Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.17 @ 12:57:51 Player: aoemica Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (12) 2400 Robots Destroyed (304) 1520 Value Destroyed (8906) 8906 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2554) 2554 TOTAL SCORE: 16700 Bonus ------- High Alert Combat Kills 1691 Follower Combat Kills 198 Entered Garrisons 800 Friendly Fire -135 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 300/300 System Corruption 4% Temperature Cool (3) Movement Immobile (Siege) Location -8/Garrison Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Armored Treads Improved Heavy Treads > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (3) ------- Plasma Cannon Heavy Assault Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Improved Heavy Treads Improved Cooling System Huge Storage Unit Compact Matter Pod (0) Seismic Detector Hardened Heavy Armor Plating Long-range Tractor Beam Minigun Enhanced Autogun Enhanced Autogun KE Penetrator Heavy Assault Cannon Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Enhanced Autogun KE Penetrator > --- INVENTORY -------- Improved Ion Engine Improved Heavy Treads Improved Heavy Treads Improved Cooling System Improved Cooling System Compact Matter Pod Hardened Heavy Armor Plating Layered Light Armor Plating Long-range Tractor Beam Minigun Minigun Gauss Rifle Heavy Assault Cannon Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 2 | . . . 1 . 1 . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 166 | . 24 9 31 4 34 17 18 2 2 4 10 11 Power 11 | . 3 1 1 . 1 1 2 . . . 2 . Engine 9 | . 3 1 1 . 1 1 2 . . . . . Core 2 | . . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 39 | . 6 . 11 . 14 3 1 . . 1 2 1 Treads 37 | . 4 . 11 . 14 3 1 . . 1 2 1 Leg 2 | . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | . 6 . 10 . 7 5 6 . 1 . 5 4 Device 15 | . 1 . 4 . 4 2 1 . . . 1 2 Storage 7 | . 2 . 2 . . . 1 . . . 2 . Processor 4 | . 1 . . . . 1 2 . . . . . Hackware . | . . . . . . . . . . . . . Protection 18 | . 2 . 4 . 3 2 2 . 1 . 2 2 Artifact . | . . . . . . . . . . . . . Weapon 72 | . 9 8 9 4 12 8 9 2 1 3 1 6 Energy Gun 12 | . 4 4 2 . 2 . . . . . . . Energy Cannon 19 | . . . 3 2 4 4 2 1 . 1 . 2 Ballistic Gun 16 | . 2 . . 1 3 . 5 . 1 2 1 1 Ballistic Cannon 4 | . . . . . . 1 . 1 . . . 2 Launcher 15 | . 3 3 2 1 . 3 2 . . . . 1 Special Weapon 2 | . . . 2 . . . . . . . . . Impact Weapon 3 | . . 1 . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 1 . . . 1 . Parts Lost 9 | . . 1 . . 5 . . . . 1 . 2 Power 1 | . . 1 . . . . . . . . . . Propulsion 6 | . . . . . 4 . . . . 1 . 1 Utility 2 | . . . . . 1 . . . . . . 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 5 | . . 1 . . 5 . . . . 1 . 1 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 99 100 99 84 88 83 81 85 90 84 Engine 9 | . 14 14 11 11 9 9 9 9 9 9 1 . Core 1 | . . . . . . . . . . . 7 9 Treads 22 | . 13 28 33 33 26 20 18 18 18 18 18 17 Leg 1 | . 13 . . . . . . . . . . . Device 10 | . 4 14 10 11 17 9 9 9 9 9 9 7 Storage 10 | . 14 14 11 11 9 9 12 9 9 9 9 9 Processor 4 | . . . . . . 8 5 9 9 9 9 9 Protection 8 | . 8 . 10 11 9 8 9 9 9 9 9 10 Energy Gun 3 | . 12 18 2 . 2 . . . . . . . Energy Cannon 9 | . . . 19 22 11 8 16 11 3 4 8 3 Ballistic Gun 8 | . 