Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 18:14:06 Player: LogicGhost Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1527) 1527 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 3461 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Aluminum Leg Visual Processing Unit Sensor Array Improved Light Armor Plating Great Maul [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 62 | 6 15 25 16 Power 7 | 1 2 3 1 Engine 7 | 1 2 3 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 4 5 3 Treads 1 | . . 1 . Leg 11 | 2 4 2 3 Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 18 | 1 4 8 5 Device 8 | . 2 3 3 Storage 2 | 1 . 1 . Processor 6 | . 2 2 2 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 23 | 2 5 9 7 Energy Gun 10 | 2 1 5 2 Energy Cannon . | . . . . Ballistic Gun 6 | . 2 2 2 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 5 | . . 2 3 Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . 1 11 13 Power 4 | . . 3 1 Propulsion 7 | . . 3 4 Utility 6 | . . 2 4 Weapon 8 | . 1 3 4 Highest Loss Streak 6 | . 1 5 6 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 97 83 69 Engine 11 | . 14 12 4 Leg 19 | . 28 13 11 Wheel 2 | . . 5 3 Device 5 | . 4 5 8 Storage 3 | . 7 . . Processor 20 | . 14 23 25 Energy Gun 8 | . 4 13 7 Ballistic Gun 8 | . 13 5 3 Ballistic Cannon 2 | . 4 1 . Impact Weapon 1 | . . . 5 Slashing Weapon 2 | . 5 . . Peak Build Rating 18 | 6 9 18 17 Average Rating 10 | 4 7 13 14 On Entrance 6 | . 6 7 13 Naked Turns . | . . . . Heaviest Build 34 | 13 13 34 15 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 5 Average Capacity 5 | 6 6 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 2 3 3 2 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 3 5 5 . Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 962 | 220 316 289 137 Remotely 89 | . 89 . . Salvage Created 1749 | . 388 761 600 Parts 85 | . 21 41 23 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 9 19 13 Melee 6 | . 1 1 4 Guns 24 | . 5 14 5 Cannons 2 | . 2 . . AOE 2 | . 1 1 . Classes Destroyed 8 | . 3 4 1 Builder 2 | . . 1 1 Tunneler 1 | . 1 . . Recycler 2 | . 1 1 . Watcher 2 | . . 1 1 Swarmer 9 | . . 7 2 Grunt 23 | . 9 6 8 Brawler 1 | . . . 1 Sentry 8 | . . 6 2 Best Kill Streak 5 | . 3 5 5 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 1 . Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 344 | . 76 140 128 Missed 89 | . 27 31 31 Damage Taken 3369 | . 653 1368 1348 Core 950 | . 169 230 551 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 131 | . 74 57 . Core Remaining (%) 58 | 100 32 42 . Volleys Fired 148 | . 53 55 40 Largest 2 | . 2 2 2 Hottest 112 | . 60 112 88 Shots Fired 251 | . 99 98 54 Gun 225 | . 73 98 54 Cannon 26 | . 26 . . Launcher . | . . . . Special . | . . . . Kinetic 125 | . 79 32 14 Thermal 106 | . . 66 40 Explosive . | . . . . Electromagnetic 20 | . 20 . . Robot Hit Streak 15 | . 15 10 8 Robot Miss Streak 5 | . 3 3 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 194 | . 66 77 51 Core Hits 69 | . 22 30 17 Critical Kills 2 | . . . 2 Critical Parts Destroyed 8 | . 1 2 5 Critical Strikes 21 | . 2 11 8 Burn 10 | . . 9 1 Destroy 1 | . 1 . . Blast 1 | . 1 . . Smash 9 | . . 2 7 Melee Attacks 45 | . 11 15 19 Impact 34 | . . 15 19 Slashing 11 | . 11 . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3640 | . 997 1443 1200 Guns 2150 | . 404 1100 646 Cannons 304 | . 304 . . Explosions 193 | . 102 91 . Melee 993 | . 187 252 554 Ramming . | . . . . Kinetic 1002 | . 563 304 135 Thermal 1500 | . 102 887 511 Explosive . | . . . . Electromagnetic 145 | . 145 . . Impact 806 | . . 252 554 Slashing 187 | . 187 . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Parts Rejected 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 389 | . 18 109 262 Projectiles . | . . . . Explosions . | . . . . Melee 389 | . 18 109 262 Knockbacks 10 | . 8 . 2 Impact 2 | . . . 2 Kinetic 8 | . 8 . . Secondary . | . . . . Self-Inflicted Damage 40 | . 20 20 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 174 | . 107 171 174 Average Temperature 51 | . 40 47 74 Received Heat Transfer 1452 | . 396 480 576 Siege Activations . | . . . . Robots Corrupted 7 | . . 