Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.24 @ 18:58:30 // Halloween2019/Abominations Player: Kyzrati Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (5961) 5961 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11181 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 2/100 System Corruption 26% Temperature Cool (1254) Location -1/Lair Parts ------- Power (2) Propulsion (4) Centrium Heavy Treads Utility (9) Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Improved Focal Shield Weapon (4) Coil Gun Heavy Machine Gun Heavy Gauss Cannon Force Lance Inventory (10) Improved Treads Armored Medium Treads High-capacity Matter Pod (0) Matter Neutralizer Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mini Assault Cannon Heavy Missile Launcher Peak State ------------ Power Light Ion Engine Light Antimatter Reactor Propulsion Advanced Heavy Treads Centrium Heavy Treads Utility Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Experimental Core Shielding Layered Light Armor Plating Weapon Matter Neutralizer Heavy Machine Gun KE Penetrator Heavy Gauss Cannon Inventory Improved Treads Armored Medium Treads High-capacity Matter Pod Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mini Assault Cannon Heavy Missile Launcher Force Lance [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Layered Light Armor Plating Weapon Heavy Machine Gun Energy Gun Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 7 | . . 1 1 2 . 1 2 . Weapon 2 | . . 1 . . 1 . . . Parts Attached 144 | 6 5 7 19 26 32 5 35 9 Power 6 | 1 . 1 . . 1 1 2 . Engine 5 | 1 . 1 . . 1 1 1 . Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 25 | 2 1 1 6 5 6 1 2 1 Treads 14 | . . . 3 3 4 1 2 1 Leg 1 | . . . . . 1 . . . Wheel 10 | 2 1 1 3 2 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 1 2 2 5 11 13 3 10 4 Device 22 | . . . 2 7 5 1 5 2 Storage 3 | 1 1 . . . . . 1 . Processor 8 | . . 1 1 . 3 1 1 1 Hackware . | . . . . . . . . . Protection 18 | . 1 1 2 4 5 1 3 1 Artifact . | . . . . . . . . . Weapon 62 | 2 2 3 8 10 12 . 21 4 Energy Gun 2 | . . . 2 . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 32 | 2 2 3 2 1 9 . 12 1 Ballistic Cannon 9 | . . . 3 4 1 . . 1 Launcher 6 | . . . 1 3 . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . . 2 2 . 2 . Piercing Weapon 6 | . . . . . . . 5 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 2 . 1 2 Parts Lost 34 | . . 6 3 13 2 . 6 4 Power 6 | . . 1 . 1 . . 2 2 Propulsion 6 | . . 1 1 4 . . . . Utility 11 | . . 1 . 3 2 . 3 2 Weapon 11 | . . 3 2 5 . . 1 . Highest Loss Streak 7 | . . 6 2 7 1 . 3 4 Average Slot Usage (%) 88 | . 100 93 96 88 85 87 84 85 Engine 5 | . 14 11 9 4 3 11 5 4 Treads 9 | . . . 9 8 12 11 9 10 Wheel 6 | . 28 22 18 7 3 5 1 . Device 12 | . . . 9 16 12 6 14 13 Storage 7 | . 14 11 9 7 6 5 6 6 Processor 11 | . . 9 9 7 12 15 14 16 Protection 8 | . 14 11 8 12 5 4 7 7 Ballistic Gun 16 | . 28 28 13 . 24 23 19 13 Ballistic Cannon 4 | . . . 4 16 . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 11 32 35 47 55 51 71 73 75 Greatest Support 150 | 32 32 26 26 45 65 28 140 150 Greatest Overweight (x) 3 | . 1 1 3 3 1 2 2 . Average Overweight (x) 1 | . . 1 1 1 . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 8 | 3 6 8 8 7 9 9 9 9 Final Capacity 10 | . . . . . . . . 10 Final Carried 9 | . . . . . . . . 9 Class Distribution -------------------- 23% | Scavenger-Gunner 21% | Scavenger-Tank 16% | Gunner 15% | Mutant 8% | Tank 5% | Skirmisher 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Matter Collected 5979 | 271 208 285 333 1323 1356 146 1871 186 Remotely . | . . . . . . . . . Salvage Created 4123 | . 