Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 13:21:16 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (239) 1195 Value Destroyed (10966) 10966 Prototype IDs (66) 1320 Alien Tech Used (0) 0 Bonus (4228) 4228 TOTAL SCORE: 24109 Bonus ------- High Alert Combat Kills 2315 Follower Combat Kills 1923 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -910 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 431/600 System Corruption 6% Temperature Cool (0) Movement Immobile (Siege) Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Advanced VSS Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY (7) ------ Experimental Heat Sink Experimental Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Improved System Guard > --- WEAPON (4) ------- Cooled Proton Cannon Cooled Proton Cannon Cooled Proton Cannon Enhanced Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Advanced Heavy Siege Treads Myomer Leg Advanced VSS Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Signal Interpreter Improved Target Analyzer Advanced Particle Charger Advanced Phase Shifter > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 150] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Potential Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Slots Evolved 12 | . . . . . 4 2 . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 1 . 1 . . . . . . . . . Utility 5 | . . . . . 2 1 . . . . . . 1 . . 1 . Weapon 2 | . . . . . . . . . . . . . 1 . . 1 . Parts Attached 268 | . 7 4 . 7 23 1 34 9 1 . 3 21 39 10 1 19 89 Power 30 | . 1 . . 1 2 . 5 1 . . . 2 3 . . 2 13 Engine 10 | . 1 . . 1 1 . 4 . . . . 1 1 . . 1 . Core 11 | . . . . . 1 . 1 1 . . . 1 2 . . 1 4 Reactor 9 | . . . . . . . . . . . . . . . . . 9 Propulsion 73 | . 1 4 . 3 6 . 7 4 . . . 8 10 5 . 4 21 Treads 25 | . . . . . . . . . . . . 8 9 5 . 1 2 Leg 17 | . 1 . . . 3 . 1 . . . . . . . . . 12 Wheel 11 | . . 4 . 3 . . . . . . . . 1 . . 3 . Hover 17 | . . . . . 2 . 4 4 . . . . . . . . 7 Flight 3 | . . . . . 1 . 2 . . . . . . . . . . Utility 96 | . 2 . . 1 11 1 10 4 1 . 1 7 17 3 1 8 29 Device 51 | . 1 . . . 5 1 5 1 . . 1 2 11 2 . 5 17 Storage 4 | . 1 . . . 1 . 1 . . . . . 1 . . . . Processor 19 | . . . . 1 2 . 1 2 . . . 4 1 . 1 2 5 Hackware 1 | . . . . . 1 . . . . . . . . . . . . Protection 21 | . . . . . 2 . 3 1 1 . . 1 4 1 . 1 7 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 69 | . 3 . . 2 4 . 12 . . . 2 4 9 2 . 5 26 Energy Gun 36 | . 1 . . . . . 7 . . . . 3 5 1 . 2 17 Energy Cannon 12 | . . . . . 1 . 2 . . . . . 1 1 . . 7 Ballistic Gun 7 | . 2 . . . 2 . . . . . 1 . 1 . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . 1 . . 3 1 Launcher 4 | . . . . 1 . . 3 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . . . 3 . 14 1 . . 1 . 4 . . . 20 Corrupted Parts 4 | . . . . . . . . . . . . 1 1 . . 1 1 System Corruption 17 | . . . . . . . . . . . . 1 4 . . 2 10 Parts Lost 117 | . 2 5 . 2 6 . 3 2 1 . . 12 19 5 . 30 30 Power 12 | . 1 . . . . . . . . . . 1 2 . . 4 4 Propulsion 40 | . . 3 . 1 3 . 1 . . . . 5 9 4 . 8 6 Utility 37 | . . . . 1 2 . 1 1 . . . 3 5 1 . 9 14 Weapon 28 | . 1 2 . . 1 . 1 1 1 . . 3 3 . . 9 6 Highest Loss Streak 14 | . 1 5 . 2 5 . 2 2 1 . . 6 7 4 . 14 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 11 | 6 9 8 7 7 8 9 9 9 9 9 9 9 20 23 24 21 4 Power . | 1 . . . . . . . . . 1 1 . . . . . 1 Propulsion . | 4 5 4 2 2 1 1 . . 1 . . . . . . . . Utility 4 | . 2 4 4 4 1 2 . 1 1 1 1 1 8 13 14 12 . Weapon 6 | 1 . . . 1 4 6 7 7 7 6 7 7 10 9 10 8 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . . 1 . 1 . 4 1 . . 1 . 3 . . 6 3 Power 3 | . . . . . 1 . . . . . . . . . . . 2 Propulsion 1 | . . . 1 . . . . . . . . . . . . . . Utility 12 | . . . . . . . 1 1 . . 1 . 3 . . 6 . Weapon 4 | . . . . . . . 3 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 83 71 68 92 84 95 89 86 86 98 90 98 92 94 88 77 Engine 6 | . 13 14 14 12 8 . 6 13 13 13 13 8 5 5 5 4 . Core 3 | . . . . . . 7 . . . . . 3 4 5 5 4 5 Treads 12 | . . . . . . . . . . . . 19 33 27 29 21 3 Leg 6 | . 28 13 . . 21 23 15 . . . . . . . . . 11 Wheel 2 | . . 14 28 26 4 . . . . . . . . . . . . Hover 6 | . . . . . 1 . 9 34 39 40 40 13 . . . . 5 Device 15 | . 13 14 14 1 3 7 19 16 6 6 6 10 23 23 23 19 16 Storage 5 | . 14 14 14 14 9 7 7 6 6 6 6 6 5 5 5 4 . Processor 6 | . . . . 11 12 7 1 6 13 13 13 12 . . . 4 9 Protection 3 | . . . . . 4 7 7 1 5 6 6 2 3 5 5 5 3 Energy Gun 10 | . 4 6 . . . . 8 . . . . 9 16 16 17 15 14 Ballistic Gun 2 | . 24 7 . . 9 15 . . . . 4 . . . . 1 . Peak Build Rating 150 | 6 8 8 10 17 55 53 66 73 72 63 77 70 87 96 94 107 150 Average Rating 75 | 6 7 6 8 10 41 51 59 62 59 58 66 59 82 87 93 96 120 On Entrance 45 | 6 6 8 6 10 17 51 51 45 72 59 58 68 63 84 94 94 18 Avg Prop Armor Cover (%) 7 | . . . . . 