Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 21:38:05 Player: Slejky Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1897) 1897 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 5277 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Reinforced Deuterium Engine Light Treads VTOL Module Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Propulsion Shielding Hardlight Generator > --- WEAPON ----------- Pulse Rifle Beam Cannon Heavy Flail > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Medium Storage Unit Transport Network Coupler Improved Weapon Shielding Light Armor Plating Hacking Suite [Rating: 33] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . . . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 58 | 6 1 11 3 13 7 17 Power 9 | 1 . 1 1 1 1 4 Engine 4 | 1 . 1 1 . . 1 Core 5 | . . . . 1 1 3 Reactor . | . . . . . . . Propulsion 19 | 2 . 4 2 6 1 4 Treads 1 | . . . . . . 1 Leg 18 | 2 . 4 2 6 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 3 . 3 2 7 Device 7 | . 1 1 . 3 1 1 Storage 3 | 1 . 2 . . . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 13 | 2 . 3 . 3 3 2 Energy Gun 8 | 1 . 3 . 3 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 35 | . . . 1 10 . 24 Power 5 | . . . . . . 5 Propulsion 13 | . . . 1 5 . 7 Utility 6 | . . . . . . 6 Weapon 11 | . . . . 5 . 6 Highest Loss Streak 10 | . . . 1 5 . 10 To Critical Strikes 1 | . . . . . . 1 Average Backups 10 | 1 3 9 13 12 10 10 Power 1 | . 1 1 1 1 2 2 Propulsion 2 | . . 3 3 2 . 1 Utility 4 | . . 1 4 6 7 6 Weapon 1 | . 1 2 3 2 . . Tool/Special . | . . . . . . . Unused Backups 13 | . . 5 . 4 . 4 Power 3 | . . 1 . 1 . 1 Propulsion 1 | . . . . . . 1 Utility 6 | . . 1 . 3 . 2 Weapon 3 | . . 3 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 95 98 99 92 94 69 Engine 6 | . 14 11 11 6 . 1 Core 3 | . . . . 2 15 8 Leg 28 | . 28 32 32 31 28 21 Device 11 | . 9 11 11 16 15 3 Storage 9 | . 14 11 11 9 7 7 Protection 1 | . . . . . 5 3 Energy Gun 21 | . 14 31 33 25 11 3 Ballistic Gun 1 | . 14 . . . . . Impact Weapon 1 | . . . . . 2 6 Peak Build Rating 33 | 6 7 25 24 27 33 33 Average Rating 22 | 4 6 22 23 24 32 23 On Entrance 16 | . 6 7 24 24 18 33 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 14 40 40 41 47 47 Greatest Support 54 | 20 20 44 44 50 54 54 Greatest Overweight (x) 8 | 2 . . 1 1 . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 14 Most Carried 15 | 3 4 14 14 15 14 15 Average Carried 10 | 1 3 9 13 12 9 10 Final Capacity 15 | 8 8 15 15 15 15 10 Final Carried 15 | 2 4 11 14 15 10 9 Class Distribution -------------------- 40% | Gunner 17% | Scavenger-Gunner 13% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Gladiator 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gladiator | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 880 | 206 . 173 71 125 . 305 Remotely . | . . . . . . . Salvage Created 1977 | . . 578 118 806 . 475 Parts 93 | . . 38 5 34 . 16 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 53 | . . 17 5 18 . 13 Melee 8 | . . . . . . 8 Guns 39 | . . 16 5 17 . 1 Cannons 1 | . . . . . . 1 Classes Destroyed 11 | . . 5 1 3 . 2 Worker 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 2 | . . . . 2 . . Swarmer 12 | . . 6 . 3 . 3 Cutter 2 | . . . . . . 2 Grunt 26 | . . 8 3 9 . 6 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 1 . 1 Sentry 8 | . . 3 . 5 . . Assembled 2 | . . . 2 . . . Best Kill Streak 6 | . . 6 3 4 . 3 Combat Bots Only 6 | . . 6 3 4 . 3 Max Kills in Single Turn 2 | . . 2 1 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 439 | . 9 63 14 130 . 223 Missed 116 | . 1 13 3 37 . 62 Hits 323 | . 8 50 11 93 . 161 Melee 18 | . . . . 1 . 17 Projectile 305 | . 8 50 11 92 . 144 Critical Strikes 17 | . . 2 . 5 . 10 Actively Blocked 1 | . . . . . . 1 Damage Taken 4916 | . 114 531 153 1489 . 2629 Core 1185 | . 11 118 . 350 . 706 Absorbed by Shields 80 | . . . . 44 . 36 Redirected to Shielding 169 | . . . . . . 169 Core Remaining (%) 75 | 100 95 . 70 36 . . Volleys Fired 109 | . . 30 9 53 . 17 Largest 3 | . . 3 3 3 . 3 Hottest 189 | . . 189 189 189 . 186 Shots Fired 291 | . . 90 27 148 . 26 Gun 283 | . . 90 27 148 . 