123 314 321 919 805 105 1536 . Parts 192 | . 11 14 23 18 43 6 77 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Combat Hostiles Destroyed 81 | . 2 6 8 23 10 2 30 . Melee 1 | . . . . 1 . . . . Guns 45 | . 2 6 5 . 10 2 20 . Cannons 19 | . . . 1 18 . . . . AOE 16 | . . . 2 4 . . 10 . Classes Destroyed 12 | . 2 1 1 2 1 . 5 . Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . . 1 1 . . . Grunt 18 | . 1 2 1 5 . . 9 . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . Sentry 6 | . . . 2 3 . . 1 . Hunter 2 | . . . . . . . 2 . Abomination 53 | . 1 3 5 15 10 2 17 . Anomaly 5 | . . . . . . . 4 1 Best Kill Streak 12 | . 1 4 4 4 2 1 12 1 Combat Bots Only 9 | . 1 4 4 4 2 1 9 . Max Kills in Single Turn 4 | . 1 1 1 2 1 1 4 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 1 . . 2 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Damage Taken 16765 | . 146 1817 644 4117 885 41 6442 2673 Core 2390 | . 40 359 91 630 36 . 447 787 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 359 | . . . . . . . 344 15 Core Remaining (%) 68 | 100 84 10 83 10 95 100 . . Volleys Fired 315 | 6 13 20 20 78 55 6 100 17 Largest 4 | 2 2 3 3 3 4 4 4 4 Hottest 154 | 40 40 69 108 144 120 120 123 154 Shots Fired 964 | 12 26 57 48 187 217 24 329 64 Gun 738 | 12 26 57 42 . 217 24 313 47 Cannon 188 | . . . 2 169 . . . 17 Launcher 38 | . . . 4 18 . . 16 . Special . | . . . . . . . . . Kinetic 918 | 12 26 57 36 169 217 24 313 64 Thermal 8 | . . . 8 . . . . . Explosive 38 | . . . 4 18 . . 16 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 32 | 3 14 9 12 11 11 8 29 32 Robot Miss Streak 18 | 2 3 4 2 3 18 1 3 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 10 | . . 3 1 . . . 6 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 685 | 8 16 36 37 117 119 17 273 62 Core Hits 260 | . 8 14 16 52 29 4 123 14 Critical Hits 15 | . . 1 . 3 . . 9 2 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 12 | . . 1 . 2 . . 8 1 Melee Attacks 36 | . . . . 8 5 . 20 3 Impact . | . . . . . . . . . Slashing 19 | . . . . 8 5 . 6 . Piercing 17 | . . . . . . . 14 3 Sneak Attacks 3 | . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19279 | 60 137 494 1001 4487 2401 385 8458 1856 Guns 10547 | 60 137 494 410 . 2401 385 5569 1091 Cannons 3362 | . . . 58 2753 . . . 551 Explosions 4875 | . . . 533 1665 . . 2677 . Melee 495 | . . . . 69 . . 212 214 Ramming . | . . . . . . . . . Kinetic 13823 | 60 137 494 382 2753 2401 385 5569 1642 Thermal 184 | . . . 86 98 . . . . Explosive 4777 | . . . 533 1567 . . 2677 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 69 | . . . . 69 . . . . Piercing 426 | . . . . . . . 212 214 Highest Corruption 26 | . 1 . 12 6 1 . 22 26 Average Corruption 7 | . 1 . 5 2 1 . 9 23 Corruption Purged . | . . . . . . . . . Effects 127 | . . . 7 9 . . 83 28 Message Errors 15 | . . . 2 2 . . 8 3 Matter Fused 15 | . . . . 2 . . 11 2 Heat Flow Errors 7 | . . . . . . . 7 . Energy Discharges 8 | . . . 2 . . . 6 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 7 | . . . 1 . . . 4 2 Misfires 2 | . . . 1 . . . . 1 Alerts 1 | . . . . . . . 1 . Misdirections 5 | . . . 1 . . . 4 . Targeting Errors 50 | . . . . 5 . . 31 14 Weapon Failures 13 | . . . . . . . 8 5 Overload Shots . | . . . . . . . . . Overflow Damage 508 | . . . 99 326 . . 73 10 Projectiles 127 | . . . . 117 . . . 10 Explosions 381 | . . . 99 209 . . 73 . Melee . | . . . . . . . . . Knockbacks 27 | . . . . 27 . . . . Impact . | . . . . . . . . . Kinetic 27 | . . . . 27 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 212 | . . . 