Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 01:27:44

Player: monistgf

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (192)     960
Value Destroyed (8042)     8042
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2472)               2472
              TOTAL SCORE: 17414

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    732
Follower Combat Kills      40
Entered Garrisons          200
Used RIF Installer         1000
Met Data Miner             300

 Cogmind 
---------
Core Integrity             1019/1150
Matter                     9/300
Energy                     170/170
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (480) Ox4
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Antimatter Reactor
>               --- PROPULSION (4) ---
       Improved Medium Treads
        Armored Huge Wheel
                Centrium Wheel
>               --- UTILITY (10) -----
       Advanced Cooling System
                Huge Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Weapon Cycler
>               --- WEAPON (4) -------
                Variable Charge Gun
                Hardcell Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
>               --- INVENTORY (25) ---
       Improved Deuterium Engine
       Improved Medium Treads
                Myomer Leg
        Armored Wheel
       Advanced Heat Sink
          Large Storage Unit
                Matter Compressor (0)
       Advanced Targeting Computer
       Improved Medium Armor Plating
                Relay Coupler [Swarmer] (31)
                Relay Coupler [Hunter] (17)
       Improved Arc Projector
          Heavy Phase Cannon
          Heavy Phase Cannon
          Heavy Phase Cannon
          Heavy Phase Cannon
  Hypervelocity Gauss Rifle
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
                Hardcell Cannon
          Heavy Missile Launcher
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Medium Treads
        Armored Huge Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Weapon Cycler
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Gauss Cannon
                Hardcell Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Medium Treads
                Myomer Leg
        Armored Wheel
       Advanced Heat Sink
          Large Storage Unit
                Matter Compressor
       Advanced Targeting Computer
       Improved Medium Armor Plating
                Relay Coupler [Swarmer]
                Relay Coupler [Hunter]
       Improved Arc Projector
                Variable Charge Gun
          Heavy Phase Cannon
          Heavy Phase Cannon
          Heavy Phase Cannon
          Heavy Phase Cannon
  Hypervelocity Gauss Rifle
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
                Hardcell Cannon
          Heavy Missile Launcher
                Power Maul
[Rating: 105]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   1   2   .   .   .   .   .   .   2   1   2   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             207  | .   .   20  19  18  20  27  4   7   .   6   29  43  14  
  Power                    19   | .   .   3   4   3   1   .   .   1   .   .   3   3   1   
    Engine                 16   | .   .   3   4   3   1   .   .   1   .   .   2   2   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               33   | .   .   5   5   .   4   4   .   1   .   2   4   6   2   
    Treads                 9    | .   .   2   .   .   3   .   .   .   .   .   2   1   1   
    Leg                    4    | .   .   1   1   .   .   .   .   .   .   1   .   1   .   
    Wheel                  20   | .   .   2   4   .   1   4   .   1   .   1   2   4   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | .   .   3   2   10  3   15  1   2   .   2   15  14  5   
    Device                 37   | .   .   2   .   5   2   9   1   1   .   2   8   5   2   
    Storage                5    | .   .   1   .   .   .   1   .   .   .   .   1   1   1   
    Processor              11   | .   .   .   1   2   .   .   .   .   .   .   1   5   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   .   1   3   1   5   .   1   .   .   5   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | .   .   9   8   5   12  8   3   3   .   2   7   20  6   
    Energy Gun             19   | .   .   6   1   1   .   .   2   1   .   .   .   7   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Ballistic Gun          37   | .   .   3   7   4   7   7   1   1   .   .   2   5   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   .   2   3   4   
    Launcher               4    | .   .   .   .   .   .   1   .   1   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   5   .   .   .   .   .   1   4   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   1   .   .   .   1   .   .   1   1   .   
Parts Lost                 61   | .   .   1   .   3   5   3   2   11  .   3   18  12  3   
  Power                    6    | .   .   .   .   .   .   .   .   2   .   .   2   2   .   
