Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 21:28:35 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (2739) 2739 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6864 Bonus ------- None Cogmind --------- Core Integrity 611/850 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (15) --- Cooling System Compact Battery (200) Compact Matter Pod (150) Seismic Detector Target Analyzer Particle Charger Hardened Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Beam Rifle High-powered Field Laser High-powered Field Laser Gauss Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Energy Well Layered Medium Armor Plating EM Disruption Field Force Field > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Light Treads Cooling System Compact Battery Compact Matter Pod Seismic Detector Target Analyzer Particle Charger Hardened Light Armor Plating Tractor Beam Beam Rifle Gauss Rifle Improved Light Cannon EMP Blaster Heavy Hammer [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 74 | 9 13 2 14 12 4 . 20 Power 10 | 2 1 . 3 3 . . 1 Engine 10 | 2 1 . 3 3 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 3 2 3 6 3 . 2 Treads 15 | 2 3 . 1 4 3 . 2 Leg 6 | . . 2 2 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 4 . 5 3 . . 10 Device 13 | 1 3 . 5 . . . 4 Storage 5 | 1 1 . . . . . 3 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 4 | . . . . 3 . . 1 Artifact . | . . . . . . . . Weapon 19 | 3 5 . 3 . 1 . 7 Energy Gun 12 | 2 3 . 3 . . . 4 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . 1 . . . . . 1 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 Parts Lost 29 | . 1 1 3 3 1 . 20 Power 3 | . . . 1 . . . 2 Propulsion 9 | . . 1 1 1 . . 6 Utility 9 | . 1 . . 1 . . 7 Weapon 8 | . . . 1 1 1 . 5 Highest Loss Streak 14 | . 1 1 2 1 1 . 14 To Critical Strikes . | . . . . . . . . Average Backups 13 | 6 10 14 14 14 14 15 12 Power . | . 1 1 . 1 1 1 . Propulsion 2 | 3 3 3 2 2 2 2 1 Utility 6 | . 3 6 6 7 8 8 7 Weapon 3 | . 2 4 4 4 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 21 | . 5 2 8 1 . . 5 Power 1 | . . . 1 . . . . Propulsion 7 | . 4 . 2 1 . . . Utility 8 | . . 2 2 . . . 4 Weapon 5 | . 1 . 3 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 97 99 99 100 95 Engine 11 | . 14 14 11 11 11 11 11 Treads 22 | . 28 25 . 26 33 33 24 Leg 7 | . . 2 32 6 . . . Device 15 | . 13 14 20 17 11 11 18 Storage 11 | . 14 14 11 11 11 11 11 Protection 4 | . . . . 4 11 11 7 Energy Gun 19 | . 25 28 21 22 11 11 14 Energy Cannon 2 | . . . . . 10 11 3 Peak Build Rating 57 | 7 13 15 30 28 21 20 57 Average Rating 20 | 5 10 11 26 21 20 20 43 On Entrance 15 | . 7 13 15 27 20 20 20 Naked Turns . | . . . . . . . . Heaviest Build 70 | 15 32 32 41 43 42 42 70 Greatest Support 93 | 40 40 40 49 66 63 63 93 Greatest Overweight (x) 7 | . . 1 . 1 . . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 Average Carried 13 | 6 10 14 14 14 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 15 14 Class Distribution -------------------- 84% | Mutant 5% | Tank 5% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1894 | 356 219 35 441 189 163 14 477 Remotely 69 | . 69 . . . . . . Salvage Created 4344 | 302 591 110 934 1211 319 . 877 Parts 218 | 31 32 7 55 52 11 . 30 Haulers Intercepted 12 | . 2 . 4 5 . . 1 Recyclers Shooed 6 | . 1 . . 2 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 71 | . 11 7 19 19 4 . 11 Melee 1 | . . . . . . . 1 Guns 56 | . 11 7 17 18 2 . 1 Cannons 2 | . . . . . 1 . 1 AOE 4 | . . . . . . . 4 Classes Destroyed 11 | 3 4 . 2 . . . 2 Worker 6 | 1 1 . . 4 . . . Tunneler 9 | 9 . . . . . . . Hauler 12 | . 2 . 4 5 . . 1 Recycler 6 | 1 1 . . 2 1 . 1 Watcher 9 | . 3 . 4 1 . . 1 Swarmer 22 | . 5 6 6 3 . . 2 Grunt 26 | . 6 1 8 9 . . 2 Brawler 2 | . . . 1 . . . 1 Sentry 16 | . . . 4 7 4 . 1 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . . 3 Best Kill Streak 7 | 4 5 3 7 7 2 . 4 Combat Bots Only 5 | . 3 3 5 5 2 . 