Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.14 @ 12:54:07 Player: Jinx Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (161) 805 Value Destroyed (6445) 6445 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 12807 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 96/300 Energy 27/100 System Corruption 4% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Antimatter Cannon Makeshift Spear > --- INVENTORY (25) --- Compact Matter Pod (150) Structural Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Component Analysis Suite Advanced Drone Bay (2/2) Heavy Laser Heavy Flak Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Barrage Gun Improved Heavy Machine Gun Makeshift Spear > --- INVENTORY -------- Angular Momentum Engine Fission Core Armored Wheel Compact Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Layered Medium Armor Plating Experimental Thermal Shield Improved Component Analysis Suite Advanced Drone Bay High-powered Shock Rifle High-powered Shock Rifle Pulse Rifle Heavy Flak Cannon Antimatter Cannon Heavy Gauss Cannon Grenade Launcher Rocket Launcher Improved Plasma Cutter [Rating: 84] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Field Recycling Unit Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . 1 Utility 5 | . . 1 . 1 . 1 . . . . 1 1 Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 179 | 6 6 23 4 6 13 16 3 1 . 29 22 50 Power 13 | 1 . 2 . . 2 1 . . . 3 1 3 Engine 7 | 1 . 2 . . 1 1 . . . 1 . 1 Core 6 | . . . . . 1 . . . . 2 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 61 | 2 2 10 1 1 9 2 . 1 . 10 7 16 Treads 37 | 1 1 10 1 1 9 2 . 1 . 2 2 7 Leg 2 | . . . . . . . . . . 1 1 . Wheel 22 | 1 1 . . . . . . . . 7 4 9 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 64 | 1 4 7 1 4 2 8 1 . . 9 8 19 Device 30 | . 3 2 . 2 . 4 1 . . 5 3 10 Storage 4 | 1 1 . . . 1 . . . . . 1 . Processor 4 | . . . . . 1 . . . . . 1 2 Hackware 2 | . . . . 1 . . . . . . 1 . Protection 24 | . . 5 1 1 . 4 . . . 4 2 7 Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 . 4 2 1 . 5 2 . . 7 6 12 Energy Gun 18 | 1 . 3 1 . . 3 1 . . 2 2 5 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 1 . 1 1 1 . 1 . . . 4 2 . Ballistic Cannon 5 | . . . . . . 1 . . . 1 1 2 Launcher 3 | . . . . . . . . . . . 1 2 Special Weapon 2 | . . . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . . . . . 2 1 Parts Lost 57 | . . 6 . . . . 2 1 . 20 1 27 Power 6 | . . . . . . . . . . 3 . 3 Propulsion 17 | . . 1 . . . . . 1 . 8 . 7 Utility 14 | . . 3 . . . . 1 . . 2 . 8 Weapon 20 | . . 2 . . . . 1 . . 7 1 9 Highest Loss Streak 18 | . . 2 . . . . 2 1 . 6 1 18 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 96 99 97 99 99 99 99 100 92 99 91 Engine 4 | . 14 11 11 9 4 5 7 7 7 1 . . Core 2 | . . . . . 4 1 . . . 5 5 4 Treads 19 | . 12 27 33 36 35 30 30 29 30 7 4 7 Wheel 7 | . 15 4 . . . . . . . 14 18 13 Device 7 | . 9 7 . 6 9 7 6 7 7 6 6 9 Storage 7 | . 14 11 11 9 9 7 7 7 7 7 6 5 Processor 6 | . . . . . 5 7 7 7 7 7 13 11 Hackware 5 | . . . . 6 9 7 7 7 7 7 8 7 Protection 6 | . . 13 22 13 3 6 7 7 7 7 3 2 Energy Gun 7 | . 14 10 11 9 9 9 6 7 7 6 5 4 Ballistic Gun 10 | . 14 11 10 7 9 7 7 7 7 12 16 10 Ballistic Cannon 2 | . . . . . . 4 7 7 7 1 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 122 | 13 49 55 60 64 94 109 117 117 117 119 122 119 Greatest Support 170 | 10 26 60 60 80 80 80 80 80 80 80 44 170 Greatest Overweight (x) 9 | 1 4 3 . . 1 1 1 1 1 9 5 9 Average Overweight (x) 1 | . 2 . . . . 