84 43 85 . . . Shots 3 | . . . 1 1 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1254 | . 70 147 142 547 350 198 247 1254 Average Temperature 116 | . 23 59 27 86 85 104 70 475 Received Heat Transfer 3108 | . 66 435 169 816 188 . 1299 135 Effects 44 | . . . . 10 . . . 34 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 5 | . . . . . . . . 5 Interference 14 | . . . . 6 . . . 8 Matter Decay 3 | . . . . 2 . . . 1 Short Circuit 6 | . . . . 1 . . . 5 Damage (minor) 3 | . . . . 1 . . . 2 Damage (major) 3 | . . . . . . . . 3 Damage (core) 4 | . . . . . . . . 4 Siege Activations 6 | . . . . . . . 5 1 Total Turns 224 | . . . . . . . 201 23 Longest Duration 65 | . . . . . . . 65 23 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 151 | . . . 101 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Peak Influence 381 | . 39 121 130 381 60 11 280 6 Average Influence 79 | . 13 84 66 159 22 11 97 3 Maximum Alert Level 1 | . . . . 1 . . 1 . Low Security (%) 90 | . . . . . . . . . Level 1 9 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 134 | . 3 4 10 27 33 15 42 . Investigation 14 | . 1 1 2 1 4 1 4 . Extermination . | . . . . . . . . . Reinforcement 36 | . 2 2 4 5 6 7 10 . Assault 37 | . . 1 1 9 9 4 13 . Garrison 47 | . . . 3 12 14 3 15 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 16 | . . . . 3 3 5 5 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Distress Signals 90 | . 5 6 11 14 23 7 24 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 3 20 24 43 13 2 48 1 Peak Tracking Total 12 | . 1 9 7 7 4 1 12 3 Tactical Retreats 23 | . . 3 5 8 3 . 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Disabled 10 | . . . 1 6 2 . 1 . Max in Single Turn 3 | . . . 1 3 1 . 1 . Garrison Access 7 | . . . 1 2 1 1 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Accessed 14 | . 1 1 1 2 5 2 2 . Terminals 10 | . 1 1 1 2 3 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 3 | . . . . . 1 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 4 3 3 6 11 5 5 . Successful 16 | . 2 2 2 3 5 2 . . Failed 21 | . 2 1 1 3 6 3 5 . Catastrophic 4 | . . . . . 3 1 . . Database Lockouts . | . . . . . . . . . Manual 27 | . 4 3 3 6 5 3 3 . Terminals 29 | . 4 3 3 6 7 3 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 6 | . . . . . 2 2 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 1 1 1 1 1 . . Zone Layout 6 | . 1 1 1 1 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 24 | . 2 2 3 5 6 3 3 . Terminals 8 | . 1 1 1 2 2 1 . . Track 8 | . 1 1 1 2 2 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 1 . 2 3 2 2 . Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . 1 1 1 1 8 . Machine Destruction 6 | . . . 1 1 1 1 2 . Programmers 6 | . . . . . . . 6 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total Allies 12 | . . . . 3 3 . 6 . Largest Group 5 | . . . . 3 3 . 5 . Highest-Rated Group 230 | . . . . 93 93 . 230 . Highest-Rated Ally 46 | . . . . 31 31 . 46 . Total Orders 3 | . . . . . . . . 3 STAY 1 | . . . . . . . . 1 FOLLOW 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 81 | . . . . 14 25 . 42 . Total Damage 1416 | . . . . 225 224 . 967 . Kills 9 | . . . . 1 3 . 5 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . . . . 5 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Turns Passed 5439 | 82 161 258 528 1215 1142 393 1499 161 Spaces Moved 3033 | 52 111 177 383 699 619 298 649 45 Core 1 | 1 . . . . . . . . Treads 1027 | . . . . 192 279 . 