14 . . . 12 1 6 2 5 13 18 11 Ballistic Cannon 2 | . . . . . . 8 1 6 9 4 . 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 79 | 12 30 32 63 62 73 77 75 77 77 69 73 79 Greatest Support 95 | 20 40 40 60 60 60 95 95 95 95 95 95 95 Greatest Overweight (x) 1 | . . . 1 1 1 1 . . . . . . Average Overweight (x) . | . . . . 1 1 . . . . . . . Largest Inventory Capacity 25 | . 15 15 20 20 20 20 20 20 20 20 25 20 Average Capacity 18 | . 11 15 19 20 20 20 20 20 20 20 20 20 Most Carried 21 | . 15 15 20 20 20 20 20 20 20 20 21 20 Average Carried 18 | . 11 14 19 20 19 19 19 19 20 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 56% | Mutant 19% | Gunner 12% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -8/Garrison Tank | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Matter Collected 5154 | 200 324 167 317 31 762 591 452 411 304 379 670 546 Remotely 160 | . . . . . . . . . . . . 160 Salvage Created 11022 | . 621 95 1956 256 1939 1200 926 687 473 673 1529 667 Parts 662 | . 45 9 127 27 103 67 54 41 34 33 84 38 Haulers Intercepted 24 | . 2 . 5 . 5 . 4 . 3 . 5 . Recyclers Shooed 14 | . 5 . 6 . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Combat Hostiles Destroyed 243 | . 13 18 32 10 32 28 14 20 12 21 20 23 Guns 58 | . 12 2 3 . 14 . 2 4 . 5 12 4 Cannons 142 | . . . 25 7 18 17 10 15 12 16 8 14 AOE 40 | . 1 16 3 3 . 10 2 . . . . 5 Classes Destroyed 19 | . 6 3 5 . 4 . . . . 1 . . Worker 11 | . 1 1 3 1 2 . 1 . 1 . 1 . Builder 8 | . . . 2 . 2 . 1 . 1 . 2 . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 24 | . 2 . 5 . 5 . 4 . 3 . 5 . Recycler 7 | . 2 . 3 . . . . . . . 2 . Mechanic 2 | . . . 1 . . . . . . . 1 . Operator 3 | . . . 1 . . . 1 . 1 . . . Watcher 15 | . 3 . 2 . 3 . 2 . 2 . 3 . Swarmer 74 | . 9 6 3 6 4 18 2 9 3 4 4 6 Grunt 95 | . 4 . 21 4 16 8 2 5 7 12 7 9 Brawler 3 | . . . 1 . . . . . . 1 1 . Duelist 4 | . . . . . 1 . . 1 1 . 1 . Sentry 39 | . . . 7 . 7 2 8 3 . 1 8 3 Demolisher 1 | . . 1 . . . . . . . . . . Specialist 4 | . . . . . 2 . . . . . . 2 Hunter 9 | . . . . . 1 . 2 2 1 . . 3 Programmer 3 | . . . . . . . . . . 3 . . Heavy 1 | . . . . . 1 . . . . . . . Assembled 11 | . . 11 . . . . . . . . . . Best Kill Streak 11 | . 4 11 6 3 6 5 5 3 7 5 7 6 Combat Bots Only 11 | . 4 11 5 3 4 5 4 3 5 5 4 6 Max Kills in Single Turn 4 | . 1 4 2 3 2 3 2 1 2 2 2 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 4 2 3 . 3 2 . . . . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Damage Taken 8714 | . 438 537 701 276 2451 697 218 530 465 612 597 1192 Core 889 | . 82 147 72 32 176 50 13 30 34 103 32 118 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 205 | . . . . . . 11 4 43 18 39 14 76 Redirected to Shielding 15 | . 15 . . . . . . . . . . . Regen/Repaired (Parts) 590 | . 103 . 43 . . . 216 . . . 228 . Core Remaining (%) 60 | 100 . 8 . 74 . . . . . . . . Volleys Fired 769 | . 74 13 92 18 102 137 33 92 42 53 62 51 Largest 3 | . 2 2 2 2 3 1 3 3 1 3 3 3 Hottest 185 | . 76 112 136 136 161 80 185 185 80 138 138 140 Shots Fired 1371 | . 143 18 172 35 293 137 76 136 42 68 179 72 Gun 530 | . 138 8 10 . 163 2 20 25 5 20 116 23 Cannon 804 | . . . 150 34 130 131 54 111 37 48 63 46 Launcher 28 | . 5 10 3 1 . 4 2 . . . . 3 Special 9 | . . . 9 . . . . . . . . . Kinetic 610 | . 