Cogmind - Beta 9.2 *** ADVENTURER MODE // 2020.01.26 @ 21:49:16

Player: Michael

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (91)      455
Value Destroyed (2831)     2831
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (3613)               3613
              TOTAL SCORE: 15079

 Bonus
-------
High Alert Combat Kills    273
Follower Combat Kills      40
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1511/1600
Matter                     205/550
Energy                     265/280
System Corruption          0%
Temperature                Cool (15)
Movement                   Flying (26)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION (8) ---
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
           Field Propulsion Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY (13) -----
     Large Storage Unit
           Matter Compressor
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Targeting Computer
           Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
  Advanced Integration Mediator
>          --- WEAPON (2) -------
           Hardcell Cannon
     Heavy Rocket Launcher
>          --- INVENTORY (10) ---
     Micro Fission Core
    Medium Storage Unit
  Advanced Weight Redist. System
   Layered Medium Armor Plating
  Improved EM Pulse Cannon
           Coil Gun
           Railgun
           Railgun
           Magnetic Acceleration Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
           Field Propulsion Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
           Power Amplifier
     Large Storage Unit
           Matter Compressor
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Targeting Computer
           Reaction Control System
           Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
  Advanced Integration Mediator
>          --- WEAPON -----------
           Hardcell Cannon
     Heavy Rocket Launcher
>          --- INVENTORY --------
     Micro Fission Core
    Medium Storage Unit
  Advanced Weight Redist. System
   Layered Medium Armor Plating
  Improved EM Pulse Cannon
           Coil Gun
           Railgun
           Railgun
           Magnetic Acceleration Cannon
[Rating: 140]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Cesium-ion Thruster
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Enhanced Optical Array
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Hardcell Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   2   
  Utility                  11   | .   .   .   .   .   1   1   1   .   .   2   2   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             248  | 1   7   .   3   7   2   18  19  .   41  48  7   1   16  28  22  28  
  Power                    28   | 1   1   .   1   1   .   1   3   .   2   3   1   .   2   2   3   7   
    Engine                 5    | 1   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   1   2   .   2   3   .   .   1   .   1   2   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   2   5   
  Propulsion               49   | .   1   .   .   2   .   7   2   .   9   8   2   .   5   4   6   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 49   | .   1   .   .   2   .   7   2   .   9   8   2   .   5   4   6   3   
  Utility                  64   | .   1   .   1   1   1   3   6   .   11  12  2   .   3   8   8   7   
    Device                 36   | .   1   .   .   .   1   1   6   .   10  5   1   .   1   3   3   4   
    Storage                7    | .   .   .   .   1   .   1   .   .   .   1   1   .   .   1   .   2   
    Processor              4    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   3   .   
    Protection             10   | .   .   .   .   .   .   .   .   .   1   4   .   .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | .   4   .   1   3   1   7   8   .   19  25  2   1   6   14  5   11  
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   1   .   .   2   4   .   3   4   1   .   .   3   .   1   
    Ballistic Gun          34   | .   3   .   .   2   .   3   2   .   7   8   .   .   2   2   1   4   
    Ballistic Cannon       32   | .   .   .   .   .   1   1   1   .   6   8   1   .   4   5   2   3   
    Launcher               21   | .   .   .   .   1   .   1   1   .   3   5   .   1   .   4   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 23   | .   4   .   .   .   .   .   1   .   1   1   1   .   3   1   7   4   
  Power                    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   3   .   
  Utility                  13   | .   1   .   .   .   .   .   .   .   1   .   .   .   3   1   3   4   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   4   .   .   .   .   .   1   .   1   1   1   .   2   1   6   2   
Average Slot Usage (%)     82   | .   29  28  26  83  63  83  95  100 95  98  93  89  88  75  82  65  
  Engine                   1    | .   7   .   7   14  9   2   .   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   .   4   10  13  12  11  7   5   5   4   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   4   7   2   
  Flight                   26   | .   2   .   .   26  18  33  39  40  40  34  27  26  27  19  16  13  
  Device                   9    | .   3   .   .   .   8   7   10  13  10  10  15  15  14  9   14  6   
  Storage                  7    | .   .   .   .   13  9   7   6   6   6   5   10  10  10  9   8   8   
  Processor                11   | .   .   .   5   14  9   13  13  13  13  11  10  10  10  9   12  12  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   4   5   5   3   8   11  12  
  Protection               2    | .   .   .   .   .   .   .   .   .   1   5   5   5   4   3   4   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   5   6   1   2   3   .   .   .   .   .   
