Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 13:15:05

Player: Beef

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (718)      718
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1303

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     215/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (2) ---
             Wheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
      Medium Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
        Mini Grenade Launcher
        Mini Grenade Launcher
>            --- INVENTORY (10) ---
    Improved Ion Engine
             Wheel
             Heat Sink
             Structural Scanner
             Sensor Array
             Beam Rifle
             Beam Rifle
             Assault Rifle
             Assault Rifle

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
       Light Treads
  Subdweller Monowheel
>            --- UTILITY ----------
      Medium Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
             Beam Rifle
             Beam Rifle
>            --- INVENTORY --------
    Improved Ion Engine
             Wheel
             Wheel
             Heat Sink
             Structural Scanner
             Sensor Array
             Assault Rifle
             Assault Rifle
        Mini Grenade Launcher
        Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 6   15  9   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | .   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   6   6   
    Energy Gun             8    | 1   5   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   1   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   2   1   
  Power                    .    | .   .   .   
  Propulsion               3    | .   2   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  100 
  Engine                   14   | .   14  14  
  Treads                   20   | .   23  13  
  Wheel                    7    | .   4   14  
  Device                   10   | .   11  8   
  Storage                  14   | .   14  14  
  Protection               1    | .   .   5   
  Energy Gun               25   | .   26  24  
  Launcher                 1    | .   .   3   
Peak Build Rating          15   | 6   11  15  
  Average Rating           10   | 4   10  12  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 12  24  27  
  Greatest Support         40   | 40  40  30  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 1   10  10  
  Average Carried          7    | .   7   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 1   8   9   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           586  | 222 234 130 
  Remotely                 .    | .   .   .   
Salvage Created            1023 | .   867 156 
  Parts                    43   | .   36  7   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  20   | .   16  4   
  Guns                     14   | .   13  1   
  AOE                      6    | .   3   3   
Classes Destroyed          8    | .   8   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   3   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   10  .   
  Subdweller               7    | .   3   4   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        97   | .    82   15   
  Missed                   23   | .    19   4    
Damage Taken               1076 | .    811  265  
  Core                     260  | .    159  101  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              81   | .    63   18   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    112  112  
Shots Fired                141  | .    116  25   
  Gun                      122  | .    110  12   
  Cannon                   .    | .    .    .    
  Launcher                 19   | .    6    13   
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  122  | .    110  12   
  Explosive                19   | .    6    13   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    8    15   
  Robot Miss Streak        5    | .    5    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           78   | .    64   14   
  Core Hits                40   | .    33   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         10   | .    7    3    
    Burn                   10   | .    7    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1722 | .    1297 425  
  Guns                     1075 | .    916  159  
  Cannons                  .    | .    .    .    
  Explosions               632  | .    366  266  
  Melee                    .    | .    .    .    
  Ramming                  15   | .    15   .    
  Kinetic                  .    | .    .    .    
  Thermal                  1075 | .    916  159  
  Explosive                632  | .    366  266  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      61   | .    .    61   
  Shots                    3    | .    .    3    
  Rammed                   8    | 2    6    .    
Targets Rammed             9    | 2    7    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        461  | .    461  .    
  Average Temperature      153  | .    153  .    
  Received Heat Transfer   453  | .    411  42   
  Effects                  8    | .    8    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           1    | .    1    .    
    Interference           6    | .    6    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             9    | .    9    .    
  Heat Transferred         3478 | .    2849 629  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             209  | .   209 .   
  Initial                  .    | .   .   .   
  Average                  85   | .   93  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 86  .   
  Level 1                  12   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   19  5   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   2   4   
  Successful               5    | .   1   4   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   1   4   
  Record                   4    | .   .   4   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1249 | 78  816 355 
Spaces Moved               703  | 44  407 252 
  Core                     4    | 4   .   .   
  Treads                   279  | 40  239 .   
  Legs                     .    | .   .   .   
  Wheels                   420  | .   168 252 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  110 95  
  Average Speed            132  | 150 139 117 
  Slowest Speed            240  | 160 240 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 5   53  19  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          130  | .   35  95  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      130  | .   35  95  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      869  | 52  534 283 
  Wait                     18   | .   15  3   
  Move                     701  | 43  406 252 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 1   16  1   
  Fast Attach              8    | 6   2   .   
  Attach                   3    | .   2   1   
  Detach                   .    | .   .   .   
  Swap                     19   | .   11  8   
  Drop                     12   | .   12  .   
  Fire                     81   | .   63  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    9    | 2   7   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 13)
  281 | -10/Materials | Discovered new exit (range 6)
  307 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Discovered new exit (range 13)
  710 | -10/Materials | Core integrity fell below 50%
  779 | -10/Materials | Derelicts attacked the area
  782 | -10/Materials | Discovered new exit (range 16)
  895 | -10/Materials | Entered Subcaves
  930 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  938 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  944 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  946 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  948 | -10/Subcaves  | Core integrity fell below 20%
 1045 | -10/Subcaves  | Build established: Scavenger-Mutant
 1052 | -10/Subcaves  | Visited Clippyterm
 1056 | -10/Subcaves  | Learned Factory fabricator intel
 1056 | -10/Subcaves  | Learned location of Deep Caves (-6)
 1166 | -10/Subcaves  | Learned location of Zion (-6)
 1166 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1250 | -10/Subcaves  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
World map updated: -6/Deep Caves.
>>Record "Clippyterm"
Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient
  AI. I give up. There must be something fundamentally wrong with the
  algorithm, because no matter how much data I collect to feed it, half
  the time it still manages to suggest unhelpful sample queries and
  responses. --DD-NU8
01076_ Acquired 6 matter.
01093_ Acquired 15 matter.
01094_ 3I-IPG(z): "She is not going to be happy we haven't found any
  suitable candidates yet."
01121_ Acquired Mak. Light Armor Plating.
01128_ Acquired 14 matter.
01166_ 3I-IPG(z): "Hey you! It's really dangerous down here, I feel that
  you could die at any moment. For your health and safety might I suggest
  a trip to Zion?"
World map updated: -6/Zion.
01168_ Acquired 6 matter.
01222_ The unstable cave ceiling collapses.
01237_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????#   #########?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictMetafieldFlamer
  Manual?         0
Play Time         00:09:50
  Cumulative      163.2 hours
  Start           2025.01.12 @ 12:04:08
  End             2025.01.15 @ 13:15:05
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           179
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             64
Gallery%          71
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 036de777-50ac-43f5-aa90-564806b4890c