69 . . . 138 59 24 55 38 52 116 59 Thermal 733 | . 69 8 169 34 155 74 50 81 4 16 63 10 Explosive 28 | . 5 10 3 1 . 4 2 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 23 | . 11 11 9 8 19 15 17 23 15 19 19 20 Robot Miss Streak 9 | . 9 2 4 4 6 2 2 2 2 1 3 3 Penetration Max 1 | . . . . . . . . . 1 1 1 1 Secondary Targets 5 | . 3 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 Shots Hit Robots 801 | . 85 10 104 18 166 74 41 64 34 46 109 50 Core Hits 437 | . 39 43 54 9 74 48 27 26 17 24 48 28 Critical Kills 4 | . . . 1 . 1 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 29 | . 4 1 2 . 3 4 1 1 3 6 . 4 Burn 7 | . 4 1 1 . 1 . . . . . . . Meltdown 4 | . . . 1 . 1 1 . . 1 . . . Destroy 1 | . . . . . 1 . . . . . . . Blast 17 | . . . . . . 3 1 1 2 6 . 4 Melee Attacks 7 | . . 5 . . 2 . . . . . . . Impact 7 | . . 5 . . 2 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 24276 | . 1170 1104 2652 586 3458 3384 1328 1941 1718 2083 2605 2247 Guns 4983 | . 835 74 123 . 1552 . 172 268 68 300 1367 224 Cannons 15637 | . . . 2107 406 1887 2527 1017 1643 1650 1783 1070 1547 Explosions 2910 | . 171 991 308 169 . 664 95 . . . 36 476 Melee . | . . . . . . . . . . . . . Ramming 702 | . 164 39 70 11 19 193 44 30 . . 132 . Kinetic 10923 | . 338 . . . 1329 1315 346 1012 1646 1927 1367 1643 Thermal 9741 | . 497 74 2274 406 2110 1212 843 899 72 156 1070 128 Explosive 2874 | . 171 991 308 169 . 664 95 . . . . 476 Electromagnetic 36 | . . . . . . . . . . . 36 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 1 4 4 Average Corruption 2 | . . . . . . . . . . 1 3 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . . . . . . . . . . 8 51 15 Message Errors 17 | . . . . . . . . . . 1 13 3 Matter Fused 24 | . . . . . . . . . . 2 19 3 Heat Flow Errors 8 | . . . . . . . . . . 3 3 2 Energy Discharges 7 | . . . . . . . . . . . 5 2 Data Loss (minor) 3 | . . . . . . . . . . . 2 1 Data Loss (major) 5 | . . . . . . . . . . . 3 2 Misfires 6 | . . . . . . . . . . 1 3 2 Alerts 2 | . . . . . . . . . . 1 1 . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 633 | . . 6 51 52 10 82 39 70 127 97 29 70 Projectiles 429 | . . . 1 . 10 48 32 70 127 97 8 36 Explosions 176 | . . 6 50 52 . 34 . . . . . 34 Melee 28 | . . . . . . . 7 . . . 21 . Knockbacks 51 | . . . 1 . . 12 2 2 11 12 1 10 Impact 10 | . . . 1 . . 6 1 1 . . 1 . Kinetic 35 | . . . . . . 5 . 1 10 9 . 10 Secondary 6 | . . . . . . 1 1 . 1 3 . . Self-Inflicted Damage 73 | . . . . 37 . . . . . . . 36 Shots 2 | . . . . 1 . . . . . . . 1 Rammed 95 | . 13 8 13 1 4 35 4 10 . . 7 . Targets Rammed 145 | . 59 8 14 2 4 35 5 10 . . 8 . Kicked 46 | . 46 . . . . . . . . . . . Crushed 4 | . . . 1 1 . . 1 . . . 1 . Highest Temperature 341 | . 108 63 144 39 27 7 99 234 . 211 341 193 Average Temperature 42 | . 26 32 28 12 6 7 35 101 . 62 51 77 Received Heat Transfer 2655 | . 60 . 312 78 711 180 63 198 207 243 252 351 Siege Activations 22 | . . . . . . 2 1 5 2 6 2 4 Total Turns 528 | . . . . . . 21 12 137 53 159 31 115 Longest Duration 75 | . . . . . . 12 12 56 27 75 23 51 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 2 . . . . 2 . Impact Corruptions 6 | . . . . . . 1 1 . 1 . 3 . Robots Melted 5 | . . . 1 . 1 1 . 1 1 . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . Parts Melted 36 | . 2 . 7 2 4 5 3 5 3 . 5 . Heat Transferred 19479 | . 1739 259 4218 703 4062 2350 1650 1750 150 248 2100 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Peak Influence 1207 | . 241 233 555 333 467 1193 1042 1057 840 1207 640 871 Initial 588 | . . 51 . 145 19 305 581 362 514 507 588 232 Average 398 | . 88 100 258 171 145 781 763 781 692 913 370 502 Maximum Alert Level 4 | . 1 1 2 1 2 4 3 3 3 4 2 3 Low Security (%) 38 | . 91 78 34 66 82 . . . . . 14 . Level 1 23 | . 8 21 49 33 15 16 . 11 . . 53 35 Level 2 17 | . . . 16 . 2 13 45 20 64 24 31 49 Level 3 17 | . . . . . . 60 54 68 35 41 . 15 Level 4 2 | . . . . . . 9 . . . 33 . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 2 . 11 . 3 . 2 . 2 . Investigation 6 | . 2 . 2 . 1 . . . 1 . . . Extermination . | . . . . . . . . . . . . . Reinforcement 12 | . . . . . 8 . 1 . 1 . 2 . Assault 2 | . . . . . . . 2 . . . . . Garrison 2 | . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Distress Signals 14 | . . . 5 . 4 . 2 . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 343 | . 26 22 49 14 54 30 29 21 19 21 32 26 Peak Tracking Total 11 | . 5 11 6 4 5 8 6 6 4 6 4 6 Tactical Retreats 15 | . . . . . 6 3 . 3 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Traps Triggered 10 | . . . . . 1 4 1 . . 1 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Machines Disabled 20 | . 1 . 3 2 3 2 2 . 3 . 4 . Max in Single Turn 1 | . 1 . 1 1 1 1 1 . 1 . 1 . Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Machines Accessed 52 | . 10 1 11 . 7 . 9 2 3 1 7 1 Terminals 40 | . 7 1 8 . 6 . 7 2 2 1 5 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 . . . 1 . Recycling Units 4 | . 2 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . Total Hacks 150 | . 28 3 31 . 16 . 29 4 8 2 26 3 Successful 85 | . 16 1 22 . 13 . 15 1 3 . 13 1 Failed 64 | . 11 2 9 . 3 . 14 3 5 2 13 2 Catastrophic 7 | . 1 2 . . . . 3 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 73 | . 20 3 12 . 7 . 17 . 6 . 8 . Terminals 128 | . 20 3 27 . 15 . 25 4 7 2 22 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 14 | . 6 . 2 . . . 3 . . . 3 . Recycling Units 4 | . 2 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . Terminal Hacks 51 | . 7 . 14 . 9 . 9 1 1 . 9 1 Record 1 | . . . 1 . . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 9 | . 2 . 4 . 1 . 1 . . . 1 . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . Alert Level 9 | . . . 2 . 2 . 2 . 1 . 2 . Unreport Threat 9 | . . . 2 . 2 . 2 . . . 3 . Locate Traps 4 | . 1 . 1 . . . 1 . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . Patrol Status 2 | . . . . . 1 . 1 . . . . . Hauler Manifests 3 | . . . 1 . 2 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . . . . . 1 . 1 . . . 2 . Patrol Navigation 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . 4 . 2 . . . 2 . . . 2 . Scan Component 5 | . 2 . 1 . . . 1 . . . 1 . Repair 5 | . 2 . 1 . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 20 | . 5 1 6 . 3 . 3 . 1 . 1 . Terminals 16 | . 3 1 4 . 3 . 3 . 1 . 1 . Track 2 | . . 1 1 . . . . . . . . . Botnet 12 | . 2 . 2 . 3 . 3 . 1 . 1 . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 41 | . 7 1 8 . 6 . 8 2 2 1 5 1 Full Trace Events 4 | . . . . . . . . 