  Ballistic Gun            3    | .   12  28  13  14  9   6   2   .   2   4   .   .   .   .   .   1   
  Ballistic Cannon         3    | .   .   .   .   .   .   4   3   6   4   3   5   3   5   3   3   3   
Naked Turns                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 3   4   3   3   8   8   24  41  41  41  46  64  57  59  65  67  77  
  Greatest Support         93   | 3   4   3   3   8   17  28  44  43  46  49  65  61  61  68  68  93  
  Greatest Overweight (x)  2    | .   .   .   .   1   .   2   1   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 4   4   4   4   6   6   8   8   8   8   10  10  10  10  16  10  10  
  Average Capacity         8    | 4   4   4   4   5   6   6   8   8   8   8   10  10  10  10  10  9   
  Most Carried             10   | 3   4   4   4   4   6   8   8   8   8   9   10  10  10  10  10  10  
  Average Carried          7    | 1   3   3   3   3   5   6   7   8   7   7   8   10  9   9   9   8   
  Final Capacity           10   | 4   4   4   4   6   6   8   8   8   8   10  10  10  10  10  10  10  
  Final Carried            10   | 3   4   4   4   4   6   8   8   8   7   9   10  10  9   10  10  9   

 Class Distribution 
--------------------
 28% | Scout
 24% | Hacker-Sprinter
 14% | Sprinter
  9% | Mechanic-Scout
  9% | Scavenger-Mutant
  6% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Mechanic-Scout | -7/Factory
   Mechanic-Scout | -6/Factory
            Scout | -6/Waste
            Scout | -6/Factory
            Scout | -5/Factory
         Sprinter | -4/Factory
         Sprinter | -4/Waste
         Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Matter Collected           4992 | 210  142  .    30   83   37   170  385  80   623  1046 177  205  307  653  314  530  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4439 | .    202  .    .    30   .    170  435  .    491  924  177  244  307  801  110  548  
  Parts                    171  | .    14   .    .    5    .    6    6    .    23   33   2    .    8    22   17   35   
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    
Recyclers Shooed           7    | .    1    .    .    .    .    1    1    .    1    .    1    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Combat Hostiles Destroyed  47   | .   6   .   .   4   .   1   1   .   8   6   .   1   4   4   5   7   
  Guns                     15   | .   6   .   .   1   .   .   .   .   1   3   .   .   1   .   .   3   
  Cannons                  10   | .   .   .   .   .   .   1   1   .   3   2   .   .   3   .   .   .   
  AOE                      22   | .   .   .   .   3   .   .   .   .   4   1   .   1   .   4   5   4   
Classes Destroyed          14   | .   3   .   .   .   .   3   .   .   3   1   .   1   2   .   1   .   
  Worker                   5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   
  Builder                  4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Recycler                 20   | .   .   .   .   .   .   2   3   .   2   4   1   .   2   4   .   2   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Watcher                  8    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   4   1   1   
  Swarmer                  27   | .   3   .   .   4   .   .   .   .   6   .   .   .   1   4   5   4   
  Grunt                    4    | .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   1   1   .   2   2   .   .   .   .   .   3   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   5   .   .   4   .   2   2   .   6   4   2   1   3   7   6   6   
  Combat Bots Only         5    | .   5   .   .   4   .   1   1   .   5   2   .   1   2   4   5   4   
Max Kills in Single Turn   5    | .   1   .   .   3   .   1   1   .   2   1   1   1   1   2   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   .   .   .   .   2   1   .   1   .   2   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Damage Taken               4200  | .    313  .    .    59   82   179  82   .    456  559  .    .    855  139  964  512  
  Core                     715   | .    94   .    .    11   26   12   12   .    81   74   .    .    122  22   172  89   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  .    .    .    58   95   98   .    .    89   92   .    .    89   98   88   94   
Volleys Fired              349   | .    29   .    .    2    4    25   18   .    32   69   7    4    30   55   50   24   
  Largest                  2     | .    2    .    .    2    2    2    2    .    2    2    2    1    2    2    2    2    
  Hottest                  134   | .    70   .    .    40   55   117  117  .    122  122  122  39   95   134  95   134  