4 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 518 | . 70 60 79 75 40 . 194 Missed 146 | . 22 11 13 28 12 . 60 Hits 372 | . 48 49 66 47 28 . 134 Melee 15 | . . . 2 . . . 13 Projectile 357 | . 48 49 64 47 28 . 121 Critical Strikes 9 | . . . 2 1 1 . 5 Damage Taken 5055 | . 514 392 814 612 427 . 2296 Core 624 | . 52 59 167 43 64 . 239 Absorbed by Shields 216 | . . . . . . . 216 Regen/Repaired (Parts) 122 | . . . 122 . . . . Core Remaining (%) 62 | 100 . 55 . . . 31 . Volleys Fired 302 | 22 52 19 73 79 19 . 38 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 210 | 70 130 130 131 131 124 . 210 Shots Fired 611 | 44 104 38 146 160 39 . 80 Gun 572 | 44 103 38 146 160 27 . 54 Cannon 29 | . 1 . . . 12 . 16 Launcher 10 | . . . . . . . 10 Special . | . . . . . . . . Kinetic 38 | 22 16 . . . . . . Thermal 543 | 12 78 38 146 160 39 . 70 Explosive . | . . . . . . . . Electromagnetic 30 | 10 10 . . . . . 10 Robot Hit Streak 21 | 7 21 6 10 13 20 . 20 Robot Miss Streak 9 | 4 4 9 5 7 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 3 2 4 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 407 | 27 71 15 93 99 35 . 67 Core Hits 154 | 12 24 7 29 36 8 . 38 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 32 | 3 7 . 8 10 1 . 3 Burn 32 | 3 7 . 8 10 1 . 3 Melee Attacks 21 | . 3 . 1 . 2 . 15 Impact 21 | . 3 . 1 . 2 . 15 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8029 | 335 1001 246 1647 1843 679 . 2278 Guns 6108 | 335 953 232 1647 1753 418 . 770 Cannons 509 | . . . . . 225 . 284 Explosions 964 | . 43 . . . . . 921 Melee 262 | . . . . . . . 262 Ramming 186 | . 5 14 . 90 36 . 41 Kinetic 292 | 144 148 . . . . . . Thermal 6201 | 99 732 232 1647 1753 643 . 1095 Explosive . | . . . . . . . . Electromagnetic 1088 | 92 116 . . . . . 880 Impact 262 | . . . . . . . 262 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . 5 5 6 . 22 Average Corruption 5 | . . . 5 5 5 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 92 | . . . 6 46 25 . 15 Message Errors 25 | . . . 1 12 6 . 6 Matter Fused 22 | . . . 2 8 8 . 4 Heat Flow Errors 12 | . . . 2 8 2 . . Energy Discharges 9 | . . . . 4 4 . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 14 | . . . 1 10 1 . 2 Data Loss (major) 3 | . . . . 1 1 . 1 Misfires 3 | . . . . 2 1 . . Alerts 3 | . . . . 1 2 . . Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . . . . . 27 Projectiles . | . . . . . . . . Explosions 21 | . . . . . . . 21 Melee 6 | . . . . . . . 6 Knockbacks 3 | . . . . . 2 . 1 Impact 3 | . . . . . 2 . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 131 | . 31 . . . . . 100 Shots 5 | . 1 . . . . . 4 Rammed 17 | . . 1 . 9 3 . 4 Targets Rammed 25 | . 2 1 . 15 3 . 4 Kicked 3 | . . . . 3 . . . Crushed 5 | . 2 . . 3 . . . Highest Temperature 369 | 72 110 243 196 253 202 . 369 Average Temperature 61 | 29 38 104 44 56 39 . 139 Received Heat Transfer 1266 | . 162 . 270 252 144 . 438 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . . . . . 4 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 7 | . . . 2 2 1 . 2 Combat Hostiles 6 | . . . 2 1 1 . 2 Parts Melted 44 | 1 3 1 8 8 8 . 15 Heat Transferred 15529 | 518 2492 555 4033 4477 1332 . 2122 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 198 | 20 88 75 141 198 99 . 126 Initial 47 | . . 15 . 10 47 . . Average 52 | 1 30 19 46 139 32 . 24 Influence Increases 2750 | 55 399 160 595 676 382 . 483 Destroy 0b10 Robot/C 1420 | . 220 140 380 380 80 . 220 Destroy 0b10 Robot/NC 215 | 55 35 . 40 65 5 . 15 Destroy Leader 412 | . 70 20 106 152 . . 64 Successful Hack 120 | . 19 . 32 30 25 . 14 Select Force Hacks 270 | . . . . . 270 . . Disable Machine 120 | . 15 . 15 30 . . 60 Destroy Structure 28 | . 10 . 7 4 2 . 5 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 150 | . 30 . 15 . . . 105 Influence Decreases 2653 | 55 358 201 570 579 429 75 386 Entered New Map 191 | . . 26 . 15 75 75 . Time Decay 2067 | 55 358 165 410 534 344 . 201 Lost Part 265 | . . 