  Propulsion               14   | .   .   1   .   .   3   1   .   2   .   1   3   2   1   
  Utility                  21   | .   .   .   .   3   .   2   .   3   .   1   8   3   1   
  Weapon                   20   | .   .   .   .   .   2   .   2   4   .   1   5   5   1   
  Highest Loss Streak      11   | .   .   1   .   1   4   2   2   10  .   2   11  5   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     86   | .   85  97  96  98  98  90  90  71  46  48  75  86  92  
  Engine                   4    | .   14  11  8   6   7   7   7   3   .   .   1   3   1   
  Treads                   2    | .   .   1   5   .   5   1   .   .   .   .   2   3   5   
  Leg                      1    | .   28  4   2   .   .   .   .   .   .   2   2   .   .   
  Wheel                    12   | .   .   15  19  23  15  13  15  12  7   7   6   10  10  
  Device                   13   | .   .   9   9   13  15  19  30  20  7   9   12  6   14  
  Storage                  7    | .   14  11  9   7   7   7   7   7   7   7   12  7   5   
  Processor                9    | .   .   .   3   7   7   3   .   .   .   .   5   21  25  
  Protection               5    | .   .   .   3   7   7   5   .   3   7   7   11  4   4   
  Energy Gun               4    | .   .   20  11  4   .   .   2   6   7   7   1   7   .   
  Ballistic Gun            15   | .   28  22  24  25  27  29  26  14  7   4   1   4   6   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   .   .   7   7   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 11  11  39  46  59  57  62  55  55  39  39  73  73  142 
  Greatest Support         56   | 20  20  26  44  36  36  40  40  40  28  28  30  56  44  
  Greatest Overweight (x)  4    | .   .   3   2   1   4   4   1   1   1   1   2   1   3   
  Average Overweight (x)   1    | .   .   1   1   1   2   1   1   .   1   .   1   .   2   
Largest Inventory Capacity 25   | .   8   15  15  15  15  15  15  15  15  15  15  15  25  
  Average Capacity         16   | .   8   13  15  15  15  15  15  15  15  15  15  14  24  
  Most Carried             25   | .   6   15  15  15  15  15  15  15  13  15  15  15  25  
  Average Carried          15   | .   6   11  14  14  14  14  14  13  13  14  14  13  21  
  Final Capacity           25   | 8   8   15  15  15  15  15  15  15  15  15  15  15  25  
  Final Carried            25   | 6   6   15  15  15  15  13  15  13  13  13  12  15  25  

 Class Distribution 
--------------------
 30% | Gunner
 22% | Scavenger-Gunner
 19% | Mutant
  7% | Tank
  5% | Skirmisher
  5% | Scavenger-Skirmisher
  4% | Scavenger-Assassin
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -7/Factory
       Skirmisher | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Matter Collected           6944 | 200  .    300  424  556  676  955  378  158  .    150  996  1595 556  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8054 | .    .    606  723  858  802  941  380  233  .    155  805  1805 746  
  Parts                    410  | .    .    42   50   42   39   63   11   6    .    3    31   77   46   
Haulers Intercepted        8    | .    .    2    3    1    .    .    .    .    .    .    1    1    .    
Recyclers Shooed           5    | .    .    .    .    .    .    .    .    .    .    .    3    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    10   6    .    6    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Combat Hostiles Destroyed  156  | .   .   13  11  15  20  20  8   7   .   3   17  30  12  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     107  | .   .   13  11  15  20  17  8   5   .   .   1   10  7   
  Cannons                  33   | .   .   .   .   .   .   .   .   .   .   .   13  15  5   
  AOE                      10   | .   .   .   .   .   .   3   .   2   .   2   1   2   .   
Classes Destroyed          14   | .   .   4   3   5   .   2   .   .   .   .   .   .   .   
  Worker                   7    | .   .   .   .   .   .   3   .   .   .   .   1   2   1   
  Builder                  7    | .   .   .   .   1   .   1   .   .   .   .   1   1   3   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   2   3   1   .   .   .   .   .   .   1   1   .   