Shots Fired                474   | .    51   .    .    3    7    43   23   .    43   96   9    4    45   62   51   37   
  Gun                      140   | .    51   .    .    2    4    10   4    .    8    31   .    .    15   4    1    10   
  Cannon                   283   | .    .    .    .    .    3    29   18   .    27   50   9    .    30   52   42   23   
  Launcher                 51    | .    .    .    .    1    .    4    1    .    8    15   .    4    .    6    8    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  352   | .    34   .    .    2    7    31   12   .    31   71   3    .    45   43   43   30   
  Thermal                  17    | .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                51    | .    .    .    .    1    .    4    1    .    8    15   .    4    .    6    8    4    
  Electromagnetic          54    | .    .    .    .    .    .    8    10   .    4    10   6    .    .    13   .    3    
  Robot Hit Streak         39    | .    31   .    .    6    4    8    19   .    39   18   5    9    20   15   6    28   
  Robot Miss Streak        3     | .    2    .    .    .    3    2    .    .    2    3    1    .    3    2    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           278   | .    40   .    .    3    4    28   18   .    25   40   7    4    35   34   12   28   
  Core Hits                161   | .    14   .    .    4    1    10   4    .    22   28   3    3    11   24   14   23   
  Critical Hits            6     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    2    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10679 | .    466  .    .    207  49   598  585  .    1289 1330 263  428  1114 1881 1002 1467 
  Guns                     1954  | .    466  .    .    20   17   145  113  .    126  358  .    .    265  72   25   347  
  Cannons                  5385  | .    .    .    .    .    32   447  439  .    502  581  263  .    849  1184 340  748  
  Explosions               3335  | .    .    .    .    187  .    6    33   .    661  391  .    428  .    625  632  372  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kinetic                  5743  | .    281  .    .    20   49   552  279  .    536  643  57   .    1114 826  365  1021 
  Thermal                  593   | .    185  .    .    .    .    .    33   .    252  .    .    .    .    123  .    .    
  Explosive                2927  | .    .    .    .    187  .    6    .    .    409  391  .    428  .    502  632  372  
  Electromagnetic          1411  | .    .    .    .    .    .    40   273  .    92   296  206  .    .    430  .    74   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            540   | .    .    .    .    .    .    42   67   .    70   55   43   .    31   184  41   7    
  Projectiles              382   | .    .    .    .    .    .    42   49   .    .    20   43   .    31   156  34   7    
  Explosions               158   | .    .    .    .    .    .    .    18   .    70   35   .    .    .    28   7    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 46    | .    .    .    .    .    .    7    3    .    4    2    1    .    11   10   2    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    .    .    .    7    3    .    4    2    1    .    11   9    2    6    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      169   | .    .    .    .    30   .    .    48   .    25   42   .    .    .    22   2    .    
  Shots                    7     | .    .    .    .    1    .    .    1    .    2    2    .    .    .    1    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        325   | .    6    .    .    .    12   144  325  220  283  15   .    .    .    48   44   162  
  Average Temperature      64    | .    3    .    .    .    6    43   69   115  73   6    .    .    .    19   16   67   
  Received Heat Transfer   684   | .    189  .    .    .    45   .    .    .    153  54   .    .    99   18   117  9    
  Effects                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    .    .    .    .    4    .    1    2    4    .    .    5    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         805   | .    555  .    .    .    .    .    50   .    150  .    .    .    .    50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Peak Influence             768  | .   143 46  .   99  188 591 310 44  768 547 308 148 249 525 576 528 
  Average Influence        295  | .   66  46  .   97  74  245 230 44  325 422 285 108 171 336 388 320 
Maximum Alert Level        3    | .   .   .   .   .   .   2   1   .   3   2   1   .   1   2   2   2   
  Low Security (%)         32   | 100 100 100 .   100 100 64  16  100 53  .   .   100 67  18  .   .   