7 5 5 . . . . 3 2 . . 7 9 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 13 19 17 14 19 39 32 44 52 35 35 44 51 143 131 131 162 103 Greatest Support 179 | 20 20 20 20 20 75 60 60 68 68 60 52 145 162 179 179 179 151 Greatest Overweight (x) 15 | . . . . 1 2 . 2 . . . . 3 1 1 . 15 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 5 Average Capacity 13 | 8 9 10 10 10 10 10 10 10 10 10 10 10 23 25 25 24 5 Most Carried 25 | 6 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 5 Average Carried 12 | 6 9 8 8 9 9 9 9 9 9 9 9 9 20 23 24 21 4 Final Capacity 25 | 8 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 5 5 Final Carried 25 | 6 10 7 10 10 10 10 10 10 10 9 10 10 21 25 25 5 4 Class Distribution -------------------- 25% | Mutant 22% | Scavenger-Tank 19% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Scout 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Matter Collected 5461 | 155 105 30 44 50 434 . 992 204 55 34 46 647 689 179 20 539 1238 Remotely 84 | . . . . . 84 . . . . . . . . . . . . Salvage Created 12773 | . 181 84 . 16 821 . 1379 988 30 . . 1076 2931 507 . 1351 3409 Parts 488 | . 7 9 . 3 43 . 61 41 4 . . 31 110 15 . 55 109 Haulers Intercepted 12 | . . . . . 3 . 6 1 . . . . 1 . . 1 . Recyclers Shooed 8 | . 1 . . . . . . 3 . . . 1 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . . . . . . 88 . 14 . . . Prevented 7 | . . . . . . . . . . . . 7 . . . . . Parts Restored 1 | . . . . . . . . . . . . . 1 . . . . Broken 1 | . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Combat Hostiles Destroyed 179 | . 4 5 . . 11 . 25 13 1 . . 11 40 7 . 14 48 Melee 9 | . . . . . 4 . . . . . . 2 3 . . . . Guns 97 | . 4 5 . . 4 . 10 . . . . 6 32 5 . 7 24 Cannons 17 | . . . . . . . . 1 1 . . . . 1 . 7 7 AOE 27 | . . . . . 3 . 14 9 . . . . . . . . 1 Classes Destroyed 25 | . 1 2 . 1 7 . 5 . 1 . . 1 . 1 . 1 5 Worker 16 | . . . . . 3 . 4 3 . . . . 2 . . 4 . Builder 8 | . . . . . . . 2 . . . . 2 3 . . 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . Hauler 12 | . . . . . 3 . 6 1 . . . . 1 . . 1 . Recycler 9 | . . . . . . . 1 1 . . . 2 2 . . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . 1 . 1 . . . . . . . . . . Operator 4 | . . . . . 2 . . . . . . . 1 . . . 1 Watcher 3 | . . . . . . . 2 1 . . . . . . . . . Swarmer 18 | . . 3 . . . . . 6 . . . . 4 4 . . 1 Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 63 | . 4 1 . . 6 . 11 3 . . . 6 16 . . 6 10 Brawler 6 | . . . . . . . 1 . . . . 1 3 . . . 1 Duelist 6 | . . . . . 2 . 3 1 . . . . . . . . . Sentry 30 | . . . . . 2 . 6 2 . . . 1 8 1 . 2 8 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Specialist 6 | . . . . . . . . . . . . . . . . . 6 Hunter 14 | . . . . . 1 . 3 1 . . . 3 1 1 . 2 2 Programmer 26 | . . . . . . . 1 . . . . . 8 . . 3 14 Heavy 1 | . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 Z-Light 3 | . . . . . . . . . . . . . . . . . 3 Master Thief 1 | . . . . . . . . . 1 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . 3 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 2 3 . 1 5 . 11 7 1 . . 4 7 4 . 9 6 Combat Bots Only 6 | . 2 3 . . 4 . 6 6 1 . . 2 6 4 . 4 6 Max Kills in Single Turn 5 | . 1 1 . 1 2 . 3 5 1 . . 1 2 3 . 2 2 Gunslinging 2 | . . . . . . . . . . . . . 1 2 . . 1 Exploded 3 | . . . . . 2 . 3 3 . . . . . . . . 1 Melee 1 | . . . . . 1 . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Hostile Shots Fired 1652 | . 24 34 . 31 56 . 208 52 4 2 . 104 244 60 1 264 568 Missed 586 | . 6 11 . 13 19 . 91 29 1 1 . 40 68 18 . 80 209 Deflected 8 | . . . . . . . . . . . . . . . . . 8 Hits 1066 | . 18 23 . 18 37 . 117 23 3 1 . 64 176 42 1 184 359 Melee 12 | . . . . . 2 . . . 3 1 . 3 2 . 1 . . Projectile 1054 | . 18 23 . 18 35 . 117 23 . . . 61 174 42 . 184 359 AOE 14 | . . 7 . . . . . . . . . . . . . . 7 Critical Strikes 38 | . . . . . 3 . 1 . . . . 3 11 1 . 7 12 Actively Blocked 8 | . . . . . . . . . . . . . . . . 6 2 Part Disruptions 2 | . . . . . . . . . . . . . . . . . 2 Damage Taken 19397 | . 296 449 . 146 686 . 1271 428 42 . . 1401 3686 861 . 4015 6116 Core 2322 | . 60 93 . 73 99 . 261 88 11 . . 155 256 66 . 587 573 Absorbed by Shields 599 | . . . . . . . . . . . . . . . . . 599 Reduced by Siege Mode 220 | . . . . . . . . . . . . . . 8 . 26 186 Redirected to Shielding 267 | . . . . . . . . 26 12 . . 92 . . . . 137 Ignored by Resistances 240 | . . . . . . . . . . . . . . . . . 240 Regen/Repaired (Parts) 355 | . 5 . . . 38 . . . . . . . 312 . . . . Core Remaining (%) 65 | 100 . . . 9 82 . 62 . . . . 70 . . 67 . . Volleys Fired 531 | . 30 13 . . 28 . 72 13 2 4 . 85 108 22 3 47 104 Largest 4 | . 2 2 . . 2 . 2 1 1 1 . 2 3 3 3 4 4 Hottest 360 | . 60 60 . . 60 . 140 70 90 90 . 