Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 11:39:28 Player: McSaucyNugget Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (3653) 3653 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 7397 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 98/100 System Corruption 31% Temperature Cool (1) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (20) --- Improved Terrain Scanner Kinecellerator Power Shielding High-powered Tractor Beam Flak Cannon Shock Bomb Launcher Heavy Rocket Launcher Heavy Rocket Launcher Makeshift Sword Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Hardened Medium Armor Plating Splice Drone Bay > --- WEAPON ----------- Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Deuterium Engine Wheel Wheel Improved Terrain Scanner Kinecellerator Power Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating High-powered Tractor Beam Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Minigun High-powered Shotgun High-powered Shotgun Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher Heavy Hammer [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 114 | 8 3 5 4 27 17 9 41 Power 10 | 1 . 1 . 1 2 1 4 Engine 8 | 1 . 1 . . 1 1 4 Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 29 | 2 2 1 1 8 6 2 7 Treads 17 | 2 . 1 . 5 6 2 1 Leg 4 | . . . . . . . 4 Wheel 8 | . 2 . 1 3 . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 1 1 . 7 1 1 6 Device 9 | 1 . . . 3 1 . 4 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 7 | . . 1 . 3 . 1 2 Artifact . | . . . . . . . . Weapon 56 | 3 . 2 3 11 8 5 24 Energy Gun 8 | . . . 1 1 2 . 4 Energy Cannon 5 | . . . . 1 1 . 3 Ballistic Gun 14 | 3 . . . . 4 3 4 Ballistic Cannon 16 | . . 2 1 6 . . 7 Launcher 10 | . . . 1 3 1 2 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . Parts Lost 41 | . . 1 . 6 2 4 28 Power 6 | . . 1 . . . 1 4 Propulsion 13 | . . . . 1 2 1 9 Utility 12 | . . . . 3 . 1 8 Weapon 10 | . . . . 2 . 1 7 Highest Loss Streak 8 | . . 1 . 2 1 3 8 To Critical Strikes 3 | . . . . . . . 3 Average Slot Usage (%) 86 | . 100 97 100 96 97 94 61 Engine 7 | . 14 11 11 5 4 3 6 Core 1 | . . . . 3 2 3 . Treads 16 | . 19 11 11 17 31 37 3 Leg 1 | . . . . . . . 5 Wheel 8 | . 8 22 22 18 4 . 2 Device 11 | . 14 11 11 9 14 10 9 Storage 8 | . 14 11 11 9 7 7 7 Processor 4 | . . . . 6 7 7 4 Protection 6 | . . 8 11 8 7 6 4 Energy Gun 1 | . . . 7 1 . . 1 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 7 | . 28 11 . . 11 14 1 Ballistic Cannon 6 | . . 10 14 15 2 . 4 Peak Build Rating 43 | 7 7 14 15 24 43 41 40 Average Rating 24 | 5 6 11 14 20 36 36 28 On Entrance 17 | . 7 7 14 15 24 41 34 Naked Turns . | . . . . . . . . Heaviest Build 74 | 15 50 61 61 65 74 70 69 Greatest Support 108 | 40 40 20 20 40 108 108 108 Greatest Overweight (x) 18 | 2 2 3 3 3 3 1 18 Average Overweight (x) 1 | . . 2 2 2 . . 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 20 20 20 Most Carried 20 | 5 10 19 20 20 20 20 20 Average Carried 15 | 3 6 12 19 19 19 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 8 19 20 20 20 18 10 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 3167 | 310 288 233 118 589 447 232 950 Remotely . | . . . . . . . . Salvage Created 3490 | 111 419 284 125 741 778 259 773 Parts 203 | 7 20 25 23 42 44 6 36 Haulers Intercepted 3 | . 1 . . 1 1 . . Recyclers Shooed 3 | . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . . 4 29 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 92 | . 10 11 5 21 12 9 24 Guns 37 | . 10 5 1 . 8 6 7 Cannons 31 | . . 6 . 12 1 . 12 AOE 24 | . . . 4 9 3 3 5 Classes Destroyed 14 | 2 4 2 . 1 2 2 1 Worker 6 | . 2 . . . 4 . . Builder 5 | . . 1 3 . 1 . . Tunneler 4 | 2 . . 1 . 1 . . Hauler 3 | . 1 . . 1 1 . . Recycler 8 | 1 . . . 