3 4 Combat Hostiles 7 | . . 3 4 Parts Fried 9 | . . 4 5 Impact Corruptions 12 | . . 5 7 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 3 4 Heat Transferred 3863 | . 150 2455 1258 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 513 | . 177 513 442 Initial 152 | . . 31 152 Average 161 | . 71 220 276 Maximum Alert Level 2 | . . 2 2 Low Security (%) 67 | 100 100 49 24 Level 1 24 | . . 33 65 Level 2 8 | . . 16 9 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 3 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 6 | . 2 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 22 37 27 Peak Tracking Total 7 | . 4 7 7 Tactical Retreats 8 | . 2 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 6 2 1 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 24 10 2 Successful 22 | . 11 9 2 Failed 14 | . 13 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 5 | . 2 2 1 Terminals 23 | . 17 4 2 Fabricators . | . . . . Repair Stations 10 | . 4 6 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 7 3 2 Record 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 2 | . 1 1 . Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Transport Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 6 . Scan Component 4 | . 1 3 . Repair 4 | . 1 3 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 3 . Time 104 | . 26 78 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2259 | 73 933 848 405 Spaces Moved 1183 | 57 532 422 172 Core 20 | 14 . . 6 Treads 8 | . . 8 . Legs 965 | 43 532 275 115 Wheels 190 | . . 139 51 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 80 50 Average Speed 116 | 102 120 115 114 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 76 49 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 37 | . 8 26 3 Melee 3 | . . . 3 Projectile . | . . . . AOE 34 | . 8 26 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1734 | 71 719 656 288 Wait 218 | . 77 111 30 Move 1180 | 56 531 421 172 Hop . | . . . . Pick Up 51 | 9 17 19 6 Fast Attach 3 | . . 2 1 Attach 36 | 6 5 15 10 Detach 8 | . 2 4 2 Swap 23 | . 10 8 5 Drop 22 | . 13 6 3 Fire 148 | . 53 55 40 Melee 45 | . 11 15 19 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 7) 589 | -10/Materials | Repaired Lgt. Assault Rifle 713 | -10/Materials | Discovered new exit (range 12) 773 | -10/Materials | Core integrity fell below 50% 1006 | -10/Materials | Identified exit to Materials 1007 | -10/Materials | Entered another Materials area 1007 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1276 | -9/Materials | Repaired Ion Engine 1302 | -9/Materials | Repaired Aluminum Leg 1333 | -9/Materials | Repaired Ion Engine 1359 | -9/Materials | Discovered new exit (range 6) 1497 | -9/Materials | Lost 5 parts (2p2n1w) 1663 | -9/Materials | Lost 4 parts (1p1n1u1w) 1781 | -9/Materials | Core integrity fell below 50% 1810 | -9/Materials | Discovered new exit (range 18) 1854 | -9/Materials | Identified exit to Materials 1855 | -9/Materials | Entered another Materials area 1855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2197 | -8/Materials | Lost 4 parts (1n2u1w) 2232 | -8/Materials | Core integrity fell below 50% 2255 | -8/Materials | Core integrity fell below 20% 2260 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- U-05 Engineer works on Atomic Centrifuge. Targeting Computer destroyed. U-05 Engineer works on Atomic Centrifuge. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. Atomic Centrifuge disabled. Hvy. Assault Rifle destroyed. System corrupted: Imp. Heat Sink rejected. Targeting Computer destroyed. Particle Gun destroyed. S-10 Pest destroyed. G-50 Soldier suffers critical hit (Smash). Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. Adv. Heat Sink fried. Acquired 10 matter. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? ??#??? ? ?????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????????"?????????????????????????? | | ?????????????? ? ??? ? ??????????????????????????? | | ?? ??? ??????#???#?#?? ??????????????????????? | | ????????????#???????#??"??? ?? #?????????????????? | | ?????????????#?#?###?? 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