Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.31 @ 13:53:33 // Winter2021/Sauler Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (299) 1495 Value Destroyed (13768) 13768 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (11611) 11611 TOTAL SCORE: 36394 Bonus ------- High Alert Combat Kills 1900 Follower Combat Kills 111 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Recovered Sigix Corpse 4000 Win 3000 Cogmind --------- Core Integrity 520/1600 Matter 275/300 Energy 2090/2100 System Corruption 18% Temperature Cool (0) Movement Walking (144) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (5) --- Heavy Siege Treads Assembled Alloy Leg Assembled Alloy Leg Cesium-ion Thruster > --- UTILITY (15) ----- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Nova Cannon Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Heavy Siege Treads Assembled Alloy Leg Assembled Alloy Leg Cesium-ion Thruster > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Nova Cannon Sigix Corpse Sigix Corpse [Rating: 214] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 4 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . Utility 13 | . . . . . . . 2 1 . . . . 2 2 2 . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Attached 232 | . 12 11 17 3 16 2 24 13 8 5 33 11 1 5 7 6 18 5 35 Power 10 | . 1 1 2 . . . 1 3 1 . 1 . . . . . . . . Engine 9 | . 1 1 2 . . . 1 2 1 . 1 . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 59 | . 2 1 4 1 4 1 6 2 . . 11 4 . 1 3 2 5 1 11 Treads 36 | . 2 1 4 1 4 1 6 2 . . 11 2 . . . . . . 2 Leg 21 | . . . . . . . . . . . . 2 . 1 3 2 5 1 7 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 77 | . 4 . 2 . 1 1 7 5 . . 12 1 1 4 4 4 11 4 16 Device 37 | . 1 . 1 . . . 4 2 . . 5 1 . 1 2 1 7 2 10 Storage 9 | . 2 . 1 . . . 1 . . . 1 . . 1 1 . 2 . . Processor 7 | . . . . . . . 2 1 . . . . 1 1 1 . . 1 . Hackware 6 | . . . . . . . . . . . . . . . . . . . 6 Protection 18 | . 1 . . . 1 1 . 2 . . 6 . . 1 . 3 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 86 | . 5 9 9 2 11 . 10 3 7 5 9 6 . . . . 2 . 8 Energy Gun 14 | . . 2 . . . . . 3 3 3 3 . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . 2 . . . . . . . 2 Ballistic Gun 40 | . 3 6 8 1 7 . 8 . . . 3 3 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 15 | . 2 1 1 1 1 . 1 . 4 . . . . . . . . . 4 Special Weapon 10 | . . . . . 1 . . . . 2 1 3 . . . . 1 . 2 Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 1 . 1 3 1 . . . 1 . . . Parts Lost 58 | . . . . . 3 . 1 1 . . 11 . . . 6 2 5 2 27 Power 2 | . . . . . . . . 1 . . 1 . . . . . . . . Propulsion 23 | . . . . . 2 . . . . . 6 . . . . . 2 . 13 Utility 27 | . . . . . . . 1 . . . 3 . . . 4 2 3 2 12 Weapon 6 | . . . . . 1 . . . . . 1 . . . 2 . . . 2 Highest Loss Streak 9 | . . . . . 3 . 1 1 . . 5 . . . 3 2 2 2 9 Average Slot Usage (%) 91 | . 95 100 99 100 99 100 96 100 100 100 97 92 73 87 89 88 89 87 74 Engine 5 | . 14 14 10 11 11 11 9 6 3 7 7 7 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 5 5 4 4 4 4 3 Treads 17 | . 18 28 33 33 33 33 26 30 30 30 28 21 . . . . . . 1 Leg 8 | . 10 . . . . . . . . . . 7 23 24 23 23 20 21 14 Device 11 | . 9 . 10 11 10 . 8 9 7 7 8 7 5 10 19 16 24 23 17 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 8 10 8 8 9 8 6 Processor 7 | . . . . . . . 13 15 15 15 15 15 11 10 12 9 8 8 5 Hackware 1 | . . . . . . . . . . . . . . . . . . . 9 Protection 5 | . 1 14 . . . 11 2 4 7 7 5 2 . 9 4 10 7 6 4 Energy Gun 4 | . . 6 5 . . . . 14 19 22 10 11 . . . . . . . Energy Cannon 5 | . . . . . . . . . . . 5 3 17 15 13 13 12 13 8 Ballistic Gun 10 | . 27 21 27 32 30 33 26 8 . . 