Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 20:22:17 Player: Alexlascribe Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3194) 3194 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 6546 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 233/700 Matter 144/300 Energy 60/150 System Corruption 1% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Storage Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Proton Missile Launcher > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Improved Targeting Computer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Treads Light Treads Heat Sink Heat Sink Improved Targeting Computer Hacking Suite Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . . 2 1 . Weapon 2 | . . 2 . . . . Parts Attached 67 | 8 6 17 3 7 21 5 Power 12 | 1 1 1 . 2 7 . Engine 9 | 1 1 1 . 2 4 . Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 11 | 2 . 5 . . 2 2 Treads 7 | 2 . 2 . . 2 1 Leg 4 | . . 3 . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 . 4 1 2 4 1 Device 6 | 1 . 1 . . 3 1 Storage 5 | 1 . 3 1 . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 30 | 3 5 7 2 3 8 2 Energy Gun 6 | 2 2 2 . . . . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 18 | 1 2 2 2 3 7 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . 1 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 30 | . 3 7 . . 9 11 Power 4 | . 1 . . . 2 1 Propulsion 7 | . . 2 . . 2 3 Utility 4 | . . 1 . . 1 2 Weapon 15 | . 2 4 . . 4 5 Highest Loss Streak 9 | . 3 4 . . 6 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 88 96 97 97 83 Engine 10 | . 14 11 11 9 10 6 Core 1 | . . . . . 4 7 Treads 17 | . 28 11 22 18 14 12 Device 11 | . 14 9 11 9 12 5 Storage 9 | . 14 11 11 9 7 7 Processor 10 | . . . . 16 15 15 Energy Gun 3 | . 17 5 . . . . Energy Cannon 1 | . . 10 3 . . . Ballistic Gun 26 | . 7 21 37 35 29 12 Peak Build Rating 35 | 7 7 12 15 25 35 30 Average Rating 20 | 5 6 10 14 22 31 25 On Entrance 13 | . 7 7 12 15 25 30 Naked Turns . | . . . . . . . Heaviest Build 50 | 15 15 21 38 38 50 50 Greatest Support 46 | 40 40 46 46 46 46 40 Greatest Overweight (x) 9 | . . 5 . . 2 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 8 25 15 15 15 15 Average Capacity 12 | 7 8 8 13 15 15 15 Most Carried 14 | 3 8 7 4 14 14 7 Average Carried 7 | 1 5 3 2 8 11 5 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 13 | 2 8 3 3 13 5 4 Class Distribution -------------------- 51% | Gunner 26% | Scavenger-Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 2495 | 245 211 274 71 501 1055 138 Remotely . | . . . . . . . Salvage Created 3809 | 27 403 509 43 950 1333 544 Parts 236 | 5 44 23 4 44 85 31 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 73 | . 11 10 3 13 28 8 Guns 59 | . 9 4 3 13 27 3 Cannons 7 | . . 3 . . 1 3 AOE 7 | . 2 3 . . . 2 Classes Destroyed 12 | 1 4 2 . 3 2 . Worker 5 | . . . . 2 2 1 Builder 6 | . . . . . 4 2 Tunneler 1 | 1 . . . . . . Hauler 2 | . . . . 2 . . Recycler 5 | . . 1 . 2 1 1 Operator 3 | . 1 . . 1 . 1 Watcher 7 | . 3 1 . 1 1 1 Swarmer 18 | . 3 . 3 . 12 . Grunt 43 | . 8 8 . 10 10 7 Sentry 6 | . . 2 . 2 1 1 Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 14 | 1 4 8 3 7 14 9 Combat Bots Only 13 | . 3 7 3 3 13 4 Max Kills in Single Turn 3 | 1 3 1 1 1 2 2 Gunslinging 1 | . . . . . 1 . Exploded 1 | . 1 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 444 | . 76 62 9 36 160 101 Missed 112 | . 18 8 2 12 49 23 Damage Taken 4702 | . 702 715 57 401 1570 1257 Core 745 | . 106 109 16 47 174 293 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 167 | . . . . 167 . . Core Remaining (%) 79 | 100 57 . 