176 264 270 225 294 360 Shots Fired 1309 | . 59 26 . . 53 . 138 14 2 4 . 115 313 62 9 174 340 Gun 1119 | . 59 26 . . 50 . 102 1 . . . 114 313 47 9 123 275 Cannon 162 | . . . . . 1 . 14 9 2 4 . 1 . 15 . 51 65 Launcher 28 | . . . . . 2 . 22 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 249 | . 46 13 . . 50 . 6 . . . . 55 . . . 79 . Thermal 935 | . . . . . . . 110 1 1 4 . 60 313 62 9 87 288 Explosive 28 | . . . . . 2 . 22 4 . . . . . . . . . Electromagnetic 97 | . 13 13 . . 1 . . 9 1 . . . . . . 8 52 Robot Hit Streak 20 | . 12 3 . . 8 . 18 2 3 1 . 9 16 13 1 20 20 Robot Miss Streak 5 | . 5 5 . . 5 . 3 2 . 2 . 4 5 2 2 4 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . 1 . Secondary Targets 26 | . 1 2 . . . . . . . . . . 9 3 . 2 9 Max Gunslinging Chain 2 | . 1 1 . . . . . . . . . . 1 2 . 1 1 Shots Hit Robots 871 | . 39 14 . 1 61 . 94 6 2 1 . 79 195 40 3 112 224 Core Hits 416 | . 13 9 . 1 28 . 79 29 2 . . 32 83 12 1 45 82 Critical Kills 18 | . 1 . . . . . . . . . . 4 7 1 . 5 . Critical Parts Destroyed 33 | . 1 . . . . . . . . . . 10 16 . 1 5 . Critical Strikes 112 | . 2 . . . 5 . 11 . . . . 21 24 3 1 17 28 Burn 45 | . . . . . . . 11 . . . . 3 1 1 . 2 27 Destroy 51 | . 2 . . . . . . . . . . 13 23 2 1 10 . Blast 5 | . . . . . . . . . . . . . . . . 5 . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Smash 4 | . . . . . . . . . . . . 4 . . . . . Sever 4 | . . . . . 3 . . . . . . 1 . . . . . Impale 2 | . . . . . 2 . . . . . . . . . . . . Melee Attacks 84 | . . . . 1 33 . . . . . . 22 10 . . 1 17 Impact 19 | . . . . . . . . . . . . 19 . . . . . Slashing 49 | . . . . . 18 . . . . . . 3 10 . . 1 17 Piercing 16 | . . . . 1 15 . . . . . . . . . . . . Sneak Attacks 12 | . . . . 1 6 . . . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . . . . . . . . . Damage Inflicted 31308 | . 448 142 . 68 1961 . 4457 2514 119 52 . 1991 6799 1377 85 3617 7678 Guns 19196 | . 383 142 . . 579 . 1749 . . . . 1144 6517 781 85 2398 5418 Cannons 4243 | . . . . . 8 . 298 24 69 52 . . . 596 . 1161 2035 Explosions 5572 | . 65 . . . 427 . 2358 2490 50 . . . 40 . . . 142 Melee 2162 | . . . . 68 937 . . . . . . 847 202 . . 35 73 Ramming 135 | . . . . . 10 . 52 . . . . . 40 . . 23 10 Kinetic 3159 | . 255 57 . . 579 . 87 . . . . 285 . . . 1896 . Thermal 18953 | . 65 . . . . . 1960 411 64 52 . 859 6517 1377 85 1520 6043 Explosive 3092 | . . . . . 222 . 2358 512 . . . . . . . . . Electromagnetic 3807 | . 128 85 . . 213 . . 1591 55 . . . 40 . . 143 1552 Impact 801 | . . . . . . . . . . . . 801 . . . . . Slashing 1049 | . . . . . 693 . . . . . . 46 202 . . 35 73 Piercing 312 | . . . . 68 244 . . . . . . . . . . . . Highest Corruption 22 | . . . . . 3 . 2 19 22 22 22 2 12 12 12 2 18 Average Corruption 6 | . . . . . 3 . 2 10 22 22 22 1 8 12 12 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 192 | . . . . . 2 . 6 5 8 4 2 12 68 27 3 1 54 Message Errors 48 | . . . . . 1 . 1 1 1 1 1 2 14 7 1 . 18 Matter Fused 36 | . . . . . . . 1 1 1 2 . 4 13 4 1 . 9 Heat Flow Errors 28 | . . . . . . . 2 . 2 . . . 10 4 . 1 9 Energy Discharges 24 | . . . . . . . 1 . . 1 1 2 11 . . . 8 Parts Fused 3 | . . . . . . . . 1 . . . 1 . . 1 . . Data Loss (minor) 24 | . . . . . . . . . 1 . . 2 11 5 . . 5 Data Loss (major) 10 | . . . . . 1 . . . . . . . 4 2 . . 3 Misfires 3 | . . . . . . . . 1 . . . 1 . . . . 1 Alerts 4 | . . . . . . . 1 1 . . . . 1 1 . . . Misdirections 4 | . . . . . . . . . 3 . . . 1 . . . . Weapon Failures 8 | . . . . . . . . . . . . . 3 4 . . 1 Overload Shots 19 | . . . . . . . . . 1 4 . 1 . 3 . . 10 Effects 3 | . . . . . . . . . . . . . . 1 . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Overflow Damage 539 | . 12 . . . 17 . 22 33 . . . 368 . . . 59 28 Projectiles 98 | . . . . . . . 11 . . . . . . . . 59 28 Explosions 56 | . 12 . . . . . 11 33 . . . . . . . . . Melee 385 | . . . . . 17 . . . . . . 368 . . . . . Knockbacks 13 | . . . . . . . . . . . . 5 . . . 8 . Impact 6 | . . . . . . . . . . . . 5 . . . 1 . Kinetic 7 | . . . . . . . . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 371 | . 54 . . . 84 . 64 128 34 . . . . . . 2 5 Shots 8 | . 1 . . . 2 . 1 3 1 . . . . . . . . Rammed 15 | . . . . . . . 3 . . . . . 7 . . 4 1 Targets Rammed 18 | . . . . . 1 . 4 . . . . . 8 . . 4 1 Kicked 2 | . . . . . 1 . 1 . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . . . Highest Temperature 453 | . 21 6 . . 114 . 210 90 223 168 . 257 453 160 . 159 209 Average Temperature 64 | . 11 6 . . 31 . 47 32 94 88 . 66 113 38 . 32 48 Received Heat Transfer 3350 | . 138 18 . . 297 . 474 24 . . . 312 840 102 . 396 749 Effects 3 | . . . . . . . . . 1 . . . 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations 11 | . . . . . . . . . . . . . 1 1 . 