Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.21 @ 23:42:45 Player: PerrySimm Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2566) 2566 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-53) -53 TOTAL SCORE: 6533 Bonus ------- High Alert Combat Kills 88 Friendly Fire -141 Cogmind --------- Core Integrity 0/1000 Matter 107/300 Energy 73/100 System Corruption 7% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Core Analyzer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer System Shield Drone Bay > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Hardened Heavy Armor Plating Layered Medium Armor Plating Advanced Drone Bay Powered Hammer [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 6 | . . 2 . 2 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 108 | 8 6 8 25 4 21 36 Power 12 | 2 . 1 4 . 2 3 Engine 9 | 2 . 1 4 . 2 . Core 2 | . . . . . . 2 Reactor 1 | . . . . . . 1 Propulsion 28 | 3 2 . 9 . 6 8 Treads 1 | . . . 1 . . . Leg 17 | 3 . . 3 . 6 5 Wheel 7 | . 2 . 4 . . 1 Hover . | . . . . . . . Flight 3 | . . . 1 . . 2 Utility 23 | 1 . 3 6 2 2 9 Device 8 | . . 1 2 . 1 4 Storage 2 | 1 . . . . . 1 Processor 9 | . . 1 4 1 1 2 Hackware 1 | . . . . . . 1 Protection 3 | . . 1 . 1 . 1 Artifact . | . . . . . . . Weapon 45 | 2 4 4 6 2 11 16 Energy Gun 11 | 1 2 . 3 . 2 3 Energy Cannon 3 | . . 1 . . . 2 Ballistic Gun 6 | 1 1 2 . . 1 1 Ballistic Cannon 9 | . . . . . 3 6 Launcher 5 | . . . . 1 3 1 Special Weapon 3 | . 1 1 1 . . . Impact Weapon 8 | . . . 2 1 2 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 42 | . . . 11 . 5 26 Power 3 | . . . . . . 3 Propulsion 18 | . . . 7 . 1 10 Utility 6 | . . . 1 . 2 3 Weapon 15 | . . . 3 . 2 10 Highest Loss Streak 9 | . . . 8 . 4 9 Average Slot Usage (%) 90 | . 85 81 87 99 95 84 Engine 6 | . 14 11 9 7 5 1 Treads 3 | . . . 4 7 2 . Leg 17 | . 1 . 16 23 22 17 Wheel 4 | . 26 22 8 . . . Device 6 | . . 9 8 7 5 2 Storage 7 | . 14 11 9 7 6 5 Processor 19 | . . 1 13 22 24 27 Hackware 1 | . . . . . . 4 Protection 2 | . . 4 . 7 5 . Energy Gun 5 | . 11 1 7 4 2 4 Ballistic Gun 2 | . 14 10 . . 1 2 Ballistic Cannon 1 | . . . . . 3 4 Launcher 1 | . . . . 2 5 . Impact Weapon 5 | . . . 8 7 5 2 Naked Turns . | . . . . . . . Heaviest Build 55 | 12 11 22 22 31 41 55 Greatest Support 80 | 20 24 24 44 37 80 80 Greatest Overweight (x) 11 | 2 3 . 4 . 1 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 Average Capacity 6 | 5 6 6 6 6 6 7 Most Carried 8 | 6 6 6 6 6 6 8 Average Carried 5 | 4 5 6 5 5 5 6 Final Capacity 8 | 6 6 6 6 6 6 8 Final Carried 6 | 6 6 6 6 6 5 1 Class Distribution -------------------- 59% | Mutant 20% | Scavenger-Mutant 8% | Hacker-Mutant 6% | Assassin 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1663 | 288 33 126 269 30 207 710 Remotely . | . . . . . . . Salvage Created 2405 | 116 71 232 648 43 383 912 Parts 101 | . 4 12 26 5 24 30 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | 6 3 5 18 1 11 17 Melee 9 | . . . 6 1 1 1 Guns 15 | 6 1 1 5 . . 2 Cannons 10 | . . 4 1 . 1 4 AOE 20 | . 2 . . . 9 9 Classes Destroyed 13 | 1 1 2 2 1 3 3 Worker 2 | . . . . . 2 . Builder 2 | . . . . . 2 . Hauler 1 | . . . . . 1 . Recycler 1 | . . . . . . 1 Drone 1 | . . . . . . 1 Watcher 3 | . . . 1 . . 2 Swarmer 17 | . 3 . 9 . 4 1 Grunt 21 | . . 3 5 . 5 8 Duelist 2 | . . . 1 . . 1 Sentry 7 | . . 2 3 . . 2 Hunter 3 | . . . . . . 3 Programmer 5 | . . . . 1 2 2 Assembled 6 | 6 . . . . . . Best Kill Streak 10 | 3 3 4 3 1 10 5 Combat Bots Only 5 | 3 3 4 3 1 5 3 Max Kills in Single Turn 4 | 1 2 1 1 1 4 2 Gunslinging . | . . . . . . . Exploded 4 | . 2 . . . 4 1 Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7238 | 282 44 105 1473 162 1214 3958 Core 1599 | 55 6 14 388 35 88 1013 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 78 75 96 29 95 89 . Volleys Fired 154 | 18 9 15 37 . 16 59 Largest 4 | 2 2 2 2 . 2 4 Hottest 244 | 60 100 100 100 . 103 244 Shots Fired 272 | 36 12 29 50 . 29 116 Gun 161 | 36 6 14 31 . 17 57 Cannon 80 | . . 14 18 . 3 45 Launcher 23 | . . . . . 9 14 Special 8 | . 6 1 1 . . . Kinetic 115 | 18 3 14 19 . 9 52 Thermal 49 | . 6 15 26 . . 2 Explosive 23 | . . . . . 9 14 Electromagnetic 85 | 18 3 . 5 . 11 48 Robot Hit Streak 35 | 10 4 14 15 . 