Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 17:09:03 Player: QXander Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (377) 377 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2487 Bonus ------- None Cogmind --------- Core Integrity 193/550 Matter 196/300 Energy 144/160 System Corruption 0% Temperature Critical (736) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (10) --- Ion Engine Light Ion Engine Medium Storage Unit Advanced Weight Redist. System Light Armor Plating Particle Gun Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Medium Storage Unit Advanced Weight Redist. System Light Armor Plating Particle Gun Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 24 | 7 12 . 2 . 3 Power 5 | 1 3 . . . 1 Engine 4 | 1 3 . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 4 . . . . Treads . | . . . . . . Leg 6 | 2 4 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 1 . 2 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 7 | 3 3 . 1 . . Energy Gun 2 | . 2 . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | 3 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . 4 . . . 2 Power 1 | . 1 . . . . Propulsion 2 | . 1 . . . 1 Utility . | . . . . . . Weapon 3 | . 2 . . . 1 Highest Loss Streak 3 | . 3 . . . 2 To Critical Strikes . | . . . . . . Average Backups 6 | 1 6 8 6 7 5 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 1 2 1 1 . Utility 2 | . 2 4 3 3 2 Weapon 1 | . 1 1 1 2 2 Tool/Special . | . . . . . . Unused Backups 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 90 98 99 100 98 Engine 12 | . 13 14 11 11 7 Leg 29 | . 27 28 33 33 36 Storage 12 | . 14 14 11 11 9 Processor 2 | . . . 10 11 9 Protection 9 | . 6 14 11 11 17 Energy Gun 7 | . 3 26 16 11 8 Energy Cannon 2 | . . . 5 11 9 Ballistic Gun 15 | . 23 . . . . Peak Build Rating 18 | 6 10 9 11 11 18 Average Rating 8 | 4 6 8 10 11 15 On Entrance 7 | . 6 9 9 11 11 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 28 | 11 24 24 25 25 28 Greatest Support 40 | 20 20 20 30 30 40 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 10 9 7 7 7 Average Carried 6 | 1 6 8 6 7 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 8 | 2 8 8 7 7 7 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 580 | 261 253 10 . . 56 Remotely . | . . . . . . Salvage Created 389 | . 324 . . . 65 Parts 26 | . 20 . . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 13 | . 10 . . . 3 Guns 11 | . 10 . . . 1 Cannons 2 | . . . . . 2 Classes Destroyed 3 | . 3 . . . . Operator 1 | . 1 . . . . Swarmer 5 | . 3 . . . 2 Grunt 8 | . 7 . . . 1 Best Kill Streak 2 | . 2 . . . 2 Combat Bots Only 2 | . 2 . . . 2 Max Kills in Single Turn 1 | . 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 110 | . 77 . . . 33 Missed 25 | . 18 . . . 7 Hits 85 | . 59 . . . 26 Projectile 85 | . 59 . . . 26 Critical Strikes 2 | . 1 . . . 1 Damage Taken 1344 | . 678 . . . 666 Core 484 | . 127 . . . 357 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 49 . 100 . Volleys Fired 74 | . 47 . 3 . 24 Largest 2 | . 2 . 2 . 2 Hottest 133 | . 40 . 130 . 133 Shots Fired 129 | . 90 . 6 . 33 Gun 112 | . 90 . 6 . 16 Cannon 17 | . . . . . 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 90 | . 90 . . . . Thermal 39 | . . . 6 . 33 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 . 2 . 3 Robot Miss Streak 4 | . 4 . 3 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 81 | . 64 . 2 . 15 Core Hits 32 | . 27 . . . 5 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 947 | . 590 . 33 . 324 Guns 704 | . 587 . 33 . 84 Cannons 225 | . . . . . 225 Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | . 3 . . . 15 Kinetic 587 | . 587 . . . . Thermal 342 | . . . 33 . 309 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 . . . 1 Kicked 2 | . 1 . . . 1 Crushed . | . . . . . . Highest Temperature 736 | . 48 . 207 . 736 Average Temperature 205 | . 15 . 108 . 424 Received Heat Transfer 474 | . 339 . . . 135 Effects 23 | . . . . . 23 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Interference 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 666 | . . . 