5 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 11 32 33 58 58 62 60 60 67 74 75 77 97 127 136 135 144 147 156 146 Greatest Support 166 | 20 40 40 60 60 60 60 60 80 80 80 96 99 99 124 149 154 161 146 166 Greatest Overweight (x) 1 | . 1 . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 12 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | . 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 9 14 17 20 18 19 19 19 20 19 19 19 19 19 19 18 19 19 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 15 20 20 20 20 20 20 20 20 20 17 19 20 19 20 20 20 3 Class Distribution -------------------- 22% | Golem 20% | Scavenger-Gunner 13% | Mutant 11% | Hacker-Golem 11% | Gunner 10% | Scavenger-Mutant 5% | Scavenger-Golem 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Golem | -3/Research Golem | -3/Testing Scavenger-Golem | -2/Research Golem | -2/Quarantine Hacker-Golem | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Matter Collected 4930 | 200 352 248 444 38 577 54 927 211 169 20 429 94 . 97 60 38 330 40 602 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 15069 | . 759 279 882 113 457 60 1331 831 349 . 993 456 110 865 1549 255 1906 639 3235 Parts 797 | . 36 28 60 5 42 3 62 37 14 . 41 12 4 33 67 20 89 30 214 Haulers Intercepted 14 | . 2 . 3 . . . 4 3 . . . . . 1 1 . . . . Recyclers Shooed 9 | . 1 . 1 . . . 1 . . . . . 1 1 . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 13 . . 10 . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 245 | . 10 12 17 9 6 1 21 13 11 . 11 13 2 8 21 3 25 9 53 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . Guns 88 | . 8 8 15 3 2 1 21 13 5 . 5 3 . . . . 4 . . Cannons 97 | . . . . . . . . . . . . 2 2 8 21 3 18 7 36 AOE 54 | . 2 4 2 6 3 . . . 6 . 1 8 . . . . 3 2 17 Classes Destroyed 22 | . 6 1 1 1 2 1 3 1 1 . 3 . 1 . . . . . 1 Worker 8 | . 1 2 1 . . . 1 . . . . . . . . . 3 . . Builder 7 | . . . . . . . 1 . . . . . . 1 . . . . 5 Tunneler 4 | . 1 1 . . . 1 . . . . . . . . . . . . 1 Hauler 14 | . 2 . 3 . . . 4 3 . . . . . 1 1 . . . . Recycler 10 | . 3 . 1 . . . 1 1 . . . . . 1 . . 1 . 2 Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . Operator 5 | . . . . . . . 1 . . . . . . . 1 2 . . 1 Turret 1 | . . . . . 1 . . . . . . . . . . . . . . Watcher 15 | . 2 . 2 . . . 3 . . . . . . 2 . . 1 . 5 Swarmer 41 | . . 8 6 . . . 7 3 2 . . . . . 4 . 3 . 8 Grunt 85 | . 10 4 7 2 . . 10 7 6 . . 13 . . 7 . 7 2 10 Brawler 2 | . . . . . . . . 1 1 . . . . . . . . . . Duelist 4 | . . . . . . . . . 1 . . . . . . . 1 . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 21 | . . . 4 . . . 3 2 1 . . . . 1 3 . 6 . 1 Hunter 19 | . . . . . . 1 1 . . . . . . 2 4 . 2 4 5 Programmer 48 | . . . . . . . . . . . . . 2 5 3 3 6 3 26 Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . 5 . . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . . Assembled 12 | . . . . 7 5 . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . 6 . . . . . . . . Best Kill Streak 14 | . 5 4 8 7 5 1 5 7 4 . 4 5 2 5 4 3 14 5 14 Combat Bots Only 11 | . 2 3 7 7 5 1 5 7 4 . 4 5 2 4 4 3 11 5 9 Max Kills in Single Turn 6 | . 2 4 2 2 2 1 1 2 2 . 1 3 2 2 1 1 3 2 6 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . Exploded 4 | . 1 3 2 2 2 . . . 2 . 1 3 . . . . 3 2 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . . 1 . . . . . . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Damage Taken 18669 | . 432 300 411 267 658 113 982 704 255 . 1541 379 22 300 2342 453 1714 797 6999 Core 2153 | . 128 28 48 16 103 . 83 47 19 . 153 38 . . 257 20 98 35 1080 Absorbed by Shields 32 | . . . . . . . . . . . . . . . 32 . . . . Core Remaining (%) 74 | 100 . 37 . . . 58 84 . . . . 63 100 100 . 78 . 90 32 Volleys Fired 812 | . 50 35 38 9 51 5 80 31 13 5 59 21 2 24 80 20 100 21 168 Largest 3 | . 