10 30 30 10 . 185 Purge Threat 130 | . . . 130 . . . . Squads Dispatched 22 | . 2 1 2 6 . . 11 Investigation 5 | . 2 1 . 2 . . . Extermination 2 | . . . . . . . 2 Reinforcement 8 | . . . 2 1 . . 5 Assault . | . . . . . . . . Garrison 7 | . . . . 3 . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 4 | . 1 . . 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 23 6 31 28 4 . 27 Peak Tracking Total 7 | . 4 3 4 6 2 . 7 Tactical Retreats 7 | . 2 . 1 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 8 | . 1 . 1 2 . . 4 Max in Single Turn 2 | . 1 . 1 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 48 | . 8 1 10 11 15 . 3 Terminals 36 | . 8 . 9 11 6 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 9 | . . . . . 9 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 133 | . 20 1 32 33 40 . 7 Successful 71 | . 9 1 21 16 21 . 3 Failed 62 | . 11 . 11 17 19 . 4 Catastrophic 8 | . 1 . . 1 4 . 2 Database Lockouts . | . . . . . . . . Manual 90 | . 16 . 17 25 27 . 5 Terminals 116 | . 20 . 30 33 27 . 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 13 | . . . . . 13 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 26 | . 3 1 10 5 6 . 1 Part Schematic 1 | . . . . 1 . . . Robot Analysis 2 | . . . 1 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . . Open Door 3 | . . 1 . 2 . . . Alert Level 2 | . . . 1 . 1 . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 4 | . 1 . 1 1 . . 1 Hauler Manifests 2 | . . . 1 . 1 . . Registered Components 1 | . . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 5 | . 1 . 2 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 42 | . 6 . 9 11 14 . 2 Terminals 33 | . 6 . 9 11 5 . 2 Botnet 10 | . 1 . 3 4 1 . 1 Operators 1 | . . . 1 . . . . Skim 22 | . 5 . 5 7 4 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . . . . . 9 . . Tunnel 9 | . . . . . 9 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 38 | . 8 . 10 10 7 . 3 Full Trace Events 5 | . 1 . . 3 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 2466 | 29 56 487 869 826 . . 199 Seismic 2466 | 29 56 487 869 826 . . 199 Robot Analysis Total 2 | . . . 1 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8166 | 480 1478 674 1465 1512 1006 628 923 Spaces Moved 4206 | 243 767 385 810 619 575 382 425 Core 5 | 3 . . . . . . 2 Treads 3259 | 240 767 347 . 525 575 382 423 Legs 942 | . . 38 810 94 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 130 126 126 160 160 160 Average Speed 152 | 158 160 157 126 156 160 160 161 Slowest Speed 400 | 160 160 200 130 193 160 160 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 12 98 89 62 94 94 37 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 15 | . . 1 3 2 9 . . Known Exits Taken 4 | . 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug 6 | . 3 . 1 . 2 . . Terrain Destroyed 16 | . 7 . 3 2 2 . 2 Melee 6 | . 3 . 1 . 2 . . Projectile 4 | . . . 2 2 . . . AOE 6 | . 4 . . . . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5297 | 289 909 413 1111 999 617 399 560 Wait 522 | 10 37 . 173 252 7 18 25 Move 4199 | 242 766 384 809 618 574 381 425 Hop . | . . . . . . . . Pick Up 62 | 6 18 3 14 7 1 . 13 Fast Attach 12 | 7 . . 1 1 . . 3 Attach 27 | . 2 1 6 4 1 . 13 Detach 3 | . . . 1 . . . 2 Swap 76 | 2 15 3 17 13 7 . 19 Drop 45 | . 14 2 16 7 3 . 3 Fire 302 | 22 52 19 73 79 19 . 38 Melee 21 | . 3 . 1 . 2 . 15 Ram . | . . . . . . . . Kick 3 | . . . . 3 . . . Crush 22 | . 2 1 . 12 3 . 