Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 15:22:24 Player: Krysmphoenix Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (636) 636 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 4341 Bonus ------- Follower Combat Kills 250 Cogmind --------- Core Integrity 825/1000 Matter 235/300 Energy 450/450 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Subdweller Power Source Enhanced Fission Core > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Subdweller Optics Signal Interpreter Seismic Detector > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- IFF Parser Authchip [Power] Authchip [Propulsion] Authchip [Processor] Peak State ------------ > --- POWER ------------ Subdweller Power Source Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Subdweller Optics Signal Interpreter Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Particle Gun Beamcaster Lance Lance > --- INVENTORY -------- IFF Parser Authchip [Power] Authchip [Propulsion] Authchip [Processor] [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Myomer Leg Leg Myomer Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Special Weapon Mining Laser Piercing Weapon Lance Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 41 | 9 15 9 1 7 Power 8 | 1 2 3 . 2 Engine 6 | 1 2 2 . 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 14 | 3 6 5 . . Treads . | . . . . . Leg 4 | . 2 2 . . Wheel 8 | 3 2 3 . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 8 | 2 3 . . 3 Device 5 | 1 1 . . 3 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 3 4 1 1 2 Energy Gun 8 | 3 3 1 1 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 2 | . . . . 2 Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 11 | . 4 1 . 6 Power 1 | . . . . 1 Propulsion 4 | . 3 . . 1 Utility 1 | . . . . 1 Weapon 5 | . 1 1 . 3 Highest Loss Streak 6 | . 2 1 . 6 To Critical Strikes . | . . . . . Average Backups 8 | 3 7 9 9 4 Power . | 1 1 . 1 . Propulsion . | . 1 . . . Utility 6 | . 2 7 8 4 Weapon . | 1 2 1 . . Tool/Special . | . . . . . Unused Backups 13 | 1 . 5 2 5 Power . | . . . . . Propulsion 1 | 1 . . . . Utility 10 | . . 3 2 5 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 94 99 100 73 Engine 13 | . 14 11 14 10 Leg 13 | . . 2 28 10 Wheel 12 | . 25 25 . . Device 5 | . 12 . . 26 Storage 12 | . 14 14 14 . Processor 9 | . 1 14 14 5 Energy Gun 24 | . 22 25 28 10 Peak Build Rating 61 | 8 10 27 30 61 Average Rating 21 | 4 8 13 29 48 On Entrance 14 | . 8 9 25 30 Avg Prop Armor Cover (%) 6 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 47 | 13 22 25 27 47 Greatest Support 50 | 26 32 50 50 50 Greatest Overweight (x) 3 | . 3 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 5 Most Carried 10 | 7 10 10 10 9 Average Carried 8 | 3 7 9 9 4 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 7 9 10 10 4 Class Distribution -------------------- 49% | Mutant 29% | Commander-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 617 | 290 192 90 45 . Remotely . | . . . . . Salvage Created 891 | 94 453 75 149 120 Parts 53 | 12 32 3 4 2 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 18 | . 14 1 1 2 Melee 2 | . . . . 2 Guns 15 | . 13 1 1 . Classes Destroyed 7 | 2 4 1 . . Worker 1 | . 1 . . . Tunneler 3 | 3 . . . . Recycler 2 | 1 . . 1 . Turret 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 6 | . 6 . . . Grunt 12 | . 8 1 1 2 Best Kill Streak 5 | 3 5 2 1 1 Combat Bots Only 5 | . 5 1 1 1 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 181 | . 67 52 11 51 Missed 56 | . 19 20 4 13 Hits 125 | . 48 32 7 38 Projectile 125 | . 48 32 7 38 Critical Strikes 3 | . . . 1 2 Damage Taken 1544 | . 528 239 54 723 Core 400 | . 157 61 7 175 Absorbed by Shields 14 | . . . 14 . Core Remaining (%) 55 | 100 . . 10 . Volleys Fired 77 | 18 45 10 2 2 Largest 2 | 1 2 2 2 2 Hottest 140 | 50 130 130 140 140 Shots Fired 130 | 18 81 22 6 3 Gun 124 | 18 75 22 6 3 Cannon . | . . . . . Launcher . | . . . . . Special 6 | . 6 . . . Kinetic . | . . . . . Thermal 121 | 18 72 22 6 3 Explosive . | . . . . . Electromagnetic 9 | . 