Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 18:35:11 Player: rrix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (166) 830 Value Destroyed (5359) 5359 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 10565 Bonus ------- High Alert Combat Kills 976 Cogmind --------- Core Integrity 0/850 Matter 153/300 Energy 14/100 System Corruption 21% Temperature Cool (11) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (10) --- Electrolaser Autogun Autogun Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Target Analyzer Advanced ECM Suite Focal Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Ion Burst Cannon Heavy Flak Cannon > --- INVENTORY -------- High-powered Shock Rifle Electrolaser Proton Cannon Ion Burst Cannon Autogun Autogun Minigun [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 . 1 Weapon 2 | . . 2 . . . . Parts Attached 143 | 6 4 21 9 27 47 29 Power 18 | 1 . 4 1 3 4 5 Engine 16 | 1 . 4 1 2 4 4 Core 1 | . . . . 1 . . Reactor 1 | . . . . . . 1 Propulsion 44 | 2 . 6 4 9 18 5 Treads 42 | 2 . 6 4 9 18 3 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 2 2 5 7 4 Device 9 | . . . . 4 2 3 Storage 3 | 1 . 1 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 10 | . 2 1 1 1 5 . Artifact . | . . . . . . . Weapon 58 | 2 2 9 2 10 18 15 Energy Gun 17 | . . 2 1 3 6 5 Energy Cannon 7 | . . . . 1 2 4 Ballistic Gun 27 | 2 2 7 1 5 7 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . . . . 1 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 1 1 2 3 Parts Lost 53 | . . 1 . . 27 25 Power 5 | . . . . . 1 4 Propulsion 15 | . . . . . 9 6 Utility 12 | . . . . . 5 7 Weapon 21 | . . 1 . . 12 8 Highest Loss Streak 11 | . . 1 . . 8 11 Average Slot Usage (%) 96 | . 98 99 100 99 95 85 Engine 9 | . 14 11 9 6 6 12 Treads 26 | . 28 22 27 30 28 18 Device 4 | . . . . 7 5 9 Storage 14 | . 14 11 18 15 15 13 Protection 7 | . 12 11 9 6 7 3 Energy Gun 4 | . . 6 4 6 5 . Energy Cannon 2 | . . . . 2 2 4 Ballistic Gun 23 | . 28 36 31 20 16 14 Launcher 1 | . . . . . 2 3 Naked Turns . | . . . . . . . Heaviest Build 81 | 12 16 40 56 62 73 81 Greatest Support 91 | 40 40 40 60 91 91 80 Greatest Overweight (x) 21 | . . . . . 1 21 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 6 10 16 16 16 16 Average Capacity 13 | 5 6 6 15 16 16 15 Most Carried 16 | 4 6 7 14 16 16 15 Average Carried 10 | 2 5 5 9 15 12 9 Final Capacity 16 | 6 6 10 16 16 16 10 Final Carried 16 | 4 6 7 14 16 5 4 Class Distribution -------------------- 65% | Scavenger-Tank 15% | Tank 8% | Mutant 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 4034 | 184 182 510 440 769 1369 580 Remotely . | . . . . . . . Salvage Created 6774 | . 151 631 694 1212 2528 1558 Parts 345 | . 18 42 43 65 120 57 Haulers Intercepted 9 | . . 2 . . 5 2 Recyclers Shooed 7 | . 2 . 1 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 121 | . 7 14 14 20 49 17 Guns 81 | . 7 12 14 13 32 3 Cannons 17 | . . . . 4 9 4 AOE 23 | . . 2 . 3 8 10 Classes Destroyed 14 | . 3 3 3 3 2 . Worker 9 | . . . 1 . 3 5 Builder 7 | . . . 1 3 . 3 Hauler 9 | . . 2 . . 5 2 Recycler 9 | . . 2 2 2 . 3 Mechanic 3 | . . . . . 2 1 Operator 3 | . . . . 1 2 . Watcher 5 | . 1 1 2 . . 1 Swarmer 38 | . 6 8 7 4 13 . Grunt 50 | . 1 1 4 8 25 11 Brawler 5 | . . . . 1 3 1 Duelist 2 | . . . . . 1 1 Sentry 18 | . . 5 2 4 6 1 Hunter 4 | . . . 1 1 . 2 Programmer 4 | . . . . 2 1 1 Best Kill Streak 18 | . 6 5 4 6 10 18 Combat Bots Only 7 | . 6 5 4 6 5 7 Max Kills in Single Turn 9 | . 1 2 2 2 3 9 Gunslinging 1 | . . 1 1 . 1 . Exploded 3 | . . 2 . 1 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 9839 | . 297 505 514 1133 4043 3347 Core 1360 | . 36 47 46 131 244 856 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 85 88 91 . 46 . Volleys Fired 272 | . 24 27 25 47 118 31 Largest 4 | . 2 4 4 4 4 4 Hottest 275 | . 40 116 114 160 196 275 Shots Fired 903 | . 48 108 100 172 380 95 Gun 756 | . 48 108 100 154 298 48 Cannon 122 | . . . . 18 69 35 Launcher 25 | . . . . . 13 12 Special . | . . . . . . . Kinetic 638 | . 48 94 90 128 230 48 Thermal 141 | . . . . 2 121 18 Explosive 25 | . . . . . 13 12 Electromagnetic 99 | . . 14 10 42 16 17 Robot Hit Streak 17 | . 5 15 13 17 13 12 Robot Miss Streak 9 | . 