4 5 Total Turns 197 | . . . . . . . . . . . . . 8 18 . 51 120 Longest Duration 55 | . . . . . . . . . . . . . 8 18 . 29 55 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . 2 Total Turns 28 | . . . . . . . . . . . . . . . . . 28 Longest Duration 15 | . . . . . . . . . . . . . . . . . 15 Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . 5 . . . 5 . . . . 6 Combat Hostiles 10 | . . . . . . . . 3 . . . 3 . . . . 4 Parts Fried 44 | . 1 . . . 2 . . 10 . . . 12 . . . . 19 Impact Corruptions 12 | . . . . . . . . . . . . 11 . . . . 1 Robots Melted 18 | . . . . . . . 1 . . . . . 5 1 . . 11 Combat Hostiles 18 | . . . . . . . 1 . . . . . 5 1 . . 11 Parts Melted 99 | . . . . . . . 12 . . . . 1 26 6 . 7 47 Heat Transferred 28590 | . 100 . . . . . 3700 250 50 50 . 1406 7659 1593 111 2405 11266 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . 2 1 . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . 1 . . . . . . . . . . . 2 Latent Energy Used 1443 | . . . . . 200 . . 1181 62 . . . . . . . . LE Corruption 23 | . . . . . 3 . . 19 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Maximum Alert Level 5 | . . . . . 2 1 3 3 . . . . 3 . . 1 5 Low Security (%) 29 | 100 100 100 . 100 35 . 15 . . . . . . . . 46 29 Level 1 23 | . . . . . 25 100 26 35 . . . . 41 . . 53 4 Level 2 25 | . . . . . 38 . 31 58 . . . . 30 . . . 28 Level 3 18 | . . . . . . . 26 6 . . . . 28 . . . 24 Level 4 3 | . . . . . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1722 | . 41 95 . 51 646 293 901 902 . . . . 896 . . 305 1722 Initial 409 | . . . . . . 293 119 409 . . . . 408 . . 191 72 Average 428 | . 9 52 . 7 325 278 479 479 . . . . 530 . . 201 568 Influence Increases 9535 | . 140 145 . 66 974 . 1182 683 . . . 1293 1526 180 . 620 2726 Destroy 0b10 Robot/C 4840 | . 80 80 . 40 480 . 600 260 . . . 820 820 140 . 320 1200 Destroy 0b10 Robot/NC 325 | . . . . 5 55 . 80 30 . . . 45 45 10 . 45 10 Destroy Leader 972 | . 20 20 . . 98 . 166 54 . . . 50 172 30 . 70 292 Allied During Kill 616 | . . . . 4 26 . 37 . . . . 348 5 . . 41 155 Successful Hack 72 | . . . . . 7 . 45 20 . . . . . . . . . Select Force Hacks 80 | . . . . . 30 . . . . . . . . . . . 50 Disable Machine 675 | . 15 15 . . 45 . 90 150 . . . . 120 . . 60 180 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . . . . Destroy Structure 650 | . 10 . . 2 38 . 149 139 . . . . 154 . . 84 74 Advance Influence 150 | . . . . . . . . . . . . . 150 . . . . Partial Spotted 60 | . 15 . . . . . 15 . . . . . 15 . . . 15 Lose Combat Pursuer 645 | . . 30 . 15 45 . . 30 . . . 30 45 . . . 450 Active Sensor Use 300 | . . . . . . . . . . . . . . . . . 300 Influence Decreases 7786 | . 140 120 25 66 328 383 544 692 391 126 375 882 1043 660 110 775 1126 Entered New Map 2571 | . . . 25 . . 353 144 492 331 96 375 . 153 332 80 113 77 Time Decay 3567 | . 120 70 . 66 268 30 350 180 50 30 . 484 640 278 30 302 669 Lost Part 1150 | . 20 50 . . 60 . 30 20 10 . . 120 190 50 . 300 300 Lost Ally 498 | . . . . . . . 20 . . . . 278 60 . . 60 80 Squads Dispatched 54 | . 2 . . . 6 . 10 3 . . . 2 11 . . 5 15 Investigation 18 | . 1 . . . 2 . 3 2 . . . 2 3 . . 1 4 Extermination 12 | . . . . . . . 1 . . . . . 4 . . 1 6 Reinforcement 12 | . 1 . . . 2 . 1 1 . . . . 2 . . 3 2 Assault 8 | . . . . . 2 . 2 . . . . . 1 . . . 3 Garrison 4 | . . . . . . . 3 . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . 1 . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . . . . . . . . . 3 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Distress Signals 14 | . . . . . 3 . 2 . . . . 1 1 . . 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 9 11 . 4 26 . 45 16 5 2 . 43 52 7 2 32 91 Peak Tracking Total 11 | . 3 3 . 3 5 . 6 4 2 1 . 5 9 4 1 10 11 Tactical Retreats 27 | . . 1 . 1 2 . . 2 . . . 2 2 . . . 17 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Traps Triggered 15 | . 3 . . . . . 5 1 . . . . 2 . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Machines Disabled 52 | . 1 1 . . 4 . 6 10 . . . 4 8 2 . 4 12 Max in Single Turn 4 | . 1 1 . . 2 . 2 4 . . . 1 2 2 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Machines Accessed 31 | . 4 . 2 . 5 . 5 5 . . . 2 5 1 . . 2 Terminals 12 | . 2 . . . 3 . 4 2 . . . . . 1 . . . Fabricators 4 | . . . . . . . . 1 . . . 1 1 . . . 1 Repair Stations 7 | . 1 . . . 1 . 1 1 . . . . 3 . . . . Recycling Units 4 | . 1 . . . . . . . . . . 1 1 . . . 1 Scanalyzers 2 | . . . . . 1 . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 79 | . 10 . 2 . 13 . 14 20 . . . 5 10 1 . . 4 Successful 43 | . 8 . 2 . 9 . 4 10 . . . 3 4 1 . . 2 Failed 36 | . 2 . . . 4 . 10 10 . . . 2 6 . . . 2 Catastrophic 8 | . . . . . 1 . 2 3 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 66 | . 4 . 1 . 5 . . 7 . . . . 37 . . 8 4 Terminals 29 | . 