Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.15 @ 14:04:43

Player: Weird_Skeleton

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (367)      367
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1337

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             198/400
Matter                     121/300
Energy                     52/100
System Corruption          1%
Temperature                Cool (108)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (6) ----
        Ion Engine
  Large Storage Unit
        Mining Laser
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Sensor Array
>       --- WEAPON -----------
  Light Assault Rifle
        Autogun
        Grenade Launcher
>       --- INVENTORY --------
        Ion Engine
  Large Storage Unit
        System Shield
        Ion Cannon
        Mining Laser
        Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             17   | 6   7   4   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          6    | 1   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   2   9   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      6    | .   1   6   
Average Slot Usage (%)     79   | .   95  51  
  Engine                   11   | .   14  7   
  Leg                      20   | .   28  7   
  Device                   6    | .   9   3   
  Storage                  12   | .   14  11  
  Energy Cannon            1    | .   .   3   
  Ballistic Gun            17   | .   20  13  
  Launcher                 5    | .   5   6   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 12  15  17  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | 2   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 4   4   6   
  Average Carried          3    | 2   2   4   
  Final Capacity           6    | 6   6   6   
  Final Carried            4    | 2   4   4   

 Class Distribution 
--------------------
 85% | Mutant
  8% | Gunner
  5% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           342  | 151 158 33  
  Remotely                 .    | .   .   .   
Salvage Created            363  | .   246 117 
  Parts                    32   | .   20  12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   7   5   
  Melee                    1    | .   1   .   
  Guns                     6    | .   3   3   
  Cannons                  2    | .   .   2   
  AOE                      3    | .   3   .   
Classes Destroyed          3    | .   2   1   
  Watcher                  2    | .   2   .   
  Swarmer                  4    | .   .   4   
  Grunt                    8    | .   7   1   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1334 | .   611 723 
  Core                     296  | .   94  202 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         81   | 100 62  .   
Volleys Fired              63   | .   38  25  
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  60  
Shots Fired                100  | .   73  27  
  Gun                      75   | .   63  12  
  Cannon                   15   | .   .   15  
  Launcher                 10   | .   10  .   
  Special                  .    | .   .   .   
  Kinetic                  70   | .   58  12  
  Thermal                  20   | .   5   15  
  Explosive                10   | .   10  .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | .   7   8   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           63   | .   50  13  
  Core Hits                25   | .   17  8   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1051 | .   773 278 
  Guns                     618  | .   476 142 
  Cannons                  114  | .   .   114 
  Explosions               287  | .   287 .   
  Melee                    .    | .   .   .   
  Ramming                  32   | .   10  22  
  Kinetic                  560  | .   418 142 
  Thermal                  172  | .   58  114 
  Explosive                287  | .   287 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Effects                  3    | .   .   3   
    Message Errors         1    | .   .   1   
    Data Loss (minor)      1    | .   .   1   
    Targeting Errors       1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            9    | .   9   .   
  Projectiles              .    | .   .   .   
  Explosions               9    | .   9   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      38   | .   32  6   
  Shots                    3    | .   3   .   
  Rammed                   24   | .   .   24  
Targets Rammed             26   | .   1   25  
  Kicked                   2    | .   1   1   
  Crushed                  .    | .   .   .   
Highest Temperature        99   | .   39  99  
  Average Temperature      23   | .   14  35  
  Received Heat Transfer   420  | .   327 93  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         310  | .   125 185 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             244  | .   244 142 
  Average Influence        111  | .   126 116 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 80  100 
  Level 1                  11   | .   19  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   16  8   
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Report Inventory         1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               632  | 58  367 207 
Spaces Moved               301  | 37  199 65  
  Core                     32   | 14  .   18  
  Treads                   .    | .   .   .   
  Legs                     269  | 23  199 47  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            125  | 120 120 145 
  Slowest Speed            250  | 150 120 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 3   43  5   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          48   | .   46  2   
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      46   | .   46  .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      430  | 50  254 126 
  Wait                     .    | .   .   .   
  Move                     299  | 36  198 65  
  Hop                      .    | .   .   .   
  Pick Up                  21   | 8   8   5   
  Fast Attach              .    | .   .   .   
  Attach                   12   | 6   3   3   
  Detach                   .    | .   .   .   
  Swap                     5    | .   4   1   
  Drop                     4    | .   2   2   
  Fire                     63   | .   38  25  
  Melee                    .    | .   .   .   
  Ram                      22   | .   .   22  
  Kick                     4    | .   1   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 16)
  426 | -10/Materials | Entered another Materials area
  426 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  573 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  630 | -9/Materials  | Core integrity fell below 50%
  633 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00570_ Destabilizing: Short circuit.
00570_ Broken Autogun permanently disabled.
00571_ S-10 Pest IFF system glitched.
00576_ Broken Autogun destroyed.
00577_ S-10 Pest destroyed.
00579_ Acquired 20 matter.
00580_ R-06 Scavenger collects Lgt. Assault Rifle.
00582_ W-16 Scout sends out distress signal.
00585_ Acquired Lgt. Ion Engine.
00587_ System corrupted: Component data lost.
00601_ R-06 Scavenger collects Flight Unit.
00603_ Acquired 13 matter.
00604_ K-01 Serf collects debris. <x4>
00620_ Lgt. Ion Engine destroyed.
00621_ G-34 Mercenary destroyed.
00622_ K-01 Serf collects debris. <x2>
00628_ R-06 Scavenger collects Aluminum Leg.
00629_ W-16 Scout sends out distress signal.
00632_ R-06 Scavenger collects Aluminum Leg.
00633_ Ion Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              191
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringFireProtection
  Manual?         0
Play Time         00:11:30
  Cumulative      3.0 hours
  Start           2020.01.15 @ 13:52:28
  End             2020.01.15 @ 14:04:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07d6e5ca-4b2d-424f-bf7b-9a5226643537