8 35 Robot Miss Streak 3 | 1 1 1 2 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | 1 . . . . . . Max Gunslinging Chain 1 | 1 . . . . . . Shots Hit Robots 287 | 28 4 21 88 12 29 105 Core Hits 153 | 13 3 9 24 2 40 62 Critical Hits 5 | 1 . . . . 1 3 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 4 | . . . . . 1 3 Melee Attacks 129 | . . . 63 25 24 17 Impact 129 | . . . 63 25 24 17 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks 4 | . . . 4 . . . Damage Inflicted 9238 | 258 104 313 1771 354 2492 3946 Guns 1895 | 258 35 64 353 . 249 936 Cannons 1679 | . . 249 309 . 89 1032 Explosions 3729 | . 69 . . . 1916 1744 Melee 1893 | . . . 1085 354 238 216 Ramming 18 | . . . . . . 18 Kinetic 1823 | 103 9 64 227 . 229 1191 Thermal 1108 | . 69 249 412 . . 378 Explosive 3319 | . . . . . 1916 1403 Electromagnetic 1077 | 155 26 . 47 . 109 740 Impact 1893 | . . . 1085 354 238 216 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 3 4 7 Average Corruption 3 | . . . . 1 3 4 Corruption Purged . | . . . . . . . Effects 31 | . . . . 6 . 25 Message Errors 13 | . . . . 4 . 9 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 4 | . . . . . . 4 Data Loss (minor) 4 | . . . . 1 . 3 Targeting Errors 2 | . . . . 1 . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 489 | . . . 183 44 43 219 Projectiles 33 | . . . . . . 33 Explosions 222 | . . . . . 42 180 Melee 234 | . . . 183 44 1 6 Knockbacks 22 | . . . 3 . 1 18 Impact 3 | . . . 3 . . . Kinetic 19 | . . . . . 1 18 Secondary . | . . . . . . . Self-Inflicted Damage 232 | . 32 . . . . 200 Shots 6 | . 1 . . . . 5 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 316 | 40 60 316 250 . 99 290 Average Temperature 80 | 24 16 125 115 . 47 80 Received Heat Transfer 1369 | 40 . 66 567 . 288 408 Effects 2 | . . . 1 . . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 7 | . . . 4 . . 3 Impact Corruptions 22 | . . . 14 4 2 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 . . 1 2 Heat Transferred 1608 | . 50 444 790 . . 324 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 569 | 15 129 258 325 60 276 569 Initial 92 | . 8 46 92 42 25 85 Average 108 | . 51 152 155 26 84 322 Maximum Alert Level 2 | . . 1 1 . 1 2 Low Security (%) 75 | 100 100 53 83 100 76 8 Level 1 22 | . . 46 16 . 23 80 Level 2 2 | . . . . . . 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 1 2 2 5 7 Investigation 1 | . . . . . . 1 Extermination 5 | . . . . 2 1 2 Reinforcement 8 | . . 1 2 . 4 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 1 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | 9 4 8 31 3 19 45 Peak Tracking Total 9 | 3 3 4 4 1 9 7 Tactical Retreats 22 | 1 . 1 7 1 1 11 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 15 | . 1 . 1 . 3 10 Max in Single Turn 3 | . 1 . 1 . 1 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 14 | . 2 2 3 2 1 4 Terminals 8 | . 1 2 2 1 1 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 1 . . 2 Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 5 8 7 2 2 10 Successful 21 | . 3 4 7 2 1 4 Failed 13 | . 2 4 . . 1 6 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual 11 | . 2 5 1 . 2 1 Terminals 22 | . 3 8 5 1 2 3 Fabricators 1 | . . . . . . 1 Repair Stations 8 | . . . 2 . . 6 Recycling Units 3 | . 2 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 3 4 5 1 1 1 Level Access Points 5 | . 1 1 1 1 1 . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 4 | . 1 1 2 . . . Locate Traps 2 | . . 1 1 . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . 2 Scan Component 3 | . . . 1 . . 2 Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 1 2 1 1 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter 278 | . . . . . . 278 Time 139 | . . . . . . 139 Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 16 | . . . 16 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 7690 | 2290 226 228 1450 1120 971 1405 Spaces Moved 3648 | 917 181 158 462 569 583 778 Core 85 | 10 1 . 8 . . 66 Treads . | . . . . . . . Legs 2993 | 907 7 . 237 569 583 690 Wheels 568 | . 173 158 217 . . 20 Hover . | . . . . . . . Flight 2 | . . . . . . 2 Fastest Speed 50 | 50 90 90 85 123 120 110 Average Speed 122 | 119 91 90 111 123 133 135 Slowest Speed 600 | 150 200 90 250 123 153 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 61 39 15 35 14 20 27 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 29 | . 6 1 7 7 5 3 Terrain Destroyed 245 | . 