2 5 4 3 5 9 Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . 1 3 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 584 | . 32 70 53 114 255 60 Core Hits 381 | . 13 27 32 66 153 90 Critical Hits 12 | . . 1 1 1 7 2 Critical Kills 7 | . . 1 1 1 3 1 Critical Parts Destroyed 5 | . . . . . 4 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13152 | . 282 1012 907 2129 5398 3424 Guns 7609 | . 282 867 874 1615 3397 574 Cannons 2057 | . . . . 203 1041 813 Explosions 3486 | . . 145 33 311 960 2037 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5848 | . 282 718 738 1254 2240 616 Thermal 2948 | . . 145 33 324 1997 449 Explosive 2477 | . . . . . 928 1549 Electromagnetic 1879 | . . 149 136 551 233 810 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . 1 11 21 Average Corruption 5 | . . . . 1 4 14 Corruption Purged . | . . . . . . . Effects 100 | . . . . 8 52 40 Message Errors 13 | . . . . 1 8 4 Matter Fused 9 | . . . . . 8 1 Heat Flow Errors 5 | . . . . . 1 4 Energy Discharges 9 | . . . . 1 4 4 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . . . . 2 5 1 Data Loss (major) 3 | . . . . . 1 2 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Misdirections 9 | . . . . . 5 4 Targeting Errors 33 | . . . . 3 14 16 Weapon Failures 7 | . . . . 1 4 2 Overload Shots . | . . . . . . . Overflow Damage 99 | . . . . 31 30 38 Projectiles 6 | . . . . . . 6 Explosions 93 | . . . . 31 30 32 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 991 | . . 82 19 112 361 417 Shots 28 | . . 2 1 3 10 12 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 479 | . 25 172 253 251 283 479 Average Temperature 91 | . 7 63 86 49 99 136 Received Heat Transfer 2322 | . 81 81 90 258 873 939 Effects 8 | . . . . . . 8 Shutdowns 2 | . . . . . . 2 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . 3 . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . . 7 . Heat Transferred 4811 | . . 150 50 324 3702 585 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . . 2 1 4 1 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 1005 | . 202 377 264 549 1005 796 Average Influence 363 | . 111 223 154 301 629 525 Maximum Alert Level 3 | . 1 1 1 2 3 3 Low Security (%) 31 | 100 67 45 67 36 . . Level 1 29 | . 32 54 32 35 23 4 Level 2 25 | . . . . 27 30 85 Level 3 12 | . . . . . 46 10 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . . . 1 7 10 9 Investigation 7 | . . . . 2 4 1 Extermination 5 | . . . . 2 1 2 Reinforcement 11 | . . . 1 2 4 4 Assault 4 | . . . . 1 1 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 3 | . . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 6 | . 1 1 . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 13 16 17 24 63 35 Peak Tracking Total 8 | . 5 5 4 5 6 8 Tactical Retreats 10 | . 2 1 1 . 3 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 17 | . . 2 . 5 4 6 Max in Single Turn 4 | . . 2 . 2 1 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 26 | . 3 8 3 5 5 2 Terminals 19 | . 2 5 3 4 4 1 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . . 1 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access . | . . . . . . . Total Hacks 69 | . 8 28 6 12 10 5 Successful 38 | . 4 21 1 8 3 1 Failed 31 | . 4 7 5 4 7 4 Catastrophic 5 | . . . . 1 3 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 43 | . 6 12 6 8 8 3 Fabricators . | . . . . . . . Repair Stations 9 | . . 5 . . 2 2 Recycling Units 2 | . 2 . . . . . Scanalyzers 15 | . . 11 . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 7 1 4 1 1 Record 2 | . . . . 1 . 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . . 2 . . . . Locate Traps 2 | . . 1 . 1 . . Transport Status 1 | . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . Zone Layout 4 | . 1 2 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 4 . . 2 . Scan Component 3 | . . 2 . . 1 . Repair 3 | . . 2 . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 14 | . . 10 . 4 . . Insert Component 7 | . . 5 . 2 . . Analyze 7 | . . 5 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used . | . . . . . . . Hacking Detections 23 | . 2 7 3 5 4 2 Full Trace Events 6 | . . . . 2 3 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 5 . 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . . 1 . Time 90 | . . 58 . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 7 | . . 5 . 2 . . Part Schematics Acquired 7 | . . 5 . 2 . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 5706 | 83 397 905 842 1241 1413 825 Spaces Moved 2549 | 47 197 415 448 563 530 349 Core 7 | 5 . . . . . 2 Treads 2540 | 42 197 415 448 563 530 345 Legs 2 | . . . . . . 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 162 | 148 160 160 160 160 160 176 Slowest Speed 1100 | 160 160 160 160 160 180 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 44 39 38 18 74 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 259 | . . 7 2 13 139 98 Melee . | . . . . . . . Projectile 18 | . . . . 2 15 1 AOE 241 | . . 7 2 11 124 97 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 3526 | 59 236 599 519 802 824 487 Wait 445 | . 6 106 28 132 113 60 Move 2543 | 46 196 414 447 562 529 349 Hop . | . . . . . . . Pick Up 51 | 7 3 9 7 9 6 10 Fast Attach 42 | 3 3 5 1 8 10 12 Attach 47 | 3 1 2 3 2 23 13 Detach 5 | . . 1 1 . 1 2 Swap 55 | . . 15 5 17 14 4 Drop 66 | . 3 20 2 25 10 6 Fire 272 | . 24 27 25 47 118 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Weapon x2 793 | -9/Materials | Build established: Tank 1286 | -9/Materials | Repaired Lgt. Treads 1319 | -9/Materials | Repaired Imp. Ion Engine 1360 | -9/Materials | Discovered new exit (range 6) 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1674 | -8/Materials | Build established: Scavenger-Tank 2153 | -8/Materials | Discovered new exit (range 6) 2228 | -8/Materials | Entered Factory 2228 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3386 | -7/Factory | Discovered new exit (range 15) 3428 | -7/Factory | First assault squad dispatched 3469 | -7/Factory | Entered Storage 4178 | -7/Storage | Lost 4 parts (2n2w) 4269 | -7/Storage | First assault squad dispatched 4381 | -7/Storage | System corruption reached 10% 4411 | -7/Storage | Lost 3 parts (1p2u) 4475 | -7/Storage | Lost 3 parts (2u1w) 4566 | -7/Storage | Repaired Autogun 4800 | -7/Storage | Core integrity fell below 50% 4836 | -7/Storage | Lost 8 parts (5n3w) 4855 | -7/Storage | Discovered new exit (range 15) 4882 | -7/Storage | Entered Factory 4882 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5232 | -6/Factory | First assault squad dispatched 5339 | -6/Factory | System corruption reached 10% 5375 | -6/Factory | Lost 5 parts (1p2n2u) 5652 | -6/Factory | Lost 8 parts (1p1n1u5w) 5656 | -6/Factory | Destroyed 7 combat bots 5690 | -6/Factory | Core integrity fell below 50% 5702 | -6/Factory | Core integrity fell below 20% 5707 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05698_ Slug penetrates G-67 Veteran. 05698_ Slug penetrates G-50 Soldier. 05698_ R-10 Processor collects Wheel. 05698_ U-05 Engineer builds a Wall. 05699_ U-05 Engineer lays Concrete. 05700_ Proton Cannon destroyed. 05700_ U-05 Engineer lays Concrete. 05701_ U-05 Engineer builds a Wall. 05701_ Slug penetrates Wall. 05701_ Penetrated by Slug. 05702_ U-05 Engineer lays Concrete. 05704_ Slug penetrates Wall. 05704_ Penetrated by Slug. 05705_ U-05 Engineer lays Concrete. 05705_ U-05 Engineer builds a Wall. 05706_ U-05 Engineer lays Concrete. 05706_ K-01 Serf collects debris. 05706_ U-05 Engineer destroyed. 05706_ Lrg. Storage Unit destroyed. 05706_ U-05 Engineer lays Concrete. 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"????????? | | ?????????????# # #???????? "???????? | | ?????????????# # "!" !#???????? "?????? | | ?????????????# # ""R"" #???????? ?????? | | ?????????????# # """"" ! #???????? ????? ? | | ?????????????# ###########???????? ?????? ? | | ?????????????# #?????????????????? ?????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ????????????? ^ #?????????????????????????????? | | ????????????? ??????????????????????????????? | | ???????????? ? "" ??????????????????????????????? | | ????????????????? ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. EM Shotgun | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed MetafieldRiotCloak Manual? 0 Play Time 01:18:33 Cumulative 16.0 hours Start 2020.03.05 @ 14:35:59 End 2020.03.12 @ 18:35:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6597f264-932e-4ec9-95b8-644e879419e8