2 2 3 3 3 3 3 3 3 1 3 3 3 3 3 3 3 3 3 Hottest 138 | . 40 70 105 69 69 69 71 71 60 20 138 65 75 75 75 75 85 75 113 Shots Fired 1794 | . 94 66 112 19 127 15 238 93 27 5 113 33 6 72 178 53 198 41 304 Gun 903 | . 88 62 111 15 121 15 237 93 21 3 86 25 . . . . 26 . . Cannon 836 | . . . . . . . . . . . 25 . 6 72 178 53 170 41 291 Launcher 33 | . 6 4 1 4 3 . 1 . 6 . . . . . . . . . 8 Special 22 | . . . . . 3 . . . . 2 2 8 . . . . 2 . 5 Kinetic 708 | . 88 51 99 15 121 15 237 24 . . 26 6 . . . . 26 . . Thermal 1009 | . . 11 12 . 3 . . 69 21 3 60 19 6 72 178 53 170 41 291 Explosive 52 | . 6 4 1 4 3 . 1 . 6 2 2 8 . . . . 2 . 13 Electromagnetic 25 | . . . . . . . . . . . 25 . . . . . . . . Robot Hit Streak 41 | . 9 8 12 13 23 4 25 32 14 . 26 31 1 10 13 11 21 12 41 Robot Miss Streak 5 | . 2 3 3 . 4 1 5 1 2 . 3 1 3 2 4 2 5 2 3 Penetration Max 2 | . . . . . . . . . . . 2 . . . . . 1 . . Secondary Targets 15 | . . . 4 1 1 . 4 5 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 1 . . . . . . . . . . . Shots Hit Robots 1138 | . 60 37 65 12 98 10 173 74 18 . 83 17 1 44 106 25 124 20 171 Core Hits 633 | . 38 22 37 15 50 3 60 33 20 . 57 27 2 18 39 5 61 17 129 Critical Kills 6 | . 2 . 1 . . . . . . . 3 . . . . . . . . Critical Parts Destroyed 11 | . . . . . 2 . 3 . . . 4 . . . . . 2 . . Critical Strikes 23 | . 2 . 2 . 2 . 3 1 1 . 8 2 . . . . 2 . . Burn 5 | . . . 1 . . . . 1 1 . 1 1 . . . . . . . Destroy 17 | . 2 . 1 . 2 . 3 . . . 7 . . . . . 2 . . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 20 | . . . . . 18 . 2 . . . . . . . . . . . . Impact 2 | . . . . . . . 2 . . . . . . . . . . . . Slashing 14 | . . . . . 14 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45732 | . 1083 664 1159 549 2002 202 2608 1374 960 . 2034 2577 189 2274 5077 1296 6481 1590 13613 Guns 9425 | . 726 423 942 202 1115 108 2553 1346 270 . 1162 170 . . . . 408 . . Cannons 23890 | . . . . . . . . . . . 512 . 179 2274 5077 1296 5064 1051 8437 Explosions 10801 | . 336 205 174 328 177 . . . 690 . 282 2125 . . . . 963 518 5003 Melee 607 | . . . . . 607 . . . . . . . . . . . . . . Ramming 456 | . 21 36 43 19 101 94 55 28 . . . . 10 . . . . 21 28 Kinetic 6999 | . 726 359 809 202 1115 108 2553 323 . . 381 15 . . . . 408 . . Thermal 25939 | . . 64 133 . 2 . . 1023 270 . 781 155 179 2274 5077 1296 5064 1051 8570 Explosive 10529 | . 336 205 174 328 177 . . . 690 . 282 2125 . . . . 963 518 4731 Electromagnetic 651 | . . . . . . . . . . . 512 . . . . . . . 139 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1158 | . . . . . 607 . . . . . 78 282 . . . . 46 . 145 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . . . . . 1 5 8 2 3 18 Average Corruption 8 | . . . . . . . . . . . . . . 1 1 6 1 2 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 190 | . . . . . . . . . . . . . . . 4 19 11 9 147 Message Errors 55 | . . . . . . . . . . . . . . . . 5 4 2 44 Matter Fused 36 | . . . . . . . . . . . . . . . . 3 . 1 32 Heat Flow Errors 23 | . . . . . . . . . . . . . . . 1 1 . 4 17 Energy Discharges 23 | . . . . . . . . . . . . . . . 2 4 3 1 13 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 30 | . . . . . . . . . . . . . . . . 4 3 1 22 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . 4 Misfires 8 | . . . . . . . . . . . . . . . . 2 . . 6 Alerts 4 | . . . . . . . . . . . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . . 1 . 1 . 2 Overload Shots 7 | . . . . . . . . . . . . 7 . . . . . . . Effects 1 | . . . . . . . . . . . . 1 . . . . . . . Heat Surge 1 | . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 2126 | . . . 21 10 20 . . . 13 . 3 28 19 208 228 283 280 22 991 Projectiles 1738 | . . . . . . . . . . . . . 