74 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 90 | . 90 6 . . 60 Initial 1 | . . 1 . . . Average 22 | . 33 . . . 13 Influence Increases 384 | . 289 5 . . 90 Destroy 0b10 Robot/C 260 | . 200 . . . 60 Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 50 | . 50 . . . . Successful Hack 9 | . 4 5 . . . Lose Combat Pursuer 60 | . 30 . . . 30 Influence Decreases 354 | . 283 11 . . 60 Entered New Map 5 | . . 5 . . . Time Decay 289 | . 243 6 . . 40 Lost Part 60 | . 40 . . . 20 Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 3 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 21 . 1 . 10 Peak Tracking Total 5 | . 4 . 1 . 5 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . 5 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 2 1 . . 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 5 1 . . 4 Successful 6 | . 4 1 . . 1 Failed 4 | . 1 . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 5 1 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 1 . . 1 Prototype ID Bank 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1245 | 59 772 94 115 23 182 Spaces Moved 762 | 41 475 48 85 17 96 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 759 | 38 475 48 85 17 96 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 Average Speed 129 | 114 127 190 120 120 120 Slowest Speed 190 | 120 190 190 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 71 9 12 8 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 902 | 49 562 52 91 19 129 Wait 20 | . 12 3 . 3 2 Move 757 | 40 474 47 84 16 96 Hop . | . . . . . . Pick Up 9 | 2 5 . 1 . 1 Fast Attach 13 | 6 7 . . . . Attach 7 | . 2 1 2 . 2 Detach 4 | . 3 1 . . . Swap 10 | 1 6 . 1 . 2 Drop 6 | . 5 . . . 1 Fire 74 | . 47 . 3 . 24 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Lost 3 parts (1p1n1w) 339 | -10/Materials | Build established: Mutant 675 | -10/Materials | Core integrity fell below 50% 725 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Entered Mines 843 | -10/Mines | Discovered new exit (range 12) 926 | -10/Mines | Entered Materials 926 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -9/Materials | Discovered new exit (range 7) 1041 | -9/Materials | Entered Mines 1058 | -9/Mines | Discovered new exit (range 5) 1064 | -9/Mines | Entered Materials 1064 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -8/Materials | Core integrity fell below 50% 1234 | -8/Materials | Build established: Scavenger-Mutant 1246 | -8/Materials | Self-destructed Last Messages --------------- 01232_ S-10 Pest destroyed. 01233_ Overheating: Core damaged (-71). 01233_ R-06 Scavenger collects Lgt. Assault Rifle. 01235_ Aluminum Leg broken. 01235_ Overheating: Short circuit. 01236_ Power failure, Lgt. Nuclear Core shutdown. 01236_ Overheating: Aluminum Leg damaged (-16). 01236_ R-06 Scavenger collects Lgt. Ion Engine. 01237_ Particle Gun destroyed. 01240_ Overheating: Core damaged (-66). 01242_ Overheating: Aluminum Leg damaged (-9). 01243_ Power failure, Lgt. Nuclear Core shutdown. 01243_ Overheating: Matter decay (-33). 01244_ Aluminum Leg broken. 01244_ Overheating: Short circuit. 01245_ Aluminum Leg destroyed. 01245_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ?????????????????????????????????? #????????? | | ##########?????????????????????? #????????? | | ##################### #????????? | | + t a ur@gr w #????????? | | ##################### r u ?????? | | """ #??????????????????????#+#### ##????????? | | """ ""#???????????????????????????????????????? | | """ T"#???????????????????????????????????????? | | ""#???????????????????????????????????????? | | = #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !! #?????????????????????????????????????????? | | !! #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaSystemStabilizer Manual? 0 Play Time 00:12:01 Cumulative 44.9 hours Start 2026.02.24 @ 16:58:45 End 2026.02.24 @ 17:09:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c8353c7-b99f-4345-ae2a-b05991a999c6