12 1 7 7 60 158 Melee 22 | . . . 7 7 5 3 Projectile 13 | . 6 1 . . . 6 AOE 210 | . 6 . . . 55 149 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 6412 | 2071 217 212 1254 955 708 995 Wait 2278 | 1120 13 29 646 347 55 68 Move 3642 | 916 180 157 461 568 582 778 Hop . | . . . . . . . Pick Up 54 | 7 3 . 14 5 5 20 Fast Attach 48 | 8 3 6 11 3 5 12 Attach 33 | . 1 . 8 1 5 18 Detach . | . . . . . . . Swap 27 | . 2 2 6 . 11 6 Drop 50 | 2 6 3 13 6 5 15 Fire 154 | 18 9 15 37 . 16 59 Melee 124 | . . . 58 25 24 17 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / [Sto]) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 1849 | -11/Scrapyard | Assembled infested the area 2291 | -11/Scrapyard | Entered Materials 2332 | -10/Materials | Build established: Mutant 2376 | -10/Materials | Discovered new exit (range 8) 2403 | -10/Materials | Identified exit to Materials 2517 | -10/Materials | Entered another Materials area 2517 | -9/Materials | Evolved 2 slots: Utility x2 2589 | -9/Materials | Identified exit to Materials 2745 | -9/Materials | Entered another Materials area 2745 | -8/Materials | Evolved 2 slots: Propulsion x2 2929 | -8/Materials | Lost 8 parts (4n1u3w) 2987 | -8/Materials | Core integrity fell below 50% 3056 | -8/Materials | Repaired Imp. Sensor Array 3305 | -8/Materials | Build established: Scavenger-Mutant 3551 | -8/Materials | Identified exit to Factory 3770 | -8/Materials | Discovered new exit (range 10) 4195 | -8/Materials | Entered Factory 4195 | -7/Factory | Evolved 2 slots: Utility x2 4274 | -7/Factory | Build established: Mutant 4838 | -7/Factory | Identified exit to Factory 5221 | -7/Factory | Discovered new exit (range 7) 5227 | -7/Factory | Identified exit to Lower Caves 5315 | -7/Factory | Entered another Factory area 5315 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5935 | -6/Factory | Build established: Assassin 5979 | -6/Factory | Identified exit to Factory 6206 | -6/Factory | Lost 4 parts (1n2u1w) 6286 | -6/Factory | Entered another Factory area 6286 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6488 | -5/Factory | Identified exit to Upper Caves 6554 | -5/Factory | Garrison activated, responded to threat 6677 | -5/Factory | Lost 3 parts (1n1u1w) 6883 | -5/Factory | Build established: Hacker-Mutant 7221 | -5/Factory | Build established: Scavenger-Mutant 7430 | -5/Factory | Lost 9 parts (1p4n4w) 7529 | -5/Factory | Core integrity fell below 50% 7604 | -5/Factory | Lost 7 parts (2p3n1u1w) 7663 | -5/Factory | Build established: Hacker-Mutant 7681 | -5/Factory | Core integrity fell below 20% 7691 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Acquired Imp. Core Analyzer. System corrupted: Matter fused (-7). Acquired Imp. Shock Absorption System. System corrupted: Matter fused (-7). Acquired Unknown Device. Dropped Adv. Drone Bay. Identified Adv. ECM Suite. System corrupted: Component data lost. K-01 Serf cleans the Construction Platform. W-25 Informer distress signal alerts nearby ally. Slug penetrates Wall. Penetrated by Slug. System corrupted: Energy discharge (-20). Penetrated by Slug. Adv. ECM Suite destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Door. System corrupted: Imp. Shock Absorption System rejected. Penetrated by Slug. 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"""" @ #?????????? | | u # #?????????? | | Y ! # #?????????? | | ######"" ""######+####Yw #? #?????????? | | ?????#""F""???? ???# #? ! #?????????? | | ?????# """ ???##[!???# #?? #?????????? | | ?????###??#????#[!???# #??############?????????? | | ???????????????# ??? ???????????????????????? | | ???????????????# ??# #??????????????????????? | | ???????????????#! ??# #??????????????????????? | | ???????????????# ??# #??????????????????????? | | ???????????????# ??# #??????????????????????? | | ???????????????# ??### ###??????????????????????? | | ???????????????###????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 43 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed RefineryDynamicCompactor Manual? 0 Play Time 01:56:04 Cumulative 59.4 hours Start 2021.05.21 @ 15:15:04 End 2021.05.21 @ 23:42:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 3 Adventurer 43 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c4c89374-0788-4b89-93ef-67d9c4afd381