3 4 . . Swarmer 27 | . 5 7 4 6 . . 5 Grunt 40 | . 5 2 1 10 9 5 8 Brawler 4 | . . . . . 1 1 2 Duelist 2 | . . . . 1 . 1 . Sentry 9 | . . 2 . 4 1 1 1 Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . 1 . . Samaritan 2 | . . . . . . 1 1 Thug 4 | . . . . . . . 4 Savage 2 | . . . . . . . 2 Mutant 1 | . . . . . . . 1 Best Kill Streak 7 | 3 5 4 4 5 7 4 7 Combat Bots Only 7 | . 5 4 4 4 3 4 7 Max Kills in Single Turn 4 | 1 1 2 4 2 4 2 3 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 2 2 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 548 | . 48 35 8 80 58 94 225 Missed 147 | . 14 10 4 21 20 26 52 Damage Taken 7005 | . 368 267 50 966 771 1025 3558 Core 819 | . 31 42 . 40 33 64 609 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 169 | . . . . 169 . . . Core Remaining (%) 92 | 100 87 . 89 92 . . . Volleys Fired 279 | 5 43 31 13 59 30 28 70 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 160 | 40 40 78 84 114 78 53 160 Shots Fired 482 | 10 86 62 18 84 56 47 119 Gun 262 | 10 86 40 5 . 46 40 35 Cannon 190 | . . 22 12 75 6 . 75 Launcher 30 | . . . 1 9 4 7 9 Special . | . . . . . . . . Kinetic 403 | 10 86 62 12 72 52 40 69 Thermal 44 | . . . . 3 . . 41 Explosive 30 | . . . 1 9 4 7 9 Electromagnetic 5 | . . . 5 . . . . Robot Hit Streak 29 | 2 10 11 15 21 29 12 14 Robot Miss Streak 8 | 2 3 3 2 4 6 4 8 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 1 . . 1 1 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 Shots Hit Robots 340 | 5 57 40 12 54 42 37 93 Core Hits 285 | 3 19 17 12 40 53 45 96 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . 2 . . 4 Burn 4 | . . . . . . . 4 Blast 2 | . . . . 2 . . . Melee Attacks 3 | . . . . . . . 3 Impact 1 | . . . . . . . 1 Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9442 | 66 764 605 444 1907 1783 1154 2719 Guns 3190 | 66 764 331 88 . 732 610 599 Cannons 2852 | . . 274 123 1029 107 . 1319 Explosions 3390 | . . . 233 870 944 542 801 Melee . | . . . . . . . . Ramming 10 | . . . . 8 . 2 . Kinetic 5217 | 66 764 605 123 1004 839 610 1206 Thermal 737 | . . . . 25 . . 712 Explosive 3390 | . . . 233 870 944 542 801 Electromagnetic 88 | . . . 88 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 31 | . . . . . 7 7 31 Average Corruption 13 | . . . . . 6 7 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . . . . 1 18 75 Message Errors 13 | . . . . . . 6 7 Matter Fused 25 | . . . . . 1 5 19 Heat Flow Errors 11 | . . . . . . 1 10 Energy Discharges 18 | . . . . . . 3 15 Parts Rejected 2 | . . . . . . . 2 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 6 | . . . . . . 2 4 Data Loss (major) 5 | . . . . . . . 5 Misfires 3 | . . . . . . . 3 Alerts 3 | . . . . . . . 3 Misdirections 3 | . . . . . . . 3 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 351 | . . . . 84 201 . 66 Projectiles 30 | . . . . . . . 30 Explosions 321 | . . . . 84 201 . 36 Melee . | . . . . . . . . Knockbacks 30 | . . 3 3 7 . . 17 Impact . | . . . . . . . . Kinetic 28 | . . 3 2 7 . . 16 Secondary 2 | . . . 1 . . . 1 Self-Inflicted Damage 599 | . . . . 46 263 159 131 Shots 14 | . . . . 2 3 5 4 Rammed 2 | . . . . 1 . 1 . Targets Rammed 2 | . . . . 1 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 417 | . 20 90 147 156 63 245 417 Average Temperature 78 | . 6 31 77 35 18 67 124 Received Heat Transfer 2256 | . 174 69 27 405 252 285 1044 Effects 6 | . . . . . . . 6 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . . 5 Heat Transferred 1533 | . . . . 37 . . 1496 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 562 | 15 300 455 377 562 538 . . Initial 186 | . 9 61 177 76 186 . . Average 257 | 5 186 239 201 319 356 . . Maximum Alert Level 2 | . 