5 . . . 7 . 11 5 . . . . . 1 . . . Fabricators 11 | . . . . . . . . 5 . . . 2 2 . . . 2 Repair Stations 17 | . 3 . . . 2 . 3 3 . . . . 6 . . . . Recycling Units 9 | . 2 . . . . . . . . . . 3 2 . . . 2 Scanalyzers 11 | . . . . . 4 . . 7 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 3 . 2 . 2 . 3 1 . . . . . 1 . . . Record 2 | . . . 1 . . . . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 3 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . 1 . . . 1 . . . . . Repair Station Hacks 6 | . 2 . . . 2 . 1 1 . . . . . . . . . Scan Component 4 | . 1 . . . 1 . 1 1 . . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . . 1 2 . . . 1 Report Inventory 3 | . 1 . . . . . . . . . . 1 1 . . . . Retrieve Components 2 | . . . . . . . . . . . . . 1 . . . 1 Scanalyzer 9 | . . . . . 3 . . 6 . . . . . . . . . Insert Component 3 | . . . . . 1 . . 2 . . . . . . . . . Analyze 4 | . . . . . 2 . . 2 . . . . . . . . . Retrieve Study 2 | . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . . . 2 . . 1 . . . . 2 . . . 1 Terminals 3 | . 1 . . . 1 . . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . 1 . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . Patch 2 | . . . . . . . . . . . . . 2 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 . . . 4 . 5 5 . . . 2 4 . . . 2 Full Trace Events 11 | . 1 . . . 2 . 3 2 . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 3 . . 2 . . . . 15 . . . . Parts Built 3 | . . . . . . . . 2 . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 184 | . . . . . . . . 117 . . . 67 . . . . . Total Part Build Rating 18 | . . . . . . . . 14 . . . 4 . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . . . Time 91 | . 53 . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . 9 . . . . Parts Scanalyzed 3 | . . . . . 1 . . 2 . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 21 | . . . . . . . . . . . . 11 . . . . 10 Allies Hacked 3 | . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Total Allies 44 | . . . . . . . 2 . . . 9 11 2 . . 7 13 Largest Group 9 | . . . . . . . 2 . . . 9 9 3 . . 7 3 Highest-Rated Group 444 | . . . . . . . 62 . . . 256 278 129 . . 444 288 Highest-Rated Ally 96 | . . . . . . . 31 . . . 41 49 49 . . 96 96 Zionite Dispatches 6 | . . . . . . . . . . . . . 3 . . 2 1 Light 2 | . . . . . . . . . . . . . . . . 1 1 Recon 1 | . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . . . 2 . . . 2 STAY 2 | . . . . . . . . . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . . 2 . . . . Ally Attacks 324 | . . . . 7 26 . 17 . . . . 212 3 . . 9 50 Total Damage 9669 | . . . . 278 1402 . 689 . . . . 4535 75 . . 795 1895 Kills 76 | . . . . 2 15 . 5 . . . . 38 1 . . 3 12 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . Turrets Deployed 3 | . . . . 1 1 . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Active Infowar (turns) 3816 | . . . . . 10 . . 52 116 70 427 1319 211 . . . 1611 Optics 3213 | . . . . . . . . 42 116 70 427 1319 211 . . . 1028 Sensors 1132 | . . . . . 10 . . 52 116 70 427 457 . . . . . A.S.S. 689 | . . . . . . . . . . . . . . . . . 689 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 1 1 3 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . 5 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Turns Passed 11312 | 3 483 147 192 437 614 75 796 360 116 70 427 1319 2282 601 64 664 2662 Spaces Moved 7723 | 3 278 117 231 330 389 82 639 488 297 202 720 815 997 297 31 245 1562 Core 164 | . . . . . . . . . . . . . . . . 3 161 Treads 2182 | . . . . . . . . . . . . 374 997 297 31 226 257 Legs 1895 | 3 278 19 . . 269 82 405 . . . . . . . . . 839 Wheels 795 | . . 98 231 330 120 . . . . . . . . . . 16 . Hover 2687 | . . . . . . . 234 488 297 202 720 441 . . . . 305 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 120 120 80 80 80 80 90 34 21 21 23 31 31 160 160 160 100 34 Average Speed 96 | 120 120 86 80 80 88 90 70 35 30 28 31 96 168 164 160 178 111 Slowest Speed 405 | 120 120 120 80 95 190 90 186 38 35 31 31 250 247 240 160 405 190 Overloaded Moves 166 | . . . . . . . . 9 78 69 . 10 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . 2 . . 1 . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 1 . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 46 39 60 65 31 3 70 19 49 34 88 63 29 51 5 11 48 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 9 | . . . 1 . . . . . . . 2 . 6 . . . . Known Exits Taken 7 | . 1 . . . . 1 . 1 1 1 1 . 1 . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . 1 . . . . 1 . 1 1 1 . Scrap Searched 14 | . . . . 2 . . . . 1 2 2 3 . 3 1 . . Spaces Dug 33 | . . . . . . . . . . . . 2 24 . . 2 5 Terrain Destroyed 641 | . 8 . . . 43 . 232 172 . 3 . 4 83 19 6 36 35 Melee 4 | . . . . . . . . . . . . . . . . . 