  Level 1                  36   | .   .   .   .   .   .   1   83  .   .   42  100 .   32  44  54  81  
  Level 2                  27   | .   .   .   .   .   .   33  .   .   24  57  .   .   .   36  45  18  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   .   .   2   2   1   .   7   3   .   .   2   5   1   6   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   1   1   .   2   1   .   .   1   1   .   1   
  Reinforcement            14   | .   .   .   .   .   2   1   .   .   3   .   .   .   1   1   1   5   
  Assault                  4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Distress Signals           9    | .   1   .   .   .   1   .   .   .   .   2   .   .   2   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              227  | .   12  .   .   4   17  4   2   .   34  40  2   5   14  28  36  29  
  Peak Tracking Total      15   | .   10  .   .   4   11  2   1   .   15  9   1   4   7   9   13  11  
  Tactical Retreats        28   | .   2   .   .   .   1   .   .   .   3   10  .   .   .   4   5   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Traps Triggered            12   | .   .   .   .   .   .   1   1   .   1   5   1   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Machines Disabled          11   | .   .   .   .   1   .   1   2   .   4   2   .   .   .   .   1   .   
  Max in Single Turn       4    | .   .   .   .   1   .   1   1   .   4   1   .   .   .   .   1   .   
  Garrison Access          10   | .   .   .   .   .   .   1   .   .   2   3   1   .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Machines Accessed          101  | .   4   .   2   .   8   9   4   .   14  21  4   .   7   13  12  3   
  Terminals                43   | .   3   .   .   .   8   3   2   .   8   5   1   .   1   5   5   2   
  Fabricators              12   | .   .   .   .   .   .   1   .   .   1   4   1   .   2   2   1   .   
  Repair Stations          9    | .   .   .   .   .   .   1   .   .   2   2   .   .   1   .   3   .   
  Recycling Units          11   | .   1   .   .   .   .   1   .   .   .   4   .   .   2   1   1   1   
  Scanalyzers              14   | .   .   .   .   .   .   2   2   .   1   3   1   .   1   4   .   .   
  Garrison Access          10   | .   .   .   .   .   .   1   .   .   2   3   1   .   .   1   2   .   
Total Hacks                243  | .   11  .   9   .   16  25  12  .   25  53  6   .   15  31  36  4   
  Successful               174  | .   7   .   9   .   7   19  9   .   16  41  4   .   11  20  28  3   
  Failed                   69   | .   4   .   .   .   9   6   3   .   9   12  2   .   4   11  8   1   
    Catastrophic           7    | .   .   .   .   .   3   .   .   .   2   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   6   .   1   .   13  2   2   .   7   8   .   .   4   4   11  .   
  Terminals                103  | .   10  .   .   .   16  7   4   .   14  11  1   .   4   13  20  3   
  Fabricators              30   | .   .   .   .   .   .   4   .   .   3   9   2   .   4   4   4   .   
  Repair Stations          24   | .   .   .   .   .   .   5   .   .   4   4   .   .   2   .   9   .   
  Recycling Units          19   | .   1   .   .   .   .   4   .   .   .   7   .   .   3   2   1   1   
  Scanalyzers              45   | .   .   .   .   .   .   4   8   .   2   18  2   .   2   9   .   .   
  Garrison Access          13   | .   .   .   .   .   .   1   .   .   2   4   1   .   .   3   2   .   
Terminal Hacks             50   | .   4   .   9   .   4   5   1   .   4   3   .   .   1   6   11  2   
  Record                   8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      7    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   1   1   1   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           5    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             8    | .   1   .   .   .   1   1   .   .   1   2   .   .   .   1   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           27   | .   .   .   .   .   .   4   .   .   3   7   2   .   4   4   3   .   
  Load Schematic           12   | .   .   .   .   .   .   1   .   .   1   4   1   .   2   2   1   .   
  Build                    15   | .   .   .   .   .   .   3   .   .   2   3   1   .   2   2   2   .   
Repair Station Hacks       18   | .   .   .   .   .   .   3   .   .   2   4   .   .   2   .   7   .   
  Scan Component           9    | .   .   .   .   .   .   1   .   .   1   2   .   .   1   .   4   .   
  Repair                   8    | .   .   .   .   .   .   1   .   .   1   2   .   .   1   .   3   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   .   .   .   2   .   .   .   3   .   .   1   1   1   1   
  Recycle Component        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      9    | .   1   .   .   .   .   1   .   .   .   3   .   .   1   1   1   1   
Scanalyzer                 39   | .   .   .   .   .   .   3   7   .   2   18  1   .   2   6   .   .   