  Recycler                 3    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Operator                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   1   .   .   .   .   .   .   2   2   3   
  Swarmer                  39   | .   .   3   4   1   10  6   .   1   .   .   4   5   5   
  Grunt                    68   | .   .   6   .   10  6   9   7   5   .   3   9   13  .   
  Brawler                  5    | .   .   .   1   2   2   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   1   .   .   1   1   1   .   .   1   1   .   
  Sentry                   18   | .   .   4   5   1   2   1   .   .   .   .   .   4   1   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   .   1   2   .   
  Programmer               16   | .   .   .   .   1   .   2   .   .   .   .   2   5   6   
Best Kill Streak           8    | .   .   4   6   5   8   6   4   6   .   3   4   8   6   
  Combat Bots Only         8    | .   .   4   6   4   8   6   4   6   .   3   4   8   6   
Max Kills in Single Turn   4    | .   .   1   1   2   2   2   2   1   .   1   2   2   4   
  Gunslinging              1    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   1   .   1   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Damage Taken               13358 | .    .    282  486  1076 1008 1079 270  966  .    501  3564 2709 1417 
  Core                     1413  | .    .    72   84   116  87   27   51   113  .    62   389  281  131  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   208   | .    .    .    .    .    .    .    .    .    .    .    .    208  .    
Core Remaining (%)         75    | 100  100  82   84   .    .    .    .    .    .    34   54   71   .    
Volleys Fired              413   | .    .    25   29   35   36   43   15   25   .    26   72   63   44   
  Largest                  4     | .    .    4    4    4    4    4    4    4    .    2    4    4    4    
  Hottest                  272   | .    .    155  155  164  112  109  161  161  .    189  246  239  272  
Shots Fired                1264  | .    .    96   116  136  142  162  54   42   .    45   142  204  125  
  Gun                      979   | .    .    96   116  136  142  159  54   39   .    40   22   123  52   
  Cannon                   274   | .    .    .    .    .    .    .    .    .    .    .    120  81   73   
  Launcher                 11    | .    .    .    .    .    .    3    .    3    .    5    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  946   | .    .    50   81   113  142  159  50   21   .    20   103  107  100  
  Thermal                  212   | .    .    46   35   23   .    .    4    18   .    20   39   2    25   
  Explosive                11    | .    .    .    .    .    .    3    .    3    .    5    .    .    .    
  Electromagnetic          95    | .    .    .    .    .    .    .    .    .    .    .    .    95   .    
  Robot Hit Streak         30    | .    .    5    7    14   15   19   13   8    .    9    12   30   26   
  Robot Miss Streak        11    | .    .    3    3    3    3    3    6    5    .    6    11   2    2    
  Penetration Max          1     | .    .    .    .    1    1    1    1    .    .    .    .    1    1    
  Secondary Targets        22    | .    .    2    .    5    6    4    4    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    1    .    .    .    .    1    .    
Shots Hit Robots           845   | .    .    49   58   107  74   98   35   35   .    28   112  158  91   
  Core Hits                443   | .    .    25   26   40   35   44   21   25   .    9    119  67   32   
  Critical Kills           12    | .    .    .    .    1    .    1    .    .    .    .    .    2    8    
  Critical Parts Destroyed 41    | .    .    1    .    3    1    2    1    .    .    .    2    6    25   
  Critical Strikes         80    | .    .    3    2    4    1    3    1    2    .    1    2    24   37   
    Burn                   7     | .    .    2    2    .    .    .    .    2    .    1    .    .    .    
    Destroy                51    | .    .    1    .    4    1    3    1    .    .    .    .    8    33   
    Blast                  17    | .    .    .    .    .    .    .    .    .    .    .    .    13   4    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              43    | .    .    .    .    .    18   .    .    .    .    .    10   12   3    
  Impact                   43    | .    .    .    .    .    18   .    .    .    .    .    10   12   3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19237 | .    .    694  878  2095 1574 2253 825  949  .    592  3274 3919 2184 
  Guns                     11711 | .    .    694  878  2095 1574 1956 825  714  .    435  263  1665 612  
  Cannons                  5344  | .    .    .    .    .    .    .    .    .    .    .    2059 1971 1314 
  Explosions               1818  | .    .    .    .    .    .    297  .    235  .    157  588  283  258  
  Melee                    364   | .    .    .    .    .    .    .    .    .    .    .    364  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12690 | .    .    265  554  1681 1574 1956 720  406  .    163  1752 2100 1519 
  Thermal                  3721  | .    .    429  324  414  .    .    105  308  .    272  879  325  665  
  Explosive                689   | .    .    .    .    .    .    297  .    235  .    157  .    .    .    
