Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 20:32:36 Player: opdo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (972) 972 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4542 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 411/850 Matter 127/300 Energy 31/100 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (5) ------ Scrap Suit Small Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- Heavy Machine Gun Improved Heavy Machine Gun (fused) Improved Proton Missile Launcher > --- INVENTORY (8) ---- Fission Core Armored Leg Medium Reactive Plating Hacking Suite Hacking Suite System Shield Gauss Rifle DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Scrap Suit Small Storage Unit Improved Target Analyzer Improved Target Analyzer > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Fission Core Carbon-fiber Leg Medium Reactive Plating Hacking Suite Hacking Suite System Shield Improved Proton Missile Launcher DRS Beacon [Rating: 71] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 41 | 7 . . 3 2 29 Power 4 | 1 . . 1 . 2 Engine 4 | 1 . . 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 . . 2 2 15 Treads . | . . . . . . Leg 11 | 2 . . 2 . 7 Wheel 1 | . . . . . 1 Hover 5 | . . . . . 5 Flight 4 | . . . . 2 2 Utility 7 | 2 . . . . 5 Device 3 | 1 . . . . 2 Storage 1 | 1 . . . . . Processor 2 | . . . . . 2 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . . . . 7 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . . . 4 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . . . . . 14 Power 3 | . . . . . 3 Propulsion 5 | . . . . . 5 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 100 100 100 88 81 Engine 12 | . 14 14 14 14 9 Leg 19 | . 28 28 28 6 14 Hover 2 | . . . . . 7 Flight 6 | . . . . 21 6 Device 12 | . 14 14 14 14 7 Storage 11 | . 14 14 14 14 6 Processor 2 | . . . . . 8 Ballistic Gun 21 | . 28 28 28 17 13 Peak Build Rating 71 | 7 7 7 15 17 71 Average Rating 23 | 5 7 7 13 16 52 On Entrance 8 | . 7 7 7 15 17 Naked Turns . | . . . . . . Heaviest Build 41 | 12 12 12 13 13 41 Greatest Support 80 | 20 20 20 27 27 80 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 7 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 8 8 8 8 8 Class Distribution -------------------- 74% | Mutant 7% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Gunner 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 897 | 262 19 15 96 20 485 Remotely . | . . . . . . Salvage Created 952 | 30 53 36 55 . 778 Parts 56 | 3 4 5 2 . 42 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . 14 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 22 | . 3 3 1 . 15 Guns 18 | . 3 3 1 . 11 AOE 4 | . . . . . 4 Classes Destroyed 9 | 1 1 . 1 . 6 Tunneler 1 | 1 . . . . . Recycler 2 | . . . . . 2 Watcher 1 | . . . . . 1 Swarmer 9 | . 3 3 . . 3 Grunt 6 | . . . . . 6 Brawler 1 | . . . . . 1 Sentry 2 | . . . 1 . 1 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 5 | 1 3 3 1 . 5 Combat Bots Only 4 | . 3 3 1 . 4 Max Kills in Single Turn 3 | 1 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 225 | . 11 63 9 . 142 Missed 73 | . 3 27 3 . 40 Damage Taken 2862 | . 64 262 85 . 2451 Core 527 | . 7 38 43 . 439 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 76 | . . . . . 76 Core Remaining (%) 82 | 100 . . . 64 . Volleys Fired 79 | 3 6 7 7 . 56 Largest 3 | 2 2 2 2 . 3 Hottest 112 | 40 40 40 40 . 112 Shots Fired 169 | 6 12 14 14 . 123 Gun 164 | 6 12 14 14 . 118 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 149 | 6 12 14 14 . 103 Thermal 15 | . . . . . 15 Explosive 1 | . . . . . 1 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 11 | 2 4 3 7 . 11 Robot Miss Streak 4 | 1 2 4 1 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 99 | 3 6 5 11 . 74 Core Hits 46 | 1 3 3 3 . 36 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . . 1 . 2 Destroy 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2927 | 31 69 51 113 . 2663 Guns 1916 | 31 69 51 113 . 1652 Cannons . | . . . . . . Explosions 957 | . . . . . 957 Melee . | . . . . . . Ramming 54 | . . . . . 54 Kinetic 1773 | 31 69 51 113 . 1509 Thermal 615 | . . . . . 615 Explosive 314 | . . . . . 314 Electromagnetic 171 | . . . . . 171 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . . . 24 Message Errors 4 | . . . . . 4 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 157 | . . . . . 157 Projectiles . | . . . . . . Explosions 157 | . . . . . 157 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 602 | . . . . . 602 Shots 9 | . . . . . 9 Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 223 | . . . 18 . 223 Average Temperature 48 | . . . 10 . 50 Received Heat Transfer 297 | . . 78 45 . 174 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 609 | . . . . . 609 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 311 | 5 73 . 208 . 311 Initial 57 | . 3 . 57 . . Average 91 | . 53 . 54 . 164 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 84 | 100 100 . 83 . 75 Level 1 15 | . . . 16 . 24 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . . . 8 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 5 | . . . . . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 3 7 1 . 24 Peak Tracking Total 6 | . 2 6 1 . 5 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 8 | . . . . . 8 Max in Single Turn 4 | . . . . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 23 | . 1 . 11 6 5 Terminals 8 | . 1 . 5 . 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 5 | . . . 4 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 101 | . 3 . 52 39 7 Successful 84 | . . . 42 39 3 Failed 16 | . 3 . 9 . 4 Catastrophic 5 | . 1 . 1 . 3 Database Lockouts 1 | . . . 1 . . Manual 23 | . 3 . 17 1 2 Terminals 26 | . 3 . 20 . 3 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units 8 | . . . 7 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 75 | . . . 35 39 1 Record 62 | . . . 24 38 . Robot Analysis 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Recycling Unit Index 1 | . . . 1 . . Alert Level 2 | . . . 1 . 1 Transport Status 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Derelict Proto ID Bank 1 | . . . . 1 . Release Object 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . . 5 . 1 Terminals 2 | . . . 2 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . . . 3 . . Tunnel 3 | . . . 3 . . Fedlink 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 5 . 4 Full Trace Events 4 | . 1 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 95 | . . . . . 95 Total Part Build Rating 10 | . . . . . 10 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 3247 | 68 440 61 1130 673 875 Spaces Moved 3545 | 39 160 35 1031 1621 659 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 1645 | 36 160 35 1031 150 233 Wheels 56 | . . . . . 56 Hover 144 | . . . . . 144 Flight 1697 | . . . . 1471 226 Fastest Speed 29 | 50 120 120 105 34 29 Average Speed 74 | 114 120 120 106 40 91 Slowest Speed 310 | 120 120 120 120 105 310 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 29 4 99 93 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . 2 3 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 100 | . . . . . 100 Melee . | . . . . . . Projectile . | . . . . . . AOE 100 | . . . . . 100 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 4021 | 53 398 41 1056 1637 836 Wait 298 | . 226 . 3 3 66 Move 3537 | 38 159 34 1030 1617 659 Hop 1 | . . . . 1 . Pick Up 28 | 5 5 . 5 5 8 Fast Attach 26 | 7 . . . 1 18 Attach 9 | . . . . 1 8 Detach 2 | . . . . 1 1 Swap 6 | . . . 3 . 3 Drop 27 | . 2 . 8 8 9 Fire 79 | 3 6 7 7 . 56 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 3) 509 | -10/Materials | Entered Subcaves 524 | -10/Subcaves | Learned location of Zion (-7) 524 | -10/Subcaves | Met a Zionite searching for "candidates" 533 | -10/Subcaves | Discovered new exit (range 14) 570 | -10/Subcaves | Entered Recycling 571 | -8/Recycling | Met a Zionite searching for Scraptown 722 | -8/Recycling | Identified exit to Factory 1650 | -8/Recycling | Scanned before Scraplab entrance 1686 | -8/Recycling | Discovered new exit (range 2) 1700 | -8/Recycling | Entered Scraptown 1908 | -8/Scraptown | Discovered exit to Factory (range 3) 1937 | -8/Scraptown | Visited SPCMW 1952 | -8/Scraptown | Visited IN-MT5's Study 1960 | -8/Scraptown | Visited Cyclists 1977 | -8/Scraptown | Visited UFD Registry 1978 | -8/Scraptown | Registered with UFD as "Rustcoil" 1989 | -8/Scraptown | Visited Science Testing Area 1992 | -8/Scraptown | Visited Scrapoid Research Area 1998 | -8/Scraptown | Visited Spacefarers 2064 | -8/Scraptown | Visited Assassins FH 2082 | -8/Scraptown | Entered Cyclist Reading Room 2097 | -8/Scraptown | Visited Scrap Suit Storage 2102 | -8/Scraptown | Found Scrap Suit 2115 | -8/Scraptown | Visited Cartography Club 2138 | -8/Scraptown | Visited Supply Room 2149 | -8/Scraptown | Visited Derelict Rescue Squad 2154 | -8/Scraptown | Found DRS Beacon 2168 | -8/Scraptown | Discovered exit to Factory (range 3) 2195 | -8/Scraptown | Visited Modified Component R&D 2208 | -8/Scraptown | Visited Observation Area 2225 | -8/Scraptown | Visited Research Penetration Think Tank 2253 | -8/Scraptown | Visited Curators Association 2267 | -8/Scraptown | Visited Science Guys 2341 | -8/Scraptown | Visited LU-1G1's Boring Crew 2373 | -8/Scraptown | Entered Factory 2373 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 2491 | -6/Factory | Fabricated Force Field? 2550 | -6/Factory | Lost 5 parts (3n1u1w) 2671 | -6/Factory | Lost 3 parts (1n1u1w) 3239 | -6/Factory | Core integrity fell below 50% 3246 | -6/Factory | System corruption reached 10% 3248 | -6/Factory | Self-destructed Last Messages --------------- 03225_ Lgt. Angular Momentum Engine destroyed. 03227_ U-05 Engineer builds a Door. 03234_ Slug penetrates Wall. 03235_ Door malfunctions. 03236_ P1YHCP&IOSQIUEW|9W P2A|L#=OCV 03236_ H-61 Shepherd calls for reinforcements. 03236_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03236_ Slug penetrates Wall. 03236_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03238_ Penetrated by Slug. 03238_ Knocked back. 03242_ Imp. Deuterium Engine destroyed. 03242_ Knocked back. 03245_ Terminal disabled. 03245_ Power Conduit explodes. 03247_ Imp. Target Analyzer destroyed. 03247_ Critical hit (Blast). 03247_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????# #????????????? | | ??????????????# ###???????????????????? | | ??############# % #?????????????????????? | | ??# # " " " " #?????????????????????? | | ??# # % " " " " #?????????????????????? | | ??? # " " " " #?????????????????????? | | ??????"" 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