9 . . . Robot Hit Streak 8 | 7 6 8 3 6 Robot Miss Streak 4 | 1 4 2 1 . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 93 | 15 45 16 4 13 Core Hits 43 | 5 23 7 3 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 3 . . 1 Burn 4 | 1 3 . . . Impale 1 | . . . . 1 Melee Attacks 15 | . . . . 15 Impact . | . . . . . Slashing . | . . . . . Piercing 15 | . . . . 15 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 1575 | 192 653 240 83 407 Guns 1196 | 192 640 240 71 53 Cannons . | . . . . . Explosions . | . . . . . Melee 354 | . . . . 354 Ramming 25 | . 13 . 12 . Kinetic . | . . . . . Thermal 1124 | 192 568 240 71 53 Explosive . | . . . . . Electromagnetic 72 | . 72 . . . Impact . | . . . . . Slashing . | . . . . . Piercing 354 | . . . . 354 Highest Corruption 4 | . 3 3 4 . Average Corruption 3 | . 2 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 4 9 25 . Message Errors 10 | . 1 1 8 . Matter Fused 7 | . 3 . 4 . Heat Flow Errors 3 | . . 3 . . Energy Discharges 7 | . . 2 5 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 6 | . . 1 5 . Misfires 4 | . . 2 2 . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions . | . . . . . Melee 6 | . . . . 6 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . 6 . . . Shots . | . . . . . Rammed 2 | . 2 . . . Targets Rammed 4 | . 2 . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 527 | 60 527 203 186 2 Average Temperature 122 | 23 157 66 74 2 Received Heat Transfer 783 | . 189 186 30 378 Effects 16 | . 16 . . . Shutdowns 4 | . 4 . . . Energy Bleed 4 | . 4 . . . Interference 3 | . 3 . . . Damage (major) 4 | . 4 . . . Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | 2 2 . . . Heat Transferred 3293 | 629 1813 592 148 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 94 . 100 100 Level 1 1 | . 5 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 215 | 10 215 . 106 50 Initial 50 | . . . 35 50 Average 59 | 1 137 . 22 20 Influence Increases 933 | 20 436 150 212 115 Destroy 0b10 Robot/C 520 | . 280 60 140 40 Destroy 0b10 Robot/NC 35 | 20 10 . 5 . Destroy Leader 72 | . 62 . . 10 Allied During Kill 63 | . . . 63 . Successful Hack 22 | . 18 . 4 . Destroy Structure 6 | . 6 . . . Advance Influence 50 | . . . . 50 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 150 | . 60 90 . . Influence Decreases 933 | 20 317 195 286 115 Entered New Map 97 | . . 58 39 . Time Decay 721 | 20 277 127 237 60 Lost Part 90 | . 40 10 . 40 Lost Ally 25 | . . . 10 15 Squads Dispatched 5 | . 3 . . 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 4 | . 4 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 25 13 6 5 Peak Tracking Total 5 | . 5 5 4 5 Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 11 | . 6 . 4 1 Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 35 | . 22 . 11 2 Successful 17 | . 11 . 6 . Failed 18 | . 11 . 5 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 20 | . 13 . 7 . Terminals 24 | . 13 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 9 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 5 | . 1 . 4 . Record 4 | . 1 . 3 . Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 6 . . . Process 1 | . 1 . . . Report Inventory 3 | . 3 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 4 . 2 . Terminals 6 | . 4 . 2 . Botnet 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 . 4 1 Full Trace Events 5 | . 3 . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 166 | . 166 . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 16 | . . . 16 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies 16 | . . . 16 . Largest Group 14 | . . . 14 1 Highest-Rated Group 287 | . . . 287 21 Highest-Rated Ally 40 | . . . 40 21 Total Orders . | . . . . . Ally Attacks 30 | . . . 27 3 Total Damage 563 | . . . 530 33 Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 736 | 22 545 . . 169 Optics 169 | . . . . 169 Terrain 393 | 22 221 . . 150 Seismic 492 | . 324 . . 168 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2391 | 113 661 438 1009 170 Spaces Moved 1633 | 64 505 308 664 92 Core 11 | 11 . . . . Treads . | . . . . . Legs 783 | . . 