Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.05 @ 22:16:20 Player: Flamtzer Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1817) 1817 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5087 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 68/400 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Aluminum Leg Heat Sink Weight Redist. System Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Advanced EMP Blaster [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Advanced Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 1 | . . 1 . . . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 76 | 6 12 20 5 10 8 2 13 Power 11 | 1 1 3 1 1 2 . 2 Engine 10 | 1 1 3 1 1 1 . 2 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 10 1 4 . . 2 Treads . | . . . . . . . . Leg 20 | 2 2 10 1 4 . . 1 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 19 | 1 5 4 2 1 1 . 5 Device 4 | 1 . 1 1 . 1 . . Storage 4 | . 2 . . 1 . . 1 Processor 3 | . 1 1 . . . . 1 Hackware 1 | . . . . . . . 1 Protection 7 | . 2 2 1 . . . 2 Artifact . | . . . . . . . . Weapon 25 | 2 4 3 1 4 5 2 4 Energy Gun 5 | . 2 . 1 . 1 . 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 12 | 2 1 2 . 3 3 . 1 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 4 | . 1 1 . . . 2 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 1 . Corrupted Parts 1 | . . 1 . . . . . System Corruption 4 | . . 4 . . . . . Parts Lost 33 | . 7 7 1 2 1 8 7 Power 7 | . 1 3 . . . 1 2 Propulsion 11 | . 2 3 . 1 . 3 2 Utility 6 | . 1 1 1 . . 2 1 Weapon 9 | . 3 . . 1 1 2 2 Highest Loss Streak 8 | . 4 2 1 2 1 8 3 To Critical Strikes . | . . . . . . . . Average Backups 6 | . 4 9 8 9 9 8 1 Power 1 | . 1 1 . 1 2 1 . Propulsion 1 | . 2 3 3 1 1 1 . Utility 2 | . . 3 3 4 5 4 1 Weapon 1 | . 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 20 | . 3 10 . 2 1 1 3 Power . | . . . . . . . . Propulsion 7 | . 2 4 . 1 . . . Utility 10 | . 1 4 . 1 . 1 3 Weapon 3 | . . 2 . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 87 93 91 99 96 73 40 Engine 8 | . 13 8 9 9 7 5 5 Leg 25 | . 27 29 33 35 30 21 5 Device 2 | . 2 3 . . 4 5 . Storage 7 | . . 11 9 15 9 5 . Processor 8 | . 10 11 9 9 7 5 5 Protection 6 | . 8 6 5 2 . . 11 Energy Gun 6 | . 6 9 5 9 3 . 1 Ballistic Gun 12 | . 16 9 18 16 15 15 5 Peak Build Rating 40 | 6 9 19 23 29 40 40 24 Average Rating 18 | 4 7 15 19 25 37 28 16 On Entrance 15 | . 6 9 18 23 29 40 1 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 35 | . . . . . . 33 2 Heaviest Build 47 | 7 17 29 34 35 47 47 31 Greatest Support 50 | 20 20 33 46 50 50 50 18 Greatest Overweight (x) 8 | . 1 2 . 1 . 8 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 5 25 10 10 10 10 10 5 Average Capacity 8 | 5 5 10 10 10 10 8 5 Most Carried 10 | 3 5 10 9 10 10 10 5 Average Carried 6 | . 4 9 8 9 9 8 1 Final Capacity 10 | 5 10 10 10 10 10 5 5 Final Carried 10 | 3 5 9 9 10 10 5 4 Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Gunner 26% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 1713 | 278 235 645 41 300 105 . 109 Remotely . | . . . . . . . . Salvage Created 2005 | 57 324 970 100 359 105 . 90 Parts 118 | 2 20 62 12 16 2 . 4 Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 4 | . 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 46 | 1 9 20 4 7 2 . 3 Guns 39 | 1 7 16 4 7 2 . 2 Cannons 1 | . . . . . . . 1 AOE 6 | . 2 4 . . . . . Classes Destroyed 12 | 2 4 4 . 1 . . 1 Worker 1 | . 1 . . . . . . Builder 3 | . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 3 | . . 3 . . . . . Recycler 2 | . . 2 . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 6 | . 3 . 3 . . . . Grunt 26 | 1 6 15 . 3 1 . . Duelist 2 | . . 2 . . . . . Sentry 9 | . . 3 1 3 1 . 1 Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | 1 5 4 4 2 1 . 1 Combat Bots Only 4 | 1 4 4 4 2 1 . 1 Max Kills in Single Turn 3 | 1 3 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 2 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 515 | 7 81 146 18 51 39 8 165 Missed 143 | 4 15 44 5 14 11 1 49 Hits 372 | 3 66 102 13 37 28 7 116 Melee 19 | . . 12 . . . 7 . Projectile 353 | 3 66 90 13 37 28 . 116 AOE 3 | . . . . . . . 3 Critical Strikes 10 | . . 4 . 1 . 2 3 Damage Taken 5212 | 33 790 1711 137 493 209 503 1336 Core 1054 | . 83 229 7 34 27 277 397 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 16 | . 16 . . . . . . Regen/Repaired (Parts) 78 | . 21 57 . . . . . Core Remaining (%) 75 | 100 66 42 . 92 . . . Volleys Fired 200 | 5 53 77 7 22 5 2 29 Largest 4 | 2 2 2 3 3 4 4 2 Hottest 186 | 40 105 105 102 121 186 128 97 Shots Fired 397 | 10 92 155 20 61 18 8 33 Gun 351 | 10 91 141 20 58 11 4 16 Cannon 23 | . . . . 