4 Projectile 182 | . . . . . . . 19 . . 3 . 3 83 13 6 36 19 AOE 454 | . 8 . . . 43 . 213 172 . . . . . 6 . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Arm Total 10322 | 2 375 138 239 498 583 83 831 659 319 210 922 1186 1318 355 38 352 2214 Wait 1130 | . 55 5 . 158 90 . 12 136 9 3 195 107 93 13 1 15 238 Move 7700 | 2 277 116 230 325 388 81 636 487 296 201 719 814 996 296 30 244 1562 Hop 3 | . . . . 2 . . 1 . . . . . . . . . . Pick Up 96 | . 6 . 6 1 10 . 8 3 3 . 3 6 22 6 1 4 17 Fast Attach 141 | . 3 . . 5 8 . 21 6 . . 1 16 13 2 1 10 55 Attach 73 | . 2 3 . . 7 1 2 2 3 1 1 5 12 4 . 15 15 Detach 28 | . . . . . 2 1 2 . 1 1 . 7 2 . 1 3 8 Swap 194 | . 2 1 . 2 9 . 45 7 3 . 2 17 43 11 1 3 48 Drop 117 | . . . 3 4 10 . 24 5 2 . 1 9 11 1 . 6 41 Fire 531 | . 30 13 . . 28 . 72 13 2 4 . 85 108 22 3 47 104 Melee 81 | . . . . 1 30 . . . . . . 22 10 . . 1 17 Ram 5 | . . . . . . . 3 . . . . . . . . 1 1 Kick 2 | . . . . . 1 . 1 . . . . . . . . . . Crush 11 | . . . . . . . . . . . . . 8 . . 3 . Escape Stasis 4 | . . . . . . . 4 . . . . . . . . . . Rewire 206 | . . . . . . . . . . . . 98 . . . . 108 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 13) 336 | -10/Materials | Identified exit to Mines 416 | -10/Materials | Repaired Corrupted Imp. Heat Sink 487 | -10/Materials | Entered Mines 488 | -10/Mines | Assembled infested the area 556 | -10/Mines | Core integrity fell below 50% 586 | -10/Mines | Lost 5 parts (3n2w) 631 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 631 | -10/Mines | Discovered new exit (range 5) 634 | -10/Mines | Entered Exiles 655 | -10/Exiles | Met 8R-AWN 668 | -10/Exiles | Met EX-HEX 689 | -10/Exiles | Met EX-BIN 699 | -10/Exiles | Aligned with FarCom system 700 | -10/Exiles | Given EX-Vault access code 720 | -10/Exiles | Opened EX-Vault 724 | -10/Exiles | Found Latent Energy Streamer 727 | -10/Exiles | Found Potential Leg 729 | -10/Exiles | Found Potential Leg 732 | -10/Exiles | Found Deploy-a-Sentry 734 | -10/Exiles | Found Deploy-a-Sentry 735 | -10/Exiles | Found Deploy-a-Sentry 753 | -10/Exiles | Warned to stay clear of 0b10 Research branches 776 | -10/Exiles | Met EX-DEC 780 | -10/Exiles | Learned location of Zion (-6) 819 | -10/Exiles | Discovered new exit (range 10) 826 | -10/Exiles | Stole three prototypes: Potential Leg, Latent Energy Streamer, Deploy-a-Sentry 826 | -10/Exiles | Entered Mines 873 | -9/Mines | Core integrity fell below 20% 877 | -9/Mines | DAS Turret deployed 1216 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1240 | -9/Mines | Discovered new exit (range 14) 1255 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1263 | -9/Mines | Entered Materials 1263 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1456 | -8/Materials | Lost 5 parts (3n1u1w) 1541 | -8/Materials | DAS Turret deployed 1590 | -8/Materials | Repaired Imp. Grenade Launcher 1832 | -8/Materials | Discovered new exit (range 8) 1877 | -8/Materials | Entered Factory 1877 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -7/Factory | Identified exit to Storage 1879 | -7/Factory | FarCom data flow suspended 1930 | -7/Factory | Discovered exit to Storage (range 14) 1952 | -7/Factory | Entered Storage 2021 | -7/Storage | Garrison activated, responded to threat 2273 | -7/Storage | DAS Turret deployed 2492 | -7/Storage | Discovered new exit (range 15) 2614 | -7/Storage | Met a pair of Derelict thieves 2748 | -7/Storage | Entered Factory 2748 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2877 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 2956 | -6/Factory | Allied Derelicts emerged from ambush trap array 3012 | -6/Factory | System corruption reached 10% 3016 | -6/Factory | Lost 3 allies 3098 | -6/Factory | Discovered new exit (range 21) 3107 | -6/Factory | Identified exit to Lower Caves 3108 | -6/Factory | Entered Lower Caves 3109 | -6/Lower Caves | Imp. Gyrokinetic Inverter stolen by Master Thief 3110 | -6/Lower Caves | Encountered a Master Thief 3110 | -6/Lower Caves | Encountered a Master Thief 3126 | -6/Lower Caves | Learned Factory security intel 3222 | -6/Lower Caves | Discovered new exit (range 3) 3223 | -6/Lower Caves | Identified exit to Lower Caves 3224 | -6/Lower Caves | Entered another Lower Caves area 3226 | -6/Lower Caves | Encountered a Master Thief 3235 | -6/Lower Caves | Learned Factory security intel 3252 | -6/Lower Caves | Imp. Gyrokinetic Inverter stolen by Master Thief 3288 | -6/Lower Caves | Discovered new exit (range 9) 3294 | -6/Lower Caves | Identified exit to Zion 3294 | -6/Lower Caves | Entered Zion 3312 | -6/Zion | Learned Factory interactive machine intel 3329 | -6/Zion | System corruption cleaned by Quarantine Array 3361 | -6/Zion | Build