1 1 1 1 3 2 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 18 20 20 20 20 25 25 25 25 25 25 25 Most Carried 25 | 7 16 20 20 20 21 25 25 23 23 25 25 25 Average Carried 21 | 4 10 17 19 19 20 24 23 22 23 21 23 23 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 20 20 20 21 25 23 23 23 21 25 10 Class Distribution -------------------- 17% | Scavenger-Mutant 15% | Scavenger-Tank 13% | Hacker-Assassin 11% | Mutant 10% | Scavenger-Skirmisher 9% | Hacker-Mutant 6% | Hacker-Tank 5% | Hacker-Gunner 4% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Hacker-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Assassin | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Matter Collected 4081 | 225 185 435 114 105 195 386 218 41 . 655 519 1003 Remotely . | . . . . . . . . . . . . . Salvage Created 6774 | . 163 1169 28 187 593 480 411 56 . 1260 764 1663 Parts 330 | . 12 63 2 18 36 20 19 4 . 42 27 87 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 1 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 19 4 . 39 . . Prevented 3 | . . . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 134 | . 5 21 3 6 11 10 11 3 . 24 9 31 Guns 112 | . 5 20 3 6 11 8 6 3 . 18 7 25 Cannons 15 | . . . . . . 2 5 . . 5 2 1 AOE 5 | . . 1 . . . . . . . . . 4 Classes Destroyed 15 | . 3 5 . . 1 1 1 . . 1 . 3 Worker 4 | . . 1 . . 1 . . . . . . 2 Builder 4 | . . . . . 1 . . . . . . 3 Tunneler 1 | . . 1 . . . . . . . . . . Recycler 6 | . . 1 . . . . . . . . 3 2 Operator 1 | . . . . . . . . . . . . 1 Watcher 11 | . 1 3 . 2 1 1 . . . . 1 2 Swarmer 28 | . 3 3 3 4 . . 3 3 . 1 3 5 Grunt 54 | . 2 7 . . 5 5 6 . . 18 3 8 Brawler 3 | . . 2 . . . . 1 . . . . . Duelist 3 | . . . . . . . . . . 3 . . Protector 1 | . . . . . . . . . . . . 1 Sentry 25 | . . 9 . 2 6 2 . . . 1 1 4 Specialist 3 | . . . . . . . . . . . . 3 Hunter 5 | . . . . . . . 1 . . . 1 3 Programmer 12 | . . . . . . 3 . . . 1 1 7 Decomposer 2 | . . . . . . . . . . 2 . . Best Kill Streak 9 | . 3 3 3 4 3 4 4 3 . 6 5 9 Combat Bots Only 6 | . 3 3 3 4 3 4 4 3 . 6 5 6 Max Kills in Single Turn 3 | . 1 1 2 1 2 1 1 1 . 2 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Damage Taken 11148 | . 38 932 76 249 423 536 442 114 . 2782 188 5368 Core 1627 | . . 137 . 30 60 34 14 . . 292 41 1019 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 354 | . . . . . . . . . . . . 354 Redirected to Shielding 140 | . . 21 12 . . . . . . 46 . 61 Regen/Repaired (Parts) 631 | . 23 . . 48 . . . . . . 187 373 Core Remaining (%) 82 | 100 100 . 65 . 83 . . . . 51 95 . Volleys Fired 396 | . 10 86 6 16 35 28 29 4 . 75 27 80 Largest 4 | . 2 2 2 2 2 3 3 3 . 3 4 3 Hottest 188 | . 60 63 103 113 113 188 152 152 . 152 169 153 Shots Fired 890 | . 20 150 11 31 67 67 58 12 . 165 93 216 Gun 786 | . 20 150 11 31 67 50 29 8 . 139 79 202 Cannon 89 | . . . . . . 17 22 4 . 26 14 6 Launcher 8 | . . . . . . . . . . . . 8 Special 7 | . . . . . . . 7 . . . . . Kinetic 562 | . 10 86 5 15 35 41 44 8 . 110 71 137 Thermal 270 | . . 42 6 16 32 26 14 4 . 47 22 61 Explosive 8 | . . . . . . . . . . . . 8 Electromagnetic 50 | . 10 22 . . . . . . . 8 . 10 Robot Hit Streak 43 | . 6 15 10 7 20 20 26 7 . 43 18 25 Robot Miss Streak 5 | . 2 2 1 4 2 3 2 2 . 3 5 4 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 9 | . . 1 1 . . 1 . . . 4 . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . 1 . 1 Shots Hit Robots 726 | . 11 114 11 24 57 62 41 9 . 145 71 181 Core Hits 381 | . 7 49 3 14 31 29 22 4 . 83 38 101 Critical Kills 2 | . . . 1 . . . . . . 1 . . Critical Parts Destroyed 6 | . . . . . . 1 . . . 