  Insert Component         21   | .   .   .   .   .   .   2   4   .   1   8   1   .   1   4   .   .   
  Analyze                  18   | .   .   .   .   .   .   1   3   .   1   10  .   .   1   2   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   1   .   .   2   3   1   .   .   1   2   .   
  Seal Access              10   | .   .   .   .   .   .   1   .   .   2   3   1   .   .   1   2   .   
Unauthorized Hacks         48   | .   5   .   .   .   8   2   3   .   9   7   .   .   2   4   8   .   
  Terminals                19   | .   2   .   .   .   3   1   1   .   3   3   .   .   1   2   3   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
    Botnet                 15   | .   2   .   .   .   2   1   1   .   2   2   .   .   1   2   2   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Hacking Detections         81   | .   3   .   .   .   8   7   4   .   12  16  3   .   6   13  7   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   1   1   3   .   2   7   .   .   1   2   2   .   
  Parts Built              19   | .   .   .   .   .   .   4   .   .   4   2   2   .   2   4   1   .   
    Matter                 2659 | .   .   .   .   .   .   372 .   .   248 570 190 .   497 358 424 .   
    Time                   737  | .   .   .   .   .   .   186 .   .   40  152 47  .   129 77  106 .   
  Total Part Build Rating  71   | .   .   .   .   .   .   8   .   .   8   10  10  .   11  18  6   .   
Parts Repaired             8    | .   .   .   .   .   .   1   .   .   1   2   .   .   1   .   3   .   
  Time                     285  | .   .   .   .   .   .   13  .   .   25  90  .   .   80  .   77  .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   1   .   .   .   .   1   .   .   .   4   .   .   2   .   3   2   
Parts Scanalyzed           16   | .   .   .   .   .   .   1   3   .   1   7   1   .   1   2   .   .   
  Part Schematics Acquired 14   | .   .   .   .   .   .   1   3   .   1   7   .   .   .   2   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Total Allies               5    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   1   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   .   26  .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   16  16  .   .   .   .   26  .   .   .   .   26  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             86   | .   .   .   .   .   86  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Turns Passed               6319  | 20   202  19   150  212  210  613  477  23   761  1095 172  45   373  746  731  470  
Spaces Moved               12444 | 32   230  32   283  468  456  1059 841  90   1603 2301 240  145  676  1681 1324 983  
  Core                     517   | 32   169  32   283  1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11927 | .    61   .    .    467  456  1059 841  90   1603 2301 240  145  676  1681 1324 983  
  Fastest Speed            20    | 50   40   50   50   37   37   28   25   25   21   20   20   24   20   24   28   26   
  Average Speed            28    | 50   47   50   50   37   37   34   27   25   24   20   21   24   22   27   29   32   
  Slowest Speed            200   | 50   50   50   50   120  37   200  105  25   108  23   24   24   24   29   30   112  
  Overloaded Moves         277   | .    .    .    .    .    .    .    .    .    .    .    66   .    .    210  .    1    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robots Hopped            124   | .    6    .    .    5    7    9    5    .    26   17   2    .    7    12   16   12   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    48   7    61   87   51   36   26   76   33   58   9    84   23   40   37   27   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    1    .    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 372   | .    .    .    .    .    .    28   7    .    31   131  1    .    2    78   66   28   
Terrain Destroyed          636   | .    .    .    .    6    .    29   30   .    76   161  1    36   7    106  140  44   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               93    | .    .    .    .    .    .    2    2    .    6    22   1    .    7    19   32   2    
  AOE                      543   | .    .    .    .    6    .    27   28   .    70   139  .    36   .    87   108  42   

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Total                      14616 | 35   266  35   292  495  485  1252 1055 89   1893 2800 351  149  843  1892 1601 1083 
  Wait                     1503  | .    2    .    .    20   22   145  169  .    220  361  90   .    116  115  203  40   
  Move                     12193 | 31   218  31   282  457  442  1041 831  89   1551 2268 236  144  662  1657 1293 960  
  Hop                      113   | .    5    .    .    5    6    8    5    .    25   15   2    .    6    11   15   10   