  Electromagnetic          1773  | .    .    .    .    .    .    .    .    .    .    .    279  1494 .    
  Impact                   364   | .    .    .    .    .    .    .    .    .    .    .    364  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    1    1    5    5    5    5    5    4    2    4    
  Average Corruption       2     | .    .    .    .    1    1    3    5    5    5    5    2    1    1    
  Corruption Purged        2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    .    .    7    9    24   19   11   1    25   13   14   9    
    Message Errors         45    | .    .    .    .    4    2    10   5    3    .    13   4    1    3    
    Matter Fused           24    | .    .    .    .    1    2    5    2    2    1    5    1    2    3    
    Heat Flow Errors       16    | .    .    .    .    .    .    2    6    2    .    1    1    4    .    
    Energy Discharges      13    | .    .    .    .    .    2    3    1    2    .    2    1    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    2    .    2    2    .    .    1    3    .    .    
    Data Loss (major)      3     | .    .    .    .    .    1    .    .    .    .    1    1    .    .    
    Misfires               9     | .    .    .    .    .    1    .    2    1    .    .    .    3    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Weapon Failures        7     | .    .    .    .    .    1    1    1    1    .    .    2    .    1    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            494   | .    .    .    .    .    .    6    .    .    .    .    224  126  138  
  Projectiles              189   | .    .    .    .    .    .    .    .    .    .    .    3    126  60   
  Explosions               176   | .    .    .    .    .    .    6    .    .    .    .    92   .    78   
  Melee                    129   | .    .    .    .    .    .    .    .    .    .    .    129  .    .    
Knockbacks                 83    | .    .    .    .    .    .    .    .    .    .    .    56   13   14   
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  77    | .    .    .    .    .    .    .    .    .    .    .    50   13   14   
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Self-Inflicted Damage      381   | .    .    .    .    .    .    .    .    .    .    6    269  106  .    
  Shots                    8     | .    .    .    .    .    .    .    .    .    .    1    4    3    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        362   | .    .    305  141  333  30   123  211  256  .    249  362  357  258  
  Average Temperature      86    | .    .    90   48   122  12   27   57   148  .    42   107  117  59   
  Received Heat Transfer   2871  | .    .    111  63   327  150  306  153  387  .    165  561  549  99   
  Effects                  13    | .    .    .    .    1    .    .    .    2    .    .    5    5    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           4     | .    .    .    .    1    .    .    .    .    .    .    1    2    .    