18 Cannon 8 | . . . . . . 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 6 | . . . . . . 6 Thermal 285 | . . 90 27 148 . 20 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . . 11 4 14 . 13 Robot Miss Streak 5 | . . 5 5 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 3 2 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 206 | . . 49 11 100 . 46 Core Hits 83 | . . 22 7 40 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 10 | . . 2 . 4 . 4 Burn 6 | . . 2 . 4 . . Smash 2 | . . . . . . 2 Sever 2 | . . . . . . 2 Melee Attacks 44 | . . . . . . 44 Impact 27 | . . . . . . 27 Slashing 17 | . . . . . . 17 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . . . 5 Damage Inflicted 4190 | . . 835 187 1683 . 1485 Guns 2911 | . . 835 187 1678 . 211 Cannons 123 | . . . . . . 123 Explosions . | . . . . . . . Melee 1151 | . . . . . . 1151 Ramming 5 | . . . . 5 . . Kinetic 73 | . . . . . . 73 Thermal 2961 | . . 835 187 1678 . 261 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 819 | . . . . . . 819 Slashing 332 | . . . . . . 332 Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 14 | . . . . . . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . . 13 Message Errors 3 | . . . . . . 3 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 237 | . . . . . . 237 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 237 | . . . . . . 237 Knockbacks 4 | . . . . . . 4 Impact 3 | . . . . . . 3 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 341 | . . 341 184 193 . 310 Average Temperature 92 | . . 113 85 36 . 132 Received Heat Transfer 1570 | . 63 153 48 512 . 794 Effects 4 | . . 3 . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 7 | . . . . . . 7 Impact Corruptions 9 | . . . . . . 9 Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 16 | . . 4 2 9 . 1 Heat Transferred 6993 | . . 1961 407 4070 . 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 93 | 100 100 67 100 100 100 100 Level 1 6 | . . 32 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 293 | . 4 293 181 156 38 169 Initial 111 | . . . 111 . 33 9 Average 75 | . . 113 89 68 15 80 Influence Increases 1494 | . 4 471 70 580 19 350 Destroy 0b10 Robot/C 1020 | . . 340 60 360 . 260 Destroy 0b10 Robot/NC 25 | . . 10 . 15 . . Destroy Leader 216 | . . 82 10 94 . 30 Successful Hack 31 | . 4 4 . 4 19 . Disable Machine 15 | . . 15 . . . . Destroy Structure 7 | . . 5 . 2 . . Lose Combat Pursuer 180 | . . 15 . 105 . 60 Influence Decreases 1375 | . 4 186 354 507 79 245 Entered New Map 221 | . . . 174 1 41 5 Time Decay 742 | . 4 186 170 344 38 . Lost Part 350 | . . . 10 100 . 240 Purge Threat 62 | . . . . 62 . . Squads Dispatched 4 | . . 2 . 2 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 10 | . . 3 . 7 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 5 22 5 42 . 27 Peak Tracking Total 12 | . 4 7 2 7 . 12 Tactical Retreats 9 | . . 1 1 4 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 11 | . 3 2 . 3 3 . Terminals 7 | . 1 2 . 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 32 | . 8 6 . 15 3 . Successful 20 | . 6 4 . 8 2 . Failed 11 | . 2 2 . 6 1 . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 20 | . 4 6 . 8 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 7 | . . . . 7 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 2 4 . 3 1 . Record 4 | . 1 2 . 1 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . . . 5 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 3 | . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 2 . 2 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . 3 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 277 | . 99 85 . . . 93 Structural 184 | . 99 85 . . . . T.N.C. 93 | . . . . . . 93 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2733 | 66 139 531 346 874 110 667 Spaces Moved 1621 | 46 113 305 238 522 86 311 Core 17 | 9 . . . . . 8 Treads 17 | . . . . . . 17 Legs 1587 | 37 113 305 238 522 86 286 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 126 120 117 116 Average Speed 127 | 118 120 125 127 125 117 141 Slowest Speed 450 | 150 120 130 195 190 117 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 25 31 45 50 1 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 1993 | 55 116 388 262 629 95 448 Wait 61 | 1 1 4 . 