  Pick Up                  58    | 3    3    2    2    2    5    8    4    .    3    5    2    .    5    5    4    5    
  Fast Attach              80    | 1    3    .    2    2    1    7    5    .    9    13   3    .    1    11   11   11   
  Attach                   50    | .    3    .    1    3    1    1    3    .    9    3    3    .    6    5    4    8    
  Detach                   50    | .    1    .    1    1    1    .    2    .    8    5    4    .    2    9    7    9    
  Swap                     118   | .    1    .    .    2    .    10   11   .    23   32   1    1    9    12   7    9    
  Drop                     80    | .    1    2    4    1    3    7    7    .    12   9    3    .    6    12   6    7    
  Fire                     349   | .    29   .    .    2    4    25   18   .    32   69   7    4    30   55   50   24   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory (discovered 4 exits: *Fac x4)
-6/Waste
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 6 exits: *Res x3 / *Arm / Tes x2)
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
   21 | -11/Scrapyard      | Entered Materials
  176 | -10/Materials      | Discovered new exit (range 16)
  180 | -10/Materials      | Identified exit to Mines
  184 | -10/Materials      | Lost 4 parts (1p1n1u1w)
  223 | -10/Materials      | Entered Mines
  228 | -10/Mines          | Learned Materials stockpile data
  240 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  240 | -10/Mines          | Discovered new exit (range 5)
  242 | -10/Mines          | Entered Exiles
  249 | -10/Exiles         | Discovered new exit (range 15)
  262 | -10/Exiles         | Met 8R-AWN
  270 | -10/Exiles         | Met EX-HEX
  287 | -10/Exiles         | Met EX-BIN
  293 | -10/Exiles         | Aligned with FarCom system
  293 | -10/Exiles         | Given EX-Vault access code
  310 | -10/Exiles         | Opened EX-Vault
  315 | -10/Exiles         | Found Prototype Energy Cannon
  315 | -10/Exiles         | Identified Firepult
  333 | -10/Exiles         | Found Modified TNC
  344 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  354 | -10/Exiles         | Build established: Mutant
  358 | -10/Exiles         | Met EX-DEC
  388 | -10/Exiles         | Discovered new exit (range 10)
  392 | -10/Exiles         | Left Exiles lab with Modified TNC
  392 | -10/Exiles         | Entered Mines
  446 | -9/Mines           | Learned Materials security intel
  506 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  552 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  567 | -9/Mines           | Discovered new exit (range 8)
  604 | -9/Mines           | Entered Materials
  604 | -8/Materials       | Accompanied by 3 allies
  604 | -8/Materials       | Evolved 4 slots: Propulsion x3, Utility x1
  712 | -8/Materials       | Build established: Scavenger-Mutant
  769 | -8/Materials       | Identified exit to Factory
  814 | -8/Materials       | Entered Factory
  814 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  842 | -7/Factory         | Repaired Flight Unit
 1016 | -7/Factory         | Fabricated VTOL Module (x2)
 1042 | -7/Factory         | Discovered new exit (range 5)
 1080 | -7/Factory         | Fabricated VTOL Module?
 1146 | -7/Factory         | Identified exit to Factory
 1212 | -7/Factory         | Local fabrication network quarantined
 1427 | -7/Factory         | Entered another Factory area
 1427 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 1437 | -6/Factory         | Identified exit to Factory
 1516 | -6/Factory         | Build established: Mechanic-Scout
 1904 | -6/Factory         | Sucked down chute
 1904 | -6/Factory         | Entered Waste
 1904 | -6/Waste           | The area was eerily silent
 1924 | -6/Waste           | Discovered new exit (range 10)
 1927 | -6/Waste           | Entered Factory
 2036 | -6/Factory         | Build established: Scout
 2205 | -6/Factory         | Fabricated VTOL Module (x2)
 2228 | -6/Factory         | Fabricated VTOL Module?
 2332 | -6/Factory         | Local fabrication network quarantined
 2409 | -6/Factory         | Discovered new exit (range 14)
 2484 | -6/Factory         | Discovered exit to Factory (range 5)
 2627 | -6/Factory         | First assault squad dispatched
 2651 | -6/Factory         | Repaired Lgt. Fission Core
 2688 | -6/Factory         | Entered another Factory area
 2688 | -5/Factory         | Evolved 2 slots: Utility x2
 2760 | -5/Factory         | Discovered new exit (range 10)
 2906 | -5/Factory         | Repaired Cld. Cesium-ion Thruster
 2988 | -5/Factory         | First assault squad dispatched
 2992 | -5/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
 3102 | -5/Factory         | Fabricated Cld. Cesium-ion Thruster?