    Interference           8     | .    .    .    .    .    .    .    .    2    .    .    3    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    1    11   .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             10    | .    .    4    1    .    .    .    .    1    .    1    2    .    1    
  Heat Transferred         6915  | .    .    1088 851  900  .    .    225  831  .    642  1145 387  846  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Peak Influence             800  | .   .   241 386 363 800 591 .   .   .   .   576 657 520 
  Initial                  450  | .   .   .   101 138 154 420 .   .   .   .   450 221 321 
  Average                  356  | .   .   89  216 207 591 491 .   .   .   .   455 360 276 
Maximum Alert Level        3    | .   .   1   1   1   3   2   .   .   .   .   2   2   2   
  Low Security (%)         24   | .   100 94  43  50  6   .   .   .   .   .   .   23  20  
  Level 1                  32   | .   .   5   56  49  11  10  .   .   .   .   26  26  71  
  Level 2                  41   | .   .   .   .   .   62  89  .   .   .   .   73  50  7   
  Level 3                  2    | .   .   .   .   .   20  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   .   1   4   3   .   5   .   .   .   .   8   9   6   
  Investigation            3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Extermination            13   | .   .   .   .   1   .   2   .   .   .   .   3   3   4   
  Reinforcement            11   | .   .   1   1   1   .   2   .   .   .   .   3   2   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Garrison                 6    | .   .   .   3   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       4    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Distress Signals           8    | .   .   1   1   .   .   .   .   .   .   2   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              225  | .   .   16  13  18  24  21  9   7   .   9   26  47  35  
  Peak Tracking Total      8    | .   .   4   6   4   7   4   4   5   .   3   6   8   8   
  Tactical Retreats        12   | .   .   .   .   1   2   .   .   .   .   2   1   5   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Traps Triggered            15   | .   .   .   .   2   4   5   .   .   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Machines Disabled          30   | .   .   1   .   .   3   4   .   .   .   .   13  3   6   
  Max in Single Turn       5    | .   .   1   .   .   2   2   .   .   .   .   5   2   5   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Machines Accessed          33   | .   .   1   2   3   1   6   1   2   4   .   2   7   4   
  Terminals                20   | .   .   1   2   2   1   5   .   1   .   .   1   5   2   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   .   1   8   8   2   10  1   2   29  .   6   15  6   
  Successful               50   | .   .   .   4   2   .   2   1   2   29  .   1   7   2   
  Failed                   38   | .   .   1   4   6   2   8   .   .   .   .   5   8   4   
    Catastrophic           9    | .   .   .   .   1   1   2   .   .   .   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   .   1   6   2   .   5   .   .   .   .   4   8   3   
  Terminals                45   | .   .   1   8   7   2   8   .   1   .   .   4   11  3   
  Fabricators              8    | .   .   .   .   .   .   2   .   .   .   .   2   2   2   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   .   .   3   1   .   1   1   2   29  .   .   2   .   
  Record                   12   | .   .   .   .   .   .   .   .   1   11  .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Network Status           3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   1   .   .   .   .   .   .   .   1   2   1   
  Terminals                5    | .   .   .   1   .   .   .   .   .   .   .   1   2   1   
    Botnet                 5    | .   .   .   1   .   .   .   .   .   .   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   1   2   3   1   5   .   .   .   .   2   6   4   
  Full Trace Events        4    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Used RIF Installer         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Total Damage             281  | .   .   .   .   .   .   .   .   .   .   281 .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Turns Passed               12212 | .    70   638  623  1137 1019 1559 807  434  90   1033 1254 1924 1624 
Spaces Moved               7658  | 1    59   343  389  705  627  1128 653  312  79   697  561  1301 803  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Legs                     134   | 1    59   74   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7521  | .    .    269  389  705  627  1128 653  312  79   697  558  1301 803  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            95    | 120  120  105  105  105  105  110  110  95   115  100  100  100  110  
  Average Speed            115   | 120  120  115  114  105  121  115  110  110  115  108  121  109  140  
  Slowest Speed            240   | 120  120  130  130  105  150  150  110  115  115  115  240  115  146  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 2    23   34   40   24   45   32   75   51   68   78   14   43   21   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    .    1    1    1    1    .    1    .    
Scrap Searched             4     | .    .    .    .    .    .    .    2    1    .    1    .    .    .    