3 7 . 13 Launcher 19 | . 1 14 . . . 4 . Special 4 | . . . . . . . 4 Kinetic 256 | 10 78 74 14 42 9 4 25 Thermal 118 | . 13 67 6 19 9 . 4 Explosive 17 | . 1 14 . . . 2 . Electromagnetic 2 | . . . . . . 2 . Robot Hit Streak 16 | 2 8 9 4 16 11 10 6 Robot Miss Streak 5 | 2 5 4 4 1 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 3 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 252 | 5 43 100 10 47 13 8 26 Core Hits 120 | 4 24 46 5 15 5 4 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 8 | . 1 2 2 2 1 . . Burn 6 | . 1 1 2 1 1 . . Destroy 1 | . . 1 . . . . . Blast 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4779 | 67 645 2040 152 593 274 478 530 Guns 3021 | 67 443 1334 152 532 147 72 274 Cannons 423 | . . . . 48 127 . 248 Explosions 1310 | . 201 703 . . . 406 . Melee . | . . . . . . . . Ramming 25 | . 1 3 . 13 . . 8 Kinetic 2310 | 67 349 706 119 377 143 72 477 Thermal 1392 | . 94 823 33 203 131 63 45 Explosive 1045 | . 201 508 . . . 336 . Electromagnetic 7 | . . . . . . 7 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 2 4 . 2 . 1 10 Average Corruption 3 | . 1 4 . 2 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . 2 30 . 2 . 1 16 Message Errors 16 | . . 7 . 1 . 1 7 Matter Fused 15 | . . 10 . . . . 5 Heat Flow Errors 4 | . . 3 . . . . 1 Energy Discharges 5 | . 1 2 . 1 . . 1 Data Loss (minor) 2 | . . 1 . . . . 1 Data Loss (major) 4 | . . 3 . . . . 1 Misfires 3 | . 1 2 . . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 179 | . . 151 . . . 13 15 Projectiles 15 | . . . . . . . 15 Explosions 164 | . . 151 . . . 13 . Melee . | . . . . . . . . Knockbacks 5 | . . . . 2 . . 3 Impact . | . . . . . . . . Kinetic 5 | . . . . 2 . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 491 | . 24 286 . . . 177 4 Shots 15 | . 1 9 . . . 5 . Rammed 6 | . . . . . . . 6 Targets Rammed 13 | . 1 3 . 3 . . 6 Kicked 7 | . 1 3 . 3 . . . Crushed . | . . . . . . . . Highest Temperature 441 | 6 202 263 81 311 441 30 255 Average Temperature 93 | 6 70 75 46 107 205 20 79 Received Heat Transfer 1341 | 18 273 561 18 129 54 . 288 Effects 6 | . . . . 1 5 . . Shutdowns 2 | . . . . . 2 . . Interference 1 | . . . . 1 . . . Damage (major) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 3154 | . 296 1698 222 518 296 50 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 97 | 100 100 91 100 100 100 100 100 Level 1 2 | . . 8 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 236 | 20 76 236 163 67 31 6 30 Initial 92 | . . . 92 55 . . . Average 28 | 2 14 66 120 21 2 . 3 Influence Increases 1460 | 25 255 700 101 212 53 9 105 Destroy 0b10 Robot/C 920 | 20 180 400 80 140 40 . 60 Destroy 0b10 Robot/NC 60 | 5 15 40 . . . . . Destroy Leader 240 | . 42 88 20 50 10 . 30 Successful Hack 16 | . 12 . . 4 . . . Disable Machine 45 | . . 45 . . . . . Destroy Structure 119 | . 6 97 1 3 3 9 . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 45 | . . 30 . 15 . . . Influence Decreases 1455 | 25 255 480 188 343 55 9 100 Entered New Map 208 | . . . 128 78 2 . . Time Decay 1077 | 25 195 419 50 245 53 . 90 Lost Part 170 | . 60 61 10 20 . 9 10 Squads Dispatched 10 | . 1 3 . 2 1 . 3 Investigation 1 | . . 1 . . . . . Extermination 2 | . . . . . 1 . 1 Reinforcement 7 | . 1 2 . 2 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 9 | . 3 5 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | 1 17 34 4 18 2 5 12 Peak Tracking Total 9 | 1 7 7 4 3 1 5 9 Tactical Retreats 3 | . . 2 . 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 5 | . 3 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 3 | . . 3 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 10 | . 2 4 . 3 1 . . Terminals 6 | . 1 2 . 2 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 22 | . 6 11 . 4 1 . . Successful 14 | . 4 9 . 1 . . . Failed 8 | . 2 2 . 3 1 . . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 4 7 . 3 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 2 2 . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 10 | . 2 7 . 1 . . . Record 6 | . 2 4 . . . . . Alert Level 2 | . . 2 . . . . . Dispatch Records 1 | . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 3 . 2 . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 52 | . 26 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 195 | . . . . . . 195 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 5200 | 201 777 1570 103 771 668 133 977 Spaces Moved 3159 | 150 487 831 61 516 492 137 485 Core 218 | 27 5 . . . . 68 118 Treads . | . . . . . . . . Legs 2918 | 123 482 831 61 516 492 69 344 Wheels . | . . . . . . . . Hover 23 | . . . . . . . 