1 2 1 2 2 . . Low Security (%) 39 | 100 54 39 69 16 15 . . Level 1 44 | . 45 45 30 57 50 . . Level 2 15 | . . 15 . 26 33 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 2 . 2 3 . 1 Investigation 4 | . 1 1 . 1 . . 1 Extermination 1 | . . . . . 1 . . Reinforcement 4 | . 1 1 . 1 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 2 | . . 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 17 18 7 26 14 10 28 Peak Tracking Total 7 | . 4 5 4 5 3 5 7 Tactical Retreats 9 | . 2 2 2 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . 1 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 15 | . 1 . 2 4 7 . 1 Max in Single Turn 4 | . 1 . 2 1 4 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 13 | . 2 4 1 4 . . 2 Terminals 10 | . 2 4 . 3 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 4 7 1 8 . . 4 Successful 16 | . 3 2 1 6 . . 4 Failed 8 | . 1 5 . 2 . . . Catastrophic 4 | . . 3 . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 20 | . 4 7 . 6 . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 3 2 1 4 . . 4 Record 3 | . . . . . . . 3 Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . 1 . . . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 4 | . 1 1 . 2 . . . Zone Layout 3 | . . 1 . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 2 . 2 . . 1 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 2 | . . . . . . . 2 Total Damage 6 | . . . . . . . 6 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 5492 | 122 498 399 592 835 550 840 1656 Spaces Moved 2755 | 61 256 230 469 467 264 460 548 Core 19 | 6 . . . . . . 13 Treads 878 | 55 130 . . 2 178 460 53 Legs 269 | . . . . . . . 269 Wheels 1589 | . 126 230 469 465 86 . 213 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 110 110 110 110 115 162 110 Average Speed 157 | 152 135 116 114 120 150 162 253 Slowest Speed 950 | 160 240 125 125 400 162 243 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 60 25 68 41 8 65 66 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . 2 Spaces Dug 3 | . . . . 1 . . 2 Terrain Destroyed 285 | . . 3 5 87 75 41 74 Melee 2 | . . . . . . . 2 Projectile 10 | . . 3 . 6 . . 1 AOE 273 | . . . 5 81 75 41 71 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 3410 | 77 323 299 503 654 364 503 687 Wait 148 | . 11 19 12 71 24 4 7 Move 2748 | 60 255 229 468 466 263 459 548 Hop . | . . . . . . . . Pick Up 67 | 4 6 13 3 14 12 2 13 Fast Attach 26 | 6 . 1 . 7 6 1 5 Attach 38 | 1 2 4 . 6 4 4 17 Detach 6 | . 2 2 . . 2 . . Swap 50 | 1 1 . 4 14 7 4 19 Drop 43 | . 3 . 3 16 16 . 5 Fire 279 | 5 43 31 13 59 30 28 70 Melee 3 | . . . . . . . 3 Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 9) 427 | -10/Materials | Discovered new exit (range 12) 479 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -9/Materials | Discovered new exit (range 16) 1020 | -9/Materials | Entered Mines 1024 | -9/Mines | Found the Drone Emporium 1029 | -9/Mines | Found Prototype Device 1037 | -9/Mines | Met a Derelict bent on vengeance 1116 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1338 | -9/Mines | Discovered new exit (range 12) 1591 | -9/Mines | Discovered new exit (range 11) 1600 | -9/Mines | Assembled infested the area 1612 | -9/Mines | Entered Materials 1612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -8/Materials | Discovered new exit (range 15) 2331 | -8/Materials | Repaired Hrd. Medium Armor Plating 2344 | -8/Materials | Discovered new exit (range 16) 2419 | -8/Materials | Build established: Scavenger-Mutant 2447 | -8/Materials | Entered Factory 2447 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2454 | -7/Factory | Identified Splice Drone Bay 2932 | -7/Factory | Discovered new exit (range 9) 2957 | -7/Factory | Garrison activated, responded