2 2 1 Critical Strikes 23 | . . . 1 . . 2 3 . . 6 5 6 Burn 3 | . . . . . . . . . . . . 3 Destroy 8 | . . . 1 . . 1 . . . 3 2 1 Blast 10 | . . . . . . 1 3 . . 2 3 1 Corrupt 2 | . . . . . . . . . . 1 . 1 Melee Attacks 54 | . . . . . . . . . . . . 54 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 54 | . . . . . . . . . . . . 54 Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15135 | . 126 1384 210 413 1274 1212 841 137 . 3073 1520 4945 Guns 12478 | . 126 1341 210 407 1274 870 510 117 . 2617 1198 3808 Cannons 1658 | . . . . . . 342 331 20 . 456 322 187 Explosions 938 | . . 43 . . . . . . . . . 895 Melee 55 | . . . . . . . . . . . . 55 Ramming 6 | . . . . 6 . . . . . . . . Kinetic 8439 | . 22 761 79 194 584 683 683 81 . 1934 1030 2388 Thermal 5203 | . . 407 131 213 690 529 158 56 . 1050 490 1479 Explosive 895 | . . . . . . . . . . . . 895 Electromagnetic 537 | . 104 216 . . . . . . . 89 . 128 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 55 | . . . . . . . . . . . . 55 Highest Corruption 8 | . . 8 8 . . 1 . . . 2 . 4 Average Corruption 4 | . . 7 8 . . 1 . . . 1 . 2 Corruption Purged 9 | . . . . . . 2 . . . 2 . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . . 31 23 . . 5 . . . 3 . 12 Message Errors 18 | . . 6 9 . . . . . . . . 3 Matter Fused 15 | . . 4 7 . . 1 . . . 1 . 2 Heat Flow Errors 13 | . . 6 1 . . 4 . . . 1 . 1 Energy Discharges 9 | . . 5 1 . . . . . . 1 . 2 Parts Rejected 2 | . . 1 1 . . . . . . . . . Data Loss (minor) 6 | . . 3 1 . . . . . . . . 2 Data Loss (major) 4 | . . 1 2 . . . . . . . . 1 Misfires 1 | . . 1 . . . . . . . . . . Alerts 2 | . . 1 1 . . . . . . . . . Weapon Failures 4 | . . 3 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 223 | . . . . . . 21 . . . 20 24 158 Projectiles 76 | . . . . . . 21 . . . 20 24 11 Explosions 112 | . . . . . . . . . . . . 112 Melee 35 | . . . . . . . . . . . . 35 Knockbacks 20 | . . . . . . 3 2 1 . 9 2 3 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . . . . 3 2 1 . 8 2 3 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 63 | . . 19 . . . . . . . . . 44 Shots 2 | . . 1 . . . . . . . . . 1 Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 740 | . 40 272 233 250 340 401 520 366 . 441 448 740 Average Temperature 135 | . 26 75 105 79 95 159 170 183 . 180 156 135 Received Heat Transfer 3156 | . . 450 . 45 288 240 234 . . 1023 81 795 Effects 46 | . . . . . 1 8 2 . . 14 4 17 Shutdowns 6 | . . . . . . . 2 . . 1 1 2 Energy Bleed 5 | . . . . . 1 2 . . . . . 2 Interference 21 | . . . . . . 4 . . . 11 3 3 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 1 . 2 Damage (minor) 6 | . . . . . . 2 . . . 1 . 3 Damage (major) 2 | . . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations 10 | . . . . . . . . . . . . 10 Total Turns 239 | . . . . . . . . . . . . 239 Longest Duration 53 | . . . . . . . . . . . . 53 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 13 | . . 1 . 2 2 1 . 1 . 2 . 4 Heat Transferred 11405 | . . 825 300 500 1550 1150 350 125 . 2249 1075 3281 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Peak Influence 350 | . 83 350 108 208 275 125 . . . . 197 254 Initial 108 | . . . 108 22 19 12 . . . . 33 . Average 85 | . 31 181 69 65 155 44 . . . . 70 76 Maximum Alert Level 1 | . . 1 . 1 1 . . . . . . 1 Low Security (%) 90 | 100 100 52 100 94 76 100 . . . . 100 95 Level 1 9 | . . 47 . 5 23 . . . . . . 4 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 1 2 1 1 1 5 . . . 1 4 11 Investigation 4 | . 1 . 1 . . . . . . . 2 . Extermination 7 | . . . . . . 