1 1 1 . 1 Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 1 . . . 1 . . . 1 . Time 160 | . 52 . 32 . . . 38 . . . 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 3 . 3 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Total Allies 10 | . . . . 2 . . . 5 . 3 . . Largest Group 3 | . . . . 2 . . . 3 2 3 3 . Highest-Rated Group 62 | . . . . 41 . . . 62 62 15 15 . Highest-Rated Ally 31 | . . . . 31 . . . 31 31 5 5 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 52 | . . . . 10 . . . 10 17 . 15 . Total Damage 704 | . . . . 167 . . . 173 270 . 94 . Kills 10 | . . . . 4 . . . 3 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Turns Passed 19664 | . 2796 1311 2284 1336 2233 1621 1276 1472 600 1213 2888 634 Spaces Moved 8194 | 1 1417 769 850 529 723 650 674 655 286 345 1030 265 Core . | . . . . . . . . . . . . . Treads 7511 | . 735 769 850 529 723 650 674 655 286 345 1030 265 Legs 683 | 1 682 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 240 240 165 165 165 165 165 160 165 Average Speed 178 | 120 140 160 216 240 244 183 165 165 165 165 164 165 Slowest Speed 250 | 120 160 160 240 240 250 246 165 165 165 165 165 165 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 64 | 2 99 98 84 99 64 58 75 60 31 41 77 45 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 6 | . 2 2 2 . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . . . . Spaces Dug 117 | . 10 4 7 15 2 36 35 3 2 . 3 . Terrain Destroyed 376 | . 28 38 19 15 16 73 49 18 9 6 54 51 Melee 6 | . . 4 . . 2 . . . . . . . Projectile 165 | . . . . . 14 39 15 18 9 6 54 10 AOE 205 | . 28 34 19 15 . 34 34 . . . . 41 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Gar Mat Gar Total 11869 | . 2076 815 1102 557 985 887 780 898 358 915 2108 388 Wait 2291 | . 469 9 69 5 57 24 23 90 24 494 976 51 Move 8183 | . 1416 768 849 528 723 647 674 653 286 344 1030 265 Hop . | . . . . . . . . . . . . . Pick Up 88 | . 16 2 18 . 28 2 9 1 1 2 7 2 Fast Attach 37 | . 6 . 6 . 6 4 5 1 2 . 5 2 Attach 36 | . 1 1 5 . 13 4 4 . . 3 1 4 Detach 20 | . 1 . 1 . . 7 2 2 . . 2 5 Swap 93 | . 17 8 20 4 15 9 9 1 . 1 4 5 Drop 129 | . 17 1 28 . 35 10 16 2 3 1 13 3 Fire 769 | . 74 13 92 18 102 137 33 92 42 53 62 51 Melee 7 | . . 5 . . 2 . . . . . . . Ram . | . . . . . . . . . . . . . Kick 46 | . 46 . . . . . . . . . . . Crush 99 | . 13 8 14 2 4 35 5 10 . . 8 . Escape Stasis 4 | . . . . . . 4 . . . . . . Rewire 67 | . . . . . . 4 . 46 . 17 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 671 | -10/Materials | Build established: Scavenger-Mutant 927 | -10/Materials | Discovered new exit (range 10) 1842 | -10/Materials | Discovered new exit (range 10) 2317 | -10/Materials | Discovered new exit (range 13) 2359 | -10/Materials | Central database locked down 2487 | -10/Materials | Build established: Mutant 2668 | -10/Materials | Repaired Lgt. Treads 2695 | -10/Materials | Repaired Lgt. Treads 2797 | -10/Materials | Entered Mines 2798 | -10/Mines | Assembled infested the area 2803 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2845 | -10/Mines | Destroyed 11 combat bots 2849 | -10/Mines | Met a Derelict bent on vengeance 2851 | -10/Mines | Core integrity fell below 50% 2860 | -10/Mines | Core integrity fell below 20% 2950 | -10/Mines | Discovered new exit (range 5) 3201 | -10/Mines | Learned location of Zion (-6) 3430 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3517 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3891 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3980 | -10/Mines | Discovered new exit (range 10) 4108 | -10/Mines | Entered Materials 4108 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4120 | -9/Materials | Discovered new exit (range 15) 4141 | -9/Materials | Identified exit to Mines 4443 | -9/Materials | Build established: Scavenger-Mutant 4888 | -9/Materials | Build established: Mutant 5178 | -9/Materials | Discovered new exit (range 14) 5625 | -9/Materials | Repaired Cooling System 6109 | -9/Materials | Discovered new exit (range 16) 6392 | -9/Materials | Entered Mines 6421 | -9/Mines | Discovered new exit (range 16) 7342 | -9/Mines | Learned Materials stockpile data 7668 | -9/Mines | Discovered new exit (range 6) 7728 | -9/Mines | Entered Materials 7728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8097 | -8/Materials | Build established: Tank 8243 | -8/Materials | Lost 5 parts (4n1u) 8620 | -8/Materials | Discovered new exit (range 3) 8758 | -8/Materials | Build established: Mutant 9148 | -8/Materials | Build established: Tank 9537 | -8/Materials | Discovered new exit (range 12) 9765 | -8/Materials | Garrison activated, responded to threat 9961 | -8/Materials | Identified exit to Garrison 9961 | -8/Materials | Entered Garrison 10071 | -8/Garrison | Triggered checkpoint 10271 | -8/Garrison | Discovered new exit (range 12) 10342 | -8/Garrison | Triggered checkpoint 10349 | -8/Garrison | Build established: Mutant 10635 | -8/Garrison | Garrison Relay disabled 10922 | -8/Garrison | Triggered checkpoint 11017 | -8/Garrison | Discovered new exit (range 10) 11230 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11359 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11421 | -8/Garrison | Triggered checkpoint 11520 | -8/Garrison | Triggered checkpoint 11564 | -8/Garrison | Discovered new exit (range 11) 11582 | -8/Garrison | Entered Materials 11803 | -8/Materials | Discovered new exit (range 8) 12309 | -8/Materials | Repaired Hvy. Assault Cannon? 12387 | -8/Materials | Build established: Tank 12778 | -8/Materials | Discovered new exit (range 3) 12782 | -8/Materials | First assault squad dispatched 12858 | -8/Materials | Identified exit to Garrison 12858 | -8/Materials | Entered Garrison 13050 | -8/Garrison | Triggered checkpoint 13225 | -8/Garrison | Discovered new exit (range 10) 13284 | -8/Garrison | Triggered checkpoint 13328 | -8/Garrison | Triggered checkpoint 13598 | -8/Garrison | Build established: Mutant 13882 | -8/Garrison | Discovered new exit (range 12) 13894 | -8/Garrison | Rescued a captive Derelict 13894 | -8/Garrison | Rescued a captive Derelict 14154 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14330 | -8/Garrison | Entered Materials 14330 | -8/Materials | Accompanied by 2 allies 14597 | -8/Materials | Core integrity fell below 50% 14930 | -8/Materials | Identified exit to Garrison 14930 | -8/Materials | Entered Garrison 15094 | -8/Garrison | Triggered checkpoint 15259 | -8/Garrison | Triggered checkpoint 15282 | -8/Garrison | Triggered checkpoint 15475 | -8/Garrison | Discovered new exit (range 13) 15716 | -8/Garrison | Triggered checkpoint 15760 | -8/Garrison | Discovered new exit (range 5) 16005 | -8/Garrison | Build established: Gunner 16143 | -8/Garrison | Entered Materials 16143 | -8/Materials | Accompanied by 3 allies 16529 | -8/Materials | Discovered new exit (range 16) 16598 | -8/Materials | Repaired Hvy. Assault Cannon? 