established: Scout 3406 | -6/Zion | Found Prototype Device 3406 | -6/Zion | Identified Phasing AFG 3421 | -6/Zion | Met Imprinter 3426 | -6/Zion | Imprinted 3428 | -6/Zion | Declared Zion's savior 3506 | -6/Zion | Discovered new exit (range 10) 3514 | -6/Zion | Gained Derelict followers 3521 | -6/Zion | Given the Hacking Drone Bay 3529 | -6/Zion | Identified exit to Proximity Caves 3721 | -6/Zion | Entered Proximity Caves 3721 | -5/Proximity Caves | Accompanied by 9 allies 3724 | -5/Proximity Caves | Spotter reported a threat 3754 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3837 | -5/Proximity Caves | Lost 5 allies 3846 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3900 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 3927 | -5/Proximity Caves | Spotted B-75 Beast 3954 | -5/Proximity Caves | Allies destroyed B-75 Beast 4057 | -5/Proximity Caves | Fabricated Hpw. Field Laser (x1) 4111 | -5/Proximity Caves | Lost 3 allies 4131 | -5/Proximity Caves | Discovered new exit (range 22) 4239 | -5/Proximity Caves | Lost 6 parts (3n2u1w) 4543 | -5/Proximity Caves | Build established: Scavenger-Mutant 4698 | -5/Proximity Caves | Learned Factory terminal intel 5030 | -5/Proximity Caves | Lost 6 allies 5040 | -5/Proximity Caves | Entered Factory 5040 | -5/Factory | Accompanied by 2 allies 5040 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5041 | -5/Factory | Identified exit to Upper Caves 5043 | -5/Factory | Loaded intel: 54 interactive machine locations 5044 | -5/Factory | Loaded intel: 26 terminal locations 5119 | -5/Factory | Zion Thermal Resupply teleported in 5197 | -5/Factory | Zion Heavy Resupply teleported in 5219 | -5/Factory | Lost 3 allies 5572 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5708 | -5/Factory | Lost 3 parts (2n1u) 5915 | -5/Factory | Retrieved Zion intel report: Active Terminals 5940 | -5/Factory | First assault squad dispatched 5994 | -5/Factory | Build established: Scavenger-Gunner 6009 | -5/Factory | Retrieved Zion intel report: Component Schematics 6010 | -5/Factory | Zion Recon squad teleported in 6301 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6333 | -5/Factory | Garrison activated, responded to threat 6429 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6630 | -5/Factory | Terminal network hard line cut 7016 | -5/Factory | Lost 7 parts (1p3n3w) 7041 | -5/Factory | System corruption reached 10% 7289 | -5/Factory | Lost 4 parts (3n1u) 7322 | -5/Factory | Entered Upper Caves 7544 | -5/Upper Caves | Build established: Scavenger-Tank 7606 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7687 | -5/Upper Caves | Spotted B-75 Beast 7735 | -5/Upper Caves | Destroyed B-75 Beast 7752 | -5/Upper Caves | Lost 4 parts (3n1u) 7802 | -5/Upper Caves | Discovered new exit (range 11) 7923 | -5/Upper Caves | Entered another Upper Caves area 7924 | -5/Upper Caves | Identified exit to Warlord 7924 | -5/Upper Caves | Phasing AFG stolen by Master Thief 7925 | -5/Upper Caves | Encountered a Master Thief 7963 | -5/Upper Caves | Discovered new exit (range 16) 7987 | -5/Upper Caves | Entered Factory 7987 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8054 | -4/Factory | Zion Fire squad teleported in 8091 | -4/Factory | Zion Light squad teleported in 8151 | -4/Factory | Lost 3 allies 8210 | -4/Factory | Found Unknown Device 8210 | -4/Factory | Identified Launcher Loader 8280 | -4/Factory | Lost 3 allies 8366 | -4/Factory | Lost 5 parts (1p3u1w) 8373 | -4/Factory | Found Prototype Device 8515 | -4/Factory | Lost 9 parts (2n2u5w) 8629 | -4/Factory | Discovered new exit (range 11) 8651 | -4/Factory | Core integrity fell below 50% 8651 | -4/Factory | Entered Armory 8666 | -4/Armory | Found Adv. Force Booster 8678 | -4/Armory | Lost 14 parts (2p5n4u3w) 8700 | -4/Armory | Identified Active Sensor Suite 8994 | -4/Armory | Build established: Assassin 9306 | -4/Armory | Zion Light squad teleported in 9478 | -4/Armory | P-70 Sage assimilated allied W3-8UH(z) 9488 | -4/Armory | P-70 Sage assimilated allied J3-N14(z) 9635 | -4/Armory | Lost 6 parts (1p2n1u2w) 9702 | -4/Armory | Lost 5 parts (2p2n1w) 9780 | -4/Armory | Found Prototype Protection 9780 | -4/Armory | Identified Zio. Weapon Casing 9957 | -4/Armory | Terminal network hard line cut 10015 | -4/Armory | Spotted B-86 Titan 10143 | -4/Armory | Core integrity fell below 20% 10309 | -4/Armory | Build established: Scavenger-Tank 10651 | -4/Armory | First assault squad dispatched 10676 | -4/Armory | Found Prototype Processor 10676 | -4/Armory | Identified Exp. Signal Interpreter 10703 | -4/Armory | Destroyed B-86 Titan 10715 | -4/Armory | Found Prototype Device 10715 | -4/Armory | Identified Adv. EM Shield 10757 | -4/Armory | Lost 5 parts (1n3u1w) 10905 | -4/Armory | Lost 4 parts (1p1n1u1w) 11013 | -4/Armory | System corruption reached 10% 11218 | -4/Armory | P-70 Sage assimilated allied Swordsman 7a 11313 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11298_ P-70 Sage destroyed. 