Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 20:44:33 Player: ClassActJerk Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1317) 1317 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3157 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 237/265 System Corruption 2% Temperature Critical (522) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Salvage Targeting Computer Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Particle Gun Heavy Particle Cannon > --- INVENTORY (10) --- Improved Aluminum Leg Hardened Medium Armor Plating EM Pulse Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Improved Power Shielding Improved Power Shielding Weapon Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Salvage Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Grenade Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 53 | 6 1 33 13 Power 8 | 1 . 4 3 Engine 8 | 1 . 4 3 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 10 4 Treads 7 | . . 7 . Leg 6 | 2 . . 4 Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 14 | 1 1 8 4 Device 2 | . . 2 . Storage 3 | 1 1 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 8 | . . 5 3 Artifact . | . . . . Weapon 15 | 2 . 11 2 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 . 6 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 1 | . . . 1 Parts Lost 23 | . . 13 10 Power 5 | . . 3 2 Propulsion 7 | . . 5 2 Utility 6 | . . 2 4 Weapon 5 | . . 3 2 Highest Loss Streak 7 | . . 4 7 To Critical Strikes . | . . . . Average Backups 5 | 2 3 5 6 Power 1 | . 1 1 1 Propulsion 1 | . . 1 1 Utility 1 | . . . 2 Weapon 1 | 1 2 1 1 Tool/Special . | . . . . Unused Backups 8 | . . 5 3 Power . | . . . . Propulsion 6 | . . 4 2 Utility . | . . . . Weapon 1 | . . . 1 Tool/Special 1 | . . 1 . Average Slot Usage (%) 83 | . 85 81 91 Engine 12 | . 14 9 17 Treads 13 | . . 16 6 Leg 5 | . 28 1 9 Device 4 | . . 6 . Storage 13 | . 14 15 9 Processor 2 | . . . 8 Protection 11 | . . 9 21 Energy Gun 1 | . 14 . 2 Ballistic Gun 13 | . 14 13 15 Ballistic Cannon 4 | . . 6 . Peak Build Rating 20 | 6 7 16 20 Average Rating 11 | 3 6 10 17 On Entrance 7 | . 6 6 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 36 | 11 16 30 36 Greatest Support 52 | 20 20 52 43 Greatest Overweight (x) 8 | . . 2 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 5 5 10 10 Average Carried 5 | 2 3 5 6 Final Capacity 10 | 8 10 10 10 Final Carried 8 | 2 5 8 4 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1336 | 162 147 778 249 Remotely . | . . . . Salvage Created 1525 | . 233 805 487 Parts 96 | . 14 59 23 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 6 26 9 Guns 25 | . 6 12 7 Cannons 15 | . . 13 2 AOE 1 | . . 1 . Classes Destroyed 8 | . 3 5 . Worker 1 | . . 1 . Recycler 1 | . 1 . . Watcher 1 | . . 1 . Swarmer 13 | . 4 9 . Grunt 17 | . 2 7 8 Brawler 2 | . . 2 . Duelist 1 | . . 1 . Sentry 8 | . . 7 1 Best Kill Streak 7 | . 7 4 2 Combat Bots Only 6 | . 6 4 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 326 | . 18 171 137 Missed 67 | . 3 48 16 Hits 259 | . 15 123 121 Melee 7 | . . 7 . Projectile 252 | . 15 116 121 Critical Strikes 7 | . . 1 6 Actively Blocked 2 | . . . 2 Damage Taken 3830 | . 166 1647 2017 Core 958 | . 74 311 573 Absorbed by Shields . | . . . . Redirected to Shielding 238 | . . 24 214 Regen/Repaired (Parts) 44 | . . . 44 Core Remaining (%) 64 | 100 70 22 . Volleys Fired 161 | . 13 78 70 Largest 2 | . 2 2 2 Hottest 140 | . 60 63 140 Shots Fired 278 | . 26 133 119 Gun 223 | . 26 86 111 Cannon 54 | . . 46 8 Launcher 1 | . . 1 . Special . | . . . . Kinetic 247 | . 13 132 102 Thermal 30 | . 13 . 17 Explosive 1 | . . 1 . Electromagnetic . | . . . . Robot Hit Streak 22 | . 9 22 11 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 8 | . 4 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 200 | . 15 105 80 Core Hits 80 | . 10 44 26 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . 1 1 2 Destroy 3 | . 1 . 2 Blast 1 | . . 1 . Melee Attacks 2 | . . 2 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2439 | . 191 1490 758 Guns 1507 | . 191 658 658 Cannons 860 | . . 760 100 Explosions 72 | . . 72 . Melee . | . . . . Ramming . | . . . . Kinetic 2087 | . 91 1418 578 Thermal 280 | . 100 . 180 Explosive 72 | . . 72 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 2 Average Corruption 2 | . . 