 3120 | -5/Factory         | Spotted B-75 Beast
 3147 | -5/Factory         | Discovered new exit (range 5)
 3178 | -5/Factory         | Discovered new exit (range 10)
 3636 | -5/Factory         | Discovered new exit (range 21)
 3655 | -5/Factory         | Identified exit to Factory
 3687 | -5/Factory         | Discovered new exit (range 8)
 3689 | -5/Factory         | Identified exit to Upper Caves
 3744 | -5/Factory         | Repaired Power Amplifier
 3783 | -5/Factory         | Entered another Factory area
 3783 | -4/Factory         | Evolved 2 slots: Utility x2
 3826 | -4/Factory         | Build established: Sprinter
 3943 | -4/Factory         | Fabricated Magnetic Acceleration Cannon (x2)
 3955 | -4/Factory         | Sucked down chute
 3955 | -4/Factory         | Entered Waste
 3964 | -4/Waste           | Spotted C-40 Crusher
 3966 | -4/Waste           | Spotted C-40 Crusher
 3976 | -4/Waste           | Spotted C-40 Crusher
 3981 | -4/Waste           | Spotted C-40 Crusher
 3984 | -4/Waste           | Spotted C-40 Crusher
 3991 | -4/Waste           | Destroyed C-40 Crusher
 3993 | -4/Waste           | Spotted C-40 Crusher
 3996 | -4/Waste           | Discovered new exit (range 14)
 3999 | -4/Waste           | Identified exit to Factory
 4000 | -4/Waste           | Entered Factory
 4153 | -4/Factory         | Repaired Cld. Cesium-ion Thruster
 4237 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster?
 4343 | -4/Factory         | Fabricated Adv. Hacking Suite?
 4366 | -4/Factory         | Spotted B-86 Titan
 4367 | -4/Factory         | Discovered new exit (range 14)
 4373 | -4/Factory         | Identified exit to Research
 4373 | -4/Factory         | Entered Research
 4373 | -3/Research        | Evolved 2 slots: Utility x2
 4389 | -3/Research        | Identified exit to Armory
 4389 | -3/Research        | Identified exit to Testing
 4429 | -3/Research        | Fabricated Nuclear Pulse Array (x2)
 4485 | -3/Research        | Fabricated Imp. Weapon Shielding (x2)
 4790 | -3/Research        | Identified exit to Research
 4865 | -3/Research        | Build established: Hacker-Sprinter
 4873 | -3/Research        | First assault squad dispatched
 4884 | -3/Research        | Garrison activated, responded to threat
 4987 | -3/Research        | Garrison activated, responded to threat
 5119 | -3/Research        | Entered another Research area
 5119 | -2/Research        | Evolved 2 slots: Utility x2
 5190 | -2/Research        | Identified exit to Access
 5242 | -2/Research        | Repaired Hvy. Rocket Launcher
 5261 | -2/Research        | Repaired Adv. Weight Redist. System
 5327 | -2/Research        | Spotted B-90 Cyclops
 5333 | -2/Research        | Spotted B-90 Cyclops
 5423 | -2/Research        | Repaired Adv. Cooling System
 5493 | -2/Research        | Discovered new exit (range 19)
 5500 | -2/Research        | Identified exit to Quarantine
 5670 | -2/Research        | Fabricated Adv. Hacking Suite?
 5835 | -2/Research        | Spotted B-90 Cyclops
 5850 | -2/Research        | Entered Access
 5850 | -1/Access          | Evolved 2 slots: Propulsion x2
 5879 | -1/Access          | Lost 6 parts (1p3n2u)
 6245 | -1/Access          | Spotted B-99 Colossus
 6264 | -1/Access          | Identified exit to Surface
 6320 | ***                | Escaped!

 Last Messages 
---------------
06308_ K-01 Serf collects debris.
06308_ Slug penetrates Wall. <x2>
06309_ U-05 Engineer builds a Wall.
06309_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
06310_ The unstable cave ceiling collapses.
06311_ Slug penetrates Wall. <x2>
06312_ Acquired Adv. Integration Mediator.
06314_ The unstable cave ceiling collapses.
06314_ Penetrated by Slug. <x3>
06315_ Power Amplifier destroyed.