23 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 122 50 50 Average Speed 131 | 107 119 131 120 121 122 89 182 Slowest Speed 450 | 120 120 260 120 190 122 450 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 6 45 48 5 59 9 66 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 116 | . 6 99 . . 1 10 . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 115 | . 6 99 . . . 10 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 3863 | 178 599 1162 74 615 551 140 544 Wait 297 | 14 23 179 . 48 33 . . Move 3153 | 149 486 830 60 515 492 136 485 Hop . | . . . . . . . . Pick Up 59 | 4 13 25 2 7 3 . 5 Fast Attach 34 | 5 5 9 . 2 6 . 7 Attach 30 | 1 7 9 3 3 1 . 6 Detach 2 | . . . . . 1 . 1 Swap 23 | . 3 8 2 5 2 2 1 Drop 52 | . 8 22 . 10 8 . 4 Fire 200 | 5 53 77 7 22 5 2 29 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick 7 | . 1 3 . 3 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 137 | -11/Scrapyard | Discovered new exit (range 8) 202 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Repaired Lgt. Ion Engine 346 | -10/Materials | Build established: Mutant 380 | -10/Materials | Lost 4 parts (2n1u1w) 653 | -10/Materials | Build established: Scavenger-Mutant 726 | -10/Materials | Discovered new exit (range 13) 894 | -10/Materials | Discovered new exit (range 14) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2007 | -9/Materials | Build established: Mutant 2182 | -9/Materials | Repaired Aluminum Leg 2396 | -9/Materials | Core integrity fell below 50% 2525 | -9/Materials | Discovered new exit (range 7) 2549 | -9/Materials | Entered another Materials area 2549 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2569 | -8/Materials | Discovered new exit (range 16) 2652 | -8/Materials | Entered Storage 2888 | -8/Storage | Met 01-MTF 3126 | -8/Storage | Build established: Scavenger-Gunner 3404 | -8/Storage | Discovered new exit (range 16) 3423 | -8/Storage | Entered Factory 3423 | -7/Factory | Accompanied by 1 ally (01-MTF) 3423 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3426 | -7/Factory | 01-MTF left 4091 | -7/Factory | Sucked down chute 4091 | -7/Factory | Entered Waste 4092 | -7/Waste | Met a frightened Derelict 4111 | -7/Waste | Spotted C-40 Crusher 4126 | -7/Waste | Spotted C-40 Crusher 4142 | -7/Waste | Spotted C-40 Crusher 4142 | -7/Waste | Spotted C-40 Crusher 4157 | -7/Waste | Spotted C-40 Crusher 4182 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4185 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4187 | -7/Waste | Spotted C-40 Crusher 4188 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4190 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4191 | -7/Waste | Crushed by Compactor (1 part destroyed) 4200 | -7/Waste | Discovered new exit (range 12) 4222 | -7/Waste | Lost 8 parts (1p3n2u2w) 4224 | -7/Waste | Entered Factory 4488 | -7/Factory | Build established: Mutant 4499 | -7/Factory | Core integrity fell below 50% 5089 | -7/Factory | Lost 3 parts (1p1n1w) 5170 | -7/Factory | Core integrity fell below 20% 5198 | -7/Factory | System corruption reached 10% 5201 | -7/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- System corrupted: Substantial component data lost. Critical hit (Burn: +37). Assault Cannon destroyed. Acquired 3 matter. Slammed into G-47 Trooper. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Heavy Suspicion] System corrupted: Matter fused (-5). System Shield destroyed. System corrupted by crushing effect (+3). K-01 Serf knocked back. Knocked back. [Achievement: System Compromised] Knocked back. U-05 Engineer knocked back. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? 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""" """ #??? #?????????????????????? | | ????+##/### #??? #?????????????????????? | | ????? ???# ? #??? #?????????????????????? | | ????? ????H? #??? #?????????????????????? | | ????????????#####+###+#??? #?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 26 Energy Capacity 525 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 47% | -10/Materials Aluminum Leg | 36% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Crack Shot First Step to Greatness For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Risk Taker Storm Trooper System Compromised There's More Where That Came From Uninvited Guest Challenges ------------ None Game ------ Seed OmegaBladeBox Manual? 0 Play Time 01:14:50 Cumulative 1.2 hours Start 2026.05.05 @ 20:59:28 End 2026.05.05 @ 22:16:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27164b62-bb4c-41cd-ab9c-4e1bbeb5453f