19 208 228 283 277 8 715 Explosions 388 | . . . 21 10 20 . . . 13 . 3 28 . . . . 3 14 276 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . Impact 2 | . . . . . . . 1 . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 460 | . 31 14 . 81 39 . . . 41 . . . . . . . . 111 143 Shots 13 | . 1 1 . 2 1 . . . 2 . . . . . . . . 2 4 Rammed 55 | . 2 5 4 2 21 9 9 3 . . . . . . . . . . . Targets Rammed 66 | . 7 5 4 2 21 10 9 4 . . . . 1 . . . . 1 2 Kicked 9 | . 5 . . . . . . . . . . . 1 . . . . 1 2 Crushed 2 | . . . . . . 1 . 1 . . . . . . . . . . . Highest Temperature 213 | . . 126 45 . . 48 204 59 37 . 213 49 . 25 203 181 33 104 210 Average Temperature 45 | . . 29 10 . . 22 105 16 15 . 90 31 . 8 30 24 8 56 97 Received Heat Transfer 2772 | . 219 78 147 27 . . 396 330 87 . 381 192 . 18 258 . 315 18 306 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 4 . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 4 . . . . . . . . Parts Fried 5 | . . . . . . . 3 . 2 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Melted 28 | . . 1 . . . . . 5 . . 2 . . 4 5 3 1 . 7 Heat Transferred 16759 | . . 185 370 . 18 . . 2072 592 . 1227 370 75 1125 2750 600 2725 500 4150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Peak Influence 1883 | . 194 225 296 180 . 57 296 368 . . . . 56 229 425 272 600 510 1883 Initial 286 | . . 75 11 115 . . 1 130 . . . . . . 41 218 94 286 216 Average 401 | . 89 88 122 117 . 17 129 175 . . . . 18 66 266 190 395 328 1043 Maximum Alert Level 5 | . . 1 1 . . . 1 1 . . . . . 1 2 1 2 2 5 Low Security (%) 52 | . 100 94 80 100 . 100 72 78 . . . . 100 98 23 41 25 17 12 Level 1 20 | . . 5 19 . . . 27 21 . . . . . 1 68 58 9 67 14 Level 2 12 | . . . . . . . . . . . . . . . 7 . 64 14 20 Level 3 2 | . . . . . . . . . . . . . . . . . . . 8 Level 4 1 | . . . . . . . . . . . . . . . . . . . 7 Level 5 9 | . . . . . . . . . . . . . . . . . . . 37 High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 2 . 2 . . . 3 2 . . . . 1 3 6 1 11 2 31 Investigation 4 | . 1 . 1 . . . . . . . . . . . . . . . 2 Extermination 18 | . . . . . . . . . . . . . 1 2 1 1 3 2 8 Reinforcement 23 | . 1 . 1 . . . 3 2 . . . . . 1 5 . 2 . 8 Assault 13 | . . . . . . . . . . . . . . . . . . . 13 Garrison 6 | . . . . . . . . . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . 1 . 4 Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Distress Signals 9 | . . . 1 . . . 2 1 . . . . . . . . 1 1 3 Communications Jammed 6 | . . . . . . . . . . . . . . . 6 . . . . Distress Signals 5 | . . . . . . . . . . . . . . . 5 . . . . Times Spotted 399 | . 15 16 24 10 31 1 33 17 10 . 16 12 2 14 36 7 36 14 105 Peak Tracking Total 18 | . 2 3 6 13 9 1 5 6 4 . 4 5 2 3 4 3 7 6 18 Tactical Retreats 26 | . 1 3 . 1 5 . 1 . . . . . . . 2 . 5 . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 8 | . 1 . . . . . . . . . . . . 2 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . 1 . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 40 | . 2 . 1 1 14 1 . . . . 3 . . . 2 1 1 6 8 Max in Single Turn 3 | . 1 . 1 1 3 1 . . . . 1 . . . 1 1 1 2 1 Garrison Access 5 | . . . . . . . 1 . . . . . . . 1 . . 1 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 44 | . 5 . 3 . 2 2 6 2 . . . . 1 2 3 2 5 2 9 Terminals 32 | . 5 . 2 . . 2 4 2 . . . . 1 2 2 2 2 1 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . 2 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . . . . 1 . 1 1 2 Total Hacks 113 | . 15 . 8 . 2 7 21 9 . . . . 2 5 5 4 7 3 25 Successful 53 | . 10 . 5 . 2 2 9 6 . . . . 1 2 3 2 2 1 8 Failed 60 | . 5 . 3 . . 5 12 3 . . . . 1 3 2 2 5 2 17 Catastrophic 6 | . . . . . . . 2 . . . . . 1 . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 63 | . 