4 Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 481 | -11/Scrapyard | Entered Materials 482 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 6) 999 | -10/Materials | Discovered new exit (range 8) 1164 | -10/Materials | Discovered new exit (range 5) 1476 | -10/Materials | Discovered new exit (range 4) 1667 | -10/Materials | Learned Storage security intel 1717 | -10/Materials | Identified exit to Subcaves 1717 | -10/Materials | Learned location of 1 exit from Materials 1757 | -10/Materials | Learned Storage stockpile data 1786 | -10/Materials | Learned location of 1 exit from Storage 1803 | -10/Materials | Learned 4 Recycling zone layouts 1811 | -10/Materials | Learned location of 2 exits from Mines 1812 | -10/Materials | Learned location of 2 exits from Mines 1835 | -10/Materials | Identified exit to Materials 1835 | -10/Materials | Identified exit to Mines 1863 | -10/Materials | Learned Recycling recycling unit intel 1959 | -10/Materials | Entered Mines 2558 | -10/Mines | Met a Derelict shopkeep closing up shop 2633 | -10/Mines | Entered Materials 2633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2634 | -9/Materials | Identified exit to Materials 3205 | -9/Materials | Build established: Scavenger-Mutant 3256 | -9/Materials | Discovered new exit (range 15) 3334 | -9/Materials | Discovered new exit (range 11) 3565 | -9/Materials | Discovered new exit (range 15) 3579 | -9/Materials | Build established: Mutant 3837 | -9/Materials | Learned 4 Recycling zone layouts 3875 | -9/Materials | Learned location of 2 exits from Materials 3904 | -9/Materials | Learned location of 1 exit from Recycling 3922 | -9/Materials | Repaired Titanium Leg 3922 | -9/Materials | Learned Storage stockpile data 3931 | -9/Materials | Discovered new exit (range 11) 3933 | -9/Materials | Learned location of Mines (-9) 3942 | -9/Materials | Learned Storage stockpile data 3962 | -9/Materials | Learned location of Zion (-6) 3991 | -9/Materials | Learned Storage stockpile data 4098 | -9/Materials | Entered Storage 4099 | -9/Storage | Identified exit to Recycling 4179 | -9/Storage | Garrison activated, responded to threat 4851 | -9/Storage | Core integrity fell below 50% 5386 | -9/Storage | Used back door to open Recycling access 5391 | -9/Storage | Learned location of 1 exit from Storage 5497 | -9/Storage | Learned location of 2 exits from Materials 5512 | -9/Storage | Learned location of 3 exits from Materials 5516 | -9/Storage | Learned 2 Storage zone layouts 5610 | -9/Storage | Entered Recycling 5611 | -9/Recycling | Identified exit to Factory 5612 | -9/Recycling | Identified exit to Scraptown 5613 | -9/Recycling | Loaded intel: 9 recycling unit locations 6577 | -9/Recycling | Scanned before Scraplab entrance 6600 | -9/Recycling | Entered Scraplab 6616 | -9/Recycling | Entered Scraptown 6616 | -9/Scraptown | System corruption cleaned by C-Scrubber 6799 | -9/Scraptown | Visited Spacefarers 7141 | -9/Scraptown | Discovered new exit (range 11) 7244 | -9/Scraptown | Entered Factory 7244 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7700 | -6/Factory | Garrison activated, responded to threat 7769 | -6/Factory | Lost 5 parts (1n2u2w) 8082 | -6/Factory | Garrison activated, responded to threat 8122 | -6/Factory | System corruption reached 10% 8167 | -6/Factory | Self-destructed Last Messages --------------- 08146_ Imp. Medium Treads destroyed. 08146_ U-05 Engineer lays Concrete. 08147_ U-05 Engineer repairs door. 08150_ U-05 Engineer builds a Door. 08150_ U-05 Engineer lays Concrete. 08151_ G-50 Soldier IFF system glitched. 08151_ U-05 Engineer lays Concrete. 08153_ Hpw. Field Laser destroyed. 08154_ Sneak attack on M-28 Smith. 08154_ Destroyed Imp. Recalibrator. 08154_ M-28 Smith system corrupted by crushing effect. 08158_ K-01 Serf collects debris. 08159_ G-50 Soldier misfires. 08159_ U-05 Engineer destroyed. 08162_ S2|IW2HHJC3TS:#FJ88J# 08163_ Penetrated by Slug. 08163_ EM Disruption Field destroyed. 08163_ Penetrated by Slug. 08163_ K-01 Serf collects debris. 08166_ Penetrated by Slug. 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Storage Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 15% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletRemoteMatter Manual? 0 Play Time 01:03:15 Cumulative 151.7 hours Start 2025.07.29 @ 20:19:51 End 2025.07.29 @ 21:28:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db96783e-cae2-473c-823b-c47630a9d49f