27 664 92 Wheels 835 | 53 501 281 . . Hover 4 | . 4 . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 120 Average Speed 106 | 78 89 103 120 121 Slowest Speed 240 | 90 240 120 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 6 66 21 92 2 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 6 | . 6 . . . Terrain Destroyed 6 | . 6 . . . Melee . | . . . . . Projectile 6 | . 6 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 2137 | 108 619 412 872 126 Wait 100 | . 21 53 22 4 Move 1629 | 63 504 307 663 92 Hop . | . . . . . Pick Up 59 | 15 18 17 5 4 Fast Attach . | . . . . . Attach 27 | 7 8 2 2 8 Detach 1 | 1 . . . . Swap 20 | 2 10 7 . 1 Drop 34 | 2 11 16 3 2 Fire 77 | 18 45 10 2 2 Melee 13 | . . . . 13 Ram 2 | . 2 . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 173 | . . . 173 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 518 | -10/Materials | Core integrity fell below 50% 702 | -10/Materials | Discovered new exit (range 8) 727 | -10/Materials | Identified exit to Materials 774 | -10/Materials | Identified exit to Subcaves 775 | -10/Materials | Entered Subcaves 779 | -10/Subcaves | Learned Materials terminal intel 874 | -10/Subcaves | Ambushed by swarm of Subdwellers 1147 | -10/Subcaves | Discovered new exit (range 16) 1159 | -10/Subcaves | Core integrity fell below 20% 1173 | -10/Subcaves | Lost 3 allies 1212 | -10/Subcaves | Identified exit to Recycling 1213 | -10/Subcaves | Entered Recycling 1214 | -7/Recycling | Met a Zionite searching for Scraptown 1296 | -7/Recycling | Discovered new exit (range 5) 1301 | -7/Recycling | Identified exit to Factory 1819 | -7/Recycling | Build established: Commander-Mutant 2017 | -7/Recycling | Lost 3 allies 2222 | -7/Recycling | Entered Factory 2222 | -5/Factory | Accompanied by 1 ally 2222 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x4, Weapon x2 2392 | -5/Factory | Self-destructed Last Messages --------------- 02317_ Acquired Prototype Power Core. 02318_ Identified Enh. Fission Core. 02321_ Acquired Lance. 02328_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 02350_ Lance follow-up attack on G-50 Soldier. 02361_ G-50 Soldier destroyed. 02364_ Lance follow-up attack on G-50 Soldier. 02372_ G-50 Soldier suffers critical hit (Impale). 02372_ Destroyed Lgt. Angular Momentum Engine. 02375_ Imp. Terrain Scanner destroyed. 02376_ Particle Gun destroyed. 02376_ Lgt. Angular Momentum Engine destroyed. 02377_ Critical hit (Burn: +37). 02380_ Myomer Leg destroyed. 02382_ G-50 Soldier destroyed. 02384_ Lance destroyed. 02384_ Critical hit (Burn: +37). 02385_ Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????? ????????????????? | | ????????????????????????????? | | ?????? ?????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???? ???????????########????? | | ??????????????### /// #????? | | ????????????#???# // #???#? | | ?????????? ?????# * #????? | | ?######?????????# #????? | | ? ?????#! #????? | | ????# !#??#?? | | ########+####?#?? | | #???? | | #???? | | """" """ #???? | | ?? """ """ #???? | | ????????"" """ ##+##+##### | | ?????? ## # | | ???? [%## """ # | | ???########### ## """ g # | | ????########## ## """ @ # | | ????# # + %g %= # | | ????# """" "# # """ # | | ????# """" "# # """ g # | | ????# """" "# # """ # | | ????# """" T# # # | | ????# """" "# + """ # | | ????# """" "# # """ # | | ????# """" "# # """ # | | ????# # # # | | ????####+##### # # | | ????# # # | | ??? # # " " # | | ????# ! # ""G"" # | | ??? # # # | | ????# ########## | | ????################????????? | | ?????????????#?????#????????? | | ???????????????????????#????? | | ??????#?#?????????##????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 44 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend A Problem For Future Me Quantum Hacking Challenges ------------ None Game ------ Seed AccelerationPoweredSuit Manual? 0 Play Time 00:38:08 Cumulative 8.5 hours Start 2026.02.06 @ 19:07:04 End 2026.02.07 @ 15:22:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c49e65bd-40ca-46e3-95d0-e50a62f82264