13 . 8 . 1 7 9 3 . 1 . . 2 1 2 . 2 2 12 Terminals 90 | . 15 . 7 . . 7 14 9 . . . . 2 5 4 4 3 2 18 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 4 . . . . . . . . . 3 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 3 . . . . . . . 1 . 1 1 7 Terminal Hacks 24 | . 5 . 1 . 2 2 2 4 . . . . . 1 1 2 . . 4 Record 1 | . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . . 1 1 . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . Locate Traps 4 | . . . . . . . . 1 . . . . . . . 1 . . 2 Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 3 . . . . . . . . . 2 . . Scan Component 3 | . . . . . . . 2 . . . . . . . . . 1 . . Repair 2 | . . . . . . . 1 . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . 1 . . 1 1 Seal Access 4 | . . . . . . . 1 . . . . . . . 1 . . 1 1 Unauthorized Hacks 20 | . 5 . 4 . . . 3 2 . . . . 1 1 1 . . . 3 Terminals 19 | . 5 . 3 . . . 3 2 . . . . 1 1 1 . . . 3 Track 1 | . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 Botnet 13 | . 3 . 2 . . . 2 1 . . . . 1 1 1 . . . 2 Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . 1 Used 1 | . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 36 | . 4 . 2 . . 2 6 1 . . . . 1 2 2 2 4 1 9 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . Time 91 | . . . . . . . 53 . . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Total Allies 5 | . . . . 2 . . . . . 2 . . . . . . . . 1 Largest Group 2 | . . . . 2 . . . . . 2 2 . . . . . . . 1 Highest-Rated Group 190 | . . . . 38 . . . . . 190 190 . . . . . . . 45 Highest-Rated Ally 95 | . . . . 31 . . . . . 95 95 . . . . . . . 45 Total Orders 4 | . . . . . . . . . . . . . . . . . . . 4 STAY 2 | . . . . . . . . . . . . . . . . . . . 2 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 71 | . . . . 6 . . . . . . 65 . . . . . . . . Total Damage 1605 | . . . . 105 . . . . . . 1500 . . . . . . . . Kills 8 | . . . . 2 . . . . . . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Turns Passed 25859 | . 1120 1296 984 615 1915 1057 1557 748 706 1716 2273 1164 401 812 1468 680 1630 975 4742 Spaces Moved 11167 | 1 524 727 494 365 989 635 608 373 410 1009 1130 276 122 350 520 142 607 340 1545 Core 430 | . . . . . . . . . . . . . . . . . . . 430 Treads 7274 | . 261 727 494 365 989 635 608 373 410 1009 1130 273 . . . . . . . Legs 3463 | 1 263 . . . . . . . . . . 3 122 350 520 142 607 340 1115 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 160 162 162 162 162 132 189 189 125 125 124 124 50 Average Speed 152 | 120 140 160 160 160 162 160 162 162 162 162 165 162 189 189 138 137 136 175 106 Slowest Speed 245 | 120 190 160 160 160 240 160 163 162 162 162 245 180 189 190 192 192 192 178 184 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 82 99 39 66 91 99 53 17 68 84 80 56 6 11 19 26 18 39 50 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . . 1 . 1 . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . . . . . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 . 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 1 . . . 1 . . 3 4 . 1 . . . . . . . Spaces Dug 148 | . . 14 8 15 6 . 15 . . 1 . 5 . . 15 5 19 3 42 Terrain Destroyed 770 | . 9 31 8 28 22 . 15 . 72 11 13 89 3 25 54 24 74 73 219 Melee 3 | . . . . . 1 . 2 . . . . . . . . . . . . Projectile 277 | . . . . . 2 . . . . . . 9 3 25 54 24 56 12 92 AOE 490 | . 9 31 8 28 19 . 13 . 72 11 13 80 . . . . 18 61 127 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Total 18698 | . 822 796 616 378 1167 660 993 461 431 1088 1445 970 288 462 1178 599 1275 687 4382 Wait 5998 | . 214 10 24 . 40 6 246 17 . 63 181 646 159 73 533 423 506 304 2553 Move 11148 | . 