2 . . . . 1 4 Reinforcement 12 | . . 2 . 1 1 . . . . . 1 7 Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 2 . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . 2 4 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 184 | . 6 32 3 14 15 11 10 4 . 29 13 47 Peak Tracking Total 7 | . 3 4 3 4 4 3 4 4 . 7 5 7 Tactical Retreats 7 | . 1 2 . . . . . 1 . 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . 2 1 . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 5 | . . . . 1 . 1 . . . . 1 2 Max in Single Turn 2 | . . . . 1 . 1 . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 40 | . 9 5 1 5 4 . . 2 4 . 4 6 Terminals 18 | . 6 4 . 2 3 . . . . . 1 2 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 6 | . 1 . . 1 . . . . . . 2 2 Recycling Units 7 | . 2 . . 2 1 . . . . . . 2 Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 112 | . 17 16 1 9 7 . . 7 29 . 11 15 Successful 94 | . 11 14 1 6 6 . . 7 29 . 8 12 Failed 18 | . 6 2 . 3 1 . . . . . 3 3 Catastrophic 4 | . 1 . . 1 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 4 2 . 4 2 . . . . . 1 4 Terminals 35 | . 9 9 . 5 6 . . . . . 1 5 Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 23 | . 6 . . 2 . . . . . . 8 7 Recycling Units 8 | . 2 . . 2 1 . . . . . . 3 Scanalyzers 7 | . . 7 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 57 | . 4 7 1 2 5 . . 7 29 . . 2 Record 20 | . 1 2 . . . . . 6 11 . . . Part Schematic 11 | . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 4 | . . . 1 . 2 . . 1 . . . . Level Access Points 3 | . . 1 . 1 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Alert Level 3 | . . 1 . . 1 . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . 1 Locate Traps 3 | . 1 1 . 1 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 19 | . 5 . . 2 . . . . . . 6 6 Scan Component 11 | . 3 . . 1 . . . . . . 4 3 Repair 8 | . 2 . . 1 . . . . . . 2 3 Recycling Unit Hacks 8 | . 2 . . 2 1 . . . . . . 3 Report Inventory 7 | . 2 . . 2 1 . . . . . . 2 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 7 | . . 7 . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 6 4 . 2 . . . . . . 3 4 Full Trace Events 2 | . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 2 . . . . . . 11 . . . Parts Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . . . 5 . Parts Repaired 8 | . 2 . . 1 . . . . . . 2 3 Time 215 | . 62 . . 32 . . . . . . 55 66 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 Parts Scanalyzed 3 | . . 3 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Total Allies 2 | . . . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . . . 1 . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 . 26 Highest-Rated Ally 96 | . . . . . . . . . . 96 . 26 Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . 7 . . Total Damage 192 | . . . . . . . . . . 192 . . Kills 1 | . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Turns Passed 13232 | 58 827 1142 633 462 817 1378 1160 774 202 2240 1214 2325 Spaces Moved 6388 | 53 545 521 351 223 414 503 440 314 85 1194 637 1108 Core 1 | 1 . . . . . . . . . . . . Treads 3074 | . 2 411 351 223 414 503 440 314 85 185 5 141 Legs . | . . . . . . . . . . . . . Wheels 3313 | 52 543 110 . . . . . . . 1009 632 967 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 105 160 160 160 240 240 240 240 120 126 112 Average Speed 165 | 80 126 151 160 160 163 240 240 240 240 162 135 130 Slowest Speed 560 | 95 320 240 160 160 240 240 240 240 240 480 560 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 70 56 82 28 52 11 55 46 73 85 21 23 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . Known Exits Taken 9 | . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . Scrap Searched 9 | . . . 2 . . . 1 1 . 5 . . Spaces Dug 36 | . . . . . . . 1 . . . . 35 Terrain Destroyed 129 | . . 3 . 3 2 1 2 . . 3 4 111 Melee 35 | . . . . . . . . . . . . 35 Projectile 16 | . . . . 3 2 1 2 . . 3 4 1 AOE 78 | . . 3 . . . . . . . . . 75 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Fac Total 8222 | 65 665 736 415 293 488 618 476 326 84 1339 934 1783 Wait 1009 | . 91 69 42 41 9 56 5 7 . 27 215 447 Move 6376 | 52 544 520 350 222 413 502 439 313 84 1193 636 1108 Hop . | . . . . . . . . . . . . . Pick Up 110 | 7 11 20 5 5 5 7 . 1 . 14 16 19 Fast Attach 35 | 5 4 5 . 1 5 2 . . . 3 6 4 Attach 64 | 1 . 6 . 3 . 2 2 1 . 19 4 26 Detach 9 | . . . . . . . . . . . 3 6 Swap 80 | . 2 12 4 2 8 12 1 . . 7 12 20 Drop 88 | . 3 18 8 2 13 9 . . . 1 15 19 Fire 396 | . 10 86 6 16 35 28 29 4 . 75 27 80 Melee 54 | . . . . . . . . . . . . 54 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Repaired Sensor Array 660 | -10/Materials | Repaired Broken Lgt. Assault Rifle 860 | -10/Materials | Discovered new exit (range 11) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 898 | -9/Materials | Identified exit to Materials 898 | -9/Materials | Identified exit to Mines 1430 | -9/Materials | Build established: Scavenger-Mutant 2028 | -9/Materials | Entered Mines 2092 | -9/Mines | Met a Derelict shopkeep closing up shop 2177 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2302 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2306 | -9/Mines | Found Prototype Device 2319 | -9/Mines | Assembled infested the area 2324 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2513 | -9/Mines | Learned Materials stockpile data 2631 | -9/Mines | Discovered exit to Materials (range 4) 2635 | -9/Mines | Build established: Mutant 2661 | -9/Mines | Entered Materials 2661 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2718 | -8/Materials | Repaired Hrd. Light Armor Plating 2850 | -8/Materials | Identified exit to Factory 2907 | -8/Materials | Identified Exp. Sensor Array 3027 | -8/Materials | Discovered new exit (range 11) 3088 | -8/Materials | Build established: Hacker-Mutant 3123 | -8/Materials | Entered Storage 3779 | -8/Storage | Build established: Scavenger-Mutant 3940 | -8/Storage | Entered Factory 3940 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4259 | -7/Factory | Build established: Scavenger-Skirmisher 4307 | -7/Factory | Garrison activated, responded to threat 5286 | -7/Factory | Discovered new exit (range 7) 5308 | -7/Factory | Identified exit to Lower Caves 5318 | -7/Factory | Entered Lower Caves 5701 | -7/Lower Caves | Encountered a Warlord checkpoint 5717 | -7/Lower Caves | Identified exit to Lower Caves 5808 | -7/Lower Caves | Build established: Scavenger-Tank 5865 | -7/Lower Caves | Learned 4 Factory zone layouts 6478 | -7/Lower Caves | Entered another Lower Caves area 6479 | -7/Lower Caves | Encountered a Warlord checkpoint 6711 | -7/Lower Caves | Discovered new exit (range 6) 6723 | -7/Lower Caves | Identified exit to Factory 6925 | -7/Lower Caves | Learned Factory trap positions 7086 | -7/Lower Caves | Learned Armory trap positions 7086 | -7/Lower Caves | Learned Armory garrison access intel 7214 | -7/Lower Caves | Discovered new exit (range 16) 7250 | -7/Lower Caves | Identified exit to Data Miner 7252 | -7/Lower Caves | Entered Data Miner 7252 | -7/Data Miner | Discovered new