18525 | -8/Materials | Discovered new exit (range 14) 19031 | -8/Materials | Identified exit to Garrison 19031 | -8/Materials | Entered Garrison 19092 | -8/Garrison | Triggered checkpoint 19144 | -8/Garrison | Triggered checkpoint 19155 | -8/Garrison | Core integrity fell below 20% 19309 | -8/Garrison | Discovered new exit (range 15) 19620 | -8/Garrison | Triggered checkpoint 19627 | -8/Garrison | Build established: Mutant 19654 | -8/Garrison | Triggered checkpoint 19665 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 19573_ G-50 Soldier destroyed. 19575_ The unstable cave ceiling collapses. 19578_ G-47 Trooper knocked back. 19580_ Slug penetrates G-47 Trooper. 19580_ G-47 Trooper destroyed. 19582_ System corrupted: Energy discharge (-120). 19589_ The unstable cave ceiling collapses. 19589_ Acquired 29 matter. 19590_ The unstable cave ceiling collapses. 19596_ Acquired 7 matter. 19606_ The unstable cave ceiling collapses. 19620_ Beams of light sweep through the air. An alarm sounds. 19624_ HCDX N2RU=P4B,80YOO Map ----- +----------------------------------------------------+ | ## ##############?????????????????????????? | | %%["T"#?????????????????????????? | | %%% =!* #?????????????????????????? | | ######?????????????????????????? | | ######### #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ???????## ##?????????????????????????????? | | ???????# ##????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ??????### ##???????????????????????????? | | ??????# ##??????????????????????????? | | ??????## ##?????????????????????????? | | ??????## ####################??????? | | ???????## [ ;;#??????? | | ???????# [= *%=#????????? | | ???????# * = *% #??? | | ???????## #% ########@ #### ## #??? | | ????????# #% ##??????# #????? #????????? | | ????????# ### ##???????# #???????????????? | | ????????# #?###????????#s #???????????????? | | ????????# ???????????? s #???????????????? | | ????????# ???????????? s #???????????????? | | ????????# ???????????? #???????????????? | | ????????# ???????????? #???????????????? | | ????????# #????????????# #???????????????? | | ????????# ?????????????? #???????????????? | | ????????# ?????????????? #???????????????? | | ????????# ?????????????? #???????????????? | | ????????# ?????????????? #???????????????? | | ????????? ?????????????? ????????????????? | | ?????????##??????????????##????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 17 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeFortressNanoactuators Manual? 0 Play Time 01:28:49 Cumulative 758.7 hours Start 2022.07.17 @ 11:27:54 End 2022.07.17 @ 12:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 328 Adventurer 1 Explorer 0 Win Type - Total 85 Types 24/9/14/3/2/1/30/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e0192a9-22d4-4e86-ad56-e215e4cf03b1