to threat 2997 | -7/Factory | Entered Lower Caves 3267 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3314 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3512 | -7/Lower Caves | Encountered a Warlord checkpoint 3673 | -7/Lower Caves | Discovered new exit (range 8) 3837 | -7/Lower Caves | Entered another Lower Caves area 3943 | -7/Lower Caves | System corruption reached 10% 3993 | -7/Lower Caves | Lost 8 parts (1p5n2u) 4346 | -7/Lower Caves | Attracted the attention of an 0b10 base 4368 | -7/Lower Caves | Core integrity fell below 50% 4438 | -7/Lower Caves | Destroyed 7 combat bots 4444 | -7/Lower Caves | Lost 8 parts (1p3n3u1w) 4648 | -7/Lower Caves | Build established: Mutant 5080 | -7/Lower Caves | Attacked by a faux Warlord 5386 | -7/Lower Caves | Discovered new exit (range 15) 5398 | -7/Lower Caves | Core integrity fell below 20% 5408 | -7/Lower Caves | System corruption reached 30% 5444 | -7/Lower Caves | Lost 7 parts (1p1n1u4w) 5493 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05431_ Rnf. Deuterium Engine fries itself beyond repair. 05432_ Imp. Heat Sink fries itself beyond repair. 05435_ Aluminum Leg fries itself beyond repair. 05440_ System corrupted: Matter fused (-10). 05449_ Acquired Carbon-fiber Leg. 05454_ Acquired 60 matter. 05459_ System corrupted: Matter fused (-8). 05460_ Acquired 20 matter. 05464_ Acquired 43 matter. 05470_ Acquired 30 matter. 05474_ System corrupted: Energy discharge (-42). 05477_ C-30 ARC bursts open, deploying its payload. 05477_ S-27 Virus unfolds itself. 05477_ S-27 Virus destroyed. 05487_ Lgt. Angular Momentum Engine destroyed. 05488_ Minigun destroyed. 05493_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????################# | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# ######+#### # | | ????????????????????????????###### #] " "#| # | | ???????????????????????????## #] " "#| # | | ???????????????????????????# #""]] "# # | | ????????????????????? #????# + / "# # | | ????????????????????? #???## # "# | | ????????????????????? #???### # + | | ???????????????????? ?????#### # # # | | ???????????????????? #???????# + "T""# # | | ????????????????????# ##????## #" """"# # | | ?????????????????????# #????## ####+###### # | | ?????????????????#????# ????## # | | ????????????????## ???? ????## # | | ???????????????## ??? #???##### #### #### | | ???????????????# ??# #### #### #### #### | | ??????????????## ## ##### #### #### | | ????????????### #?# #?### | | ?????????? < #?# #??##"########## | | ?????????????????# @### ################ | | ?????????????????# #??????? | | ??????????? $ #??????? | | ??????????? ### #??????# | | ???????????########## ##?# #??????# | | ????????????????????# ## ## ss #?## #??????# | | ????????????????????##?## #### ### ##?????# | | ????????????????????????# #??## #?????# | | ??????????????????????? ???# %%" #??????? | | ?????????????????????? ???# * #??????# | | ?????????????????????###### #??## ##????### | | ??????????????????????????## #???# ##??## | | ???????????????????????????# ??### #### | | ???????????????????????????? ??# ### | | ????????????????????????????# ??# ##### | | ????????????????????????????? ??# # ## | | ????????????????????????????? ???#### | | ????????????????????????????????????### ###### | | ??????????????????????????????????????## ##????# | | ???????????????????????????????????????###?????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronAssemblyRigger Manual? 0 Play Time 00:42:01 Cumulative 45.9 hours Start 2025.05.04 @ 15:24:11 End 2025.05.05 @ 11:39:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 31 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d93cb8ed-00ec-49f7-ab8a-aad7f42eeea2