1 6 . . . . 29 Attach 48 | . . 2 . . 9 22 2 . 1 12 Detach 3 | . . . . . . 2 . . . 1 Swap 81 | . 2 5 . 4 30 30 . . 4 6 Drop 75 | 1 7 11 6 8 14 17 . 1 3 7 Fire 124 | 10 16 33 . 10 18 8 . . 10 19 Melee 257 | . . . . . 63 119 2 1 . 72 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 43 | . . . 43 . . . . . . . Trap 1 | . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 8) 423 | -10/Materials | Discovered new exit (range 14) 677 | -10/Materials | Entered Mines 753 | -10/Mines | Met a Derelict shopkeep closing up shop 832 | -10/Mines | Discovered new exit (range 8) 865 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1186 | -10/Mines | Discovered new exit (range 3) 1256 | -10/Mines | Learned Materials terminal intel 1518 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1558 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1781 | -10/Mines | Discovered new exit (range 6) 1872 | -10/Mines | Build established: Scavenger-Mutant 1886 | -10/Mines | Discovered new exit (range 5) 1892 | -10/Mines | Entered Exiles 1892 | -10/Exiles | Found Exiles lab destroyed 1892 | -10/Exiles | Accompanied by 3 allies 2510 | -10/Exiles | Discovered new exit (range 14) 2531 | -10/Exiles | Entered Mines 2531 | -9/Mines | Accompanied by 6 allies 2560 | -9/Mines | Discovered new exit (range 15) 2582 | -9/Mines | Assembled infested the area 2604 | -9/Mines | Learned Materials terminal intel 2615 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2621 | -9/Mines | Found Prototype Device 2673 | -9/Mines | Discovered new exit (range 11) 2687 | -9/Mines | Learned location of Zion (-7) 2792 | -9/Mines | Lost 3 allies 2896 | -9/Mines | Learned location of Storage (-7) 3132 | -9/Mines | Entered Materials 3132 | -8/Materials | Accompanied by 1 ally 3132 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3133 | -8/Materials | Loaded intel: 12 terminal locations 3187 | -8/Materials | Identified Exp. Sensor Array 4739 | -8/Materials | Build established: Mutant 4754 | -8/Materials | Discovered new exit (range 10) 5176 | -8/Materials | Entered Factory 5176 | -7/Factory | Evolved 2 slots: Utility x2 6410 | -7/Factory | Lost 4 parts (1n3u) 6529 | -7/Factory | Discovered new exit (range 9) 6531 | -7/Factory | Identified exit to Storage 6531 | -7/Factory | Identified exit to Lower Caves 6672 | -7/Factory | Fabricated Mak. Cloaking Device? 6784 | -7/Factory | Build established: Hacker-Mutant 6873 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x1) 6992 | -7/Factory | Discovered new exit (range 11) 7491 | -7/Factory | Discovered new exit (range 15) 7786 | -7/Factory | Lost 4 parts (1n2u1w) 7802 | -7/Factory | Destroyed 11 combat bots 8032 | -7/Factory | Build established: Mutant 8129 | -7/Factory | Entered Lower Caves 8411 | -7/Lower Caves | Encountered a Warlord checkpoint 8979 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9077 | -7/Lower Caves | Entered Zion 9212 | -7/Zion | Discovered new exit (range 15) 9333 | -7/Zion | Learned location of Warlord (-5) 9642 | -7/Zion | Received a visual enhancement algorithm 9834 | -7/Zion | Visited the Megawrench Repair Shop 9834 | -7/Zion | Megawrench repaired 11 parts 10159 | -7/Zion | Identified exit to Deep Caves 10179 | -7/Zion | Found CR-A16's Pointy Stick 10651 | -7/Zion | Imprinted 10653 | -7/Zion | Declared Zion's savior 10864 | -7/Zion | Given A8's code to call for help 11333 | -7/Zion | Entered Proximity Caves 11333 | -6/Proximity Caves | Accompanied by 4 allies 12393 | -6/Proximity Caves | Lost 3 allies 12618 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12641 | -6/Proximity Caves | Core integrity fell below 50% 12641 | -6/Proximity Caves | Released all parts (10) 12657 | -6/Proximity Caves | Identified exit to Factory 12709 | -6/Proximity Caves | Core integrity fell below 20% 12709 | -6/Proximity Caves | Entered Factory 12709 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12710 | -6/Factory | Identified exit to Lower Caves 13627 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 14122 | -6/Factory | Build established: Hacker-Mutant 14256 | -6/Factory | Enhanced Grunt warped into view, answering call for help 14260 | -6/Factory | Enhanced Grunt warped into view, answering call for help 14298 | -6/Factory | Terminal network hard line cut 14432 | -6/Factory | Lost 4 parts (2n2u) 14630 | -6/Factory | Lost 5 parts (3n1u1w) 14659 | -6/Factory | Core integrity fell below 50% 14695 | -6/Factory | Lost 4 parts (4n) 14822 | -6/Factory | Lost 3 parts (2n1u) 14869 | -6/Factory | Core integrity fell below 20% 14923 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 14838_ Faulty integration triggers power surge. 14839_ Dropped Faulty Biomechanical Wings. 14840_ Dropped Broken Wheel. 14841_ R-10 Processor collects Broken Wheel. 14849_ Acquired Corruption Screen. 14854_ Acquired Great Maul. 14855_ Acquired Corruption Screen. 14863_ Drone sends a signal. 14864_ Penetrated by Slug. 14864_ Spear destroyed. 14868_ H-66 Slayer retrieves Drone. 14868_ Slug penetrates R-10 Processor. 14869_ Penetrated by Slug. 14898_ Acquired Drone Bay. 14902_ System corrupted: Matter fused (-9). 14909_ S-27 Virus destroyed. 14916_ Wheel destroyed. 14917_ Spear destroyed. 14918_ Slammed into S-27 Virus. 14920_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# # ""# | | ???????????????????????????# + # | | ???????????????????????????# ######## | | ???????????????????????????# #??##### | | ???????????################# #? # | | ??????????? #?"" *# | | ?????????? # "" # | | ?????????? # """ # | | ????????? + """ # | | ????????? # """ # | | ????????? # # | | ??????????? #####+######+##########? | | ????????????? ???????????# ! #?? | | ??????????????????????????# """ #?? | | ??????????????????????????# "R """ #?? | | ??????????????????????????# """ """ #?? | | ??????????????????????????# """ #?? | | ??????????????????????????# #?? | | ??????????????????????????# #?? | | ??????????????????????????###+#########?? | | ????????????????????????????# #?????????? | | ?????????????????????########+##????????? | | ?????????????????????# #????????? | | ?????????????????????# s ! #????????? | | ?????????????????????# #????????? | | ?????????????????????# @s #????????? | | ?????????????????????#####p#####????????? | | ????????????????????????[% m ???????????? | | ?????????????????????? * ?????????? | | ???????????????????? +????????? | | ?????????????????? #????????? | | ???????????????? #????????? | | ?????????????? ##########+##+#????????? | | ?????????????+##????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Corruption Block 32 Armor Coverage 825 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Mak. Cloaking Device | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mak. Cloaking Device | x1 | -7/Factory Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredLightningModule Manual? 0 Play Time 01:34:01 Cumulative 68.6 hours Start 2024.03.27 @ 19:30:13 End 2024.03.27 @ 21:03:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 06338f6c-0915-4578-91ce-764a589ae165