Spaces Dug                 66    | .    .    .    .    .    3    .    .    .    .    48   .    12   3    
Terrain Destroyed          418   | .    .    .    .    2    71   14   .    34   .    65   103  55   74   
  Melee                    17    | .    .    .    .    .    2    .    .    .    .    .    .    12   3    
  Projectile               52    | .    .    .    .    2    5    1    .    .    .    .    9    22   13   
  AOE                      349   | .    .    .    .    .    64   13   .    34   .    65   94   21   58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Total                      10130 | .    58   533  503  1018 762  1313 715  365  78   931  993  1639 1222 
  Wait                     1545  | .    .    115  32   233  43   73   39   20   .    199  291  166  334  
  Move                     7645  | .    58   342  388  704  626  1127 652  311  78   696  560  1300 803  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107   | .    .    13   10   8    8    9    3    1    .    .    10   31   14   
  Fast Attach              92    | .    .    6    7    8    2    14   1    2    .    3    22   23   4    
  Attach                   38    | .    .    2    2    3    3    2    1    4    .    3    6    9    3    
  Detach                   23    | .    .    2    2    4    .    2    .    1    .    3    1    5    3    
  Swap                     77    | .    .    12   10   7    15   11   2    1    .    .    1    11   7    
  Drop                     130   | .    .    16   23   16   11   24   2    .    .    1    12   19   6    
  Fire                     413   | .    .    25   29   35   36   43   15   25   .    26   72   63   44   
  Melee                    43    | .    .    .    .    .    18   .    .    .    .    .    10   12   3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    8    .    .    .    .    8    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
    57 | -10/Materials      | Discovered new exit (range 10)
    71 | -10/Materials      | Entered another Materials area
    71 | -9/Materials       | Evolved 2 slots: Weapon x2
   305 | -9/Materials       | Discovered new exit (range 6)
   379 | -9/Materials       | Build established: Gunner
   682 | -9/Materials       | Discovered new exit (range 11)
   709 | -9/Materials       | Entered another Materials area
   709 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1014 | -8/Materials       | Garrison activated, responded to threat
  1307 | -8/Materials       | Discovered new exit (range 16)
  1332 | -8/Materials       | Entered Factory
  1332 | -7/Factory         | Evolved 2 slots: Utility x2
  1393 | -7/Factory         | Build established: Scavenger-Gunner
  2055 | -7/Factory         | Build established: Gunner
  2226 | -7/Factory         | Identified exit to Garrison
  2443 | -7/Factory         | Discovered new exit (range 10)
  2469 | -7/Factory         | Entered Garrison
  2481 | -7/Garrison        | Installed Relay Interface Framework
  2528 | -7/Garrison        | Triggered checkpoint
  2552 | -7/Garrison        | Garrison Relay disabled
  2687 | -7/Garrison        | Destroyed 8 combat bots
  2690 | -7/Garrison        | Lost 4 parts (2n2w)
  2714 | -7/Garrison        | Triggered checkpoint
  3137 | -7/Garrison        | Build established: Scavenger-Gunner
  3284 | -7/Garrison        | Phase Generator disabled
  3326 | -7/Garrison        | Expanded RIF knowledge: Signal Jamming
  3451 | -7/Garrison        | Discovered new exit (range 12)
  3488 | -7/Garrison        | Entered Factory
  4046 | -7/Factory         | Discovered new exit (range 5)
  4069 | -7/Factory         | Discovered new exit (range 8)
  4531 | -7/Factory         | Build established: Tank
  4533 | -7/Factory         | Discovered new exit (range 15)
  4557 | -7/Factory         | Discovered new exit (range 16)
  4803 | -7/Factory         | Identified exit to Storage
  4803 | -7/Factory         | Identified exit to Lower Caves
  5047 | -7/Factory         | Entered Lower Caves
  5148 | -7/Lower Caves     | Build established: Skirmisher
  5450 | -7/Lower Caves     | Spotted B-75 Beast
  5790 | -7/Lower Caves     | Discovered new exit (range 9)
  5815 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  5854 | -7/Lower Caves     | Entered another Lower Caves area
  5895 | -7/Lower Caves     | Learned Factory stockpile data