11299_ Activated shielding mode. 11299_ Deflected attack with Hvy. Shield Leg. 11301_ Slug penetrates Wall. 11302_ Deflected attack with Hvy. Shield Leg. 11302_ P-70 Sage hacks Swordsman 7d, rebooting. 11303_ Deflected attack with Hvy. Shield Leg. 11304_ W7/CO#I KA&H%ED0:QZWX 11304_ P-70 Sage destroyed. 11304_ Penetrated by Slug. 11304_ Adv. EM Shield destroyed. 11304_ Slug penetrates Arsenal Racks. 11304_ Deflected attack with Hvy. Shield Leg. 11309_ Swordsman 7d reactivates. 11310_ Exp. Heat Sink destroyed. 11311_ Deflected attack with Hvy. Shield Leg. 11311_ VTOL Module fried. 11311_ S-27 Virus destroyed. 11313_ S-27 Virus Lgt. Nuclear Core severed. 11313_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? "" *%! "" | | ????????????????????????????? !!!""# | | ??????????????????????????????? """" | | ?????????????????????????????????#########"# | | ??????????????????????????????????????????## % | | ???????????????????????????????????????????#% ""## | | ???????????????????????????????????????????# "#?? | | ???????????????????????????????????????????# #??? | | ??????????????????????????????????????????# ! ??? | | ????????????????????????????????????????? ??? | | ?????????????????????????? ????????????? ??? | | ?????????????????????#????+????????????####] ??? | | ????????????????????? ??? ???????????????#####??? | | ?????????????????????" """ ??????????????????????? | | ?????????????????????" """ ??????????????????????? | | ?????????????????????" """ ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????! ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????? ???????????? ??????????????????????? | | ???????? ####+#######;|##########?????????????? | | ???????# =%s #???????????? | | ???????# s!s! #???????????? | | ??????? * #;s;#########???############ | | ???????? #[%@ #?????# | | ????????""" # = #?????# | | ?????????F" # """"""" #?????# """""" | | ??????? */l""""""" #?????# """""" | | ??????? ######l""""""" #?????# """""" | | ?????????? ?????#l #?????# | | ?????????? ??????# """"""" #?????+ """"" * | | ???????????" F"???????# """"""" #?????# """""" | | ???????????"?"????????# """"""" #?????# """"" | | ??????????????????????# #?????# | | ??????????????????????####+######## ## %= | | ??????????????????#######=!=! ## | | ??????????? =![!%[* ### #### # | | ??????????????????#######=%### ######?#??####### | | ????????????????????????#%=#??? #?????????# | | ????????????????????????#!=#????#?????##### """ | | ????????????????????????#==#?????????? # """ | | ???????????????????????##* ##?????????? # """ | | ???????????????????????# #??????????# # """ | | ???????????????????????# #??????????# # """ | | ???????????????????????# #??????????# + """ | | ???????????????????????# #??????????# # """ | | ??????????????????#######+####/##??????# + | | ??????????????????# #?######+########" | | ??????????????????# " " #?# * ##" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 47 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 900 Resistance: EM 50 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 12 Melee Accuracy 6 Launcher Accuracy 20 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Particle Charger | -6/Factory | Scanalyzed Hpw. Field Laser | -6/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Z-intel Imp. Cooling System | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel IFF Parser | -5/Factory | Z-intel Mass Driver | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Salvage Targeting Computer | -5/Factory | Z-intel Hcp. Matter Pod | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Med. Storage Unit | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Imp. Datajack | -5/Factory | Z-intel Thunder Leg | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded Hpw. Field Laser | x1 | -5/Proximity Caves Repaired ---------- Imp. Heat Sink | 87% | -10/Materials | Corrupted Imp. Grenade Launcher | 49% | -8/Materials Studied --------- Imp. Gravmag System | -6/Factory | Hacked Imp. Grenade Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Blue Mage Challenges ------------ None Game ------ Seed SwordAssembledClaymores Manual? 0 Play Time 01:35:37 Cumulative 1267.9 hours Start 2026.03.14 @ 11:44:01 End 2026.03.14 @ 13:21:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1558 Rogue 1274 Adventurer 124 Explorer 160 Win Type - Total 61 Types 47/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 010570e0-28c5-41b0-bac0-0b1b245e8a2b