06315_ Penetrated by Slug.
06315_ Reaction Control System destroyed.
06316_ R-10 Processor collects Lgt. Antimatter Reactor.
06318_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
06319_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
| #         +  #      ?????????????????????????????? |
| #        !#  #        ???????????????????????????? |
| #         #  #          ?????????????????????????? |
| #         #  #            ???????????????????????? |
| ####     ##  #            #??????????????????????? |
|           #  #?    !!!    #??????????????????????? |
|           #  #?    !!!    #??????????????????????? |
|      !]   #  #?    !!!    #??????????????????????? |
|       ]   #  #?           Y#?????????????????????? |
|      ]    #  #??          ##?????????????????????? |
|           #  #??          #??????????????????????? |
|           #  #???     ?   ???????????????????????? |
|           #  #?????####?#????????????????????????? |
| [         #  #???????????????????????????????????? |
|           +  #???????????????????????????????????? |
|           #  #???????????????????????????????????? |
|           #  #???????????????????????????????????? |
| ###########  #???????????????????????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  """T"""          "??????????????????? |
| ??????????#  """ """          "????BB????????????? |
| ??????????#                   "????BB????????????? |
| ??????????#                   "??????????????????? |
| ??????????#              ""   "??????????????????? |
| ??????????#              @"   "?????????????ss???? |
| ??????????#                   "??????????????????? |
| ??????????#                   "????BB????????????? |
| ??????????#                   "????BB????????????? |
| ??????????# m                 "??????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????+  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????Y???????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ???????????  ????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          53
Energy Capacity            395
Matter Stores              550
Matter Capacity            550
Sight Range                22
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                76
Targeting Accuracy         6
Kinecelleration            30
Offensive Hacking          34
Defensive Hacking          12

 Item Schematics 
-----------------
                  VTOL Module | -8/Materials | Hacked
            Lgt. Nuclear Core | -7/Factory   | Scanalyzed
          Imp. Cooling System | -6/Factory   | Scanalyzed
            Med. Storage Unit | -6/Factory   | Scanalyzed
        Imp. Weapon Shielding | -6/Factory   | Scanalyzed
          Cesium-ion Thruster | -6/Factory   | Scanalyzed
           Adv. Hacking Suite | -6/Factory   | Hacked
     Cld. Cesium-ion Thruster | -5/Factory   | Scanalyzed
   Adv. Weight Redist. System | -5/Factory   | Scanalyzed
                     Coil Gun | -5/Factory   | Scanalyzed
            Mic. Fission Core | -5/Factory   | Scanalyzed
         Imp. EM Pulse Cannon | -5/Factory   | Scanalyzed
 Magnetic Acceleration Cannon | -5/Factory   | Scanalyzed
           Imp. Assault Rifle | -5/Factory   | Scanalyzed
          Nuclear Pulse Array | -4/Factory   | Hacked
           Antimatter Reactor | -3/Research  | Scanalyzed
         Hvy. Rocket Launcher | -3/Research  | Scanalyzed
                   Q-thruster | -2/Research  | Hacked
              Hardcell Cannon | -2/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
                  VTOL Module | x2 | -7/Factory  
                  VTOL Module | x2 | -7/Factory  
                  VTOL Module | x2 | -6/Factory  
                  VTOL Module | x2 | -6/Factory  
     Cld. Cesium-ion Thruster | x1 | -5/Factory  
     Cld. Cesium-ion Thruster | x1 | -5/Factory  
 Magnetic Acceleration Cannon | x2 | -4/Factory  
     Cld. Cesium-ion Thruster | x1 | -4/Factory  
           Adv. Hacking Suite | x1 | -4/Factory  
          Nuclear Pulse Array | x2 | -3/Research 
        Imp. Weapon Shielding | x2 | -3/Research 
           Adv. Hacking Suite | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run
True Flier

 Challenges 
------------
None

 Game 
------
Seed              ParticleSlugRifle
  Manual?         0
Play Time         05:15:22
  Cumulative      282.6 hours
  Start           2020.01.20 @ 17:52:32
  End             2020.01.26 @ 21:49:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          114
  Rogue           95
  Adventurer      19
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             36
Gallery%          55
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c8fc8f28-840c-4dda-bb49-85f36c8b0247