  5898 | -7/Lower Caves     | Learned Factory emergency access door positions
  6108 | -7/Lower Caves     | Core integrity fell below 50%
  6158 | -7/Lower Caves     | Lost 10 parts (2p1n3u4w)
  6254 | -7/Lower Caves     | Discovered new exit (range 8)
  6280 | -7/Lower Caves     | Found Prototype Device
  6280 | -7/Lower Caves     | Identified Heart of Steel
  6288 | -7/Lower Caves     | Entered Data Miner
  6288 | -7/Data Miner      | Discovered new exit (range 6)
  6310 | -7/Data Miner      | Met Data Miner
  6332 | -7/Data Miner      | Learned location of Section 7 (-3)
  6332 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6349 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6377 | -7/Data Miner      | Build established: Mutant
  6378 | -7/Data Miner      | Entered Proximity Caves
  6476 | -6/Proximity Caves | Spotter reported a threat
  6478 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6505 | -6/Proximity Caves | Learned location of Extension (-6)
  6886 | -6/Proximity Caves | Spotter reported a threat
  6939 | -6/Proximity Caves | Spotter reported a threat
  7083 | -6/Proximity Caves | Learned Factory stockpile data
  7368 | -6/Proximity Caves | Discovered new exit (range 10)
  7411 | -6/Proximity Caves | Entered Factory
  7411 | -6/Factory         | Evolved 2 slots: Utility x2
  7412 | -6/Factory         | Identified exit to Lower Caves
  7761 | -6/Factory         | Search patrols dispatched
  8001 | -6/Factory         | Lost 3 parts (1p2u)
  8085 | -6/Factory         | Lost 3 parts (2u1w)
  8111 | -6/Factory         | First assault squad dispatched
  8232 | -6/Factory         | Discovered new exit (range 12)
  8664 | -6/Factory         | Identified exit to Factory
  8665 | -6/Factory         | Entered another Factory area
  8665 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8674 | -5/Factory         | Lost 11 parts (1p3n4u3w)
  8768 | -5/Factory         | Lost 5 parts (1p2n1u1w)
  9027 | -5/Factory         | Build established: Tank
  9452 | -5/Factory         | Garrison activated, responded to threat
  9580 | -5/Factory         | Build established: Gunner
  9826 | -5/Factory         | Destroyed 8 combat bots
 10059 | -5/Factory         | Repaired Imp. Medium Armor Plating
 10179 | -5/Factory         | Discovered new exit (range 9)
 10465 | -5/Factory         | First assault squad dispatched
 10475 | -5/Factory         | Noticed a derelict Sapper rigging charges
 10584 | -5/Factory         | Discovered new exit (range 5)
 10589 | -5/Factory         | Entered another Factory area
 10589 | -4/Factory         | Evolved 2 slots: Utility x2
 11307 | -4/Factory         | Build established: Scavenger-Gunner
 11847 | -4/Factory         | Build established: Scavenger-Assassin
 12131 | -4/Factory         | First assault squad dispatched
 12208 | -4/Factory         | Incoming assault squad redirected
 12213 | -4/Factory         | Self-destructed

 Last Messages 
---------------
12156_ R-10 Processor collects Autogun.
12157_ K-01 Serf collects debris. <x2>
12190_ C-30 ARC suffers critical hit (Destroy).
12190_ Destroyed Arm. Wheel.
12190_ C-30 ARC knocked back.
12190_ HV Slug penetrates C-30 ARC.
12190_ C-30 ARC suffers critical hit (Destroy).
12190_ Destroyed Arm. Wheel.
12190_ HV Slug penetrates Wall.
12191_ C-30 ARC bursts open, deploying its payload.
12191_ G-73 Enforcer unfolds itself.
12191_ G-67 Veteran unfolds itself. <x2>
12191_ L-61 Swordsman unfolds itself.
12191_ I-47 Archangel unfolds itself.
12193_ Imp. Medium Armor Plating destroyed.
12200_ HV Slug penetrates L-61 Swordsman.
12200_ L-61 Swordsman suffers critical hit (Destroy).
12200_ Destroyed Power Sword.
12203_ HV Slug penetrates L-61 Swordsman.
12208_ ALERT: Higher priority target reported, redirecting assault.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          21
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             325
Resistance: EM             15
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
               Force Lance | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicSeismicShearcannon
  Manual?         0
Play Time         01:50:39
  Cumulative      161.0 hours
  Start           2023.11.12 @ 22:57:30
  End             2023.11.13 @ 01:27:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d97eb6e-5ae1-43e2-a01d-5ae499fbf670