Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.25 @ 23:31:30 Player: Damek Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (528) 528 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1598 Bonus ------- None Cogmind --------- Core Integrity 338/400 Matter 224/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Flying (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (4) ------ Weight Redist. System Visual Processing Unit Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (4) ---- Light Ion Engine Cooling System Sensor Array Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Light Ion Engine Cooling System Sensor Array Mining Claw [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Processor Visual Processing Unit Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion 1 | . . 1 Utility 2 | . 1 1 Weapon . | . . . Parts Attached 35 | 8 15 12 Power 7 | 2 2 3 Engine 7 | 2 2 3 Core . | . . . Reactor . | . . . Propulsion 12 | 2 9 1 Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover 1 | . . 1 Flight 7 | . 7 . Utility 8 | 2 2 4 Device 4 | 1 1 2 Storage . | . . . Processor 2 | . 1 1 Hackware . | . . . Protection 2 | 1 . 1 Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 3 | 1 . 2 Energy Cannon . | . . . Ballistic Gun 4 | 1 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 4 | . 1 3 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 Average Slot Usage (%) 86 | . 87 83 Engine 10 | . 11 7 Leg 11 | . 17 . Hover 2 | . . 6 Flight 11 | . 7 19 Device 12 | . 11 13 Processor 10 | . 9 14 Protection 11 | . 12 10 Energy Gun 8 | . 9 7 Ballistic Gun 5 | . 7 2 Naked Turns . | . . . Heaviest Build 17 | 11 11 17 Greatest Support 20 | 20 20 14 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 1 4 4 Average Carried 2 | . 2 3 Final Capacity 4 | 4 4 4 Final Carried 4 | 1 3 4 Class Distribution -------------------- 86% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 616 | 286 169 161 Remotely . | . . . Salvage Created 717 | 50 293 374 Parts 56 | 2 30 24 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | 1 9 7 Melee 1 | . . 1 Guns 16 | 1 9 6 Classes Destroyed 6 | 1 2 3 Recycler 1 | . . 1 Watcher 4 | . 3 1 Swarmer 7 | . 6 1 Grunt 7 | 1 3 3 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 8 | 1 8 5 Combat Bots Only 7 | 1 7 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 485 | 6 140 339 Core 78 | . 16 62 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 73 | 2 35 36 Largest 2 | 2 2 1 Hottest 60 | 60 60 56 Shots Fired 90 | 4 50 36 Gun 90 | 4 50 36 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 54 | 2 28 24 Thermal 9 | . . 9 Explosive . | . . . Electromagnetic 27 | 2 22 3 Robot Hit Streak 30 | 3 14 30 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 83 | 3 39 41 Core Hits 36 | 2 17 17 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks 6 | . . 6 Impact . | . . . Slashing 6 | . . 6 Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1250 | 36 564 650 Guns 1024 | 36 555 433 Cannons . | . . . Explosions . | . . . Melee 217 | . . 217 Ramming 9 | . 9 . Kinetic 537 | 11 262 264 Thermal 131 | . . 131 Explosive . | . . . Electromagnetic 356 | 25 293 38 Impact . | . . . Slashing 217 | . . 217 Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 58 | . . 58 Projectiles . | . . . Explosions . | . . . Melee 58 | . . 58 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 265 | 6 12 265 Average Temperature 85 | 6 10 137 Received Heat Transfer 216 | 6 54 156 Siege Activations . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles . | . . . Parts Fried 4 | . 4 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 333 | . . 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 274 | 20 222 274 Average Influence 80 | 4 53 157 Maximum Alert Level 1 | . 1 1 Low Security (%) 84 | 100 91 66 Level 1 15 | . 8 33 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | 1 14 18 Peak Tracking Total 5 | 1 5 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 6 3 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 30 | . 20 10 Successful 18 | . 12 6 Failed 12 | . 8 4 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 8 | . 8 . Terminals 23 | . 17 6 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 12 | . 10 2 Record 1 | . 1 . Part Schematic 2 | . 2 . Prototype ID Bank 1 | . 1 . Branch Access Points 2 | . 1 1 Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 3 | . 2 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 6 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 4 | . 2 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 909 | 90 537 282 Spaces Moved 734 | 68 440 226 Core 15 | 13 2 . Treads . | . . . Legs 298 | 55 243 . Wheels . | . . . Hover 9 | . . 9 Flight 412 | . 195 217 Fastest Speed 37 | 50 37 37 Average Speed 81 | 106 90 57 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 3 | . 2 1 Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 5 63 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 938 | 77 532 329 Wait 60 | . 22 38 Move 726 | 67 435 224 Hop 3 | . 2 1 Pick Up 10 | . 8 2 Fast Attach 21 | 7 6 8 Attach 13 | . 9 4 Detach 11 | . 7 4 Swap 1 | 1 . . Drop 13 | . 7 6 Fire 73 | 2 35 36 Melee 6 | . . 6 Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: Min x2 / Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Identified exit to Materials 60 | -11/Scrapyard | Discovered exit to Materials (range 8) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 141 | -10/Materials | Identified exit to Mines 141 | -10/Materials | Discovered exit to Mines (range 9) 303 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Discovered exit to Materials (range 14) 468 | -10/Materials | Destroyed 7 combat bots 472 | -10/Materials | Discovered exit to Materials (range 18) 549 | -10/Materials | Discovered exit to Materials (range 12) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 648 | -9/Materials | Identified exit to Mines 648 | -9/Materials | Identified exit to Storage 910 | -9/Materials | Self-destructed Last Messages --------------- Ready to analyze. >>Scanalyze Scanning: Cooling System... Schematic downloaded. 00849_ G-34 Mercenary destroyed. 00851_ K-01 Serf collects debris. 00857_ G-34 Mercenary destroyed. 00858_ K-01 Serf collects debris. 00860_ Processing Tank disabled. 00861_ K-01 Serf collects debris. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 00879_ Beam Rifle destroyed. 00879_ Acquired 30 matter. 00882_ U-05 Engineer lays Concrete. 00889_ R-06 Scavenger collects Lgt. Treads. 00897_ R-06 Scavenger collects Ion Engine. 00899_ Flight Unit destroyed. 00906_ Y-45 Defender destroyed. 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"""""????????????????????????????????????? | | # """""????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 62 Offensive Hacking 20 Item Schematics ----------------- Datajack | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Mining Claw | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed GravitonLongswordGravjet Manual? 0 Play Time 00:32:20 Cumulative 2.0 hours Start 2020.06.25 @ 22:30:57 End 2020.06.25 @ 23:31:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53b82848-0b93-47a5-b7fb-27a0657fd33b