523 726 493 364 988 634 607 372 409 1008 1129 275 121 349 519 141 606 340 1544 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 141 | . 7 2 18 . 15 1 6 9 . 3 18 3 2 5 9 3 14 5 21 Fast Attach 57 | . 5 1 6 1 . . 11 6 1 1 6 . . 1 1 1 8 1 7 Attach 57 | . 1 . 2 . 7 1 3 3 . 1 11 5 1 2 2 1 7 . 10 Detach 85 | . 4 . . . 3 . . 3 . . 5 3 2 3 9 5 15 6 27 Swap 118 | . 6 10 9 2 9 1 10 4 7 3 16 6 . 2 4 4 3 4 18 Drop 183 | . 5 7 22 . 15 2 19 12 1 4 20 11 . 3 12 1 16 6 27 Fire 812 | . 50 35 38 9 51 5 80 31 13 5 59 21 2 24 80 20 100 21 168 Melee 20 | . . . . . 18 . 2 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 8 | . 5 . . . . . . . . . . . 1 . . . . . 2 Crush 57 | . 2 5 4 2 21 10 9 4 . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . 9 . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 11) 531 | -10/Materials | Discovered new exit (range 8) 845 | -10/Materials | Core integrity fell below 50% 1049 | -10/Materials | Discovered new exit (range 4) 1121 | -10/Materials | Entered Mines 1249 | -10/Mines | Identified exit to Materials 1298 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1363 | -10/Mines | Found a hidden stash of uninstalled traps 1533 | -10/Mines | Learned Materials terminal intel 1844 | -10/Mines | Discovered exit to Materials (range 6) 2417 | -10/Mines | Entered Materials 2417 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2418 | -9/Materials | Loaded intel: 12 terminal locations 2933 | -9/Materials | Discovered new exit (range 14) 3011 | -9/Materials | Discovered new exit (range 9) 3032 | -9/Materials | Discovered new exit (range 11) 3195 | -9/Materials | Build established: Gunner 3244 | -9/Materials | Destroyed 7 combat bots 3401 | -9/Materials | Entered Mines 3434 | -9/Mines | Learned Materials trap positions 3800 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3943 | -9/Mines | Assembled infested the area 3997 | -9/Mines | Destroyed 7 combat bots 4009 | -9/Mines | Discovered new exit (range 5) 4016 | -9/Mines | Entered Exiles 4055 | -9/Exiles | Met 8R-AWN 4149 | -9/Exiles | Met EX-HEX 4210 | -9/Exiles | Met EX-DEC 4255 | -9/Exiles | Learned location of Zion (-6) 4291 | -9/Exiles | Met EX-BIN 4310 | -9/Exiles | Aligned with FarCom system 4311 | -9/Exiles | Given EX-Vault access code 4644 | -9/Exiles | Build established: Scavenger-Gunner 4715 | -9/Exiles | Opened EX-Vault 4725 | -9/Exiles | Found Longsword +1 4759 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4861 | -9/Exiles | Attacked by the Exiles 4996 | -9/Exiles | Destroyed 8R-AWN 5001 | -9/Exiles | Found 8R-AWN's Boregun 5005 | -9/Exiles | Found AS-neutralizer No. 17b 5013 | -9/Exiles | Lost 3 parts (2n1w) 5355 | -9/Exiles | Destroyed EX-DEC 5382 | -9/Exiles | Found AWS/EX-DEC 5413 | -9/Exiles | Destroyed EX-BIN 5426 | -9/Exiles | Destroyed EX-HEX 5427 | -9/Exiles | Build established: Gunner 5847 | -9/Exiles | Discovered new exit (range 14) 5900 | -9/Exiles | Found 8R-AWN's Armor/EX 5931 | -9/Exiles | Entered Mines 5947 | -8/Mines | Discovered new exit (range 5) 6129 | -8/Mines | Build established: Tank 6154 | -8/Mines | Discovered new exit (range 8) 6988 | -8/Mines | Entered Materials 6988 | -8/Materials | Evolved 2 slots: Utility x2 6989 | -8/Materials | Loaded intel: 21 trap records 7284 | -8/Materials | Build established: Gunner 7858 | -8/Materials | Discovered new exit (range 9) 8118 | -8/Materials | Discovered new exit (range 20) 8222 | -8/Materials | Build established: Scavenger-Gunner 8303 | -8/Materials | Repaired Broken Arm. Treads 8545 | -8/Materials | Entered Factory 8545 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8687 | -7/Factory | Identified exit to Lower Caves 9221 | -7/Factory | Destroyed 7 combat bots 9293 | -7/Factory | Entered Lower Caves 9296 