14 . 41 Move 1615 | 45 112 304 237 521 85 311 Hop . | . . . . . . . Pick Up 50 | 3 2 18 6 14 1 6 Fast Attach 34 | 5 1 8 1 5 . 14 Attach 30 | 1 . 1 2 9 7 10 Detach 10 | . . 2 2 2 1 3 Swap 8 | . . 4 2 . 1 1 Drop 29 | . . 17 3 9 . . Fire 109 | . . 30 9 53 . 17 Melee 38 | . . . . . . 38 Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Gar / DSF) -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 7) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 519 | -9/Materials | Build established: Gunner 708 | -9/Materials | Discovered new exit (range 15) 737 | -9/Materials | Entered Mines 738 | -9/Mines | Assembled infested the area 1002 | -9/Mines | Learned Materials emergency access door positions 1072 | -9/Mines | Discovered new exit (range 3) 1083 | -9/Mines | Entered Materials 1083 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1365 | -8/Materials | Lost 5 parts (2n3w) 1632 | -8/Materials | Build established: Scavenger-Gunner 1809 | -8/Materials | Central database locked down 1926 | -8/Materials | Core integrity fell below 50% 1948 | -8/Materials | Discovered new exit (range 6) 1957 | -8/Materials | Entered Factory 1957 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1969 | -7/Factory | Lost 4 parts (2n2w) 1972 | -7/Factory | Identified exit to DSF 2066 | -7/Factory | Identified exit to Garrison 2067 | -7/Factory | Entered Garrison 2179 | -7/Garrison | Lost 5 parts (1p2u2w) 2275 | -7/Garrison | Triggered checkpoint 2375 | -7/Garrison | Triggered checkpoint 2443 | -7/Garrison | Garrison Relay disabled 2447 | -7/Garrison | System corruption reached 10% 2525 | -7/Garrison | Lost 10 parts (2p3n3u2w) 2714 | -7/Garrison | Core integrity fell below 50% 2725 | -7/Garrison | Triggered checkpoint 2725 | -7/Garrison | Core integrity fell below 20% 2734 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02705_ C-17 Slicer knocked back. 02708_ C-17 Slicer destroyed. Garrison Door activated. 02710_ Destroyed Concussive RPG. 02710_ C-17 Slicer system corrupted by crushing effect. 02710_ C-17 Slicer knocked back. 02710_ Imp. Light Armor Plating severed. 02711_ C-17 Slicer system terminally corrupted. 02711_ Surge Thruster fried. 02711_ Blade Saw fried. 02711_ Aluminum Leg destroyed. 02711_ Lgt. Nuclear Core+ destroyed. 02715_ C-17 Slicer destroyed. 02718_ Aluminum Leg destroyed. 02721_ 9KMJKX3ZVGMU 02724_ Hvy. Flail destroyed. 02725_ Beams of light sweep through the air. An alarm sounds. 02728_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? #??????????? | | ????????????????????????????######?? #??????????? | | ????????????????????????????# #? #??????????? | | ???????????????????????##+### ## #??????????? | | ?????????????# ######## @ #??????????? | | ?????????????# s #??????????? | | ?????????????# sg g #??????????? | | ??????????????##########^^ ## ss ## #??????????? | | ?????????????????????### g## g ## ###????????? | | ?????????????????????# g #????????? | | ?????????????????????# %! #????????? | | ?????????????????????# %*= #????????? | | ?????????????????????# !!%= #????????? | | ?????????????????????### ## ## ###????????? | | ???????????????????????# ## ## #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# % #??????????? | | ???????????????????????## ## ## #??????????? | | ????????????????????????# ## #? #??????????? | | ????????????????????????# #######?? #??????????? | | ????????????????????????# #????????? #??????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ######################### #?????????????????????? | | ^% #?????????????????????? | | ^ #?????????????????????? | | ######### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Titanium Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Beam Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control That Tickles Challenges ------------ None Game ------ Seed FocalAlloyMultitool Manual? 0 Play Time 01:44:53 Cumulative 13.1 hours Start 2026.11.04 @ 19:14:47 End 2026.11.04 @ 21:38:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9071e34a-e804-4881-83a2-0bf058a452a6