511 45 Legs . | . . . . . . . . . Wheels 2005 | 51 111 177 383 507 340 298 138 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 110 110 120 145 Average Speed 125 | 99 100 100 100 126 134 118 146 149 Slowest Speed 180 | 100 100 110 110 180 180 120 172 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 28 | 4 30 31 47 28 21 15 29 52 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 25 | . . . . 3 5 . 17 . Terrain Destroyed 278 | . . . 33 158 19 . 66 2 Melee 25 | . . . . 3 5 . 17 . Projectile 30 | . . . . 20 1 . 7 2 AOE 223 | . . . 33 135 13 . 42 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total 3875 | 69 142 215 488 846 783 327 911 94 Wait 226 | . 1 6 47 21 40 13 93 5 Move 3025 | 51 110 176 382 698 618 297 648 45 Hop . | . . . . . . . . . Pick Up 47 | 6 7 4 9 4 11 . 5 1 Fast Attach 76 | 6 2 1 9 8 26 4 13 7 Attach 36 | . 1 6 5 12 3 1 7 1 Detach 21 | . . . . 3 8 3 3 4 Swap 33 | . 2 . 5 7 3 . 15 1 Drop 58 | . 6 2 11 7 14 3 7 8 Fire 315 | 6 13 20 20 78 55 6 100 17 Melee 36 | . . . . 8 5 . 20 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -1/Lair History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 4) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 423 | -9/Materials | Core integrity fell below 50% 438 | -9/Materials | Core integrity fell below 20% 475 | -9/Materials | Lost 6 parts (1p1n1u3w) 496 | -9/Materials | Discovered new exit (range 6) 502 | -9/Materials | Entered another Materials area 502 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 581 | -8/Materials | Garrison activated, responded to threat 899 | -8/Materials | System corruption reached 10% 990 | -8/Materials | Discovered new exit (range 18) 1030 | -8/Materials | Entered Factory 1030 | -7/Factory | Evolved 2 slots: Utility x2 1055 | -7/Factory | Garrison activated, responded to threat 1073 | -7/Factory | Garrison activated, responded to threat 1115 | -7/Factory | Build established: Scavenger-Tank 1276 | -7/Factory | Found Prototype Launcher 1276 | -7/Factory | Identified Rocket Array 1284 | -7/Factory | Found Rocket Array 1308 | -7/Factory | Garrison activated, responded to threat 1338 | -7/Factory | Discovered new exit (range 6) 1622 | -7/Factory | Garrison activated, responded to threat 1768 | -7/Factory | Garrison activated, responded to threat 1885 | -7/Factory | Lost 7 parts (3n2u2w) 1944 | -7/Factory | Garrison activated, responded to threat 2121 | -7/Factory | Core integrity fell below 50% 2140 | -7/Factory | Build established: Mutant 2202 | -7/Factory | Discovered new exit (range 16) 2235 | -7/Factory | Core integrity fell below 20% 2245 | -7/Factory | Entered another Factory area 2245 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2286 | -6/Factory | Garrison activated, responded to threat 2410 | -6/Factory | Garrison activated, responded to threat 2433 | -6/Factory | Garrison activated, responded to threat 2598 | -6/Factory | Garrison activated, responded to threat 2848 | -6/Factory | Found Prototype Processor 2848 | -6/Factory | Identified Exp. Signal Interpreter 2958 | -6/Factory | Garrison activated, responded to threat 3050 | -6/Factory | Repaired Lyr. Light Armor Plating 3071 | -6/Factory | Build established: Gunner 3259 | -6/Factory | Discovered new exit (range 13) 3387 | -6/Factory | Entered another Factory area 3387 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3414 | -5/Factory | Garrison activated, responded to threat 3675 | -5/Factory | Discovered new exit (range 21) 3780 | -5/Factory | Entered another Factory area 3780 | -4/Factory | Evolved 2 slots: Utility x2 3869 | -4/Factory | Garrison activated, responded to threat 4085 | -4/Factory | Lost 3 parts (1p1u1w) 4093 | -4/Factory | Crushed by