exit (range 6) 7298 | -7/Data Miner | Met Data Miner 7358 | -7/Data Miner | Learned location of Section 7 (-3) 7358 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7399 | -7/Data Miner | Received God Mode back door access code from Data Miner 7452 | -7/Data Miner | Identified exit to Proximity Caves 7454 | -7/Data Miner | Entered Proximity Caves 7515 | -6/Proximity Caves | Escorted by Enhanced Grunt 7668 | -6/Proximity Caves | Found Prototype Device 7877 | -6/Proximity Caves | Build established: Scavenger-Mutant 7993 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 8270 | -6/Proximity Caves | Build established: Hacker-Tank 8304 | -6/Proximity Caves | Learned Factory stockpile data 8658 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8734 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 8819 | -6/Proximity Caves | Lost 6 parts (4n2w) 9063 | -6/Proximity Caves | Build established: Hacker-Mutant 9431 | -6/Proximity Caves | Build established: Hacker-Gunner 9678 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9694 | -6/Proximity Caves | Entered Factory 9694 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9695 | -6/Factory | Identified exit to Factory 9696 | -6/Factory | Loaded intel: 132 trap records 9772 | -6/Factory | Repaired Arm. Wheel 10086 | -6/Factory | Incoming investigation squad redirected 10100 | -6/Factory | Repaired Broken Neutrino Core 10225 | -6/Factory | Incoming investigation squad redirected 10361 | -6/Factory | Fabricated Imp. Heavy Machine Gun (x1) 10415 | -6/Factory | Build established: Scavenger-Gunner 10539 | -6/Factory | Identified Exp. Thermal Shield 10788 | -6/Factory | Build established: Hacker-Skirmisher 10866 | -6/Factory | Discovered exit to Factory (range 11) 10908 | -6/Factory | Entered another Factory area 10908 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11008 | -5/Factory | Repaired System Restoration Module 11025 | -5/Factory | Repaired Hrd. Light Armor Plating 11612 | -5/Factory | Build established: Hacker-Assassin 11741 | -5/Factory | P-70 Sage assimilated allied Administrator 6a 12718 | -5/Factory | Cargo convoy interrupted 12911 | -5/Factory | Repaired Hvy. Treads 13194 | -5/Factory | Core integrity fell below 50% 13212 | -5/Factory | Core integrity fell below 20% 13233 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 13219_ The unstable cave ceiling collapses. 13220_ Knocked back. 13221_ U-05 Engineer builds a Door. 13221_ Rocket Launcher destroyed. 13222_ U-05 Engineer lays Concrete. 13224_ U-05 Engineer builds a Wall. 13224_ R-10 Processor collects Flexi-carbon Leg. 13224_ Exp. Thermal Shield destroyed. 13227_ Hpw. Shock Rifle destroyed. 13227_ U-05 Engineer builds a Wall. 13227_ K-01 Serf collects debris. 13228_ U-05 Engineer builds a Wall. 13230_ Slug penetrates Wall. 13231_ Destroyed Kinecellerator. 13231_ X-67 Chaingunner knocked back. 13232_ U-05 Engineer lays Concrete. 13232_ U-05 Engineer builds a Wall. 13233_ K-01 Serf collects debris. 13233_ X-67 Chaingunner Weapon Cycler blasted off. 13233_ X-67 Chaingunner destroyed. 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Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Imp. Heavy Machine Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Excavator Challenges ------------ None Game ------ Seed AluminumRocketDrive Manual? 0 Play Time 02:50:58 Cumulative 19.2 hours Start 2022.05.12 @ 18:08:53 End 2022.05.14 @ 12:54:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b132f2b0-53ef-469c-8500-c67202b4d98d