68 91 . . Volleys Fired 213 | 3 45 37 5 35 57 31 Largest 4 | 2 2 4 4 4 4 4 Hottest 140 | 70 100 140 92 92 114 114 Shots Fired 620 | 6 73 87 20 140 227 67 Gun 568 | 6 71 71 20 140 223 37 Cannon 42 | . . 11 . . 4 27 Launcher 10 | . 2 5 . . . 3 Special . | . . . . . . . Kinetic 540 | 3 26 60 20 140 227 64 Thermal 66 | 3 45 18 . . . . Explosive 7 | . 2 5 . . . . Electromagnetic 7 | . . 4 . . . 3 Robot Hit Streak 18 | 1 10 10 2 17 13 18 Robot Miss Streak 5 | 1 2 3 5 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 13 | . 2 . 1 3 7 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 396 | 3 51 56 6 96 133 51 Core Hits 194 | 1 27 26 3 44 65 28 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 6 | . 2 . . 2 1 1 Burn 2 | . 2 . . . . . Destroy 3 | . . . . 2 1 . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6628 | 39 762 814 91 1425 2344 1153 Guns 5354 | 39 619 498 91 1425 2270 412 Cannons 727 | . . 123 . . 74 530 Explosions 547 | . 143 193 . . . 211 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5481 | 39 234 406 91 1425 2344 942 Thermal 549 | . 385 164 . . . . Explosive 336 | . 143 193 . . . . Electromagnetic 262 | . . 51 . . . 211 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . . . 8 Projectiles 8 | . . . . . . 8 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 106 | . 32 . . . . 74 Shots 4 | . 1 . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 524 | 18 365 524 . 26 454 423 Average Temperature 147 | 9 138 257 . 8 118 175 Received Heat Transfer 2052 | . 384 402 . 207 306 753 Effects 36 | . 3 23 . . 5 5 Shutdowns 11 | . 1 4 . . 3 3 Energy Bleed 1 | . 1 . . . . . Interference 11 | . . 10 . . . 1 Matter Decay 4 | . 1 2 . . 1 . Damage (minor) 2 | . . . . . 1 1 Damage (major) 7 | . . 7 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1642 | . 1283 359 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 518 | 5 210 313 206 227 518 427 Initial 235 | . 3 63 121 79 102 235 Average 150 | 1 90 231 141 101 190 300 Maximum Alert Level 2 | . 1 1 1 1 2 2 Low Security (%) 69 | 100 95 27 80 97 53 . Level 1 27 | . 4 72 19 2 40 95 Level 2 2 | . . . . . 5 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 1 . 2 6 3 Investigation 3 | . 1 . . 1 1 . Extermination 3 | . . . . . 3 . Reinforcement 6 | . 1 1 . 1 . 3 Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 14 | . 1 3 . 2 3 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 18 12 3 18 38 15 Peak Tracking Total 9 | . 5 9 2 4 6 5 Tactical Retreats 6 | . 1 1 1 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 3 | . . 1 . 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 14 | . 3 . . 5 5 1 Terminals 12 | . 3 . . 4 4 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 6 . . 20 10 1 Successful 18 | . 4 . . 10 3 1 Failed 19 | . 2 . . 10 7 . Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 32 | . 6 . . 15 10 1 Terminals 31 | . 6 . . 15 9 1 Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . . 5 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 2 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 5 | . . . . 5 . . Scan Component 3 | . . . . 3 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 4 . . 3 2 1 Terminals 10 | . 4 . . 3 2 1 Operators 1 | . 1 . . . . . Skim 9 | . 3 . . 3 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . . 5 4 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 40 | . . . . . 40 . Total Robot Build Rating 2 | . . . . . 2 . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 64 | . . . . 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 18 | . . . . . 18 . Highest-Rated Ally 9 | . . . . . 9 . Total Orders 4 | . . . . . 4 . DROP 2 | . . . . . 