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9428 | -7/Lower Caves | Identified exit to Lower Caves 9887 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9985 | -7/Lower Caves | Build established: Scavenger-Mutant 9999 | -7/Lower Caves | Entered Zion 10093 | -6/Zion | Given A8's code to call for help 10124 | -6/Zion | Discovered new exit (range 19) 10286 | -6/Zion | Build established: Scavenger-Gunner 10508 | -6/Zion | Found Prototype Special Weapon 10946 | -6/Zion | Build established: Scavenger-Mutant 11359 | -6/Zion | Identified RU-N14's Throwing Claymores 11378 | -6/Zion | Discovered new exit (range 5) 11492 | -6/Zion | Found RU-N14's Throwing Claymores 11497 | -6/Zion | Found RU-N14's Throwing Claymores 11671 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11691 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11710 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11715 | -6/Zion | Entered Deep Caves 11715 | -6/Deep Caves | Accompanied by 2 allies 11793 | -6/Deep Caves | Build established: Scavenger-Gunner 12088 | -6/Deep Caves | Attacked by Z-Imprinter 12112 | -6/Deep Caves | Allies destroyed Z-Imprinter 12138 | -6/Deep Caves | Found Prototype Protection 12138 | -6/Deep Caves | Identified Zio. Weapon Casing 12146 | -6/Deep Caves | Found Zio. Weapon Casing 12149 | -6/Deep Caves | Lost 5 parts (3n1u1w) 12193 | -6/Deep Caves | Z-Facility disabled 12316 | -6/Deep Caves | Found Zio. Weapon Casing 12375 | -6/Deep Caves | Found Zio. Weapon Casing 12668 | -6/Deep Caves | Build established: Scavenger-Mutant 12800 | -6/Deep Caves | Spotted as-68306 12870 | -6/Deep Caves | Destroyed as-68306 12895 | -6/Deep Caves | Lost 5 parts (3n2u) 12903 | -6/Deep Caves | Found Corrupted GOLEM Unit 13028 | -6/Deep Caves | Triggered Deep Caves wall 13043 | -6/Deep Caves | Spotted AS-95366 13050 | -6/Deep Caves | Spotted AS-47307 13125 | -6/Deep Caves | Destroyed AS-95366 13127 | -6/Deep Caves | Destroyed AS-47307 13134 | -6/Deep Caves | Spotted as-00334 13199 | -6/Deep Caves | Exposed GOLEM chamber 13202 | -6/Deep Caves | Found GOLEM Unit 13216 | -6/Deep Caves | Found GOLEM Unit 13251 | -6/Deep Caves | Found GOLEM Unit 13441 | -6/Deep Caves | Discovered new exit (range 6) 13561 | -6/Deep Caves | Build established: Scavenger-Gunner 13988 | -6/Deep Caves | Entered Proximity Caves 14362 | -5/Proximity Caves | Learned Factory stockpile data 14400 | -5/Proximity Caves | Spotted B-75 Beast 14440 | -5/Proximity Caves | Discovered new exit (range 9) 14802 | -5/Proximity Caves | Build established: Golem 15152 | -5/Proximity Caves | Entered Factory 15152 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 15527 | -5/Factory | Discovered new exit (range 10) 15553 | -5/Factory | Identified exit to Factory 15553 | -5/Factory | Entered another Factory area 15553 | -4/Factory | Evolved 2 slots: Utility x2 15896 | -4/Factory | Identified exit to Upper Caves 16045 | -4/Factory | Discovered new exit (range 9) 16185 | -4/Factory | Identified exit to Research 16365 | -4/Factory | Entered Research 16365 | -3/Research | Evolved 2 slots: Utility x2 16806 | -3/Research | Spotted B-86 Titan 17398 | -3/Research | Cargo convoy interrupted 17551 | -3/Research | Lost 3 parts (2u1w) 17665 | -3/Research | Identified exit to Research 17738 | -3/Research | Discovered new exit (range 16) 17830 | -3/Research | Identified exit to Testing 17833 | -3/Research | Entered Testing 18130 | -3/Testing | Spotted PP-FFK097YFEV 18378 | -3/Testing | Discovered exit to Research (range 8) 18513 | -3/Testing | Entered Research 18513 | -2/Research | Evolved 2 slots: Utility x2 18894 | -2/Research | Build established: Scavenger-Golem 18983 | -2/Research | Garrison activated, responded to threat 19070 | -2/Research | Destroyed 11 combat bots 19642 | -2/Research | Garrison activated, responded to threat 19989 | -2/Research | Discovered new exit (range 10) 20011 | -2/Research | Found Prototype Device 20026 | -2/Research | Identified exit to Quarantine 20092 | -2/Research | Build established: Golem 20143 | -2/Research | Entered Quarantine 20203 | -2/Quarantine | Identified Exp. ECM Suite 20225 | -2/Quarantine | Cryocooling Duct disabled 20240 | -2/Quarantine | Ambient heat levels rising (+20) 20240 | -2/Quarantine | Non-combat units ordered to evacuate 20649 | -2/Quarantine | Found Sigix Corpse 20662 | -2/Quarantine | Found Sigix Corpse 20756 | -2/Quarantine | Discovered new exit (range 14) 20827 | -2/Quarantine | Identified exit to Access 21118 | -2/Quarantine | Entered Access 21118 | -1/Access | Evolved 2 slots: Utility x2 21504 | -1/Access | Build established: Hacker-Golem 21808 | -1/Access | Found Imp. Powered Armor 22013 | -1/Access | Found Fusion Bomb Launcher 22041 | -1/Access | Found Fusion Bomb Launcher 22078 | -1/Access | Spotted B-99 Colossus 22654 | -1/Access | Lost 3 parts (1n2u) 22772 | -1/Access | System corruption reached 10% 23368 | -1/Access | First assault squad dispatched 23463 | -1/Access | Energy Cycler disabled 23775 | -1/Access | Destroyed 9 combat bots 24086 | -1/Access | Spotted B-99 Colossus 24204 | -1/Access | Lost 9 parts (3n4u2w) 24233 | -1/Access | Core integrity fell below 50% 24267 | -1/Access | Lost 6 parts (4n2u) 24393 | -1/Access | Discovered new exit (range 7) 24422 | -1/Access | Build established: Hacker-Mutant 24801 | -1/Access | Build established: Mutant 25580 | -1/Access | Build established: Golem 25860 | *** | Escaped! Last Messages --------------- 25724_ GOLEM Unit beginning Asb. Metafiber Network integration. 25731_ System corrupted: Energy discharge (-441). 25748_ Asb. Metafiber Network integration complete. 25749_ GOLEM Unit beginning Asb. Alloy Armor integration. 25751_ System corrupted: IFF burst signal emitted. 25770_ EX|E1QBYRC0EBHQ0X|1L|> 25849_ L-61 Swordsman unfolds itself. 25849_ G-73 Enforcer unfolds itself. 25849_ E-15 Imp unfolds itself. 25850_ Kicked G-73 Enforcer out of the way. 25852_ Acquired 96 matter. 25852_ E-15 Imp destroyed. 25853_ Acquired 15 matter. Map ----- +----------------------------------------------------+ | ???????????????????????# # ] | | ???????????????????????# # ""]" | | ???????????????????????##+########### ""F" | | ???????????????????????? ?????????? 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"" ????????????????????????????????? | | ???# #????? """????????????????????????????????? | | ???# #???? T"#???????????????????????????????? | | ???# ???? """#???????????????????????????????? | | ???# #??? "" #???????????????????????????????? | | ???# #??? #???????????????????????????????? | | ???# #?? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 57 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 700 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 8 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive System Guard | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Mass Driver | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Full Golem Challenges ------------ None Game ------ Seed CannonShadeGun Manual? 0 Play Time 02:16:05 Cumulative 587.9 hours Start 2021.12.31 @ 11:18:44 End 2021.12.31 @ 13:53:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 267 Rogue 266 Adventurer 1 Explorer 0 Win Type 0 Total 59 Types 20/6/9/3/1/0/19/1/0 Lore% 96 Gallery% 99 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fada7eb-cf25-4033-9a2a-5631b8731460