falling debris 4098 | -4/Factory | Destroyed 9 combat bots 4261 | -4/Factory | Garrison activated, responded to threat 4408 | -4/Factory | Build established: Scavenger-Gunner 4581 | -4/Factory | Garrison activated, responded to threat 4648 | -4/Factory | Discovered new exit (range 22) 4728 | -4/Factory | System corruption reached 10% 4767 | -4/Factory | Garrison activated, responded to threat 5123 | -4/Factory | Garrison activated, responded to threat 5172 | -4/Factory | Detected disturbance from likely dimensional gate 5247 | -4/Factory | Garrison activated, responded to threat 5279 | -4/Factory | Entered Lair 5405 | -1/Lair | Core integrity fell below 50% 5439 | -1/Lair | Core integrity fell below 20% 5441 | -1/Lair | Core destroyed Last Messages --------------- 05433_ The unstable cave ceiling collapses. 05434_ Final Abomination spits out Imp. Maneuvering Thrusters. 05434_ Final Abomination absorbs Imp. Maneuvering Thrusters. 05434_ Final Abomination sheds Corrupting Anomaly. 05434_ Antigrav Array blinks away. 05434_ Acquired 18 matter. 05435_ Overheating: Energy bleed (-7). 05436_ Sneak attack on Resonating Anomaly. 05436_ Resonating Anomaly destroyed. 05437_ Overheating: Short circuit. 05437_ Enh. Optical Array permanently disabled. 05437_ Warp Anomaly forced to warp away. 05438_ Overheating: Matter decay (-13). 05438_ EM Anomaly destroyed. 05439_ Overheating: Energy bleed (-3). 05440_ Overheating: Short circuit. 05440_ Adv. Heavy Treads permanently disabled. 05440_ The unstable cave ceiling collapses. 05440_ Dropped Adv. Heavy Treads. 05441_ Overheating: Core damaged (-218). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????#### ## #????? | | ??????????????????????????## ##???? | | ????????????????????????### # #???? | | ????????????????????????# ! # # ## #???? | | ????????????????????##### ! # #???? | | ????????????#???#####%# = ##??? | | ???????? ####%### =n=] #??? | | ???????? ]!! ! #??? | | ??????? !! / !##?? | | ???????! = n = %#?? | | ?????? | !] [ !!!#?? | | ?????? ! % /!#?? | | ????? |# n #?? | | ????? ] n = ]#?? | | ???????????# ! ##? | | ????????????#### = # ]!%#? | | ???????????????#! @ ### |=[#? | | ???????????????##=!| #?# = [!#? | | ???????????????#%= # #?# #? | | ???????????????#% ###! #? | | ???????????????# n %]!! =#? | | ????????????? !AAA !=!== #? | | ??????????? ! AAA ! !|] !#? | | ????????= AAA = ! [#? | | ???????? ![ ==[#? | | ???????? ! ]!! !#? | | ????????? ! ] ! #? | | ?????????= ]! ! ! ! ! #? | | ?????????####%[ ! = [!! !! !#? | | ????????????### ### !!%##= = ]#? | | ??????????????## ] ??######## ]=#? | | ???????????????# ?????????#[= #? | | ???????????????# ! ! ?????????# ] ? | | ???????????????! ! =?????????|* ## | | ????????????????? !????????# = !#? | | ??????????????????? ????????? ]#? | | ?????????????????????? ????????! = ] ##? | | ???????????????????????????????? !! #?? | | ????????????????????? ????????? ! ] = #?? | | ?????????????????????????????? ! !#?? | | ?????????????????????????????? ! ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 26 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 10 Core Shielding 40 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 14 Melee Accuracy 6 Core Analysis 10 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledTiamatDeconstructor Manual? 0 Play Time 02:12:42 Cumulative 179.6 hours Start 2019.10.24 @ 15:21:54 End 2019.10.24 @ 18:58:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/1/1/0/1/0 Lore% 29 Gallery% 69 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46680ac1-dd5f-4a13-9921-731faa5aaaca