2 . COLLECT 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 4376 | 165 672 391 394 1090 1442 222 Spaces Moved 1679 | 90 273 153 218 452 447 46 Core 6 | 3 . 1 . . . 2 Treads 1614 | 87 273 94 218 452 447 43 Legs 59 | . . 58 . . . 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 240 Average Speed 176 | 156 160 147 160 160 216 251 Slowest Speed 500 | 160 160 300 160 160 320 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 61 18 62 48 18 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . 11 12 . . 1 7 Melee . | . . . . . . . Projectile 8 | . . . . . 1 7 AOE 23 | . 11 12 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 2665 | 105 435 249 251 737 796 92 Wait 648 | 2 103 33 22 225 255 8 Move 1673 | 89 272 152 217 451 446 46 Hop . | . . . . . . . Pick Up 37 | 3 8 3 1 14 7 1 Fast Attach 23 | 6 2 4 2 4 3 2 Attach 20 | 1 1 6 . 1 9 2 Detach . | . . . . . . . Swap 24 | 1 3 7 1 2 9 1 Drop 27 | . 1 7 3 5 10 1 Fire 213 | 3 45 37 5 35 57 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 392 | -10/Materials | Lost 3 parts (1p2w) 633 | -10/Materials | Discovered new exit (range 13) 784 | -10/Materials | Discovered new exit (range 7) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Weapon x2 968 | -9/Materials | Lost 4 parts (2n2w) 974 | -9/Materials | Destroyed 7 combat bots 1206 | -9/Materials | Discovered new exit (range 8) 1229 | -9/Materials | Entered Mines 1539 | -9/Mines | Learned location of Zion (-6) 1611 | -9/Mines | Discovered new exit (range 7) 1623 | -9/Mines | Entered Materials 1623 | -8/Materials | Evolved 2 slots: Utility x2 1638 | -8/Materials | Build established: Gunner 1972 | -8/Materials | Discovered new exit (range 5) 2582 | -8/Materials | Repaired Hvy. Assault Rifle 2638 | -8/Materials | Repaired Hvy. Assault Rifle 2691 | -8/Materials | Discovered new exit (range 3) 2713 | -8/Materials | Entered Factory 2713 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2900 | -7/Factory | Fabricated R-06 Scavenger (x2) 3581 | -7/Factory | Build established: Scavenger-Gunner 4010 | -7/Factory | Discovered new exit (range 15) 4031 | -7/Factory | Garrison activated, responded to threat 4116 | -7/Factory | Destroyed 13 combat bots 4118 | -7/Factory | Lost 6 parts (1p1n1u3w) 4138 | -7/Factory | Discovered new exit (range 14) 4155 | -7/Factory | Entered Storage 4343 | -7/Storage | Core integrity fell below 50% 4377 | -7/Storage | Self-destructed Last Messages --------------- 04346_ Lgt. Treads destroyed. 04347_ Slug penetrates G-47 Trooper. 04347_ G-47 Trooper knocked back. 04348_ Power failure, Mic. Nuclear Core shutdown. 04348_ Gauss Cannon destroyed. 04352_ Ion Engine destroyed. 04352_ Assault Rifle destroyed. 04354_ U-05 Engineer builds a Wall. 04363_ Acquired Aluminum Leg. 04365_ U-05 Engineer builds a Wall. 04368_ Imp. Light Armor Plating destroyed. 04368_ U-05 Engineer destroyed. 04369_ U-05 Engineer sends out distress signal. 04370_ U-05 Engineer builds a Door. 04371_ G-47 Trooper destroyed. 04373_ Lgt. Nuclear Core fried. 04373_ G-47 Trooper destroyed. 04373_ U-05 Engineer destroyed. 04373_ Aluminum Leg destroyed. 04374_ U-05 Engineer sends out distress signal. 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"????????? | | ?#"""#???##### ! %#?###?????######???????????? | | ?#####???????# #??????????????????????????? | | ?????????????# * #??????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevPhaseVibroblade Manual? 0 Play Time 00:36:19 Cumulative 43.0 hours Start 2024.09.15 @ 19:45:11 End 2024.09.15 @ 20:22:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 55 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca83c416-e4e4-4195-8f19-3ac77db72cc5