3 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 18 | . . 17 1 Matter Fused 7 | . . 7 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Misfires 2 | . . 2 . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . . 8 . Impact . | . . . . Kinetic 7 | . . 7 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 599 | . 42 161 599 Average Temperature 107 | . 28 28 138 Received Heat Transfer 1611 | . 42 453 1116 Effects 8 | . . . 8 Shutdowns 2 | . . . 2 Interference 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 558 | . 225 . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 93 100 Level 1 4 | . . 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 217 | . 140 217 71 Initial 61 | . . 50 61 Average 97 | . 55 129 23 Influence Increases 1120 | . 160 714 246 Destroy 0b10 Robot/C 820 | . 120 520 180 Destroy 0b10 Robot/NC 15 | . 5 10 . Destroy Leader 192 | . 20 142 30 Successful Hack 19 | . . 17 2 Destroy Structure 14 | . . 10 4 Lose Combat Pursuer 60 | . 15 15 30 Influence Decreases 1084 | . 40 688 356 Entered New Map 155 | . . 70 85 Time Decay 817 | . 40 538 239 Lost Part 112 | . . 80 32 Squads Dispatched 3 | . 1 1 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 9 39 12 Peak Tracking Total 5 | . 5 5 3 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 5 1 Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 1 10 5 Successful 11 | . 1 6 4 Failed 5 | . . 4 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 1 7 . Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Record 2 | . 1 1 . Emergency Access Points 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 4 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . . 2 Time 64 | . . . 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2805 | 68 164 1916 657 Spaces Moved 1140 | 66 86 783 205 Core 75 | 34 . 34 7 Treads 700 | . . 612 88 Legs 325 | 32 86 97 110 Wheels . | . . . . Hover . | . . . . Flight 40 | . . 40 . Fastest Speed 50 | 50 120 100 160 Average Speed 153 | 83 120 154 186 Slowest Speed 450 | 120 120 240 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 17 62 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 12 | . . 9 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 9 | . . 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1960 | 78 121 1378 383 Wait 509 | . 17 417 75 Move 1137 | 65 85 782 205 Hop . | . . . . Pick Up 65 | 7 4 42 12 Fast Attach 1 | 1 . . . Attach 47 | 5 1 25 16 Detach 1 | . . . 1 Swap 9 | . . 9 . Drop 28 | . 1 23 4 Fire 161 | . 13 78 70 Melee 2 | . . 2 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 10) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 434 | -9/Materials | Lost 3 parts (1p2n) 606 | -9/Materials | Lost 3 parts (1p1u1w) 1141 | -9/Materials | Core integrity fell below 50% 1177 | -9/Materials | Lost 4 parts (1p2n1w) 2110 | -9/Materials | Discovered new exit (range 5) 2149 | -9/Materials | Entered another Materials area 2149 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2522 | -8/Materials | Repaired Weapon Shielding 2560 | -8/Materials | Repaired Imp. Power Shielding 2637 | -8/Materials | Core integrity fell below 50% 2671 | -8/Materials | Lost 7 parts (1p2n3u1w) 2803 | -8/Materials | Core integrity fell below 20% 2807 | -8/Materials | Core destroyed Last Messages --------------- 02785_ Identified Hvy. Particle Cannon. 02786_ G-47 Trooper destroyed. 02792_ Power failure, Imp. Ion Engine shutdown. 02792_ Overheating: System interference. 02792_ Particle Gun temporarily disabled. 02795_ U-05 Engineer builds a Wall. 02799_ Power failure, Imp. Ion Engine shutdown. 02799_ U-05 Engineer builds a Wall. 02801_ Titanium Leg broken. 02801_ Overheating: Short circuit. 02801_ U-05 Engineer builds a Door. 02802_ G-47 Trooper destroyed. 02803_ Overheating: Core damaged (-71). 02804_ Acquired 10 matter. 02806_ Overheating: System interference. 02806_ Salvage Targeting Computer temporarily disabled. 02806_ Hvy. Particle Cannon temporarily disabled. 02807_ Overheating: Core damaged (-66). 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Power Shielding | 56% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeBarrageActivator Manual? 0 Play Time 00:26:45 Cumulative 18.4 hours Start 2025.11.10 @ 20:18:57 End 2025.11.10 @ 20:44:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed64d818-4a79-4b9b-8416-b610646068ad